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38
Regiments / The 1st East Prussian Infantry
« on: November 11, 2012, 12:47:47 pm »
1st East Prussian Infantry Regiment
1st Musketier Battailion, Kompanie A
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This Regiment fights for the Prussian Army
Our Forums

The new Prussian infantry of 1813-15 however used modern tactics
and was well organized. The men were enthusiastic and patriotic.
"Splendid old General Horn was at the head of the famous Leib Regiment;
he raised his sword on high, gave a loud Hurrah ! ... Forward !
Long live to the king of Prussia ! ...
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Guten Tag!

We are the 1st East Prussian Infantry Regiment 1st Battaillon, Kompanie A, numbered 1st Regiment in the Prussian Army.  We are determined to restore Prussia's honor after the disasterous defeats at Jena and Aürstadt.  With the Prussian Army's humiliating defeat at the hands of the French, Napoleon Bonaparte occupied our capital and stained the honor of the Prussian people.  We invoke the name of Frederick the Great and his glorious armies that swept across Europe laying waste to the enemies of Prussia, to give us the strength and the courage to overcome the Corsican's oppression of our people.  Frederick the Great and his armies stood alone against a united Europe and prevailed.  Now we must do the same.  Onward, to victory!  Für das Vaterland!

About Us
The 1st East Prussian Infantry Was formed in December 2010 for the purpose of accurately representing historic military structure and tactics of the Napoleonic Era, to the best of our ability, and in so doing, form a tight-knit, elite Regiment of well trained, disciplined, and virtuous soldiers. Among other Regiments, we are quite unique in a number of ways. We place great emphasis on practicing accurate military structure and tactics of the Napoleonic Era. Among our ranks will be found no self-proclaimed generals leading handfuls of privates, but rather meaningful structure based on the size of our unit. Furthermore, we are committed to developing and practicing tactics of the period (with regard to practicality and feasibility in the setting of MM), to a level unrivaled by any existing Regiment. For these purposes, we are looking for intelligent, humble, and mature recruits willing and able to listen, learn, and contribute.


Expectations
Whether as a recruit, or a full-fledged soldier, our members are expected to do the following:
1) Learn and follow the Code of Conduct
2) Learn, and become proficient in basic Tactics and Skills
3) Be relatively active, attend trainings when possible, and alert your Platoon Leader if you are unable to participate or are taking an extended leave.
4) Display humility, respect, and motivation.
Those who can do these four things will find themselves a good match for the 1st, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.

Code of Conduct
As general guidelines, members are to practice the following points:

1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public  Players, admins,officers, non-commissioned officers, and people on the forums.

2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server.

3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their channels.

4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate, but are instead to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender.

Teamspeak
Teamspeak is a vital means of communication in this regiment and contributes greatly to our overall cohesion and functioning. However, certain requirements are to be upheld if it is to continue to remain open for your use.

1. Our Code of Conduct applies to teamspeak as well. The form of gameplay being used will carry over to teamspeak. If we are in "training" mode, excess chatter and off-topic discussion will not be allowed.

2. In adherence to common courtesy and the professional, mature community which we intend to uphold, members will uphold a respectful attitude at all times, limit the use of profanity, and refrain from obscene topics.

If you have any problems on teamspeak with other members of the 1st, or non-members in our channel, inform an officer and they will deal with it.

We use our own Teamspeak Server: 74.91.116.171. You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.


 
 

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Organization of the Regiment
Historically, a full strength regiment is composed two battalions; each in turn being comprised of multiple companies. In the historical Prussian Army, a battalion consisted of 4 companies, and was nearly 800 men strong. However, for the purposes of the 1stEPI and the scale of Mount&Musket, a battalion shall consist of two or more companies, and maintain a minimum field strength of 40-80 men rank and file.  The strength of a battalion on paper will be roughly double this amount.

The 1st East Prussian Regiment is currently Battalion size, and maintains a field strength of 50+ men.


