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Events: NA / Re: The 5e's Classical Saturday Linebattle [4pm EST][NA/EU]
« on: December 20, 2014, 08:44:49 pm »
Due to Technical Issues With the Server today's battle will be cancelled.
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Regiment's Name: Regimiento América LatinaAccepted
Leader's Steam: https://steamcommunity.com/id/alekseimayakovsky/
2nd In Command's Steam: https://steamcommunity.com/profiles/76561198076673955/
Attendance: 7 - 14
Class: Light Infantry
Preferred Faction: Any
Do you agree to the Rules: [Y/N] Yes
Regiment's Name: LE_2eChassAccepted
Leader's Steam: https://steamcommunity.com/profiles/76561198094017442/
2nd In Command's Steam: https://steamcommunity.com/profiles/76561198045323447/
Attendance: 10/15
Class: SKIRMISHERS
Preferred Faction: RUSSIA
Do you agree to the Rules: Yes I do.
Good LuckThanks!
Good luck.Thank You!
Good Luck & Welcome To The XIIe Army!Thanks Alot, and i appreciate the warm welcome
Teams |
United Kingdom Public Players Line Nr4 Baden Infantry 61LH (Cav) | Russia 5e Ligne 100th Gordon Highlanders |
Application |
Regiment's Name:
Leader's Steam:
2nd In Command's Steam:
Attendance:
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Preferred Faction:
Do you agree to the Rules: [Y/N]
Information |
This Week's Factions are France and Russia, The Linebattle will be played on the following Maps: Random Desert Large, Random Plains Large, Random Snow Large. (3 Rounds for every Map, best of 3 wins the Map.) |
Rules |
Line Infantry Numbers: 6 min/35 max. No obvious gaps in the line, officers and musicians are allowed to move freely and defend themselves. Lines of over 10 men must double up, front of these lines is allowed to kneel and fire as well as reload. No crouching when loading your musket or firing. If you are the front of a double line this is allowed only. No shooting while charging into melee. Men of four or less must join another line and fight. Skirmishers (Light Infantry AND Rifles). Rifles numbers including officer (7 min 12 max). Light Infantry numbers including officer (10 min 16 max). Gaps of five men between each soldier are allowed (Rifles). Gaps of three men between each soldier are allowed ( Light Infantry). One Sapper/Engineer allowed for both to fix up defences. Both are allowed to crouch and fire in skirmish formation (with three men or five men gaps allowed between each other). Must stay together in a light group all times. Men of less than four must rejoin another line and fight as line infantry. Light Infantry cannot pick Musketoons or Rifles. A mixture of bayonet infantry and cav muskets are encouraged if possible. Cavalry (Light, Medium and Heavy Rules): Cav Numbers (12 min 16 max). Must stay together in a small blob. Must all pick the same role (Officers can ignore this if they wish to be a ‘marker’ and easily recognised by their men) EG Lancers or Hussars. Dragoon Cav must rifle either in a vague line on horseback but they can also dismount and act like line or light infantry and fight on foot. Exceptions can be made in melee with the officers pistol as it is dubiously inaccurate. If a Cavalry unit has been decimated to under four, abandon your horses and join the nearest line. Artillery: Artillery Crew Numbers (6 min 8 max). Artillery should consist of two trains, two officers and two rankers who reload the cannons. Two extra rankers with ramrods can be allowed. Artillery Guard: (5 min 9 max including Officer and Sapper) . Two Cannons (Either one 12 pounder or Howitzer or two of both). Artillery Guard must remain around the Artillery pieces and crew and staff the defensive position with the sapper. Artillery Guard can choose to fight in skirmisher formation or as a line. Once Artillery crew are KIA Guard survivors must link up with the nearest line and fight as line. |
Registration is Open! |
Application |
Regiment's Name:
Leader's Steam:
2nd In Command's Steam:
Attendance:
Class:
Preferred Faction:
Do you agree to the Rules: [Y/N]
Good luckThanks!
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Best of Luck Stefiboy.Thank you!
Good luck.Thank you! To you aswell!