Author Topic: Normal maps and cloth texture  (Read 1250 times)

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Offline Ivkolya

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Normal maps and cloth texture
« on: December 04, 2016, 07:40:11 pm »
Hi all!
Sorry for noobish question, but can someone tell me, how normal maps in NW are made? I tried to make normal maps in esiest way - from regular textures, playing with contrast and brightness and using Nvidia plugin in Photoshop, - but my results are no match to NW's normal maps, which are way more  clean and clear. So I guess they or used different settings using Nvidia plugin, or they painted height maps based on regular textures, and transforming them into normal maps, or something else. And how can I make normal map like in NW?:)

This is my result
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This is NW's normal map
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And other question whish bothers me - how in NW is texture of cloth realized? Is it some filter in Photoshop (I tried different filters, but I didn't like my results) or is it some texture of actual cloth?
Example:
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This may be interesting question for many modders, so I made this topic:)
« Last Edit: December 04, 2016, 07:47:57 pm by Ivkolya »

Offline Frederik

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Re: Normal maps and cloth texture
« Reply #1 on: December 04, 2016, 08:10:41 pm »
For the second question: there is a file called cloth_n.dds in the textures folder, its a normal map, but you can de-colorize it and then lay it over your texture with some transparency, and then you have the nw cloth texture.
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Offline Ivkolya

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Re: Normal maps and cloth texture
« Reply #2 on: December 04, 2016, 09:22:35 pm »
Thanks a lot!