Hello, first let me say its good to see some of the maps have been updated and some issues have been addressed. The map with the most prominent issues being Map 13, where there have been some improvements, which is great.
There are however still some issues, the bridge still poses a problem. With the new bridge, it can be damaged in multiple locations and is more time consuming to pass. One of the biggest problems with this new bridge is that due to some cover than has been placed on the bridge, players have a really hard time even getting across the first gap, there is only one spot a wooden plank can be placed across, as this screenshot demonstrates:
With around 100 people on, it becomes almost impossible to get on. All that needs to be done here is for those cover objects to be moved back a bit, so players have room to move.
The cannons on the fort also appear to be too excessive, there are 7 or 8 if I remember correctly point in the direction of the attackers. However the ones that are most problematic are the two that overlook the bridge. The main route that most players are going to take is covered by a crossfire of cannons balls, it becomes incredibly hard even reaching the start of the bridge. Perhaps one or two of these cannons should be removed to alleviate some of the cannon spam attackers face?
I also think the attackers spawn points need revising. With the latest version, the attackers spawns are too far back and spread over too great a volume. Some Attackers spawn much closer to the barrier protecting the spawn, whilst others spawn much farther back. I'm not sure why this is done, wouldn't it make more sense to have them all spawn in the same vicinity (Shaded area), that being the spawns closest to the fort? Here is another screenshot to help me explain my point:
The boats on the far left of the fort (from attackers perspective) are too far away to be of any use, rarely I see people using it for anything other than going for a boat ride, perhaps it should moved slightly closer to the pontoon bridge, giving attackers another option if there is not a sapper to hand?
This screenshot shows several things, the boat position, cannons that could be removed and also a concept for added cover :
The battlefield feels very barren at the moment, and cannon balls freely ravage the floor. Some added cover for the approach would be a great way to give the attackers a chance to avoid the cannon balls, for example some rocks dotted here and there that can stop a cannon ball in its tracks. Its not fun walking out of spawn to have your legs taken from under you!
And finally an idea I have with regards to the bridge, in the concept below you will see a small structure midway between the bridge. I feel a small structure like this would make this area of the map much more interesting. It gives the defenders a spot that can hold, and attackers a spot they can use to regroup and take cover if they are lucky enough to make it that far. Remember this is just a quick concept, and also remember that this is a game and forts don't need to make total sense, but something along these lines I feel could really help this map reach its potential, and make it more enjoyable for everybody,
Fun is the key to a great map.
Note that I have also quickly resized the bridge, the longer the bridge is, the father the players have to travel in a bottleneck.
Please keep in mind that I am trying to help here, The map has a lot of potential which is why I am here taking the time to propose suggestions, it would be great to hear what other people think and what suggestions they can offer.
Regards, LeatherJacket