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Topics - Gokiller

Pages: 1 2 3
1
Mapping / Map Requests Hall
« on: January 24, 2018, 04:58:12 pm »
Drop your map request here, and someone might make it! Or not...

Tip: Be detailed and creative with your map request, this might make the chance of someone creating it for you far greater!

 
 - This thread has been created to prevent more 'map request' threads on this board. All other request threads will be removed.

2
Historical Discussion / ACW Battle Simulation: (Battle of McDowell)
« on: October 13, 2017, 06:22:10 pm »
Hello lads!

I've started with attemps to make decent battle simulations of historical battles. While slowly getting the hang of it, I made this video about the Battle of McDowell.
I was wondering what you guy's thoughts are about this, and if you would know another (not that famous) battle that could and should be covered?



As I'm still trying to improve my techniques in making them, if any of you gots some handy tips/suggestions I would highly appreciate it!
Also, as I am not an ACW history expert, the content might not be 100% accurate. But it's as close as I could get to it.

Thanks in advance!

3
Nederlandstalig Forum / Holdfast: Nations at War
« on: August 03, 2017, 04:45:50 pm »
Om hier enigszins wat leven in de brouwerij te brengen....

Wie hier gaat het opkomende spel: Holdfast Nations at War uit proberen?

4
Community / MOVED: It's just a prank Bro
« on: June 27, 2016, 02:05:01 pm »

5
Community / MOVED: FREEEEEEDDDDDDOOOOOOOOM
« on: June 24, 2016, 03:23:17 pm »

6
Community / MOVED: Snapchats
« on: June 22, 2016, 05:26:37 pm »

7
Events: EU / MOVED: GI BEST EU
« on: June 20, 2016, 08:48:33 pm »

9
Skins & OSP Resources / Skins & OSP: The Open Source Project
« on: May 11, 2016, 11:17:09 pm »
OSP (Open Source Project)

Remember: If there is no '[OSP]' in the title, you can't use it without asking permission.


Like on the Taleworlds forum, the FSE forum has from now on also it's own OSP child-board!

What this child board's purpose?
This board is purposed for threads that contain released assets that are free to be used by all the other modders in their own projects (modifications).
Previously there was only the "Minor modification" child-board. However this did not clarify if the resources released there were also available to be used by other modders in their own projects. This new child-board should make that clear and so, make it easier for modders to find additional assets for their projects!

Give credit!
Although the owners of these assets have given permission to let you use their work. Don't forget to give them credit!
They worked hard for it and they deserve it!

How do I get my thread here?
Currently PM's are being send to people who already released assets, asking permission to move them to this child-board.
You can create your own thread, as long the thread contains released resources for others to use!
If you haven't received a PM while you have a thread with the required content. Please PM either me here, another forum moderator. Or leave a comment behind on this thread.

How do I make aware that other modders can use my resources?
Do this either let us know, or change the thread title yourself. Including the bit [OSP] in it. To let others know they can use your work in their projects!

10
Modifications / [Tutorial] Creating new unit section
« on: November 30, 2014, 11:22:01 pm »
[Tutorial] Creating a new unit section


I've been toying around a bit with the unit menu of NW the past hours. With some sweet results. (For someone who barely touches presentations etc) Considering I haven't really seen this in any mod currently I thought that I mind as well create a quick tutorial for it.

What is the advantage of a new section?
You can fit in a whole new bunch of units in the menu without scretching it out or anything. Simple and efficient. Especially for the modifications out there that could use the space!

This is the result we will be working towards in this tutorial:
Spoiler
[close]


Files we will be edditing (coloured Green):

- module_strings
- module_presentations
- module_scripts
- module_constants

Section name

We shall be naming our new section "Bydanders" for the sake of whatever. You can change the name of your section to whatever you want. But you'll have to replace "bydanders".

Getting started

Let's start with module_strings as we will need to start with creating a new string to be used in the presentation.
This will be the name of the section.

Search for:
Code
("cavalry", "Cavalry"),

Place under that:
Code
  ("bydanders", "Bydanders"),

Now we will head to module_presentations to create the new section.
 
