Author Topic: multiple hats  (Read 759 times)

0 Members and 1 Guest are viewing this topic.

Offline Wolffe

  • First Lieutenant
  • *
  • Posts: 465
  • Bydand!
    • View Profile
    • https://www.92ndregiment.eu/
  • Nick: 92nd | Col | John Gordon
  • Side: Neutral
multiple hats
« on: February 22, 2018, 12:14:28 pm »
Hey there folks,
I'm making a regimental texture pack for the 92nd and
i was wondering if there is any chance of adding more hat variations to certain units (for instance you see how the rifles have like 3 different hats? would it be possible for highlanders to have that too?).

Here are some screenshots (loads of L'aigle stuff i know how original :P)
Spoiler





[close]



Offline Dazzer

  • Donator
  • *
  • Posts: 5693
  • no
    • View Profile
  • Side: Union
Re: multiple hats
« Reply #1 on: February 22, 2018, 05:10:59 pm »
Not without coding

Offline Wolffe

  • First Lieutenant
  • *
  • Posts: 465
  • Bydand!
    • View Profile
    • https://www.92ndregiment.eu/
  • Nick: 92nd | Col | John Gordon
  • Side: Neutral
Re: multiple hats
« Reply #2 on: February 22, 2018, 05:14:06 pm »
Not without coding
I got that, but my questions are: is it possible to make that code(I’ve tried and failed my MB now has an extra hat but it’s not used by any unit.) so again is it possible to make the correct code?



Offline Dazzer

  • Donator
  • *
  • Posts: 5693
  • no
    • View Profile
  • Side: Union
Re: multiple hats
« Reply #3 on: February 22, 2018, 05:20:41 pm »
Not without coding
I got that, but my questions are: is it possible to make that code(I’ve tried and failed my MB now has an extra hat but it’s not used by any unit.) so again is it possible to make the correct code?
Oh, right, I misunderstood. Well if you are going to create a mod (which would be uncompatible with vanilla NW) then yes it is possible, however creating a clientside code isnt possible

Offline Wolffe

  • First Lieutenant
  • *
  • Posts: 465
  • Bydand!
    • View Profile
    • https://www.92ndregiment.eu/
  • Nick: 92nd | Col | John Gordon
  • Side: Neutral
Re: multiple hats
« Reply #4 on: February 22, 2018, 06:10:07 pm »
Not without coding
I got that, but my questions are: is it possible to make that code(I’ve tried and failed my MB now has an extra hat but it’s not used by any unit.) so again is it possible to make the correct code?
Oh, right, I misunderstood. Well if you are going to create a mod (which would be uncompatible with vanilla NW) then yes it is possible, however creating a clientside code isnt possible

Alright thanks for the answer! I’ll give up on the hat shit then haha.