Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Olafson on December 02, 2018, 07:14:23 pm

Title: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 02, 2018, 07:14:23 pm
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Aztir on December 02, 2018, 07:15:26 pm
Amazing details on those characters there.
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Marks on December 02, 2018, 07:19:14 pm
2ndArk
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: 72ndPA on December 02, 2018, 07:19:42 pm
WOW!!!!
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 02, 2018, 08:32:53 pm
looks good nice work
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Bravescot on December 02, 2018, 08:33:48 pm
How come the limit on ranks?
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Shadow on December 02, 2018, 08:43:41 pm
WOW!!!!
Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Olafson on December 02, 2018, 09:04:51 pm
How come the limit on ranks?

Remember that we are only talking about a single company in this Blog. But more about that in the next Blog.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 02, 2018, 09:48:05 pm
Correct me if I'm wrong, but is that lieutenant not a second lieutenant? Will players be able to choose between a first or 2nd lieutenant, or is it random?
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Savolainen5 on December 02, 2018, 09:55:30 pm
Looks beautiful, good work!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Admiral on December 02, 2018, 11:01:49 pm
Correct me if I'm wrong, but is that lieutenant not a second lieutenant? Will players be able to choose between a first or 2nd lieutenant, or is it random?

It's a second lieutenant, trust me. Also yes, that would be the original concept, but since for now implementing customization is not a top priority, we will feature a fixed list of pre-made units for each regiment for the alpha build. Doesn't mean 20th Maine won't have any first lieutenants on this stage, remember this blog only featured the company level of the regimental structure.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 02, 2018, 11:13:09 pm
In case anyone of you guys notices weird hand rigging issues, we just noticed the same thing and are going to fix it soon... I have no idea how we did not notice this earlier.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Lawrence on December 02, 2018, 11:13:34 pm
Well I am very excited for this especially! Looking good guys!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Admiral on December 02, 2018, 11:32:48 pm
In case anyone of you guys notices weird hand rigging issues, we just noticed the same thing and are going to fix it soon... I have no idea how we did not notice this earlier.

Yeah, my personal apologies on this one. Something went wrong while transferring rigging.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Zülfikar on December 03, 2018, 12:40:14 am
I just got a mail for this Xd
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 03, 2018, 04:21:46 am
Those models look amazing
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Dazzer on December 03, 2018, 02:31:33 pm
so theres going to be a company system similar to WoR?
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 03, 2018, 02:33:19 pm
If you mean a system where people can apply and join clans, then no. We will leave that to be handled by the players themself. We do not like limiting players freedom. If someone wants to form the 1013th Super Space Ranger Puppy Brigade, and play with the tag 1013th_SPRPB_ , they can do that.

Title: Re: Developer Blog 35 - Battle Cry of Freedom Part 5
Post by: Bravescot on December 03, 2018, 03:09:36 pm
How come the limit on ranks?

Remember that we are only talking about a single company in this Blog. But more about that in the next Blog.
Ah okay. Will you be looking to open up the rank numbers in the future or will that be in the next blog?
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Admiral on December 03, 2018, 03:20:23 pm
so theres going to be a company system similar to WoR?

Like Olafson said, we're not regulating the clan structure, instead we're trying to set up a proper chain of command and coordination ingame. In NW regiments were represented by one specific type of company per each ( 45-e represented by fusilier company, 85-e by grenadier company for instance). Here we will try to represent regiments with multiple companies, which should make sence given that the game is supposed to feature more players.Unfortunately, CW is different from NW in a way that all the companies within CW batallions were supposed to be of the same type (even designated skirmish companies didn't have any special insignia and equipment, though the latter statement may be speculative), but tactically we can still have fun with that division. The understanding is that the average NW regiment in line battle would be between 15 and 30 players, and we will try and put several of such regiments in a position where they would benefit from cooperating with each other more closely. The concept is quite fresh, we will pretty much deliver test regiments in that shape for the alpha test and see how it goes and will the community like it and such.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Gokiller on December 03, 2018, 04:01:12 pm
Good to see that you guys have picked up on the blogs again! The content looks great!