Search for:
Code
        (create_mesh_overlay, reg0, "mesh_white_plane"),
        (overlay_set_color, reg0, 0x000000),
        (overlay_set_alpha, reg0, 0xD0),
        (position_set_x, pos1, 370),
        (position_set_y, pos1, 660),
        (overlay_set_position, reg0, pos1),
        (position_set_x, pos1, 5500),
        (position_set_y, pos1, 1600),
        (overlay_set_size, reg0, pos1),

Place under that (leave one line between it)
Code
        (create_mesh_overlay, reg0, "mesh_white_plane"),
        (overlay_set_color, reg0, 0x000000),
        (overlay_set_alpha, reg0, 0xD0),
        (position_set_x, pos1, 370),
        (position_set_y, pos1, 610),
        (overlay_set_position, reg0, pos1),
        (position_set_x, pos1, 5500),
        (position_set_y, pos1, 1600),
        (overlay_set_size, reg0, pos1),

Search for:
Code
        (create_button_overlay, "$g_presentation_obj_select_cavalry", "str_cavalry", 0),
        (try_begin),
          (eq, "$g_multiplayer_select_presentation_unit_type", troop_select_type_cavalry),
          (overlay_set_color,"$g_presentation_obj_select_cavalry",0xECEB82),
        (else_try),
          (overlay_set_color,"$g_presentation_obj_select_cavalry",0xFFFFFF),
        (try_end),
        (position_set_x, pos1, 255),
        (position_set_y, pos1, 660),
        (overlay_set_position, "$g_presentation_obj_select_cavalry", pos1),
        #(position_set_x, pos1, 1500),
        #(position_set_y, pos1, 1500),
        #(overlay_set_size, "$g_presentation_obj_select_cavalry", pos1),
        (troop_set_slot,"trp_x_pos","$g_presentation_obj_select_cavalry",250),
        (troop_set_slot,"trp_y_pos","$g_presentation_obj_select_cavalry",660),
        (troop_set_slot,"trp_x_size","$g_presentation_obj_select_cavalry",1000),
        (troop_set_slot,"trp_y_size","$g_presentation_obj_select_cavalry",1000),

Under that, (leave one line between it) place the following:
Code
        (create_button_overlay, "$g_presentation_obj_select_bydanders", "str_bydanders", 0),
        (try_begin),
          (eq, "$g_multiplayer_select_presentation_unit_type", troop_select_type_bydanders),
          (overlay_set_color,"$g_presentation_obj_select_bydanders",0xECEB82),
        (else_try),
          (overlay_set_color,"$g_presentation_obj_select_bydanders",0xFFFFFF),
        (try_end),
        (position_set_x, pos1, 370),
        (position_set_y, pos1, 610),
        (overlay_set_position, "$g_presentation_obj_select_bydanders", pos1),
        #(position_set_x, pos1, 1500),
        #(position_set_y, pos1, 1500),
        #(overlay_set_size, "$g_presentation_obj_select_bydanders", pos1),
        (troop_set_slot,"trp_x_pos","$g_presentation_obj_select_bydanders",300),
        (troop_set_slot,"trp_y_pos","$g_presentation_obj_select_bydanders",660),
        (troop_set_slot,"trp_x_size","$g_presentation_obj_select_bydanders",1000),
        (troop_set_slot,"trp_y_size","$g_presentation_obj_select_bydanders",1000),

Search for:
Code
      (else_try),
          (eq,":object","$g_presentation_obj_select_cavalry"),
          (assign, "$g_multiplayer_select_presentation_unit_type",troop_select_type_cavalry),
          (presentation_set_duration, 0),
          (start_presentation,"prsnt_multiplayer_item_select"),

Place under that:
Code
        (else_try),
  (eq,":object","$g_presentation_obj_select_bydanders"),
          (assign, "$g_multiplayer_select_presentation_unit_type",troop_select_type_bydanders),
          (presentation_set_duration, 0),
          (start_presentation,"prsnt_multiplayer_item_select"),
(make sure that there is a (else_try) between this new section and the begin of the artillery section)

Next file: module_constants

Search for:
Code
troop_select_type_artillery

Place under that:
Code
troop_select_type_bydanders = 4

Now we will head to the last file, module_scripts in order to get units in the new section.

