Author Topic: Unrealistic Cavalry  (Read 6913 times)

0 Members and 1 Guest are viewing this topic.

Offline Cpt.Griffin

  • Private
  • *
  • Posts: 30
    • View Profile
Unrealistic Cavalry
« on: August 31, 2015, 05:16:39 am »
It occurred to me how unrealistic the game is in terms of interpreting the game mechanics of cavalry; in particular - heavy cavalry. Historically, lighter cavalry employed by Dragoons and Hussars; if charging and running into an enemy infantry; would certainly knock him down and cause injury.

But a large, heavy cavalry charger - if running at full gallop - 40-48 km/h, from an animal that weighs over a ton, is likely to inflict serious injury or even death - particularly if you  were trampled by several.

I think there ought to be a mod for lovers of the Cavalry that properly interprets Cavalry mechanics.

Thoughts?

Offline Turin Turambar

  • Major General
  • **
  • Posts: 3713
    • View Profile
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #1 on: August 31, 2015, 08:25:55 am »
And cav vs cav fights did not mean that the opponents circle each other for 20 mins before they kill something, but that's just how NW is.
des is apsichtdliche Browokazion etzala ferstest du

Offline junedragon

  • Colonel
  • *
  • Posts: 2476
  • Forum Pleb
    • View Profile
  • Side: Union
Re: Unrealistic Cavalry
« Reply #2 on: August 31, 2015, 10:04:10 am »
People already cry and nerf(with dumb rules)/ban cav in events because they get tired of getting trashed by it and are too lazy to learn anti-cav.

The butthurt if cav was buffed at this point would be legendary.

Offline Nick Lazanis

  • Donator
  • *
  • Posts: 4153
  • Sex,droga i Bodiroga.
    • View Profile
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #3 on: August 31, 2015, 11:09:02 am »

It's a game. Not a war simulator.

AeroNinja

  • Guest
Re: Unrealistic Cavalry
« Reply #4 on: August 31, 2015, 11:10:19 am »

Offline Nipplestockings

  • Lieutenant General
  • ***
  • Posts: 8606
    • View Profile
  • Side: Neutral
Re: Unrealistic Cavalry
« Reply #5 on: August 31, 2015, 11:22:52 am »

It's a game. Not a war simulator.

Laziest excuse for imbalance ever. I agree that it's not worth it to change anything at this point, though.

Offline Nick Lazanis

  • Donator
  • *
  • Posts: 4153
  • Sex,droga i Bodiroga.
    • View Profile
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #6 on: August 31, 2015, 11:25:22 am »
Aye. It is pretty lazy. Also,I highly doubt there is a cavalry mod like that for NW,If it was clientside you would just get kicked from every server.

Offline Von Bergen

  • Best Kindergarten Teacher EU West
  • Global Moderator
  • **
  • Posts: 4438
  • Leader of the glorious 23rd
    • View Profile
    • 23rd Ts
  • Nick: Taverno Mc Lovin
  • Side: Union
Re: Unrealistic Cavalry
« Reply #7 on: August 31, 2015, 11:26:42 am »
As far as mine experience with cav on this game goes, its all about how skilled the Cav is. If they attack a weakened enemy at the right point, a cav united can be as fatal as in realitiy  :)

Offline Miller786

  • Second Lieutenant
  • *
  • Posts: 205
    • View Profile
  • Side: Neutral
Re: Unrealistic Cavalry
« Reply #8 on: August 31, 2015, 11:48:42 am »
the thing that makes it unrealistic is the high maneuverability of the horses (that could be simply changed in theory) that makes the 20min high speed circle around fights possible, it should also take longer for the horse to change its speed, horses look more like motorbikes than actual horses in game.

Offline The Mighty McLovin

  • Deserves a better title than this
  • Donator
  • **
  • Posts: 4703
    • View Profile
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #9 on: August 31, 2015, 02:49:33 pm »
NW will never be historically accurate and if it was accurate it wouldn't be fun to play with Warband physics.

Offline Ted

  • Colonel
  • *
  • Posts: 4068
  • Aufknöpfen!
    • View Profile
  • Side: Neutral
Re: Unrealistic Cavalry
« Reply #10 on: August 31, 2015, 03:10:31 pm »
If you wanted to be historical accurate horses wouldn't charge into a wall of bayonets. That's why the the caree was invented.
Ted du bist hier nicht die FSE Polizei, das ist wenn mein Job 

Coupmin

Offline Miller786

  • Second Lieutenant
  • *
  • Posts: 205
    • View Profile
  • Side: Neutral
Re: Unrealistic Cavalry
« Reply #11 on: August 31, 2015, 03:34:42 pm »
im not talking about anything impossible or simulative, just look at the deluge, their horse handling is very good compared to the laughable one in NW, however horses there have more hp and if get ran over by one you drop your weapon

Offline Rhen

  • Colonel
  • *
  • Posts: 3096
  • Dieu et mon droit
    • View Profile
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #12 on: September 10, 2015, 09:55:53 am »
I value all your opinions,


but you all suck. If you spend the same time on practicing as you did on complaining, you wouldn't have a problem with "anti-cav" stuff

Offline Coconut

  • Colonel
  • *
  • Posts: 2834
  • "Just do a headbob" - DarthJezus 2012
    • View Profile
  • Nick: Coconut
  • Side: Confederacy
Re: Unrealistic Cavalry
« Reply #13 on: September 10, 2015, 06:03:26 pm »
here's some cav realism for you. This is what bracing a bayonet against cav does, the same thing also happens if you have 5 men on either side of you bracing as well.
https://www.youtube.com/watch?t=5&v=c0APWuhRkB0

Offline Peppers

  • Colonel
  • *
  • Posts: 4506
  • Father of North American Cavalry
    • View Profile
  • Nick: Pepper
  • Side: Neutral
Re: Unrealistic Cavalry
« Reply #14 on: September 10, 2015, 11:34:38 pm »
Realistic cav.... okay lets have horses be able to trample you then because muh realism. Heavy horses just outrageously trample you do you understand what curassiers used to be able to do with the heavy steed under them? stop with this bullshit learn to effectively anti-cav it isnt hard.