Well done FSE!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Nero_ on December 03, 2018, 04:09:38 pm
Good to see that you guys have picked up on the blogs again! The content looks great!

Well done FSE!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Windflower on December 04, 2018, 05:39:14 am
Good to see that you guys have picked up on the blogs again! The content looks great!

Well done FSE!
(https://www.fsegames.eu/forum/avs/avatar_26245_1543872715.gif)

Gr8 unit choice, Maine is underappreciated
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Lawrence on December 05, 2018, 04:22:35 am
Good to see that you guys have picked up on the blogs again! The content looks great!

Well done FSE!
(https://www.fsegames.eu/forum/avs/avatar_26245_1543872715.gif)

Gr8 unit choice, Maine is underappreciated
I agree  ;D
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: stiffstarch on December 10, 2018, 04:30:13 am
Hi fellas...Have been watching your development of Battle Cry of Freedom...looking pretty good.  definitely interested.  As for the 20th Maine FYI, I just recently read an account from them after their stand on Little Round Top at Gettysburg and it was indicated to me that they were equipped with the 1858 Enfield rifle musket.  I can probably provide you a reference if needed.

Keep up the good work...anxiously waiting.

Stiffstarch
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 13, 2018, 12:53:59 am
Hey thanks for the information. Yes we already knew that, which is why the Company C in the game and on the screenshot is carrying the Enfield. We gave them the burnished version, i.e. the version with the original black/blue protective coating removed, as the 20th Maine also carried the 1855 and 1861 Springfield. According to our information, it is very likely that most regiments that carried both Springfields and Enfields struck their Enflieds burnished, so that they would look more similar to the Springfield.

For the 20th Maine we actually have following information about the weaponry they carried in 1863. The different companies in the game will also actually carry the rifle they were issued with in reality.

Co. Regiment             No. Armament
A 20th Maine Infantry   38    Enfield Rifled Muskets. Calibre .58 and .577
B 20th Maine Infantry   4     Springfield Rifled Muskets, model 1855, 1861, N.A. and contract. Calibre .58
                                  36      Enfield Rifled Muskets. Calibre .58 and .577
C 20th Maine Infantry   36     Enfield Rifled Muskets. Calibre .58 and .577
D 20th Maine Infantry   22     Springfield Rifled Muskets, model 1855, 1861, N.A. and contract. Calibre .58
E 20th Maine Infantry N/A         N/A
F 20th Maine Infantry    4            Springfield Rifled Muskets, model 1855, 1861, N.A. and contract. Calibre .58
                                   35      Enfield Rifled Muskets. Calibre .58 and .577
G 20th Maine Infantry    40         Springfield Rifled Muskets, model 1855, 1861, N.A. and contract. Calibre .58
H 20th Maine Infantry    20            Enfield Rifled Muskets. Calibre .58 and .577
I 20th Maine Infantry     37          Enfield Rifled Muskets. Calibre .58 and .577
K 20th Maine Infantry   40      Enfield Rifled Muskets. Calibre .58 and .577
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 13, 2018, 02:49:28 am
Any plans to add the Virginia Military Institute as a playable unit in the future?


Asking for a friend obviously.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 13, 2018, 04:10:58 am
Any plans to add the Virginia Military Institute as a playable unit in the future?


Asking for a friend obviously.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 13, 2018, 09:38:43 am
No, because of their ridiculous choice of headgear for their modern dress uniform.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 13, 2018, 05:33:10 pm
No, because of their ridiculous choice of headgear for their modern dress uniform.

You break my heart. The VMI is my favorite unit. :'( :'( :'(
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 13, 2018, 06:47:29 pm
It was literally in one battle.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 13, 2018, 07:18:29 pm
It was literally in one battle.