Rank Structure
Our rank structure is based on the size of our unit. Given that we are currently Battalion size, the highest rank is currently that of Major and Company commander is that of Kapitan (Captain). The current rank structure is as follows:
Spoiler
Rekrut(Rkt): Upon entry into the Regiment, all new members will be awarded the rank of Rekrut. This rank acts of a sort of "probationary period" which allows new players to get to know the regiment and for us to get to know you. Once the leadership of the regiment deems a Rekrut as knowledgeable in line tactics and discipline, they will be promoted into the regiment. Think of this rank as a "trial period" where you are being educated and tested in order to determine if you fit our requirements for a Soldat.

Soldat(Sdt) / Reiter(Rtr): This is the lowest official rank in the regiment. Soldaten make up the rank and file of our regiment and account for the vast majority of our men. Soldaten are expected to follow the code of conduct and carry out orders. Our success or failure as a regiment rests on the shoulders of these men.

Gefreiter(Gfr): Gefreitern should be considered "experienced soldaten". This is not an NCO rank, rather it is an award to those Soldaten we deem to have exhibited a mastery of the skills of the soldier. Gefreitern do not issue orders, neither are they considered superior in rank to Soldaten, rather, they are looked upon as the "ideal soldiers" and are expected to act as so. Gefreitern lead by example and are usually the ones being groomed for advancement into the ranks of the NCO's. Only through hard work and exemplary performance can a Soldat be considered for advancement to Gefreiter.

Korporal(Kpl): Korporalen are the lowest ranking Non-Commissioned Officer (NCO) in the regiment. It is their job to work with the Unteroffiziers to maintain order in the ranks and to ensure that dicipline and the code of conduct are upheld at all times. Korporalen lead by example, but are also expected to understand line tactics and if need be, take over for an Unteroffizier in case they fall in battle. Korporalen are expected to provide an example of what it means to be a "good soldier", but are expected, unlike the Gefreitern, to learn how to lead as well. Korporalen act as the left guides of the platoons in our battle lines. Therefore, it is paramount that they be familiar with line tactics.

Unteroffizier(Uffz)/Wachtmeister: Unteroffiziere are the lifeforce of the regiment. These men are the true leaders of the Kompanie and ensure that it remains combat effective. Unteroffiziere are expected to know and understand not only the line tactics, but also be knowledgeable in how to give and receive orders. Discipline is maintained by these men and it is their jobs to ensure that all orders are carried out by the men. Any problems or concerns are first dealt with by the Unteroffiziere and are only passed up the chain of command if they are unable to resolve it. Unteroffiziere are expected to interact with the men and answer any questions or concerns that they have, they are also expected to ensure that every soldier in their platoon is fully functional (ie on teamspeak, in steam group, checking the forums, running the current version of Warband/Mount&Musket, etc) as well as helping their Leutnant with accountability.

Feldwebel(Fw): Feldwebel is the highest ranking NCO in the regiment and is entrusted with keeping it combat effective at all times. If any Unteroffizier is unable to resolve an issue or answer a question, they bring it first to the Feldwebel before the Kapitan. The Feldwebel helps to distribute information to the platoons and assists the Kapitan in running the Kompanie. He is also free to assist platoons when need be.

Leutnant/Premier-leutnant(Lt/PLt)/Rittmeister: These are the lowest ranking Offiziere in the regiment and act as Platoon leaders. It is their job to run their respective platoon and oversee it's performance in battle. Each Leutnant is entrusted with distributing information, taking accountability, and coordinating with their Unteroffiziere to ensure that their platoon is combat effective. During battle, Leutnants will take command of their respective platoons and follow the overall orders of the Kapitan. Oberleutnants, although higher ranking than Leutnants and first to assume command of the Kompanie in the case of the Kapitan's death, are considered to be of the same rank as Leutnants. Therefore, Leutnants do not address Oberleutnants as sir, nor do they take orders from them unless the OLt be acting as the Kompanie Commander.

Kapitan(Kapt): The Kapitan is the highest ranking Offiziere at the Kompanie level. He oversees the command of the Kompanie and leads it during battle. It his his job to coordinate with the battalion and lead his Kompanie in compliance with the overall battle plan. Any battalion orders are passed to the Kapitan first and he will distribute them to the platoon level. The Kapitan is expected to understand operation and manuevers at the strategic and tactical level and to maneuver his Kompanie according to the "big picture".

