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Messages - Blitz_craig

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31
War of 1812 / Re: War of 1812: Suggestions
« on: March 08, 2015, 08:34:13 pm »
A new naval map called Boarding Action has just been finished for incorporation into the next version of War of 1812. It is just what it's title suggests, a map of two frigates side by side. There are ladders and planks positioned to allow movement between the ships and up in the rigging. The object in conquest mode would be to capture the other ship's flag. There will also likely be team deathmatch and battle game modes as well.

Doing a map with movable frigates supplied with cannon and crews can not be handled with the current game engine as the developers have pointed out so recreating a Constitution vs Guerriere type of sailing battle can not be done. However, there are maps in the current version that do use schooners and movable longboats such as Lake Borgne and Fort York that you may not be aware of yet.

As far as units are concerned, we will be adding a colonial marine to the British faction in the next version. This was a unit made up mostly of escaped slaves from coastal plantations. They were often used in raids during the Chesapeake campaign but will be available in both late and early war configurations. This unit will be uniformed in a white fatigue jacket with blue facings and will not have face customization. The rest of the uniform will be as the other British marines except they will not have a knapsack.
ok swag

Pictures of the new map.

Boarding Action
Spoiler
[close]

32
War of 1812 / Re: War of 1812: Suggestions
« on: March 03, 2015, 06:10:28 am »
A new naval map called Boarding Action has just been finished for incorporation into the next version of War of 1812. It is just what it's title suggests, a map of two frigates side by side. There are ladders and planks positioned to allow movement between the ships and up in the rigging. The object in conquest mode would be to capture the other ship's flag. There will also likely be team deathmatch and battle game modes as well.

Doing a map with movable frigates supplied with cannon and crews can not be handled with the current game engine as the developers have pointed out so recreating a Constitution vs Guerriere type of sailing battle can not be done. However, there are maps in the current version that do use schooners and movable longboats such as Lake Borgne and Fort York that you may not be aware of yet.

As far as units are concerned, we will be adding a colonial marine to the British faction in the next version. This was a unit made up mostly of escaped slaves from coastal plantations. They were often used in raids during the Chesapeake campaign but will be available in both late and early war configurations. This unit will be uniformed in a white fatigue jacket with blue facings and will not have face customization. The rest of the uniform will be as the other British marines except they will not have a knapsack.

33
Servers / Re: 63ème Régiment d'Infanterie Public Siege Server
« on: February 27, 2015, 11:09:18 pm »
Just a suggestion on the Fort Stephenson map (the square wood fort). I have played it a few times on your server and have made revisions that I think will make it play much better. Namely, reinforcing the front, lower floor of the center blockhouse so it is easier to defend and routing the inner stockade to cover the back of it so defenders will realize how important it is to defend it. The front walls have also been beefed up so they will take longer to breach and I put a portcullis on the back gate instead of doors. You can get the revised map at the following download link:

http://www.mediafire.com/download/6x82qj58pltgsyl/scn_mp_fort_stephenson.sco

These are just suggestions and it is your prerogative to alter any map you download from my thread any way you like for play on your server.

34
Could anyone help me find server files?

Make sure that your module is named Warof1812v1. If your module is still named War of 1812 Beta 0.5, this could be one reason why you are not seeing any server files when you go to join a game. Also, make sure you uncheck "has players" as the servers might not be poputated at the time that you are looking.

35
A new map of the hundred days campaign has been posted, Ligny. See front page for pictures and download links.

36
War of 1812 / Re: War of 1812: Suggestions
« on: January 21, 2015, 07:29:25 am »
Ever though about these units for maybe a sub-mod people can use? 8th King's Regiment of Foot. 49th Regiment of Foot.

A re-skin adding both the 8th and 49th Foot is now available in the War of 1812 mini-mod thread.

37
War of 1812 / Re: War of 1812: Suggestions
« on: January 13, 2015, 10:44:49 pm »
Hail Columbia is a crappy song and we already have 3 variant hats for the frontier militia. No tricorns are needed.

38
War of 1812 / Re: War of 1812: Suggestions
« on: January 13, 2015, 09:59:02 pm »
Just to add my perspective into the tricorn and win music suggestions. Hail Columbia was not the US national anthem as the US did not have an official national anthem until 1937. Hail Columbia was considered an unofficial national anthem along with other songs. We could use any song from the period for win music like Yankee Doodle if we want.

Also, I think the rarity of the tricorn during the period of our mod doesn't warrant it's inclusion. If we make it a variant headdress it is likely to show up as often as the round hat or slouch hat which would be inaccurate.

