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Topics - Slawtering

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1
Blood & Iron / Blood&Iron Unofficial Stat Centre [WIP]
« on: January 05, 2014, 02:34:56 am »



Hello Guys and Gals, this here thread is all about the stats inside the Blood&Iron mod. I hope these either help you choose what regiment to join/be or just the best one suited for your style of play.

Page Links
These are what stats will eventually be out by the end of this:
                                                         
Firearms
Melee
Armour (;))
Troop
Misc
                                                                                           

Firearms
Yes, first off we have the list for these big boomstick you have been using, and as you could tell they are rather more accurate than Napoleonic firearms.  A few things here so you can understand what exactly you are looking at:

 {B} is the bayoneted version
Spd_rating is the speed of lifting the gun, recovery after firing and the reload.
Shotguns have additional calculations for their range. If wanted I will add them in.
This is still very much WIP

Revolvers
Spoiler
Adams:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),

Remingtion:
Ranged:spd_rtng(21) | shoot_speed(120) | thrust_damage(85 ,pierce)|max_ammo(6)|accuracy(93),

Lefauche:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),

Dreyse:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),

Colt Army:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),
[close]

Carbines:

Spoiler
Chassepot:
Ranged: spd_rtng(30) | shoot_speed(375) | thrust_damage(118 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

Martini-Henry:
Ranged: |spd_rtng(36) | shoot_speed(342) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt)

Winchester:
Ranged: |spd_rtng(18) | shoot_speed(95) | thrust_damage(78 ,pierce)|max_ammo(15)|accuracy(85),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

1857 Dreyse:
Ranged: |spd_rtng(34) | shoot_speed(250) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20,  blunt),

m1873 Springfield:
Ranged: |spd_rtng(38) | shoot_speed(295) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

Rolling Block:
Ranged: |spd_rtng(30) | shoot_speed(300) | thrust_damage(185 ,blunt)|max_ammo(1)|accuracy(117),
Melee: |spd_rtng(60) | weapon_length(90)|swing_damage(39 , blunt) | thrust_damage(25,  blunt)

Chassepot Artillery
Ranged: |spd_rtng(35) | shoot_speed(300) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(92),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20,  blunt),
[close]

Shotguns:

Spoiler
Double Barrel
Ranged: |spd_rtng(18) | shoot_speed(20) | thrust_damage(65 ,pierce)|max_ammo(2)|accuracy(10),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 ,  pierce)

Single Barrel
Ranged: |spd_rtng(22) | shoot_speed(30) | thrust_damage(65 ,pierce)|max_ammo(1)|accuracy(45),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 ,  pierce)
[close]

Rifles:
Spoiler
Dreyse M1862
Ranged:|spd_rtng(26) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(108),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt),

Dreyse M1862 {B}
Ranged: |spd_rtng(22) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Werndle-Holub M1867
Ranged: |spd_rtng(30) | shoot_speed(385) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Werndle-Holub M1867 {B}
Ranged: |spd_rtng(27) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(96)
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Peabody
Ranged:|spd_rtng(24) | shoot_speed(360) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Peabody {B}
Ranged:|spd_rtng(21) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Remington Rolling Block

Ranged: |spd_rtng(29) | shoot_speed(365) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(103),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Remington Rolling Block {B}
Ranged: |spd_rtng(26) | shoot_speed(365) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Martini-Henry
Ranged: |spd_rtng(31) | shoot_speed(378) | thrust_damage(140 ,pierce)|max_ammo(1)|accuracy(107),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt),

Martini-Henry {B}
Ranged: |spd_rtng(28) | shoot_speed(378) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Berdan
Ranged: |spd_rtng(24) | shoot_speed(437) | thrust_damage(110 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Berdan {B}
Ranged: |spd_rtng(21) | shoot_speed(437) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(90),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Springfield M1873
Ranged: |spd_rtng(26) | shoot_speed(410) | thrust_damage(130 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Springfield M1873 {B}
Ranged: |spd_rtng(23) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Chassepot M1866
Ranged: |spd_rtng(27) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Chassepot M1866 {B}
Ranged: |spd_rtng(24) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),
[close]

Best Firearms for Urban Maps:
Adams
LaFauche
Winchester (Personal Recommendation)
Double Barrel Shotgun
Single Barrel Shotgun
Martini-Henry Rifle
Martini-Henry Carbine

Best Sharpshooting Firearms:
Berdan (Personal Recommendation)
Chassepot m1866

Jack of All Trades Firearms:
Martini-Henry Rifle
Chassepot m1866

Credits:

Wilhelm/William for creating this brilliant mod, and letting me look at the sourcecode to publish this
FSE for creating NW, a brilliant DLC to base this mod on
Taleworlds for starting off the franchise and making M&B: Warband

2
Ptolemaics / The Ptolemaic Army
« on: October 26, 2013, 01:16:16 am »






The Ptolemaic army was formed as a force to be reckoned with by the 4 major Graeco-Egyptian clans of the Bello Civili mod decided to help each other out. They provide four different classes for the battlefield; Thorakitai, Klerouchoi Agema, Phalangite and Psiloi. This allows the Ptolemaic Army to field itself with the best men in needed places on the battlefield, thus making it a driving force in the world.