Major(Maj): The Major is the Highest Ranking Offiziere at the Battalion Level. He Oversees the Command of the Battalion and Leads it during battle.  He works with the Kapitan as well as Leutnant Of the Dragoons to make the best decisions on how to manuever the Battalion.  The Major is also responsible for the training of the Battalion. It is his job to inform his officers what needs to be done while it is the job of the Hptm to see it carried out on the Kompanie Level.
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Organization of the Company
The Kompanie is the smallest unit to complete itself, and should be able to field at least 20 men rank-and-file. For this purpose, given an average attendance rate of 50-66% for any given event, at least 40 active members should be maintained on paper. The unit is ran at the company-level by the Hauptmann (Captain) and Feldwebel (Company Sergeant Major).
Spoiler
Each Kompanie is divided into two platoons, termed "Zug." Ideally, each Zug should be able to field 12 soldiers rank and file, in addition to one Officer (a Lt or OLt) who is designated the Platoon Leader, a ranking Unteroffizier, who is designated the Platoon Sergeant, and one or two additional Unteroffizier to assist or replace him when need-be. Of the rank-and-file, 2-4 Korporalen shall be placed in each platoon, and will assist and fill in for the Unteroffiziere when needed.

Thus, the full strength Kompanie comprised of two Zug shall include:
1 Kapitan - Company Officer
1 Feldwebel - Company Sergeant
1 Oberleutnant - Overseeing 2. Zug
1 Leutnant - Overseeing 1. Zug
4-6 Unteroffiziere - 2~3 in each Zug, except for 1. Zug, which shall generally require no more than 2.
4-8 Korporalen - 2~4 in each Zug
32+ Soldaten - 16+ in each Zug

Also included may be:
1-2 Musicians


Thus, a full strength Company on paper shall be comprised of no less than 44-52 men in total. The Company's field strength will generally be only 50-66% of its strength on paper for any given event, accounting for average attendance and expected, excused, or unexcused absences. Should the Company maintain a high level of activity and attendance, the number of men required to maintain a full strength Company on paper may be lower than prescribed above.


In the field, the Kompanie is drawn up into formation in the following manner:


- Each platoon forms a line two ranks deep.  1. Zug falls in left of the Kapitan and their senior Unteroffizier(Ufz), who are always on the right-most flank.  2. Zug falls in left of the Oberleutnant(OLt) and their senior Unteroffizier. The Korporalen of either platoon fall in the left most file of each Zug.

- The remaining Unteroffiziere and Leutnant(Lt) are placed as file closers. The Leutnant's file-closing position is one full pace behind the Kapitan's file. The Unteroffiziere take up position behind the first and last ranker files of their respective Zug.  In 1. Zug, the first Unteroffizier file closing position (directly left of the Leutnant, behind the first ranker file) is reserved for the Feldwebel(Fw).

- The Trommler(Tmlr - Drummer) and any other musicians are placed one pace to the right of the Kapitan's position next to1. Zug. Should the company be formed in a battalion line with another company to its right, the Trommler will take up position behind the Company with the other file closers.

The file-closing Unteroffiziere are charged with keeping the line intact and operating efficiently.  It is also their duty to take down any lone cavalrymen or flankers who threaten the formation, and to keep a lookout and prevent the Company from being taken by surprise. Upon heavy losses, the file closing Unteroffiziere and even the Company Musicians are allowed to join the line at their own discretion, or upon the order of an Officer.

The Platoon Sergeants - that is, to say, the Unteroffiziere stationed directly behind the Officers at the head of each platoon, are to act as the right guides and Platoon Leaders in the event the commanding officer retires from the head of his platoon, or falls in battle.  When acting as Platoon Leader, the Unteroffiziere in charge should draw his sword to distinguish himself from his fellow rankers.

