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Topics - NickyJ

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1
Events: NA / NickyJ's Corrupt Friday Linebattle
« on: June 12, 2019, 03:21:11 am »

                                                         
NickyJ's Corrupt Friday Linebattle

Information
Teamspeak: irishsky.teamspeak3.com
Event Time: Fridays 8:00PM EST
[Weekly] Specialty Signups: Thursdays 7:00PM EST
Event Host: NickyJ

 
 
It is of the common opinion that Napoleonic Wars has been on a downward spiral for half a decade in terms admin competency, community cohesion, and enjoyment. In order to further this spiral and to profit from it, I bring to you all my Corrupt Friday Linebattle.




General Rules

Obey all commands given by admins. | No Intentional team killing. | No ramboing. | No spamming chat. | No using slurs in your username or chat messages.

If what you type in chat is enough to cancel, defund, or render a Youtube or Twitch streamer useless to funding my corrupt cabal, it is unacceptable and will be punished immediately. The funds from those streamers are used to support the ludicrous debauchery that takes place on our biweekly admin-only island getaways. No, you are not invited.

Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded. [Pistol Rules]
When 3 or less players are left on either team, all rules are waived for the rest of the round. [Rule of 3]
Firing out of line allowed inside buildings with 3+. [Garrison Rule]

All specialty unit caps are subject to admin discretion and may be reduced during events.



Event Rules

Line Infantry
3 Players minimum allowed. 2 Officers maximum per line.
FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
May only use line and guard infantry classes. Dismounted cavalry are acceptable.
No spacing allowed when firing or reloading.
Crouching is not allowed when firing or reloading.
 
Skirms
16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
May crouch while firing or reloading.
A regiment must take either all riflemen or all light infantry, not both.
If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy
Light infantry
 - Must keep 3 man spacing max and may NOT fire or reload in melee.
 - May choose line or light infantry classes, but not foot guards.
Riflemen
 - Must keep 5 man spacing max and may fire but not reload in melee.
 
Cavalry
16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
A regiment can only take one kind of cavalry, they may not take multiple classes.
All cavalry must stay in one cohesive unit.
At all charge, cavalry must dismount. They may finish a charge before doing so, and may ride to friendly infantry before dismounting.
Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.
Dragoons
 - Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
 - May fire while moving if within spacing.
 - Dismounted dragoons are considered line infantry.
 
Artillery
Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
Maximum of 1 cannon and 1 howitzer, may be reduced during events at admin discretion. Any piece may be replaced with 2 rockets.
Sappers are given 70 build points.
Guards may only fire within 15 paces from an active arty piece.
Guards not in the vicinity of an active arty piece are considered line.
Artillery is considered active when artillery crew are loading or aiming one of their pieces.
 



Applications
                                                                                 
Code
[b]Regiment name:[/b]  
[b]Regiment leader and Steam Profile:[/b] 
[b]Average attendance:[/b] 
[b]Do you understand the rules?[Y/N]:[/b]

 
Specialty Applications
                                                                                 
Code
[b]Regiment name:[/b]  
[b]Role Requested:[/b] 
[b]Average attendance:[/b] 

2
Events: NA / A Saturday Linebattle [Open | Weekly Specialty Signups]
« on: December 17, 2018, 06:50:28 pm »



Information



Hello! This is a Saturday line battle. If you want to join, please reply to this page with the format listed below under "Event Application Format." If and when you are accepted, you will automatically be assigned line infantry for the following event. If you would like to apply for a specialty, please reply to the forum thread AFTER WEDNESDAY 7 PM EASTERN STANDARD TIME. If you apply for a specialty before this time, you will automatically be denied any specialties the following event. Remember, specialties are first come first serve, no exceptions, so whoever signs up for a special first will get priority for that special the following event. Each speciality must be applied for in a separate post.