2 * First Manassas and new market

Spoiler
Within a week of the Virginia Convention's approving the Ordinance of Secession on April 17, 1861, and under Jackson's command, cadets entered Confederate service. They transferred to Camp Lee in Richmond, where they helped to train recruits in preparation for the First Battle of Manassas (1861). The forty-seven younger cadets who reluctantly remained in Lexington to protect the state armory and property were rejoined by the rest of the Cadet Corps in January 1862. Throughout the war, 614 young men between the ages of fifteen and twenty-one served as drillmasters and generally avoided active military service. Although the administration successfully kept VMI cadets exempt from conscription, older cadets often left school to enlist and graduations were accelerated. Cadets drilled and trained as many as fifty thousand Confederate soldiers.[


When a gap opened up in the center of his line, however, the Confederate general was forced to send in the approximately 250 cadets, commanded by Captain Scott Shipp. "May God forgive me," he said, as the cadets joined a Confederate charge. "About this time we passed a group of wounded soldiers who cheered us but a shell, intended for us, burst in their midst, and they fell silent," cadet Gideon Davenport later recalled. "Suddenly there was a crack in our front[,] a gap appeared in our ranks[,] and First Sergeant Cabell, Privates Wheelwright Crockett and Jones fell dead, and others were wounded … the line went forward in the best of order."/spoiler]
[close]
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 13, 2018, 07:31:18 pm
They were not present at Manassas as a unit and I doubt they were even there at all.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 13, 2018, 08:01:05 pm
No, because of their ridiculous choice of headgear for their modern dress uniform.

You break my heart. The VMI is my favorite unit. :'( :'( :'(

I mean look at this shit.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fhummingbirdinn.com%2Fwp-content%2Fuploads%2F2015%2F01%2FVMIDressParade.jpg&hash=e3a010a00c49b893eca6f0282de41c52)

Modern military fashion is almost equal to committing warcrimes. Who ever the thought that wearing the chinstraps on their nose looked cool, or made sense? Equally their formations and everything just look like trash.

"Hey guys, you know what would be cool? Instead of holding our rifles straight and pressing our arms and hands against our body, to form as tight of a formation as possible, lets spread our arms out at all times and angle our guns so much that they are basically laying on our shoulders! That would look so fucking cool and make so much more sense!"
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Marks on December 13, 2018, 08:44:32 pm
but muh civil war movie reenactments
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 13, 2018, 08:48:28 pm
To be fair, I think the M1 is very unpractical to carry straight on the shoulder. They didn't even do this in the ww2 era.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Aztir on December 13, 2018, 09:00:32 pm
i never understood having that strap in the middle of your face, it just looks retarded.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 13, 2018, 09:19:46 pm
I think it's suppose to rest on your chin. The British guard regiments do that and it doesn't look too stupid.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Miller786 on December 13, 2018, 10:59:07 pm
To be fair, I think the M1 is very unpractical to carry straight on the shoulder. They didn't even do this in the ww2 era.
That rifle looks like an M14, not a garand but i could be wrong...
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 13, 2018, 11:52:31 pm
To be fair, I think the M1 is very unpractical to carry straight on the shoulder. They didn't even do this in the ww2 era.
That rifle looks like an M14, not a garand but i could be wrong...

ye that is a m14
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 14, 2018, 12:37:51 am
Spoiler
No, because of their ridiculous choice of headgear for their modern dress uniform.

You break my heart. The VMI is my favorite unit. :'( :'( :'(

I mean look at this shit.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fhummingbirdinn.com%2Fwp-content%2Fuploads%2F2015%2F01%2FVMIDressParade.jpg&hash=e3a010a00c49b893eca6f0282de41c52)

Modern military fashion is almost equal to committing warcrimes. Who ever the thought that wearing the chinstraps on their nose looked cool, or made sense? Equally their formations and everything just look like trash.

"Hey guys, you know what would be cool? Instead of holding our rifles straight and pressing our arms and hands against our body, to form as tight of a formation as possible, lets spread our arms out at all times and angle our guns so much that they are basically laying on our shoulders! That would look so fucking cool and make so much more sense!"
[close]

That's why you use their Civil War uniform and not their modern one..duh..
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 14, 2018, 12:39:27 am
Yeah, but unless they change that, they won't be featured in the game. It is very important to me.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 14, 2018, 12:50:14 am
Shame. I loved to lead and run the VMI on North and South. Some of the best times I had on the mod.