Search for:
Code
(assign,":unit_type",troop_select_type_artillery),

Between that and (try_end) place this:
Code
	(else_try),
  (is_between, ":troop_no", "trp_british_infantry2","trp_british_highlander"), # Brits

      (assign,":unit_type",troop_select_type_bydanders),
(You can toy around with what units you want to be on it. At this moment we have the units british_infantry2 and british_highlander placed in the new section.

Run the build and check if they're errors, if none goodjob!


You can create more sections, just re-do the above steps and toy around a bit with the positioning of the string and box.

Hope this helps, there could be a tiny possibility that there could be a mistake in there. If so and noticed please inform me so it can be rapidly adjusted. My first somewhat modding tutorial so mistakes are expected to be made.  :-X

If there are any questions feel free to ask them!

Cheers,
Gokiller

11
Off Topic / I love my little brother
« on: September 15, 2014, 10:02:37 pm »
I love Dekkers

Much love, Goki :-*

Spoiler
The hacks 'r real
[close]

12
Off Topic / Pompeii (Movie) Opinions?
« on: April 27, 2014, 06:42:46 am »
Just wondering, has anyone seen this movie yet? With Kit Harington from GoT as main character, and with that guy from the 24 series.

Large pic
[close]

If you have seen it. What do you think of it? Personnaly I thought it was a really interesting theme. However I find the movie itself (including some details) so poorly done. The arena scenes just looks ripped off from The Gladiator. Also, ****sake there really had to be someone killed at the end of this drama? Thousands of people just died and why not kill another person where you have had a conflict with. Instead of getting the **** out of there.

Please share your thoughts about it if you watched the movie. :)

Btw, appologies if it's the wrong spot to post this stuff, but I just saw it and I was so dissapointed by the movie that I had to have a word about it.

13
Modifications / M&B Mod News [Idea]
« on: April 17, 2014, 05:29:36 pm »
Hey there!

I've recently been thinking a bit, and I came on the next idea that perhaps could be useful to some people. Though I'm not sure yet if it would actually be useful and if it actually will work out, for that reason I'm here to present it to you.

The idea is pretty simple, having a steam group that covers important news of all the modifications for M&B, including NW modifications and Warband modifications. Only covering the important news about the mods, I'm not talking about every single post a developer makes. But every update & Dev blog for example. So as soon as there is important news or an update for a modification, it can be put on the steam group. So people can see it. (just like any other steam group)

For those that aren't that involved with keeping an eye on each mod's sub-board, or some that rather don't join all mod's steam groups, this could be an easy way for mods to get some more attention and for people to keep track of all the mods progress easily without having to keep eye on each mod if there is an update or not.

You can obviously say that people should just keep track on the forums or join all the mod's steam groups, though I think some people would find this actually come in handy, to have a combined group that covers the news of mods through out the community. And the mods itself of course have the opportunity to gain some more popularity as other people would see some news as well of it. (Even if it's not intended).

I really haven't thought much further about this idea then I have stated here, if you have any additions to include to this. Please do so!

Tell me what you think about it!

Cheers for reading, much love.
Goki

PS: Just dumped this thread in here as I guessed it was the right spot. Move it if it should be somewhere else. (As it is related to promoting modifications in the end)

14
Forum & Website / Modding sub-boards - Suggestions
« on: February 01, 2014, 09:47:18 pm »
So, I don't really get why you (fse moderators) splitted up the released modification board from the rest that is related to modding. But now apparently you have started to make some eddits to it I would like to but some suggestions forward myself regarding the modification sub boards.

1. Have the modding under one "category", like right now the Lounge is a category for all the off-topic boards/threads. Just like Taleworlds did. With for example one sub-board for released modifications like right now, one for modifications in progress. And one for the development (questions, tutorials, etc). Personally I just think that the way TW did is a bit more organised then what it is now.