Server info given at 7:45 EST on TeamSpeak: ts.fsegames.eu ; Regiment leaders are expected on 15 minutes early

Event host: Jetch


Assisting admin: NickyJ

Assisting admin: Xethos



Application Formats

Spoiler
Event Application Format

Regiment Name:
Regiment Leader's Steam Link:
Expected Attendance:
Do You Agree To The Rules?:

Specialty Application Format

Regiment Name:
Specialty Desired:
Date Applying For Specialty (MM/DD):

Admin Application Format

Full Name (Including Regimental In-Game Tags):
Current Regiment You Are In:
Why You Want to be Admin:
Why You Should be Admin:
Previous Admining Experiences:
Steam Link:

Make sure once you have signed up to add one of the organisers on Steam!
[close]
Sign ups are done on the forum, with final confirmation, specialties, and the password being given by TeamSpeak. Be sure to add the event host, Jetch, on Steam and to go to the TeamSpeak server listed above.


General Rules



Team killing is not allowed.
No spamming chat.
No ramboing.
Firing out of line allowed inside buildings with 3+.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded.
Obey all commands given by admins.
All specialty unit caps are subject to admin discretion and may be reduced during events.



Class Rules



Line Infantry

  • 3 Players minimum allowed. 2 Officers maximum per line.
  • FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
  • If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
  • May only use line and guard infantry classes. Dismounted dragoons are acceptable.
  • No spacing allowed when firing or reloading.
  • Crouching is not allowed when firing or reloading.
               Cavalry

  • 16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
  • If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
  • A regiment can only take one kind of cavalry, they may not take multiple classes.
  • Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.

  • Dragoons
     - Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
     - May fire while moving if within spacing.
     - Dismounted dragoons are considered line infantry.
Skirmishers (Riflemen and Light infantry)

  • 16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
  • May crouch while firing or reloading.
  • A regiment must take either all riflemen or all light infantry, not both.
  • If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.

  • Light infantry
     - Must keep 3 man spacing max and may NOT fire or reload in melee.
     - May choose line or light infantry classes, but not foot guards.

  • Riflemen
     - Must keep 5 man spacing max and may fire and reload in melee.
               Artillery

  • Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
  • Maximum of 2 artillery pieces, may be reduced during events at admin discretion.
  • Crews must bring 1 howitzer and 1 cannon. Not 2 of both. Either may be replaced with 2 rockets.
  • Sappers are given 50 build points.
  • Guards may only fire within 15 paces from an active arty piece.
  • Guards not in the vicinity of an active arty piece are considered line.
  • Artillery is considered active when artillery crew are within 5 paces of an unlimbered cannon.

3
Events: NA / A Friday Linebattle [Open | Weekly Specialty Signups]
« on: December 17, 2018, 04:52:39 am »



Information



Hello! This is a Friday line battle. If you want to join, please reply to this page with the format listed below under "Event Application Format." If and when you are accepted, you will automatically be assigned line infantry for the following event. If you would like to apply for a specialty, please reply to the forum thread AFTER MONDAY 7 PM EASTERN STANDARD TIME. If you apply for a specialty before this time, you will automatically be denied any specialties the following event. Remember, specialties are first come first serve, no exceptions, so whoever signs up for a special first will get priority for that special the following event. Each speciality must be applied for in a separate post.

Server info given at 7:45 EST on TeamSpeak: ts.fsegames.eu ; Regiment leaders are expected on 15 minutes early

Event host: Jetch


Assisting admin: NickyJ



Application Formats

Spoiler
Event Application Format

Regiment Name:
Regiment Leader's Steam Link:
Expected Attendance:
Do You Agree To The Rules?:

Specialty Application Format

Regiment Name:
Specialty Desired:
Date Applying For Specialty (MM/DD):

Admin Application Format

Full Name (Including Regimental In-Game Tags):
Current Regiment You Are In:
Why You Want to be Admin:
Why You Should be Admin:
Previous Admining Experiences:
Steam Link:

Make sure once you have signed up to add one of the organisers on Steam!
[close]
Sign ups are done on the forum, with final confirmation, specialties, and the password being given by TeamSpeak. Be sure to add the event host, Jetch, on Steam and to go to the TeamSpeak server listed above.


General Rules



Team killing is not allowed.
No spamming chat.
No ramboing.
Firing out of line allowed inside buildings with 3+.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded.
Obey all commands given by admins.
If there are less than three players alive on any team, all rules are waived for the rest of the round.
All specialty unit caps are subject to admin discretion and may be reduced during events.



