Config changes/additions:
- Per request
Sapper-ticketcost and
Medic-ticketcost were lowered to the base of lights/rifles
- Per request the
Enemy-Flag-Block-Range was raised to 13m
Additions already effective last week:
-
Additional Spawntime Slay: 60s |
After beeing slain, you have to wait an extra 60 seconds to spawn again.-
Activate Flag Away Beacon: Yes |
If another regiment holds your flag, you will see a beacon over their head-
Transfom to Always Beacon: No |
This option would turn the beacon also on, if your own regiment holds your flag, but is not used-
BlockFlaggerTK: Yes |
You cannot teamkill someone with a flag in his hands (ppl would teamkill to get the capture points for themselves :/ )-
Auto FooF: Yes |
Making sure people shooting are in some kind of formation, or blocking shooting damage, helping a lot with FiC and FooF -
Block Crouching: Yes for Infantry |
Blocking Infantry to crouch helps a lot to enforce formation rules when in cover or courtyardsSome Additons which cannot be changed by config/adminpanel:
- Admins can now tp stuck people 2m forward from spectator camera.
- Explosive Chests are now disabled, so we can keep sappers and unlimited build points for the fun and tactical advantages (paired with Auto FooF and Crouchblocking, Admins should be able to not having to care about sappers additionally)
|
Slotting for todays (13.02) Event
| |
[1st Partizani] -blocked- [2nd Militia] kk IR-Nr59 [3rd Infantry] -/- [4th Infantry] [PG] [Guards] [L-G] [Riflemen] (kk Legion)
[1st Cavalry] (kk KR-Nr5) [2nd Cavalry] 1stEB [3rd Cavalry] kk Legion [4th Cavalry] BIR [5th Cavalry] kk KR-Nr5
| | [1st Infantry] 1erArt / 1RgtL_Volt [2nd Infantry] BC [3rd Infantry] 45th [4th Infantry] 40th [Guards] OP_Lw [Riflemen] (1stMB)
[1st Cavalry] 61e [2nd Cavalry] 33rd [3rd Cavalry] 1stMB [4th Cavalry] (33rd)
|
Our three mainmaps tonight