2. Have a sub-board for OSP (open source project) threads, for people that make re-textures, scenes, models, animations etc also just like on TW instead of what we now have, we have something called "minor modifications" but what isn't exactly clear. As I think this is meant for the same purpose. As in, to me it wouldn't be very clear if a certaïn "minor" modification can be used for other mods or not. As I could understand that not everyone that made its own minor modification wants others to use assets from that for their own mod.
Now a simple sub-board like in TW that makes clear that everything that's in there can be used by others along credits are given of course to the right people. Here you could easily but all the scenes in as well as it comes to it that they fit in there as well.

So to grab it together instead of a big explanation.

- Create a new Category for Modding,
- Have 3 sub-boards under this, one "released modifications", one "mods under development", and one "mod development" (like on TW)
- Under mod development a single sub-board called something like "OSP" something for work that people want to share with others, scenes, animations, textures, models etc.

Just my personal thought on it, hope you guys can do something with it.

Goki

15
Optimates / Legio X Gemina (K-KA) - Recruiting!
« on: September 21, 2013, 01:06:09 pm »


Legio X Gemina - K-KA



Legio X Gemina: one of the Roman legions.  Its name means 'the twin legion'.
With the seventh, eighth, and ninth legions, the Tenth was among the oldest units of the imperial Roman army. They were with Julius Caesar when he invaded Gaul in 58 BCE and the Roman commander mentions the tenth legion in his accounts of an encounter with the Germanic leader Ariovistus (where Caesar states that he always trusted this unit completely). The soldiers of the tenth legion are also mentioned in the battle against the Nervians in 57 (where they saved the day), the invasion of Britain in the summer of 55 (where the standard bearer of the Tenth played a heroic role), and the siege of Gergovia in 52. The soldiers must have taken part in many other engagements as well. It is possible that the tenth legion was already called Equestris ('mounted'), because Caesar describes how he employed the soldiers as cavalry.

In the civil war against Caesar's fellow-triumvir Pompey, the Tenth fought in Hispania in the battle of Ilerda (summer 49). In the spring of 48, the soldiers of this unit served at Dyrrhachium. It was present in the battle of Pharsalus (9 August 48), and although the soldiers were sent back to Italy after the battle to be pensioned off, they also participated in Caesar's African campaign in 46. Finally, the tenth legion was present at Munda in Andalusia (17 March 45). On their way back, the veterans finally received land at Narbo Martius in southern Gaul.
On 15 March 44, Caesar was assassinated and a new civil war broke out. In the first round, Caesar's relative Octavian demanded a share in the leadership of the Caesarian party, in the second round Octavian, Marc Antony and Lepidus (the Second Triumvirate) attacked the assassins, Brutus and Cassius. To this end, the tenth legion Equestris was reconstituted by Lepidus (in the winter of 44/43).

In 42, the refounded tenth legion fought for the triumvirs in the battle of Philippi, where the opponents of the Caesarian party were defeated. After their victory, veterans were settled at Cremona in northern Italy.
The Tenth was now transferred to the East and participated in Marc Antony's war against the Parthian empire and his invasion of Armenia (36-34). In these years, the relations between Octavian and Marc Antony deteriorated, and this culminated in Antony's ill-fated Actium campaign (31), where Octavian defeated his fellow-triumvir. The tenth legion was among the troops that surrendered to the new sole ruler of the empire.

Octavian settled veterans at Patras. However, the Tenth revolted and was punished: it lost its prestigious name Equestris. Veterans from other legions were added to the unit, and it was from now on called X Gemina ('the twin legion'). Octavian, now known as the emperor Augustus, sent the Tenth to Petavonium in Hispania Tarraconensis (modern Rosinos de Vidriales).
The legion took part in Augustus' campaigns against the Cantabrians, which lasted from 25-13 BCE and were intended to make the Ocean the frontier of the empire. This was a very large war: among the other troops involved were I Germanica, II Augusta, IIII Macedonica, V Alaudae, VI Victrix (which seems to have shared its base, perhaps near Braga, with our unit), VIIII Hispana, XX Valeria Victrix, and another legion, perhaps VIII Augusta. Soldiers of this unit and VI Victrix were among the first settlers of Mérida, Cordoba, and Zaragoza.

