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Messages - Vincenzo

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1
Historical Reenactment / Re: Let's discuss: Reenacting!
« on: August 20, 2019, 10:38:33 am »
I've had ups and downs, It's not as exciting as before but you can make it better by variety, same events every year get boring.

Difirent periods, harder conditions and marching and so on stay fun.

2
General Discussion / Re: MAKE NW MELEE 2012-2016 AGAIN (VOTE)
« on: May 03, 2019, 08:58:05 pm »
Never going to happen anyway but the changes you feel are not something we did but simply stuff Taleworlds did in their engine as always randomly changing things they don't expect.

I think it has to do with when they released that viking expansion and kept updating the engine for it, nothing we can do, nothing we can change nothing Taleworlds will change either.

The last hotfix we made did revert some minor things that we can change to 2016 stuff. so that's it. we can't do more.

The game is finished. it will not be pached anymore, the last patch only got us hate whilst it was meant as a last hooray for the community, but you guys are all only negative. so enjoy the game as it is now. we will instead focus on new titles that have a chance of bringing in any money.

3
Exactly. This is why an exact date is not set. We wish to create a good complete game at release.

4
Technical Support / Re: Server "250 slot server"
« on: February 15, 2019, 02:38:30 pm »
What did you change in the scripts by the way that alters performance?

5
General Discussion / Re: What is Mentos doing in NW?
« on: January 14, 2019, 09:14:35 am »
yeah you can tell it's not the native texture because it doesn't tile right.

we would never release a texture without tile support, you can see the seam here;

6
General Discussion / Re: Holdfast Look Alike?
« on: January 07, 2019, 04:10:14 pm »
if you want to start the 2875 space marines brigade you should be able to do that, as well as make the 69th new York, or some new York brigade independently of that. and do whatever you want really, AFAIK the forum guys only care about somebody taking the SAME name as the other group?

7
Yes, Noorwegian is right, we make good mechanics for gameplay reasons, something that is fun to play for both groups, and events can choose what to do with that.

8
Playing against Vince in any game is just no fun.
Remember that time you asked me to join you in world of war planes which you had countless hours invested into, and i never played before and absolutely dominated you?   :-*


I'm quite a good melee player in NW anyway, you can ask one of the old guys.

9
typical happens when i'm not there to record the blog content ;D

10
I saw you mentioning ping as being a big factor in NW, I can assure you in bcof things are programmed very differently and ping has a much lower impact on the experience.

Things are being processed and send much faster than in the warband engine and things will have much lower delays.

This will result in a much lower impact that high ping has on the gaming experience. and also extreme low ping will have no advantage.

11
I programmed the melee and chamber system in BCoF so maybe i have some insight.
First of all it will not be EXACTLY like in NW/Warband, diffirences of timings will exist as well as animations.
Stuns naturally are difirent too.

All of this is still under development/testing as such once we open it up for public alpha you guys can come in, both melee pro as melee hater. and give your opinion on the system, we have a very dynamic one, and we can change any timing, any variable and change any speed of animation at any stage quite easily so we can ensure we get melee RIGHT.

For me personally it is one of the most important parts of NW/Warband and I will make sure that it is good.

I understand the argument about experienced players vs new ones, but you will always have that with a game like this. that is something a tutorial can help in a bit, but people don't play that anyway, the best thing is they jump on some public siege server or something and start shooting away, and learn melee slowely.

12
News & Announcements / Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« on: December 20, 2018, 10:41:07 am »
Yeah its possible if you have a very beefy server (single thread performance) and battle mode helps because by the time people get into melee engagement half of the people are dead already and the server only has to process 100 players. :)


In BCOF however things are build much better and more clever to provide a smooth experience

13
News & Announcements / Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« on: December 19, 2018, 11:47:05 am »
And how? Serverconfig only dont Work?
You can easily hack the binary to support more slots,its one checkline in the .exe file.

you can also run the server with WSE. it will do it for you.

14
News & Announcements / Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« on: December 17, 2018, 10:22:12 am »
Were on Unity, not that it matters really all engines nowadays are quite close to eachother.

Some excell at one thing, and suck at another.
Unity has it's plusses and minusses, in my opinion the best things are the compatibility, and ability to get things working fast. and plenty of build-in features plus the large asset database.
the downsides are it's performance and lack of a network engine.

Since we wrote our own network engine that is mitigated, and performance we are using many clever tricks to give the experience people desire. :)

In the end the engine is only a tool, it is what the game developers make of it.

15
Noice. Link to your discord isn't working tho.
fixed.

It's here also clickable: https://discord.gg/5AuuBtG

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