Author Topic: Crusader Kings II  (Read 72903 times)

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Offline Audiate

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Re: Crusader Kings II
« Reply #525 on: June 30, 2015, 09:11:09 pm »
Yo, speaking of China...

http://strawpoll.me/4775196/

Offline Nipplestockings

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Re: Crusader Kings II
« Reply #526 on: June 30, 2015, 09:30:58 pm »
That would be super cool.

Offline Colonel Howe

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Re: Crusader Kings II
« Reply #527 on: June 30, 2015, 11:15:04 pm »
That's a surprising amount of no
Fuck off, Nazi scum

Offline Waasi

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Re: Crusader Kings II
« Reply #528 on: July 01, 2015, 01:53:03 am »
New DLC called Horse Lords is coming July 14th:

Quote
Latest Expansion for Crusader Kings II Will Pillage Your Hours

STOCKHOLM – It is rather unlike hordes of nomadic invaders to stick to schedule, but the Horse Lords have told us that we can expect a rainfall of arrows on July 14. Horse Lords is the latest expansion for Paradox Development Studios’s much-loved grand strategy RPG Crusader Kings II and it will bring the hellfire of war on the steppes to glorious map-painting life on your desktop.

With a heavy focus on the Mongol and Turkic invaders of the Central Asian plains, Horse Lords adds an expanded map, new ruling systems for the fascinating culture of the nomadic tribes that changed the course of world history from the saddle. There are also some minor tweaks that will affect everyone, including the construction of temporary forts to hold an area in your control and introducing the Silk Road – the wealthy trade highway that ran from the Mediterranean to East Asia.

To celebrate the July 14 announcement, we’ve decided to release a few screenshots that show off some of the coming changes in the Horse Lords expansion. You’ll see some images of the new map, new cultures and new interface.
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Features in the coming Horse Lords expansion include:

    Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement
    Clan politics: Rule a clan within a nomadic tribe, split clans that get too large, fight for dominance, and proclaim feuds and blood oaths
    Muster Hordes: Raise vast armies of horsemen and archers, mobilizing your entire population to ride forth and conquer
    Silk Road: This rich trade network can bring great wealth to whomever controls the cities along the route – but it’s especially ripe for pillaging.
    Larger Map: The Central Asian plains have been expanded
    Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan’s coffers filled.
    Forts: build temporary fortifications to hold a province under your sway for just long enough for you to finish the war.

Drink more water, or you might die

Offline Akko

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Re: Crusader Kings II
« Reply #529 on: July 01, 2015, 02:09:41 am »
Dat dlc is badass :3


Offline Audiate

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Re: Crusader Kings II
« Reply #530 on: July 01, 2015, 04:29:55 am »
The DLC should be really cool for the number of changes being added (I just looked at those screenshots for the first time--SUPER psyched now), but it'll be really cool the see what this can potentially bring for mods, since it just adds a whole new layer of stuff to work with.

Offline Colonel Howe

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Re: Crusader Kings II
« Reply #531 on: July 01, 2015, 04:32:44 am »
Is rape an option?
Fuck off, Nazi scum

Offline Audiate

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Re: Crusader Kings II
« Reply #532 on: July 01, 2015, 04:33:57 am »
Let's hope in the next DLC after this one, Beginning of the Domestic Servitude in Mongolia, it is.

Offline Colonel Howe

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Re: Crusader Kings II
« Reply #533 on: July 01, 2015, 04:35:53 am »
I will spread glorious Mongol seed to those filthy Slavs and Yermans

And I didn't know you were a frog now, Audiate
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Offline Ser Thomas

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Re: Crusader Kings II
« Reply #534 on: February 16, 2016, 03:55:34 pm »

Offline Audiate

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Re: Crusader Kings II
« Reply #535 on: February 16, 2016, 11:05:34 pm »
yes