After a stay of almost a century in Hispania Tarraconensis, the tenth 'twin' legion was sent to Carnuntum in Pannonia, a bit east of modern Vienna. The precise year of the transfer is not known, but 63 (or a bit earlier) is a good guess, because in that year, XV Apollinaris left Carnuntum and went to the east to fight in Corbulo's war against the Parthians.
During the brief reign of the emperor Galba (68-69), the Tenth was transferred back to Hispania - something the soldiers must have appreciated. A recently created legion, VII Galbiana, was to be the new garrison of Carnuntum.

However, the Tenth' stay in Hispania was to be very brief. In 70, the new emperor Vespasian sent his relative Quintus Petillius Cerialis to the Rhineland to suppress the rebellious Batavians. Immediately after their arrival in the province of Germania Inferior, the soldiers of the tenth legion had to defend themselves against enemy attacks at Arenacum (modern Rindern near Kleve), where they had their winter quarters. They were successful.
After they had restored order, they were ordered to garrison the Hunerberg, a hilltop east of Noviomagus (modern Nijmegen). Here, they guarded the Batavians. The soldiers of the Tenth must have hated the cold and wet country of the Lower Rhine that was to remain their home for a generation.

The fortress on the Hunerberg (which has been excavated) is not the only archaeological site connected to X Gemina. A country estate near Nijmegen called De Holdeurn was once the location of a large production center of tiles and pottery. There was also a sanctuary dedicated to the supreme god Jupiter, to Vesta, and to a local goddess named Hludana. The factory was to continue its production after the legion had left.
A similar production center was situated at an unknown site across the Rhine. Soldiers of the Tenth were also employed in a stone quarry in the valley of the Moselle, which was far outside the province of Germania Inferior. Several inscriptions attest that soldiers were active in Voorburg, Neuss, Gellep, and nearby Xanten, but the evidence is meager.

When in 89 the governor of Germania Superior, Lucius Antonius Saturninus, revolted against the emperor Domitian, the army of Germania Inferior (I Minervia, VI Victrix, X Gemina, XXII Primigenia) hurried to the south, to Mainz, and defeated the rebel. Every legion was awarded the title Pia Fidelis Domitiana ('faithful and loyal to Domitian'). The last part of this honorific title was dropped when this emperor was murdered in 96.   

He was succeeded by an old senator named Nerva, who appointed the governor of Germania Inferior, Trajan, as his successor. He was in Cologne when he heard the news of Nerva's death (98), but did not return to Rome immediately. Instead, he seems to have ordered the reconstruction of the frontier zone of the Lower Rhine. Soldiers of the Tenth rebuilt several forts (e.g., Dormagen and Leiden-Roomburg) and constructed a dike along the Rhine. All these activities can dendrochronologically be dated to the first years of Trajan's reign (the trees were felled in 99/100). Probably, the renaming of Xanten and Nijmegen -henceforth Colonia Ulpia Traiana and Ulpia Noviomagus- and the building of a new temple at Elst, dedicated to the military god Hercules Magusanus, are related to this project.   

Now that the frontier zone was improved, the Romans could transfer military units, and in 103, the tenth legion was first moved to Aquincum (modern Budapest) in Pannonia, only to be transferred to Vindobona (Vienna) after the war (in 114?). In both towns, X Gemina had to defend the Danube frontier. Both towns belonged to the province of Pannonia. These movements must have had something to do with Trajan's Second Dacian war (105-106), but there is still no evidence for active involvement, although one inscription suggests that the Tenth was part of a task force with I Minervia and VI Victrix from Bonn and Neuss.   