Will the 22nd Virginia make an appearance? That's another favorite regiment of mine.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Irish_Warrior on December 14, 2018, 12:19:03 pm
I am just craving to see a confederate in those screenshots  ;)
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Noorwegian on December 14, 2018, 03:51:09 pm
I am just craving to see a confederate in those screenshots  ;)

This!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 14, 2018, 03:56:25 pm
silly coonfeds
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Irish_Warrior on December 14, 2018, 09:21:31 pm
ThIs iS AbUsE
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: HaroldW on December 14, 2018, 09:30:10 pm
coon

cmonBruh
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 15, 2018, 07:32:20 pm
No, because of their ridiculous choice of headgear for their modern dress uniform.

That's like not adding the zouaves because they look like santa's little helpers lol.

Modern military drill is not the same as say hardee's manual, nor should it be when you have rifles like the garand, L85, m14, etc. instead of muskets lol.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 15, 2018, 07:33:52 pm
They should use muskets. And no, Zouaves are cool.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 15, 2018, 08:04:40 pm
What do modern uniforms and drill have anything to do with the units in-game, might as well not add the Union since the army adopted the god awful ASU lol and brought back the pinks and greens.

Spoiler
(https://d26horl2n8pviu.cloudfront.net/pictures/images/000/154/414/for_gallery_v2/29a99bc9.jpg?1496414921)
[close]

Spoiler
(https://images05.military.com/sites/default/files/styles/full/public/2018-03/pinks-and-greens-1200.jpg?itok=4-JxU3G5)
[close]

complete waste of money since now they have 2 dress uniforms and not a functional but still formal working dress in inventory.

The strap is supposed to rest on the chin btw. [goes back to before the civil war, for west point]

Spoiler
(https://c8.alamy.com/comp/BB976P/cadets-at-the-us-military-academy-west-point-1850s-BB976P.jpg)
[close]

Just sayin  :P
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Dazzer on December 15, 2018, 09:03:18 pm
This is the modern 69th NY
Spoiler
(https://www.army.mil/e2/c/images/2016/07/25/444379/original.jpg)
[close]

Does that mean it wont get into the game? :'(
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on December 15, 2018, 09:24:48 pm
olaf i think you are loosing this fight ...
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 15, 2018, 09:52:30 pm
This is the modern 69th NY
Spoiler
(https://www.army.mil/e2/c/images/2016/07/25/444379/original.jpg)
[close]

Does that mean it wont get into the game? :'(
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 15, 2018, 10:14:14 pm
I think you guys are taking Nico's argument a little too serious. I'm guessing the biggest reason they won't be in the game is because they, like I said, were in just one battle as an undersized batallion. Their uniform was nothing special in the field anyway.

Not being able to properly wear a shako is just an extra reason to keep them out. The strap is supposed to go UNDER THE CHIN where it has ACTUAL USE keeping the shako in its place. Otherwise, it serves no purpose and should be removed or folded up, like the French do.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: bobertini on December 15, 2018, 10:26:33 pm
The amount of updates is almost like oh shiz, no public money, better actually do something!!!!!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 15, 2018, 10:43:57 pm
I was joking... Did no one notice? :P



We still probably won't add them for quite some time, but I really can not tell tbh. We will see.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: ~Midnight~ on December 15, 2018, 10:48:04 pm
I don't mind if they're delayed obviously as they're quite minor in the grand scheme of things. It would just be nice to see is all considering how sentimental they are to me as a unit. I might've been planning to make a regiment for BCoF as well. Depends how my life pans out by then.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: TheBoberton on December 16, 2018, 02:07:49 am
And no, Zouaves are cool.

