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Events: EU / 6te Garde Realistic Linebattle *Wednesday* [EU] *Cancelled*
« on: September 24, 2014, 10:29:06 pm »A brand new LB type is here!
It´ll take place wednesdays, every two weeks, 19 GMT.
The next event: 26th November
You bought Napoleonic Wars to feel like a real napoleonic soldier? You want a LB type that makes you feel like one of those tiny figures in Napoleon Total War? Then this is the right event for you!
6te Garde has developed a brand new concept for our “Realistic LB“: Slow and static historical warfare, important tactical desicions by your regimental officers and an overall historical and realistic battle experience. We´ll play on medium sized maps to prevent too long marching distances. The maps will be both random and custom. Nations will also vary.
The rules have been created to offer you as much historical accuracy as possible while keeping the balance and prevent classes from becoming OP. This is also why there are no independent skirmishers (they would pick slow lines apart easily).
Since this is our first try with this new concept we will adjust the rules if necessary. So feel free to critizice and help us develope.
6te Garde has developed a brand new concept for our “Realistic LB“: Slow and static historical warfare, important tactical desicions by your regimental officers and an overall historical and realistic battle experience. We´ll play on medium sized maps to prevent too long marching distances. The maps will be both random and custom. Nations will also vary.
The rules have been created to offer you as much historical accuracy as possible while keeping the balance and prevent classes from becoming OP. This is also why there are no independent skirmishers (they would pick slow lines apart easily).
Since this is our first try with this new concept we will adjust the rules if necessary. So feel free to critizice and help us develope.
Rules: General Rules: General Rules - Since this is a slow-paced LB it is essential that officers communicate and coordinate! - No firing in charge or out of formation (except for skirmishers or officers with pistols) - No reloading in charge - No officer aiming (except for skirmishers) - No nonsense like ramboing, trolling, teamhitting or -killing, delaying, etc. - Chat is for officers only, teamchat should be used for discussing tactics and coordination. Everyone without an officer tag will be slain instantly when writing in chat! The „Dead“-chat is free for all - Any unit with less than 4 men has to join another unit (except artillery) - Any breaking of the rules will be punished with a slay. Repeated rule-breaks will end in a ban for the regiment. [close] Line Infantry: Line Infantry Rules - Has to move in a slow-march battle-formation. Exceptions are to form a line or anti-cav formation (you may use double-time for that) and to manoeuvre through obstacles (like thick forests, etc.) in slow-march. - May only fire when in a line formation or a properly formed anti-cav formation. - May only use double-time to charge (over a reasonable distance) or to retreat. If you retreat you can do it in slow-march and change directions at any time or you use double-time and have to retreat to the next friendly unit. You are not allowed to stop, form up again or change direction before you reach the next friendly unit. - The skirmishers have to charge along with the line. If the line is killed and the skirmishers are retreating on their own they will be slain. - May crouch behind cover like walls or sandbags but still have to be in line. If you are in double-ranks both ranks are allowed to crouch. [close] Militia/ Light Infantry: Militia/ Light Infantry Rules - Has to move in a slow-march battle-formation. Exceptions are to form a line or anti-cav formation (you may use double-time for that) - May use one-man spacing when in formation - May crouch when in formation - May use double-ranks voluntarily - May only fire when in a light infantry formation or a properly formed anti-cav formation. - May use double-time to charge (over a reasonable distance) or to retreat. If you retreat you can do it in slow-march and change directions at any time or you use double-time and have to retreat to the next friendly unit. You are not allowed to stop, form up again or change direction before you reach the next friendly unit. - May also use double-time to spread out behind cover like walls and sandbags but also in forests, behind trees, rocks and similar cover. When spread out behind cover you are of course allowed to fire without standing in line. - Partizani or Militia without any kind of firearms are allowed to use double-time at all times - You may take following units: Prussia: Lützowsches Freikorps, Landwehr United Kingdom: Light infantry France: Infanterie legere (with weapons of choice) Russia: Partizani, Militia (with weapons of choice) Austria: Grenzer (with weapons of choice, No rifles!) [close] Cavalry: Cavalry Rules - Has to stay close together at all times - Has to dismount and join a line when 3 or less - Dragoons have to dismount to fire. Dismounted dragoons have the same rules as militia/ light infantry [close] Artillery: Artillery Rules - May bring 1 cannon and 1 howitzer - May bring 1 Sapper, 2 Arty-Trains, 2 Rankers, 1 Officer. - Arty may use double-time to get to their position. - Sappers are allowed to use explosive crates. - Arty forts shouldn´t be purely functional. They should look good (and realistic) as well. Your arty fort can look like this (if you got the time)... ...and shouldn´t look like that: Show you sapper-skills and keep it stylish! [close] Attending Regiments:
Regular attendants: Regular Attendants - 6te Garde - Line - 73rd Cavalry Company - Cav - FLG - Arty [close] Contact: Visit us on our website: www.6te-garde.de Or our TS3 Server: IP: 176.9.73.203 Special Thanks to: IR_Nr31 1te Garde zu Fuß Pollsbruder |