During the reign of Hadrian, a subunit was sent to Judaea to fight against the messianic claimant Simon ben Kosiba, whose rebellion lasted from 132 to 136. Similar subunits were sent to Mauretania during the reign of Antoninus Pius (138-161) and to the east to take part in the Parthian war of Lucius Verus (162). During the reign of Marcus Aurelius, the tenth legion fought against the Quadi. (This emperor died in the legion's city Vindobona, in 180.) A base has been identified at Mušov in Czechia.
In the civil war after the assassination of the emperor Publius Helvius Pertinax in 193, the legion sided with the governor of Pannonia Superior, Lucius Septimius Severus. It seems that a subunit was sent to the east to take part in his wars against his rival Pescennius Niger and the Parthians, but the inscription that is used to prove this activity (from Ankara) may refer to another Parthian war. During the reign of Severus, several soldiers of the tenth legion were transferred to the imperial guard in Rome.

In the third century, the tenth legion received several surnames, which suggest its loyalty to the emperors Caracalla or Heliogabalus (211-217 or 218-222; Antoniniana), Gordian III (238-244; Gordiana), Decius (249-251; Deciana), Florianus (276; Floriana), and Carinus (283-285; Cariniana). From this set of rulers, Caracalla, Decius, and Carinus waged Germanic wars. Gordian III is known for a war against the Sasanian dynasty in Persia, and may have used a subunit of X Gemina. Why Florian, who ruled for a mere 88 days and never left Asia Minor, would award an honorific to a unit that was stationed on the banks of the Danube, is unknown.   

In 235-238, X Gemina may -like neighboring units- have taken part in the emperor Maximinus' wars in Dacia and southern Germania. However, evidence is completely lacking, and perhaps it is no coincidence that we do not know about a surname Maximiniana. During the conflict between the emperor Gallienus (260-268) and his rival Postumus of the Gallic Empire, the legion certainly supported the first-mentioned, for which it was rewarded with surnames like Pia VI Fidelis VI ('six times faithful and loyal'). This proves that it was awarded the titles Pia II Fidelis II to Pia V Fidelis V in the 164 years between Domitian and Gallienus, but we have no idea when this happened.   

The tenth, 'twin' legion was still in Vienna in the early fifth century.  Like almost all Caesarian legions, the emblem of this legion was a bull.

Roster


Cohort - (Infantry)


Command (Dux):

PrideofNi

Centurions:

Use4Life
Finefuse
Gokiller

Legionaires:

Highlander
Potter
Matthew
Affjoris
Norseman
FozZ
Oldgriffer
Hitman
Karim
Inkky
Maksim
Kondrat
Rob
horppos
Shuckle
Killermonkeybob
Popo
Stage
brown sauce
ZeCrayon
Kapooned
SteveJobs
Efrayim
Mith
Mustard
Creed
Spartacus
faithfulmartin
Lukas
Sliffer
Ruckulf
Vanvoom
Bellator
Sparky
TheRespectedMan
Kratos
Glaze
HarmanHrdina
Desteny
Thomaser
Schietschijf
Gannicus
matheez2
Sundblad
Kicksledge
Aksei
lander
Gannicus
Baby head
DrMac
HerrPanda
Harnell
Pastet
FaunianLord
Danco71
Tavington
Anthony
Cachorasta
Maie
Eustia
Dec
Jelly
XioM
Swedishking
Fontskiy
Raut
Warlord von Wulf
Carlos Spicy
Sparkly
Ymira
Chris
Treble
Invester29
Haexz
Gekko
Telford
Pike
Lethal Blade
Carbine
Digger
Gekkocookiez
Grave
Andy
Finn
Rossi
Safari
Cole
McKaos
mAstercutor
Demon
Radcrusher
Onii
DesertThunda
Melvin
Oldest

Aux Leg

George Mackintosh








Contact us!

         
K-KA (NW)



Rules

Spoiler
1. No trolling in any form, whatsoever.

2. Do not retaliate. Regardless of the situation. Always report to an admin or an officer.

3. Always follow the orders and remain disciplined to your superior in rank.

4. Members are to be respectful to EVERYBODY. I am a firm believer in treat others as you would want to be treated. Thats means regardless of whether they are below you in rank, younger than you. Show them respect.
[close]

Recruitment

Apply on our forum, and become part of our Legion!
http://k-ka.eu/forum/index.php?board=37.0



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