Links to Phalanx's in the Army:


Myrmidon   


                                                                                                                                                                                    
Klerouchoi Agema


Agrianes


Sons of Adrestia



Rank System:

Officers

Strategos (Strat) - Commander
Hegemon ep'andron (Heg)
Pentekontarchos (Pent)

NCO's

Hegemon ton exo taxeon (HegExo)
Hyperetes (Hyp)
Ouragos (Our)

Rankers

Epilektos (Epi) Elite Soldier
Stratiotes (Strs) - Private Soldier
Neosyllektos (Neos) - Recruit



Joining:
Ask any leader of any Phalanx to have your Phalanx in the Ptolemaic Army
If you wish to join a specific Phalanx, visit any Phalanx thread that interests you and follow their joining instructions.



Thanks to Omnipotente for the rank system and the header picture.

3


History:

Adrestia, Daughter of Ares and Goddess of Revenge and Balance. Often confused with Nemesis, she fights with her father alongside Phobos and Deimos. The Sons of Adrestia worship her because of the want to return to a Greece controlled by Greeks not foreign powers. They are in the Roman civil war to cause as much death and discord among the Roman troops, while also making money to build up their very own little Empire. They support the Ptolemaic Dynasty as the main Greek powerhouse after the Annexation of the Seleucid Empire, this allowed them to seek refuge in Egypt before heading to where their Roman masters sent them.

Roster:
Officers
Spoiler
PA_SoR_Strat_Ares
[close]

NCO's
Spoiler
PA_SoR_Exo_Amazonia
PA_SoR_Exo_Ameliarnos
PA_SoR_Exo_Valakias
PA_SoR_Hyp_Kleomenes
PA_SoR_Hyp_Nestōr
[close]

Hoplites
Spoiler
PA_SoR_Our_Orpheus
PA_SoR_Our_Stevanos
PA_SoR_Sts_Sem_Aionius
PA_SoR_Sts_Kronos
PA_SoR_Sts_Achilles
PA_SoR_Sts_Leonidas
PA_SoR_Sts_Magheya
PA_SoR_Sts_Ajax
PA_SoR_Sts_Alexina
PA_SoR_Sts_Pallas
PA_SoR_Sts_Liontari
PA_SoR_Sts_Kypris
PA_SoR_Sts_Aeschylus
PA_SoR_Sts_Poseidon


Nachobote "Needs greek name"
[close]



Rank Structure:

Officers

Strategos (Strat) - Commander
Hegemon ep'andron (Heg)
Pentekontarchos (Pent)

NCO's

Hegemon ton exo taxeon (Exo)
Hyperetes (Hyp)
Ouragos (Our)

Rankers

Semeiophoros - Bannerman

Epilektos (Epi) Elite Soldier
Stratiotes (Sts) - Private Soldier
Neosyllektos (Neos) - Recruit



Recruitment Form:

Code
[b]Name:[/b] 
[b]Greek Name to be used:[/b]
[b]Steam Login name:[/b]
[b]Country of Residence:[/b] (used to determine time table)
[b]Will you listen to the orders of you superiors be them Greek or otherwise:[/b]
[b]Optional Backstory:[/b]
You can also add Slawtering on steam (me) and ask through steam. Or contact me through PM's.



Banner:

Code
[url=https://www.fsegames.eu/forum/index.php?topic=9534.0][IMG]http://imageshack.us/a/img853/6145/rzko.png[/img][/url]

4
Historical Reenactment / Flintsoft ~ Poll is up
« on: December 03, 2012, 05:52:18 pm »
Now guys and dolls I know airsoft is not seen as "true" re-enactment (no gunpowder and all) but I just wanted to show you that now the earliest version of airsoft is now in the Napoleonic wars!

https://www.facebook.com/pages/Flintsoft-period-flintlock-airsoft-genre-napoleonic-wars/189882594377852

Currently only in one or two sites in the UK this "plague" will ravage the whole world with its muskety awesomeness.

Pictures
Spoiler



[close]

5
In Development / [NW][M] Boshin No Jietai: End of the Bushido Code
« on: November 11, 2012, 10:12:32 pm »

Estimating at this time





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