The Offiziere acting in the capacity of Platoon Leader (generally the Oberleutnant and Kapitan, except when the Kapitan hands off control of 1. Zug to the platoon's Leutnant) act as the overall commanders of each Zug

The 1st East Prussian Infantry also fields a squadron of Lithuanian Dragoons, made up of the most active and dedicated members of the EPI that are able to fill any role from skirmishing, to cavalry, to artillery, and to line Infantry. Members of the Lithuanian Dragoons are hand picked by its Leutnant and members may apply upon reaching the rank of Soldat, however exceptions may be made.
[close]


Weekly Schedule - Trainings & Events
Spoiler
The 1st East Prussian Infantry hosts 3 trainings per week, and participates in several weekly events:

Tuesday Weekday Training - 3PM EST / 8PM GMT
Tuesday North American Line Battle - 8PM EST
Thursday Weekday Training - 8PM EST
Friday NA Line Battle - 9PM EST
Saturday Full Army Primary Training - 3PM EST / 8PM GMT
Sunday Private Line Battle - 3PM EST / 8PM GMT
[close]


We ask that All people interested in joining the 1st East Prussian Infantry Visit the Regimental Website: www.1stepi.com.  and Post an application Here: http://forums.1stepi.com/index.php/topic,18.0.html.    If you have any Problems with this feel free to reply and let us know whats up, so that we will be able to help you in the application Process. Also, feel free to join the steam group to talk to an officer for more information or ask questions. 


 
Other Information

We have our own Message Boards and Team Speak Server.  Members should check the forums on a regular basis, and have bookmarked both the forums and the 1stEPI TeamSpeak servers.
Our Steam Group - https://steamcommunity.com/groups/1stepi
The Steam group is open, please join to be invited to events

Our Website and Forums can be found here: http://www.1stepi.com
Team Speak - 74.91.116.171 You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.

Extra References to The Shool of the Soldier and Platoon from which we have addapted our Current Field Manual that we use in NW
Spoiler
These guides are to be used for the instruction of the soldier and platoon. Outlined here are the basic practices and tactics essential for the creation of a functional company.

School of the Soldier
http://www.1stepi.com/forums/index.php?topic=30.0
This section concerned with the skills and practices of the individual soldier.

School of the Platoon
http://www.1stepi.com/forums/index.php?topic=10.0
This section is concerned with maneuver and drill on the Company level. These drills are based off of period manuals from the Napoleonic Wars and the American Civil War:
http://www.drillnet.net/GILHAM/Gilart4.htm (Gilham's Manual)
http://www.drillnet.net/COOPERS/Coopers.htm#OfCo (Cooper's Volunteer Manual)
http://www.napoleon-series.org/military/organization/reg1791/c_regtitle.html (French 1791 Drill Manual)
http://glengarrylightinfantry.ca/drillmanual.pdf (British 1816 Drill Manual)
http://books.google.com/books?id=c-H6BceZ8oMC&printsec=frontcover#v=onepage&q&f=false (German Manual)
We are devoted to the practice of historically accurate line tactics, and place great emphasis on drill. By practicing these drills, we are able to march and wheel a deployed line of multiple ranks on the move over any distance, and can quickly deploy into line or column to any direction. These drills make way for proper Battalion-level tactics, and give the Company unrivaled flexibility and maneuverability on the field.  It is therefore paramount that all members - particularly those aspiring for promotion, are well versed in these tactics and drills.
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39
Authored by SeanBeansShako:


Hello there, I’m assuming you are reading this because you want to know how host a Mount and Blade Napoleonic Wars Line Battle Event.

First off a little background about me the writer, SeanBeansShako AKA Nurdbot in the game and mod has been playing these things since the start of the year in both the mod Mount and Musket and the DLC successor Napoleonic Wars with my regiment the SAdraGoons. We have seen our share of good, decent and terrible line battles and after six months of experience playing and interacting with the NW community we have pretty much understood that the organised portion of this game is the most interesting.

Because if it wasn’t, It’d be just 19th century Counter Strike with horses. A very detailed look researched CS with horses and pretty hats.

So what is the vital factor of a line battle you ask? simple, the same factor we play games for anyway. Having fun. Having organised fun with an emphasis on teamwork! and what better way to learn teamwork than standing in a line with a bunch of other dudes and hoping to god your smoothbore muskets together can hit something and together you can fight off a nasty cavalry charge coming towards your flank.

