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Topics - Becker-

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Events: EU / Total Control - A Hex Map Conquest Event
« on: January 06, 2014, 10:36:29 pm »

The goal is to start by February 1st

Welcome to the new installment of the Total Control - A Hex Map Conquest Event. The goal of this event is to create a massive battle between multiple regiments on a battlefield. Regiments will be split up into two teams, the French and the English and will start on opposite points of the map. The goal is to capture Nodes or Sections on the map to gain certain bonuses for battles. These can range anywhere from and officer bonus to even having cavalry in a line battle.

By capturing Sections and Nodes you gain momentum on capturing the rest of the map. As it is the goal to capture and eliminate the enemy team.

Hex Map Rules

Winning Conditions
You hold all 5 Strategic points
Manpower as in actual casualties - Full 3000 Depleted

Same Faction Regiments may not stand on the same hex, unless is on top of a capital section.(Forced Retreat)
Call to Arms Range  - 2 hexes from center
No Fog of War everyone will be able to see where everyone is moving
Crossing paths at the same time with opposing faction - 1v1 - or allow passage.
If Regiments Lose 1v1s or events - they take a automatic -50 manpower and have the choice to retreat 1-2 hexes back into captured territory or retreat to the closest captured capital or movement route 2 hexes back.
Winners take the spot and may continue their movement if wanted

Battle / Events / Nodes

Battles take place over Section Capitals, Victory Points, Denied Nodes, regiments fighting over same movement hex.
Events can happen throughout the week / Sunday for big events / this is a regiment vs regiment kind of event set up
Regiments within the “Call to Arms” range can come to the event without merc penalty
Regiments outside the “Call to Arms” range come as mercs
Each Week Sunday Night 8 pm est or 9 pm est still to be decided are for capital / vp nodes.
Multiple battles can happen in 1 week.


Manpower will be totaled up on Sundays
Each Faction will have 3000 manpower.

Regiments are allowed to move up to 6 hexes per week although there is a catch. Moving more than one hex will cost you man power.
(2 hexes is -5 manpower, 3 hexes -5 manpower, 4 hexes -10, 5 hexes -10, 6 hexes -20. Max of 6 hexes a week - 20 manpower)

If an imbalance occurs, you are able to call upon mercenaries. Mercenaries in turn count at 2 manpower per the usual one. For example, if the 54th brings 40 men and we also bring 5 mercenaries the total manpower will be 50. ((40 members + 5 Mercs = 50 Manpower) 1 Merc = 2 Members)

Every member you bring will cost you one manpower; if you lose the battle, your regiment loses double its own manpower.

Installments/Other Manpower Notes

Buildings / Forts placing forts on sections - costs 100 manpower each faction gets 2 forts - forts are Siege Maps once you lose the Siege - the fort is lost and takes double the amount to rebuild the fort for both sides. Example Faction A builds fort for 100 Faction B Wins then rebuilds a fort on same section for 200 manpower
Capturing a Section - 50 manpower
Capturing a node - 5 manpower
Denial of a node - 10 manpower
Capturing Victory Point / Strategic Point - 25 manpower

Week By Week Check List

Decisions for each regiment movement, capturing, fighting, needs to be down by Tuesday of each week.On Wednesday the movements of regiments will happen if any conflicts Wednesday or thursday will be a 1v1 between each of their regiments.
Friday Capture, contest, deny nodes - Que - Saturday+Sunday - Event to Contest or Denial Battles.
Sunday after the event Total up all manpower used over the week and deducted from the total. - each regiment is responsible for their manpower usage.
Monday Strategize.

Regimental Leaders/Officers
Rules for leaders
  • Add the head administrators on Steam.
  • Give reports to head administrators weekly and/or after events.
  • Must be able to bring 10 or more men to events.
  • Must be able to comply with the rules

Head Administrators

Application to Join
  • Regiment Name:
  • Leader:
  • Steam (Link if possible):
  • Can you bring more than ten men to the events:
  • Will you remain active in the event:
  • Have you added the head administrators:

Community / The 1st Annual 54th Duel Tournament
« on: January 04, 2014, 02:17:57 am »
Yo, so we are hosting a dueling tourny between members of our regiment! Winner gets $20!

It's a nice little shindig going on right now if you want to watch the live stream here is the link.

Thanks to Zzehth for the map!

Modifications / Editing banners/flags
« on: December 26, 2013, 07:07:46 am »
So lately, I've been trying to make flags and banners with my new regiment/signature logo. But every time I save the so the folder location I go into game and the quality is complete crap. How do I fix this?

But also I'm having issues now with actually opening the .dds files all of a sudden. I have the Nvidia program that should allow me to open them but it still says it is the wrong file type. What can I do to fix that?

Off Topic / So I put a GoPro on my dog
« on: December 25, 2013, 08:29:02 pm »
So yeah, I put a GoPro on my Australian Shepard, Reggie.

I thought it was kind of cool!