Class Rules



Line Infantry

  • 3 Players minimum allowed. 2 Officers maximum per line.
  • FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
  • If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
  • May only use line and guard infantry classes. Dismounted dragoons are acceptable.
  • No spacing allowed when firing or reloading.
  • Crouching is not allowed when firing or reloading.
               Cavalry

  • 16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
  • If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
  • A regiment can only take one kind of cavalry, they may not take multiple classes.
  • Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.

  • Dragoons
     - Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
     - May fire while moving if within spacing.
     - Dismounted dragoons are considered line infantry.
Skirmishers (Riflemen and Light infantry)

  • 16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
  • May crouch while firing or reloading.
  • A regiment must take either all riflemen or all light infantry, not both.
  • If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.

  • Light infantry
     - Must keep 3 man spacing max and may NOT fire or reload in melee.
     - May choose line or light infantry classes, but not foot guards.

  • Riflemen
     - Must keep 5 man spacing max and may fire and reload in melee.
               Artillery

  • Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
  • Maximum of 2 artillery pieces, may be reduced during events at admin discretion.
  • Crews must bring 1 howitzer and 1 cannon. Not 2 of both. Either may be replaced with 2 rockets.
  • Sappers are given 50 build points.
  • Guards may only fire within 15 paces from an active arty piece.
  • Guards not in the vicinity of an active arty piece are considered line.
  • Artillery is considered active when artillery crew are within 5 paces of an unlimbered cannon.

4
Events: NA / A Tuesday Linebattle [Open | Weekly Specialty Signups]
« on: November 15, 2017, 01:08:41 am »



Information



Hello! This is a Tuesday line battle. If you want to join, please reply to this page with the format listed below under "Event Application Format." If and when you are accepted, you will automatically be assigned line infantry for the following event. If you would like to apply for a specialty, please reply to the forum thread AFTER FRIDAY 7 PM EASTERN STANDARD TIME. If you apply for a specialty before this time, you will automatically be denied any specialties the following event. Remember, specialties are first come first serve, no exceptions, so whoever signs up for a special first will get priority for that special the following event. Each speciality must be applied for in a separate post.

Server info given at 7:45 EST on TeamSpeak: ts.fsegames.eu ; Regiment leaders are expected on 15 minutes early

Event host: Jetch


Assisting admin: NickyJ

Assisting admin: Xethos



Application Formats

Spoiler
Event Application Format

Regiment Name:
Regiment Leader's Steam Link:
Expected Attendance:
Do You Agree To The Rules?:

Specialty Application Format

Regiment Name:
Specialty Desired:
Date Applying For Specialty (MM/DD):

Admin Application Format

Full Name (Including Regimental In-Game Tags):
Current Regiment You Are In:
Why You Want to be Admin:
Why You Should be Admin:
Previous Admining Experiences:
Steam Link:

Make sure once you have signed up to add one of the organisers on Steam!
[close]
Sign ups are done on the forum, with final confirmation, specialties, and the password being given by TeamSpeak. Be sure to add the event host, Jetch, on Steam and to go to the TeamSpeak server listed above.


General Rules



Team killing is not allowed.
No spamming chat.
No ramboing.
Firing out of line allowed inside buildings with 3+.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded.
When 3 or less players are left on either team, all rules are waived for the rest of the round.
Obey all commands given by admins.
All specialty unit caps are subject to admin discretion and may be reduced during events.



Class Rules



Line Infantry

  • 3 Players minimum allowed. 2 Officers maximum per line.
  • FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
  • If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
  • May only use line and guard infantry classes. Dismounted dragoons are acceptable.
  • No spacing allowed when firing or reloading.
  • Crouching is not allowed when firing or reloading.
               Cavalry

  • 16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
  • If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
  • A regiment can only take one kind of cavalry, they may not take multiple classes.
  • Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.

  • Dragoons
     - Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
     - May fire while moving if within spacing.
     - Dismounted dragoons are considered line infantry.
Skirmishers (Riflemen and Light infantry)

  • 16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
  • May crouch while firing or reloading.
  • A regiment must take either all riflemen or all light infantry, not both.
  • If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.

