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Events: EU / Saturday Stampede and Monday Melee (Open)
« on: February 22, 2014, 09:55:55 pm »Event will start on March 15, 2014 (In order to fill out teams)
Saturday Stampede!
An all specialist event followed by an organized fun-mode round.
Hosted by the Komanda Grodno Battalion
Server Information
The server will be open up to 30 minutes before in order for maps to be downloaded before the start of the event.
Server name will be *1stAA_Event* for all our events. Password will be given 30 minutes before the start.
Battle time will begin at 8pm EST. Rounds should start by 8:15pm EST.
The server will be open up to 30 minutes before in order for maps to be downloaded before the start of the event.
Server name will be *1stAA_Event* for all our events. Password will be given 30 minutes before the start.
Battle time will begin at 8pm EST. Rounds should start by 8:15pm EST.
Check In
Regiment leaders are expected to check in between 7:15 and 7:30 EST prior to event. We will be taking estimate numbers of attendees in order for team balance and all specialist units will be assigned. Server password will be handed out at 7:30 EST.
Check ins will be held in the KGB team speak3: 4elements.bluefang.net
Check ins will be held in the KGB team speak3: 4elements.bluefang.net
Leaders will also be read the rules for that night's fun round before server information is handed out. Fun Rounds will vary week to week as will the rules of that round, so leaders must stay for Fun Round info and pass that on to their members to ensure that everyone is on the same page and knows all the rules before we start.
Rules:
Rules are subject to change if need be.
General Rules:
- All units must move in formation and with their group
- Fire on the charge is allowed for all units
- Reload in combat is only allowed for skirmishers
- You must stay the unit assigned unless you ok a change with an admin (changing from one cavalry unit to another is allowed, but not from cavalry to skirmisher)
- Teams should consist of only one unit, do not mix and match.
Artillery:
1 regiment per team
Spoiler
- May use up to 3 cannons or 2 cannons and one howitzer
- May not exceed 20 players
- May use any unit of guard or line infantry for artillery guard
- May have 1 sapper, sappers will have 200 build points
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2 Regiments per team
Spoiler
- Minimum of 6
- May fire and reload on charge
- May have 1 sapper per team per skirmisher units (Artillery 1, Plus only 1 more for one or the other skirmisher regiment. Teamwork)
- Skirmishers may use 5 man spacing and must be in an organized blob while firing
- May only use rifles or swords. No Infantry muskets please
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No limit
Spoiler
- Minimum of 5
- May use any cavalry unit, but must be all same unit (rule breakers will be slayed)
- Must move in formation
- Dragoons may fire on the charge but may not reload
- When below 3 please join another regiment
- May not dismount and garrison sapper buildings unless they are joining a foot regiment due to lack of numbers
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