Sorry for the sideways video syndrome. I didn't edit it at all.


Events: EU / Becker's Conquest Event *Brainstorming* N/A
« on: December 19, 2013, 06:45:55 pm »
So, for those of you who have been around the MM/NW community for some time now remember the good old conquest events that were there but near extinct. I want to revive them.

I always thought that Conquest events tend to be pretty fun mainly because it gives lower ranking members in regiments leadership opportunities if you run it right. So my goal is to yet again get one running, BUT I want to make sure that it is exactly how the community wants it to be.

So I want you guys to throw out ideas at me, give me some opinions. How big should the lines be, should there be arty or cavalry, Fol and Foc. So just throw some at me.

Here is what I have in mind.

  • Regiments that want to take part in the event must have at least 10 members to attend.
  • You MUST have at least a 5 man line to move out of a spawn point
  • You may only fire when you are in a line of 3. (This for instance will take place when a capture point is under attack but may not have the men to move out of the base)
  • There is NO Fire on Charge
  • Obviously there is no Firing out of line aswell.
  • There may be Artillery, but must not exceed a maximum of 8 players (Arty Guard included)
  • Artillery is allowed to have 2 cannons due to the size of the maps.
  • Cavalry is not allowed mainly due to the fact that they are able to cover ground too quickly.
  • If a line dwindles down to less than 3 men, that line must charge.

** Added Rules **
  • A regiment is allowed to garrison and fire out of buildings, BUT firing MUST cease when an enemy player enters the garrisoned building.
  • If the threat inside the house is eliminated the regiment may continue firing.
  • Half man spacing will be enforced.
  • Do not worry, double ranks are not required.

That is all I can think of right now on rules. If I missed anything let me know.

Now I need to figure out when to host the event. This is where regiment leaders need to voice their opinions.

The ideal time for myself and the 54th are able to host this would be on Sundays at 8 or 8:30 PM Eastern Time.

So to clarify,
Sundays 8 or 8:30 PM Eastern Time

If you are interested in being a dedicated administrator for this event, add me on Steam and let me know!
Steam: Becker [54th]

But that is all I have for now, Ready, Set, GO!

Historical Discussion / Napoleon Mini Series (2002)
« on: December 19, 2013, 07:21:50 am »
Just wondering if anybody else has watched this.
Its definitly a good watch for all you NW fans!

Off Topic / How do I embed youtube videos?
« on: December 14, 2013, 09:21:54 pm »
Every time I use the youtube embed button I get a #Invalid Youtube Link# thing.
For example...


***Got it!


Forum & Website / Becker's Signature/Avatar/TS Icon Workshop
« on: December 03, 2013, 04:24:27 pm »
Becker here,

Well I've finally got my Photoshop back and I decided to open up my Sig/Avatar/TS Icon workshop.

So if you would like a professional looking signature like my own, submit a request!

Please keep in mind that I can only do so many at once, I am a busy person.

*Please use this form*
1. Name:
2. Exactly what you want:
3. Any images? (Direct Links please):
4. Lettering, fonts, where and how):
5. Anything else?:

Nice long list of my previous work:

For more examples, visit my Photobucket Page.

Off Topic / The Great .gif war
« on: November 23, 2013, 06:33:49 am »
Post your favorite .gifs!!

Technical Support / Terrible FPS
« on: November 21, 2013, 08:03:32 pm »
Any ideas on how to make the game run smoother?

Official Servers Bans & Unbans / Ban Request NW_Official_NA_1
« on: September 15, 2013, 08:45:13 pm »
Name of the server you were on: NW_Official_NA_1
Name of the person causing trouble: Acaciaa_v3
Nature of their offense: Trolling Rockets, jumping infront of rockets for teamkills. Got one of my regiment members unlawfully banned (54th_Cdt_DirkDiggler)
Time and date of their offense: 2:15 PM Eastern
If needed, what your relationship was to the offense in question: Victim and Witness
Any proof if you have it, For instance screenshots. (use spoilers!)

Community / Request: Separate NA and EU Event sections
« on: September 14, 2013, 07:00:21 pm »
Like said in the title, is there anyway we can get a separate EU and NA Event sections? It's a bit confusing sifting through all the threads.

Servers / NA_1 Not up?
« on: September 12, 2013, 10:15:25 pm »
Where is NW_Official_NA_1?? It hasnt been up all day!

Official Servers Bans & Unbans / Unban Request: NA_1
« on: September 10, 2013, 01:11:50 am »
Name under which you were banned - 54th_Pte_Becker
Server(s) you are banned from NW_Official_NA_1
What was happening when you got banned I have no idea, I signed on today only to find that I had been banned.
Time and date 6:40 PM
Timezone Eastern
User Identification Number* 285705

I know my younger brother had been playing last night, we share a computer. I'm not sure if that has anything to do with it, but could you please Un-ban me?
For the record my brother hardly ever plays M&B he thinks its stupid hence probably why he was doing whatever may have gotten me banned.

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