  • Light infantry
     - Must keep 3 man spacing max and may NOT fire or reload in melee.
     - May choose line or light infantry classes, but not foot guards.

  • Riflemen
     - Must keep 5 man spacing max and may fire and reload in melee.
               Artillery

  • Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
  • Maximum of 2 artillery pieces, may be reduced during events at admin discretion.
  • Crews must bring 1 howitzer and 1 cannon. Not 2 of both. Either may be replaced with 2 rockets.
  • Sappers are given 50 build points.
  • Guards may only fire within 15 paces from an active arty piece.
  • Guards not in the vicinity of an active arty piece are considered line.
  • Artillery is considered active when artillery crew are within 5 paces of an unlimbered cannon.

5
Community / NW For Dummies - The Guide to (Almost) Everything
« on: November 01, 2015, 06:58:35 pm »

Intro
Wouldn't it be nice if the whole community was like this?
[close]

New users visit FSE every day, though perhaps not in numbers as large as before. Even so, it might be useful to make their learning curve a little less steep when it comes to finding their way around. In an attempt to do so, as well as make certain valuable resources easier to find without having to search for them through different subforums, a list of resources and some brief explanations shall be provided below. This list originally began on the Regiments List thread long before I took it over, but I feel that it has grown to the point of deserving its own thread. So now, we shall begin....

Regiments - How do they work?
Or if every regiment was like this?
[close]

The founding concept of Napoleonic Wars is to play in special events (often called "linebattles"), set with special rules to make it more fun and immersive for everyone involved. To get into these events, one must be a part of a regiment, an organized group of players that work together for one leader. There are countless numbers of regiments, and each one is a little different. Finding the right regiment for you is the most important part of enjoying everything the Napoleonic Wars regiment has to offer. It's so important that a whole board has been devoted to regiments for recruiting and discussing subjects among themselves.

So start you off, you should visit Althalus' guide to choosing a regiment. From there, you should decide what kind of regiment you are most interested in. Next, it's time to find that regiment! You can either visit the Regiments List thread and look for a specific regiment yourself, or you can take a different route and post an application on a single thread devoted to recruitment: Looking for a regiment or members? Then post here! Different regiments have different requirements, so make sure to post your age and timezone, along with what you want in a regiment. And remember that a regiment doesn't have to be only a way of attending NW events. It can be a whole new community of friends that you can play other games with as well!

Mods - What are those?
A battle from Whigs and Tories.
[close]

The Napoleonic Wars is a fun time to attempt to reenact in the linebattles that regiments attend. But if all you play is the same game again and again, it might get a bit stale. Wouldn't it be fun to play in other wars besides Napoleonic's? Well, that's where mods come in! Some very generous members of the community put a great deal of time and effort into modifying the game to play other wars as well, and in the process created entire new communities. Although not as large as NW, they can still be just as fun. So where do you find them? In the Released Modifications subforum. If the regiment you're in doesn't attend events for those mods, you can ask your leader, and he will most likely let you be a part of another game group that does. Some mods there have grown inactive over time, but others are still alive and well. The most active of them is North and South, a recreation of the American Civil War. But that isn't the only one! Many others exist, such as:

- Anglo-Zulu War - A human's vs. bots mod
- Iron Europe - a WWI mod
- Whigs and Tories - An American Revolution mod

Regiments Again - I want to make my own!
Every officer dreams of looking this fantastic.
[close]

Best of luck to you! (You're going to need it. :P) Being in a regiment is nice and all, but maybe you want to try your hand at leading instead of following? That's fine, but it's going to take quite a bit of work getting there. Making the regiment is the easy part - Getting people to join is what makes or brakes it. If you're going to beat it, time to read up! The first place to start is ash.j's excellent write up: How To: Make a Regiment. Although it kind of covers everything regarding that, it doesn't hurt to mention some of the more important resources that some of our wonderful community members have provided. Most importantly, save yourself and the community a major hassle that many run into when making a regiment: Don't use an already used regiment name! How do you avoid it? The easiest way is to check Regiment List, which keeps a list of every active regiment in the game by having them apply to have their name listed. If a regiment drops out of the game, they'll be removed. Be sure to apply for your regiment as well!