Now let us begin line battle boot camp.


Getting or borrowing a Server!

First off, you and your regiment will need at least a single server with 200 slots that can handle the many actions of a 200 plus population shooting at each other. There are several providers mentioned on the board that sell out such things and with a little bit of research and asking around with money of course you can set yourself up with at least one server. If you have your heart set on doing this for several months and a friendly personality you will only need one yourself.

However if you find yourself financially troubled the good thing about the NW community is that some of the bigger older regiments will be happy to provide a server if needed in exchange  for a spot. This is incredibly helpful as if a LB is successful an extra two hundred slots and two more Admins is always a helpful thing to have with organisation.

Don’t forget to either get a TeamSpeak or ask an owner of a friendly regiment permission to use their own for the future too. I would suggest getting in contact with one of the staff of the FSE Official TeamSpeak and trying to get your own channel set up. You can also use the STEAM Community and its features to set up and organise your line battle event. I suggest creating a group and open it so regimental leaders interested can join.


POSTING A THREAD IN THE EVENT FORUM

Once you have your server set up and your most trusted level headed men picked to admin the event the next step is to post a thread announcing your line battle in the NW Community Events section of the forum. This thread must state the following clearly:

Name of the event.
Type of the event (e.g line battle, organised conquest, organised siege etc).
What day the event takes place/ time the event starts (e.g 7PM GMT or 8PM EST).
The rules of said line battle (we will cover these in more detail in a moment).
Contact details of you and your other admins in your regiment (STEAM community/email addresses or the forums PM system).
The TeamSpeak address for other regimental officials to meet up prior to the line battle (half an hour or fifteen minutes before the event starts).

Banners and images promoting the event are optional and up to you if you can throw them together.

One of the most important things to be aware of when putting together your own line battle is the rules you will pick and enforce during it. These rules are pretty much the only way of keeping things from turning back into a chaotic TDM server and should be enforced and endorsed by both admins and regimental leaders during the line battle.


Also, be aware of the day of the week you hold your line battle on. Friday and Saturday evenings are quite popular, other days of the week are more clear and you will have more people turn up as there maybe nothing else going on.

A good idea though is to pick a solid set of rules and just stick by them. Personally I think 5arges rules for his line battles in the past have been the most solid and easy to understand and use. Being over zealous with your rules or not enforcing them enough can break your line battle before the first one is even over so make sure they are enforced. 5arges rules will be listed down at the bottom of the guide as a good reference for you later. I’d also post in SvenssonHD’s thread and have him list your event in the stickied weekly events section of the sub-forum. Make sure to tell him if it is a focused EU or NA time zoned event too!


Basic Line Battle Server Settings!


Choose your map (note: ALWAYS pick a large map random or custom made for line battle events)
Pick ‘team death match’ to start with.
Turn off TK auto kick.
Turn off reflective damage.
Turn off auto blocking
Turn off auto balance.
Set all classes limits to a high number.
Set the time limit to the highest number (999999 example will default to 60 minutes)
Set the score for both teams to the highest number.
Turn combat speed onto medium.
Turn off the option to fade away riderless horses.
Set up the server password.
Pick your factions.
Switch to battle mode when everything is all set.
Buffs default range (keep on most of the time unless your server isn’t top of the range stuff or you are having connection issues and need something to sacrifice).
Build Points for both teams (100).



Please note as of this time the Admin  server panel is slightly buggy and sensitive so it is best to set this stuff up in advance as much as possible. It is better than defaulting to Arab harbour and then spending five minutes looking for a random map that doesn’t resemble the Alps.

TEAMSPEAK PRE-BATTLE SET UP!
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Now you have everything set up, a week has passed and you got around twenty other dudes in TeamSpeak chattering randomly at you so what do you do exactly?

Make sure the server you are using or borrowing has all be set up in advance, either personally or by a trusted friend with a sensible easy to type password as well as the most basic settings as well as the decided factions. A final tip about the password is be original. Reusing or make easy to guess passwords will make your LB easy for trolls and griefers to slip in and throw a wrench in your planning. Things like password should seriously not be used.