39
War of 1812 / Re: War of 1812: Suggestions
« on: January 13, 2015, 07:12:05 pm »
We do have a new fur cap for the militia and expanding use of the slouch hat is something we might do. As far as tricorns are concerned, you will probably have to wait for one of the American Revolution mods to finish.
and what about the victory song? No problems with changing it?

US Navy is working on it.

40
War of 1812 / Re: War of 1812: Suggestions
« on: January 13, 2015, 06:24:43 pm »
We do have a new fur cap for the militia and expanding use of the slouch hat is something we might do. As far as tricorns are concerned, you will probably have to wait for one of the American Revolution mods to finish.

41
War of 1812 / Re: War of 1812: Suggestions
« on: January 12, 2015, 11:51:56 pm »
As you know, the Americans had indian allies during the war as well (Choctaw, Cherokee, and Muscogee) will be seeing a unit or two as a possibility to bring some balance?

Yes, you are correct but if you look at the amount of the native presence on the US side, it is dwarfed by the amount of support the British were given. That is the reason we did not include them as a unit available to the US faction. Encroachment into native lands was far more of an issue in the more populous United States than it was in British North America. Most Native tribes saw their interests as aligning with the British who also wanted to slow the westward expansion of the US. If you look at the numbers referenced on the War of 1812 Wiki http://en.wikipedia.org/wiki/War_of_1812 the strength of British native american support was over 10,000 and only 143 Choctaw and unknown amounts of other tribes for the US. You will have to read the sources referenced on the Wiki notes to get a fuller explanation of these numbers.

Also, it is very unlikely that we will be adding further units to the mod since the size of the module is already over the size of the vanilla module and a further significant size increase risks making it unstable during game play. Additional textures required for new units take up a lot of space when compared to other things like maps.

42
War of 1812 / Re: [NW][M] War of 1812 *Version 0.5 Released!
« on: January 12, 2015, 12:36:32 am »
I downloaded it, but only 12 people were playing :(

The siege map I played on was rather weird aswell. Apparently the defenders spawn on the opposite side of a river l, allowing you to cap that hill without any problems. I don't remember the name of the map tho

I like the mod tho, nice sounds, nice units (Indians could improve IMO) and some nice features such as fixing bayonets.

I think the map you are talking about is the siege version of Queenston Heights. The defenders spawn at the base of a cliff next to the river and must climb a foot path to get to the redoubt to defend the flag. Any siege map will probably not play well with only 12 players but I have already beefed up the defenses of the redoubt for the patch. I suppose I could move the spawn points up the foot path a little to improve the timing reenforcements better on a map that does not have traditional wall defenses.

43
War of 1812 / Re: War of 1812: Suggestions
« on: January 10, 2015, 03:26:13 am »
The 5th Maryland were a state militia regiment and not a part of the regular US Army and were therefore not subject to it's regulations concerning national and regimental colors.

so is that a no for the star spangled banner?

The mod will stay the way it currently is with respect to flags.

44
War of 1812 / Re: War of 1812: Suggestions
« on: January 10, 2015, 02:26:21 am »
The 5th Maryland were a state militia regiment and not a part of the regular US Army and were therefore not subject to it's regulations concerning national and regimental colors.

45
War of 1812 / Re: War of 1812: Suggestions
« on: January 10, 2015, 02:09:38 am »
The "eagle thing" or the National Standard carried by US regular army units is what was going on from 1812-15 so that is why we are using it. If you must have the Stars and Stripes a version of it was carried by the 5th Maryland State Militia who are currently in the mod.
wouldn't it make more sense to have the eagle thing and the Star-Spangled Banner rather than the state flag?

We are doing what makes sense historically according to the research we have done with some occasional compromises for practical reasons.


Links to paintings depicting stars and stripes and no eagle thing:
http://www.history.com/news/news/wp-content/uploads/2012/06/battle-of-new-orleans.jpg
http://upload.wikimedia.org/wikipedia/commons/3/35/Battle_of_New_Orleans.jpg
http://www.learnnc.org/lp/media/uploads/2008/09/battleofneworleans2.jpg
http://images.fineartamerica.com/images-medium-large/war-of-1812-battle-of-new-orleans-1815-photo-researchers.jpg http://voiceofniagara.files.wordpress.com/2013/03/us-navy-commandant-oliver-perrys-victory-on-lake-erie-2.jpg

Idk what is historical about not having it :/ and for practical reasons wouldnt it be fairly easy to replace the state flags with a national flag?

The Stars Spangled Banner is in the mod. It is the United States faction flag and it flies over fortresses when the US is defending on siege maps. However, it was not carried by US infantry regiments when on the march. The flags in the game that are being carried by the standard bearers are the ones that were used by their respective regiments historically. If you would like to modify any of them after download that is your prerogative. All you have to do is change the texture sheet to whatever you want.

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