After creating your regiment, you are going to need members. Furrnox provides an excellent guide on how to increase recruitment. As mentioned before in how to find a regiment, do the same to find new members by haunting that all-important recruitment thread.

Events - Where the fun is
Not every linebattle will be this dramatic...
[close]

Once you have the members, you have to find the events that you want to attend. Again, there are whole subforms devoted to this for both Europe and North America. Be sure to check the stickied threads in those subforums, as they can make finding active events much easier. Otherwise, if you decide you want to try your hand at running an event yourself, check out Deofuta's guide to event hosting to learn the basics. With great power comes great responsibility, so use it wisely, and try to enjoy yourself! Otherwise, what's the point of playing a game?

Another aspect of NW events is the 1v1, where two regiments fight each other alone on a server. Such a battle can be done as a fun test of strength, or in a more competitive form called the Napoleonic League. Two such leagues exist, one for Europe and another for North America, both of which can be found in the stickied threads in their respective subforums. Leagues matches are handled much like other sports matches, with each victory and loss counting as points in those leagues. At the end of a season, the playoffs are held and a champion crowned.

Conclusion
...and it won't always be super serious
[close]

When asking people about what they think of Napoleonic Wars and its community, your mileage may very. Some will say it's a fun game with an enjoyable community, others will say that it's a dying game with an annoying community. Neither is particularly wrong. Napoleonic Wars has been played for over three years, and even longer when considering its predecessor, Mount and Musket. So, yes, it is old and many people have come and gone from the community; but that doesn't mean you can't enjoy what it has to offer. So give it a try, and as always, try to have fun. Whether that's by joining a regiment, creating your own, or being one of the lone-wolfs that populate the many public servers of the game is up to you. In any case, this concludes the tutorial. Best of luck to you, and see you on the battlefield!

Resources - When other people make your job a whole lot easier

Creating and Maintaining Regiments
If you're going to make a regiment, you gotta to know where to start and who to know!

- How To: Make a Regiment by ash.j
- Regiment List by NickyJ
- Looking for a regiment or members? Then post here! by Megaberna
- How to improve recruiting for your regiment By Furrnox
- Regiment Leaders Steam Contacts by Shadow

Finding Events
If you're going to have a regiment, you're going to need some events to join too. And if they don't suit you, make your own!

- Guide to Organizing and Overseeing a Napoleonic Wars Line Battle Event by Deofuta
- [EU] and [EU/NA] Events Roster by NickyJ
- European Regimental 1v1 Schedule by Volk
- North American Event Roster by Volk
- North American Regimental 1v1 Schedule by Volk

Community-made useful "stuff"
Things (Medals, texts, maps etc) made by people from the community!

- [Admintool] Direct slay/ban (on sight, or from Spec) By Kanade Tachibana
- Napoleonic Wars Map Making
- Medals and Ranks By Loppen
- Community Banner Pack By Thire
- Teamspeak Icon Ranks by Nicos
- List of Historical Regiments by Millander

Community Mods
Some mods that are already in progress and completed by people of the community!

- War of 1812
- Anglo-Zulu War
- Blood and Iron - A Franco-Prussian War mod
- Bello Civili - The Roman Civil War
- Iron Europe - A World War I mod
- Whigs and Tories - An American Revolution mod

6
Events: EU / [EU] and [EU/NA] Events Roster
« on: November 01, 2015, 04:34:10 am »
The European and European/North American Event Roster

Intro


With the last iteration of the events list going inactive, a new one rises again as always. Volk has kindly taken command of the NA scene and provides for it in his NA events thread, so I shall cover the EU and International mod threads:

[EU] Events List

[EU + NA] Mod Events List


Any regiments or coalitions that wish to have their events added must use one of the templates below. People who fail to use it may be asked to repost their application if needed. As with the regiment list thread, I shall update the list as soon as possible.