First off, lay down the line. Be firm in telling people to settle down as time comes towards the sign up time where the final numbers of what people have been brought will be given to you when you ask it (usually ten-fifteen minutes before LB start time) and what they want to be. If your Admins are there have one of them deal with one team while you work with the other.

For this activity I suggest having either a real life or your computer calculator with you as well as a Excel spreadsheet to quickly round up the numbers and organise who is what. If you don’t have Microsoft Excel use the Google documentations version of it which is free.

Once who is what has been settled and balance check has been done (we will talk about line battle balance in detail later) it is time to give out the password. Best way to do this is PM the regimental leaders personally or poke them with it in TS. If you have permissions edit the channel with the non password information (team layout and numbers on each side) when you are done as well to help inform the others clearly in the channel.

This should only take you fifteen to twenty minutes tops and hopefully things will go smoothly. When you are done head on out to your server (if you can leave an Admin or friend in the channel to direct a few late comers for five minutes) and begin the line battle.



OVERSEEING THE LINE BATTLE

You did it! you have gotten the line battle stuff together and hopefully have around sixty or seventy guys on each side or more willing to fight for glories and fun. But we’re not out of the woods yet. If you have the server set up and the map for the line battle ready give everyone who is attending a five minute grace time limit so they can load up the DLC and join the server. Some people have slightly older computers and the servers connection is being hammered by one hundred dudes doing things so it takes them a minute to get in.

While this is going on encourage the regiments there to stretch their legs and go through the light drill they should know so their newer or less experienced members and officers  get the hang of it. Allow for some light horse play that doesn’t end in killing or team killing as long as no regiment is putting off another if they are clearly practicing themselves.  I would check at this moment to see what the latency issues are like and consider what to do with the buffs. Most people expect them to be on and at the end of the day the buff system is good in keeping a line together. However consider tweaking them off if you are experiencing some server issues already.


When you are sure everyone is on the server tab and take a peek at both armies numbers and lay out and make one more balance check before starting. If one side is overbalanced by 12 guys and the other is light by around that number use your authority and Admin chat to get them to switch to that other team to keep things balanced and fair. If the factions are France against a nation with Rifles keep this in mind and make sure this is balanced with the French light infantry ratio being two to one against the Rifles.

Once that is settled feel free to do a reset and hopefully now the battle is on! Give everyone a minute after reset to do their final changes and check ups as well as scout the map and then do one more reset and using Admin chat inform everyone that the first Round and the game is now LIVE.

While for now it is fun for them it is business for you (unless you got two close friends and admin buddies doing this already) you have to keep your eye out obviously looking for people breaking the rules. Most of the time rules are actually followed in these things but it never hurts for people to know an Admin is there and watching them.

And speaking of the people, all regiments attending should also police themselves and crack down on any issues in their own ranks. Officers are responsible in making sure their own authority is used to keep horseplay to a minimum. You can’t be everywhere at once.

The best way to do this is not take part in a line battle and ghost over the proceedings as a spectator as you pretty much can cycle around the field in the click of a mouse button. There are other ways but this is the most professional. If you want however you can also watch from the field and spawn as the General of either Army. If you do this though keep in mind to tell your other Admin(s) to do the same as you. Also keep in mind that you don’t really need an Admin horse or have to spawn with the needed tools right away as anyone can use them when they get their hands on them if you get killed.

Be sure to mention you will be using this system in the thread to inform everyone so you don’t get shot the second you are playing in the first round. We will cover Admin etiquette in more detail later. Your line battle should have five rounds as the default amount of rounds both teams will play.  You will also be switching to the second map after the 3rd one. The 5th round usually is the deciding one if it is a close battle with both armies. If there is a tie an extra round will be brought into play depending the remaining numbers towards the end. The 6th round is usually a gimmick and you should consider and mention that you will be doing it in the thread if you are going to do one so the entire first team doesn’t quit at once at the end of the final round.

