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Regimental Groupfighting League / [RGL5] Main Thread
« on: September 17, 2017, 07:04:43 pm »![](https://i.gyazo.com/4b9a5306752e66f439c65245a88c848c.png)
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The most important question is probably what the Regimental Groupfighting League is. Well, the Headadmins of the RGL are sick of getting shot, facing camping matches were you basically just click again and again even though shooting is based purely on luck. As you noticed our main problem lies in the shooting aspect of the game, wich is the reason why we founded the RGL. Of course the idea of a Groupfighting League isnt new, but it never really had success. There were always only small Teams and the Leagues didn’t really last long. We decided that we should try to make a new concept, with up to 50 people divided into 2 teams on reasonable large maps. We are going to organize this as smoothly as possible and the rules are put quite clear. We are going to try to create a fun Groupfighting League wich is going to be very competitive. Long live Melee ! Since Cazasar, Phoenix and Hunter basicly stopped playing, I (Rommel) want to save the idea of the RGL and try to keep the NW community going. Credits are to be given out to these three for creating it, it's a great idea.
![]() 1.1. It is allowed to change the team you play for during the league. 1.2. Excessive team changing is prohibited. 1.3. Invites aren't allowed. 1.4. You are only allowed to play for one Regiment. 1.5. If you are not in the Steam group of a Regiment during the match you are considered an invite. 1.6. If the officer in charge can't be attending a match, he may give the responsibility to one of his members. The referee has to be informed about who is in charge. 1.7. You may not be in more than one regiment that attends the RGL. 2.1. Both teams must have the same attendance at the beginning of the round. 2.2. 15-25 players can participate. 2.3. If one team has less than 15 players, the other one is still allowed to play with 15 men. 2.4. If a round has started and a player drops, the enemy team doesn’t have to balance. 2.5. Players are not allowed to join in after the round has started. 2.6. If a regiment doesn’t show up or leaves early the enemy team receives the rounds that haven’t been played. 2.7. The referee opens the round. 2.8. Before the referee opens the round, both teams have to stay behind the white line. 2.9. Before the referee starts the round, both teams have to be ready. 3.1. The format will be first to 20 rounds. 3.2. You have to play as a ranker. 3.3. It’s prohibited to leave the arena 3.4. No delaying 3.5. No spamming in chat. 4.1. The organization has a privilege in all decisions and can make exceptions. 4.2. The organizers have the right to change rules and overrule a referee’s decisions. 4.3. The organizers deal with all complaints. 4.4. The organizers’ decisions are final. 5.1. The matches should be played in the Matchweek they belong to. There will be a final deadline announced when we are half way through the Tournament. 5.2. Both captains have to agree on the date of the match. 5.3. The RGL is a tournament with a league-system. A win will get the winning team a point. A loss equals 0 points. 5.4. The matches can only be played on the official RGL servers. 5.5. The match has to be played on a RGL map. 6.1. There has to be a referee if one regiment demands one. 6.2. The captains of the playing regiments can replace the referees if both regiments agree on it. 6.3. Both teams have to agree on a referee if there is to be one. If no agreement is possible, the organizers pick a referee of their choice. 6.4. Spectators can only be kicked if there’s not enough slots on the server or if they are actively sabotaging the match. 6.5. Only referees may type in admin chat. If a team captain replaces the referee, only he is allowed to use the admin chat. The normal chat is to be used for any communication except the decisions of the referee. | ![]()
Referees: ![]()
Announce a match: Who against Who: Date: Time: Referee (If chosen): |
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66th Regiment of Foot
Kaiserlich und Königliche Armee
8th Regiment of Foot
5th Regiment of Foot
96y Dneprovskiy Pehotniy Polk
72nd Regiment of Foot
85e Régiment d'Infanterie de Ligne
77y
33rd Regiment of Foot
49th Regiment of Foot
78th Regiment of Foot
79th Regiment of Foot
Pułk 1. Piechoty
Kaiserlich und Königliche Armee
8th Regiment of Foot
5th Regiment of Foot
96y Dneprovskiy Pehotniy Polk
72nd Regiment of Foot
85e Régiment d'Infanterie de Ligne
77y
33rd Regiment of Foot
49th Regiment of Foot
78th Regiment of Foot
79th Regiment of Foot
Pułk 1. Piechoty