NW Event Application Template
Code
[b]- Day of the Week[/b] : 
[b]- Time[/b] :
[b]- Game Mode[/b] :
[b]- Event Name[/b] :
[b]- Thread Link[/b] :



Mod Event Application Template
Code
[b]- Day of the Week[/b] : 
[b]- EU or NA[/b] :
[b]- Time[/b] :
[b]- Mod[/b] :
[b]- Game Mode[/b] :
[b]- Event Name[/b] :
[b]- Thread Link[/b] :



Many thanks to Dainyel, Death by EMP, and SeanBeansShako for maintaining the previous threads.

7
Events: EU / 73rd's Monthly Sunday Mount&Musket Linebattle [Cancelled]
« on: March 17, 2015, 09:56:38 pm »




73rd's Sunday Mount&Musket Linebattle

Hosted at 9 PM GMT / 4 PM EST on the first Sunday of every month, beginning April 12th, 2015.




In the three years since Napoleonic Wars was first released, thousands of players have come and gone from the community. As that time goes on, more and more veterans of the early days disappear forever. With them go the dreams and aspirations that drove the community to heights never before expected. From the roots of a simple, fun loving mod name Mount&Musket, a wonderful mod blossomed into what we have today. Fewer and fewer people are left from those early days, which have become a legend - A Garden of Eden - to the younger players that never had the chance to experience them, of which I am one. Although those days are gone and are unlikely to return, the people that do still play remember it fondly. This linebattle doesn't seek to replace those times that are gone, but hopes to share some of those experiences to those that never had the chance to see it themselves. With the help of new regiments, and hopefully some old veteran regiments that are still alive and kicking, those hopes can be realized.

This event will occur once per month, on the first Sunday of the month. The event will start at 9 PM GMT, last 5 rounds or 1 hour (whichever arrives first), and will include line infantry, cavalry, and artillery. FOR NOW, skirmishers will not be included.

The name of the event server is: 73rd_MM_Linebattle

Sign ups are done on the forum. Final confirmation and giving out of the password are done over steam, so in order to do that you must add our event admin: [73rd] NickyJ.

In order to eliminate miscommunications, regimental leaders must message the event admin on Steam if he needs anything. Ingame chat messages will be ignored when pertaining to bans and kicks.



General Rules



- No double-gunning (holding multiple muskets at once)
- Do not teamkill intentionally
- No ramboing (going off in 1's or 2's to try kill the enemy)
- No trolling
- No abusive language/behavior
- No chat spamming
- Listen and obey what the admins say

If the rules are broken on a regular basis, you will not be accepted into the event again.



Unit sizes & Rules



Make sure to read the rules before applying! By applying you agree to have read and accept these following rules.

Line Infantry

Minimum - 10
Maximum - None

Spoiler
May not fire while charging.
May not crouch.
May not reload while charging.
When 3 or less, players must join another line.
[close]

Cavalry

Minimum - 5
Maximum - 15 + Officer

Spoiler
Must always be in formation unless in charge.
Dragoons must dismount and form an infantry line to fire.
When 3 or less are alive, players must dismount & join a line on foot.
[close]

Artillery

Minimum - 6
Maximum - 15 with arty guard

Spoiler
May fire out of line when within 20 paces of an artillery piece.
May crouch.
Guards must take an infantry class. Skirmisher classes are not allowed.
[close]



April 5th's attending regiments:



Team one:

Spoiler
73rd 20-30 Line + Cavalry
[close]

Total: 20-30



Team two:

Spoiler

[close]

Total: 0



Application Form:

Spoiler
Regiment Name:
Preferred Class:
Expected Attendance:
Steam name:
Do you confirm you have read and agree to the rules?:
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8
Regiments / Regiment List
« on: March 09, 2015, 02:05:27 am »

Thank you to everyone who has run this thread previously.

Intro

All factions have their own post. This makes it much more efficient and easier to manage, as well as finding a regiment that suits your own need.

The things that will be included on the main post are the following:
- Intro - Introduction to the thread.
- Application Format - Fill in format what you will need to copy, paste, fill in and post to get your regiment on this list.
- Small Explanation of the Application Format - Basic explanation of the things that are included in the format.
- Contents of Thread - Explains what is on each post.

Polls will be put up on this thread from time to time. Results of Polls will be placed on the main post.