Keep an eye in group chat and make sure it doesn’t become too obnoxious and spammy, you have the power to tell people to STFU if needs be. If things are quiet for a second also check the team numbers again and keep an eye on the battlefield to make sure there is some balance happening. If one regiment is clearly stacked with skill or numbers and is wiping the floor with the other seriously do consider swapping half of them to the opposing team to give everyone a fair and equal match. This is part of your job, if this regiment has issues with it tough luck. Underline this fact in your thread. If they don’t like it they can go to another line battle or host their own. Try and be firm though with this fact but don’t go over the top as nobody needs internet drama.

If you encounter problems with either a single person or a regiment in general warn them two times in Admin chat of a space of several minutes (be sure to be clear on what they are doing that is breaking the rules) and screenshot the actions and the player log if they insist on breaking the rules. Very rarely it gets past this point but if they continue these actions into another round slay half their numbers. If they break anymore rules it is open season for temporary banning them and warning them in the thread. If they continue to act like this in your future events PM or message their leader about it.

Don’t let the round drag on too much, an average round should only last around fifteen minutes anyway. If both teams and a handful of survivors are camping around their cannons taking pot shots at each other on other sides of the map order them with Admin chat to stop it and charge.

Hopefully your line battle will go down smoothly with barely any incidents and everyone will have fun and everything will be ice cream with lots of GG’s at the end and possibly a over the top gimmick round to polish it off. Impressed people will be eager to return next week for another go. Do consider having a few close friends and regiment members at hand for your future line battles to cover for you if you want to play/need to do something else and hopefully you’ll provide the NW community with months of organised line battle entertainment.

Below is the old school late Mount and Musket/Early NW Line Battle list most of which was originally drawn up by 5arge. In the majority of line battles I’ve witnessed this list is the most efficient in my opinion and should be read, understood and followed by everyone. If you own the server you may use this list with any rules you like but understand that most of what is needed to be covered is covered below.




5arges Old School Rule List:

Line Infantry Numbers: 10 min/25 max.
No obvious gaps in the line, officers and musicians are allowed to move freely and defend themselves.
Lines of over 10 men must double up, front of these lines is allowed to kneel and fire as well as reload.
No crouching when loading your musket or firing. If you are the front of a double line this is allowed only.
No shooting while charging into melee.
Men of four or less must join another line and fight.



Skirmishers (Light Infantry AND Rifles).

Rifles numbers including officer (7 min 12 max).
Light Infantry numbers including officer (10 min 16 max).
Gaps of five men between each soldier are allowed (Rifles).
Gaps of three men between each soldier are allowed ( Light Infantry).
One Sapper/Engineer allowed for both to fix up defences.
Both are allowed to crouch and fire in skirmish formation (with three men or five men gaps allowed between each other).
Must stay together in a light group all times.
Men of less than four must rejoin another line and fight as line infantry.
Light Infantry cannot pick Musketoons or Rifles. A mixture of bayonet infantry and cav muskets are encouraged if possible.

Cavalry (Light, Medium and Heavy Rules):

Cav Numbers (12 min 16 max).
Must stay together in a small blob.
Must all pick the same role (Officers can ignore this if they wish to be a ‘marker’ and easily recognised by their men)  EG Lancers or Hussars.
Dragoon Cav must rifle either in a vague line on horseback but they can also dismount and act like line or light infantry and fight on foot. Exceptions can be made in melee with the officers pistol as it is dubiously inaccurate.
If a Cavalry unit has been decimated to under four, abandon your horses and join the nearest line.

Artillery:

Artillery Crew Numbers (6 min 8 max).
Artillery should consist of two trains, two officers and two rankers who reload the cannons. Two extra rankers with ramrods can be allowed.
Artillery Guard: (5 min 9 max including Officer and Sapper) .
Two Cannons (Either one 12 pounder or Howitzer or two of both).
Artillery Guard must remain around the Artillery pieces and crew and staff the defensive position with the sapper.
Artillery Guard can choose to fight in skirmisher formation or as a line. Once Artillery crew are KIA Guard survivors must link up with the nearest line and fight as line.