Regiment Application Format

Code
[b]- Regiment Name[/b] : 
[b]- Faction[/b] :
[b]- Class[/b] :
[b]- Based[/b] :
[b]- FSE Thread Link[/b] :
                   
Brigade/Division Application Format

Code
[b]- Brigade/Division Name[/b] : 
[b]- Faction[/b] :
[b]- Involved Regiments[/b]
 -
 -
[b]- FSE Thread Link[/b] :
                   
Small Explanation of Application Format

Spoiler
Regiment Name - The name of your regiment/clan.
Faction - Which faction is your regiment based on? United Kingdom, France, Russia, Austria, Prussia or a different/fictional faction (other).
Class - What kind of unit is your regiment. What you play as.You can have more than one.
Based- Where is your regiment based? I.E  EU/NA. Please include the native language if it is not English.
Thread Link - Simply the link to the thread of your regiment. Example: www.fsegames.eu/forum/index.php?topic=18783.0

Brigade/Division Name - The name of the brigade/division itself.
Faction - Which faction is your regiment based on? United Kingdom, France, Russia, Austria, Prussia or a different/fictional faction (other).
Involved Regiments (With thread links) - The regiments that make up the brigade/division. Feel free to add more spaces appropriately for the amount of regiments actively in the brigade/division. Please include a link to the regiments thread.
Thread Link - The link to the thread for your brigade/division.
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Contents


- Main post - Main Information
- 1st Post - United Kingdom
- 2nd Post - Empire Francais
- 3rd Post - Königreich Preußen
- 4th Post - Kaisertum Österreich
- 5th Post - Rossiyskaya Imperiya
- 6th Post - Others
- 7th Post - Community Stuff

Notes


If two regiments have the same name, the first regiment to apply has the right to refuse the second's application, regardless of timezones.
No regiment names may be "reserved" for future use. If it isn't in use, anyone can apply with it.
Please do say if your regiment disbands, otherwise the list will be clogged with disbanded regiments.
If your regiment changes thread or name, say what the name of your old regiment was.
Regiments will not be added to the list without an FSE thread; Taleworlds threads and Steam group links are not accepted.

Polls
Spoiler
Which Guard Unit do you think is best?

Grenadiers de la Garde - France - 45 (27.1%)
Coldstream Guards - Britain - 60 (36.1%)
Leib-Gvardii - Russia - 21 (12.7%)
1. Garde-Regiment du Fuss - Prussia - 23 (13.9%)
Grenadier Battalion Purcell - Austria - 17 (10.2%)

Should I add another faction?

Yes, Netherlands - 47 (20.9%)
Yes, Sweden - 61 (27.1%)
Yes, Bavaria - 18 (8%)
Other - 42 (18.7%)
No. - 57 (25.3%)

Should a "Marines" section be added for each faction?

Yes, for all factions - 52 (75.4%)
No, a Marines section should not be added - 17 (24.6%)

Should  the Engineers section be removed?

YES!! DO IT NOW!! - 42 (35.3%)
Yes. - 21 (17.6%)
No way. -  56 (47.1%)

What Faction has the best Sapper uniform?

Britain! - 68 (30.6%)
France! - 61 (27.5%)
Prussia! - 42 (18.9%)
Austria! - 24 (10.8%)
Russia! - 27 (12.2%)

Should new regiments have to post here in order to officially claim a name? (Community View)

Yes - 58 (71.6%)
No - 17 (21%)
Abstain - 6 (7.4%)

Should all locked regiment threads be removed from the list?

Yes. - 143 (58.8%)
No, only regiments that have stated they have disbanded should be removed. - 86 (35.4%)
No, keep all the trash on the list. - 14 (5.8%)

What links should be acceptable for regiments to provide for them to be added to the list?

Only use FSE threads - 38 (41.8%)
FSE or Taleworlds threads, but not Steam group links - 16 (17.6%)
FSE, Taleworlds, or Steam groups - 37 (40.7%)

Should EU/NA be removed, and instead put EU/NA regiments in both EU and NA lists?

Keep EU/NA group, and don't list regiments twice. - 44 (62.9%)
Remove EU/NA group, put those regiments in both EU and NA lists. - 26 (37.1%)
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