General Rules:

No team killing allowed.
Respect for all regiments and officers as well as event organisers in group chat.
Do not feed the internet drama machine.
No spamming of group chat.
Encouragement for Team Chat used for possible teamwork.
Do not rambo, join a line when everyone else around you is dead.
Do not extend the round as the last man by running away from eventual defeat.
Do not engage an Admin avatar in direct combat unless it is obvious he is engaging you.
Report an infraction once in chat.


Admin Etiquette: Or How I Learned To Stop Worrying And Love The Cannon Ball!

We pretty have much most things covered but lets talk about how you and possibly your regiment by extension portray themselves in this line battle.

People don’t like jerks. Especially jerks touting a shred of authority. The main character of the subject this mod is based on found this out the hard way. You and your guys shouldn’t be jerks. The best quality of an admin and event organiser is patience. Don’t rush into things. With events themselves you have a whole week to set things up, an hour to finalise it and hopefully two hours minimum to see it through.

Be a cool dude and approach everyone with a neutral but friendly attitude. They obviously like playing organised NW with you and that is a rarity in itself.
Some people do take things more or less seriously with these things and nature plays out some people will get grouchy and complain and moan at you if things play out. Don’t personally let it get to you. Address all complaints with the same neutral and patient air. Also, if things do go south with insults and attitude the screenshot key is your friend.

What you shouldn’t do is abuse your Admin powers and spam Admin text all over the place because quite frankly it is annoying (fun fact, you can replace or just remove the sound files for those commands!) and quite frankly undignified. Purple text should be used to inform and confirm and nothing more. If issues arise and people leave don’t make a fuss about it. Shrug and carry on. Address these issues with whoever is linked to them via the forum's private message system and emails. Don’t drag this stuff into your thread as it just feeds the internet drama machine.

If things get on top of you, find the right man to take over for a event or two and take a break. After all when fun turns into a job it doesn’t become fun now.

The subject of ‘Maps’ and Other Events plus Gimmick Event Suggestions!

Now we come to the final part of this guide, lets assume you’ve gotten into the swing of things with line battles and being Mr Pointy Hat On A Horse.

Lets be honest, randomly generated maps four times out of ten are terrible. The Warband Random Generation system is obviously broken. The best way to combat this is really to just keep trying in advance and set up on the vaguely flattest map you can find but there are other options too.

The DLC after release comes with quite a few large open spaced maps for land battle that are worth trying at least after the first three rounds on a Randomly Generated Map. Maps like Hungarian Plains and Ardennes as they have proven in the past to be big enough and optimised enough to handle the numbers and actions of line battles. Strange Fields is also another good example if you have around sixty on each side.

The forums themselves to this date are working on many custom and Historical era line battle maps that are worth downloading and uploading to your server to try out. With good Admin skills and a strong set of rules a  NW line battle can be fought on anything providing it is large enough to handle 170+ players.

Experiment with game modes every now and then too like siege and conquest, both of which can work with slightly lighter line battle rules perfectly fine (rally at spawn point, move together do not leave if your numbers are under four for an example) it doesn’t hurt to experiment as long as you keep your thread updated and the regiments who sign up well informed.



As for Gimmick Suggestions here are few from the past that always go down well:

Old School everyone line up close together on both teams and fire on Admin command (Officers duel to the death first).

Russian Revolution (both teams go Russia and fight it out as Partisans in a big melee brawl).  Gathering up in a line beforehand and facing each other down is optional.

Officer Brawl/Sapper Brawl: See above, apart from everyone going the Officer and Sapper Class of either teams.

Charge of The Generals: Both armies pick their General class and engage each other in a nice melee brawl.

Rocket/Artillery Gauntlett: One team goes Russian Partisans the other British Rocket Artillery or normal cannons. Team Russia bravely charges certain death to get to the guns.

Mortal Kombat: Everyone drops their weapons and engages in a massive free for all brawl at the command of the Admin. Last man standing wins. Make sure to turn off TK auto kick for this one.

If you are really brave and have both the server and manpower considering having an alternate NW mod/Warband mod multiplayer night too!

So there you have it. A guide for setting up and doing a line battle. I do hope you use this wisely and all players who set up and take part in line battle events keep it in mind because a strong friendly community will keep the Warband multiplayer alive for years to come.

Now get out there and good luck with your line battles.



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