We can't be friends anymore.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 16, 2018, 03:15:31 am
Lets clarify. American Zouaves make no sense, but French Zouaves are pretty cool. And the ones that directly adopted French uniforms are therefore also pretty cool. They are absolutely overreprsented in reenactment though and usually trash.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: TheBoberton on December 16, 2018, 06:16:33 am
No. Poofy trousers have no place on a battlefield whatsoever.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: DaMonkey on December 16, 2018, 06:17:25 am
Don't be a rabble rouser, bin those trousers!
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duuring on December 16, 2018, 02:14:17 pm
Technically all trousers were poofy in this period.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 16, 2018, 02:22:59 pm
Well Zouave trousers are on the extreme end though.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 16, 2018, 07:10:48 pm
I was joking... Did no one notice? :P



We still probably won't add them for quite some time, but I really can not tell tbh. We will see.

It's never too early to be autistic lol
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Aztir on December 16, 2018, 07:57:36 pm
its never too late for a ban :o
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Shadow on December 16, 2018, 09:44:18 pm
its never too late for a ban :o

Ruh roh

Speaking of which...how are those admin tools coming along? ;D
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 16, 2018, 11:31:07 pm
The best American zouaves wear properly shaped french style kepis and red or solid colored striped trousers [non-baggy].

Spoiler
(https://www.minecreek.info/zouave-regiments/images/8795_9_53-72nd-pennsylvania.jpg)
[close]

Spoiler
(https://www.minecreek.info/zouave-regiments/images/8795_9_54-140th-new-york-zouaves.jpg)
[close]

Spoiler
(https://i.pinimg.com/736x/0f/1e/80/0f1e8099187442c0bd8a77e4269e891a--soldiers-army.jpg)
[close]

Spoiler
(https://www.oldgloryprints.com/14th_Brooklyn.jpg)
[close]
;)
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on December 16, 2018, 11:34:55 pm
The chassaeur uniforms are the best looking ones anyway. Some of the best CW uniforms. Only Confederate Uniforms are better.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: shchi on December 16, 2018, 11:37:28 pm
I also really like the uniforms of the Garibaldi Guard and 79th NY even though they only really wore part of their scottish uniform once, with the tartan trousers.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Melerion on January 10, 2019, 10:01:59 pm
I don't get why First Lieutenant isn't available (yet) in this Blog.
He is part of the company, even it's just an Adjutant of the Captain.

(https://i.imgur.com/R4psDWD.png)

FIRST LIEUTENANT

Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on January 10, 2019, 10:36:24 pm
Because adding all possible ranks would be to much. We just chose one of the Lieutenants at random. We just need one, because the only reason for a Lieutenant to be there is to replace the Captain in case he is incapable of leading the company. Even if you wanted to break into platoons, you would still have a leader for each platoon. More sergeants or officers would just bloat up the company structure for no reason.

From the blog:
Quote
You might have noticed that the company is not having the correct composition of ranks that a company should have had in reality. This has three reasons. Firstly, it was not uncommon during the civil war, that a company would be reduced so much in size that many ranks were simply missing or no longer needed. Secondly, it would blow the scale of our game if we were to include every single rank that a regiment/company would have had.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Eamon on January 11, 2019, 01:38:43 pm
250 slot servers thanks
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Olafson on January 11, 2019, 02:03:32 pm
We are aiming for 500, if that is possible we do not know just yet. We will do our best. Either way, we will not ship the game with less than 200.
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Duke Of LongTree on January 11, 2019, 05:35:27 pm
We are aiming for 500, if that is possible we do not know just yet. We will do our best. Either way, we will not ship the game with less than 200.

bless you
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Shadow on January 11, 2019, 05:45:01 pm
We are aiming for 500, if that is possible we do not know just yet. We will do our best. Either way, we will not ship the game with less than 200.

bless you
Title: Re: Developer Blog 34 - Battle Cry of Freedom Part 5
Post by: Melerion on January 12, 2019, 12:38:35 pm
Because adding all possible ranks would be to much. We just chose one of the Lieutenants at random. We just need one, because the only reason for a Lieutenant to be there is to replace the Captain in case he is incapable of leading the company. Even if you wanted to break into platoons, you would still have a leader for each platoon. More sergeants or officers would just bloat up the company structure for no reason.

From the blog:
Quote
You might have noticed that the company is not having the correct composition of ranks that a company should have had in reality. This has three reasons. Firstly, it was not uncommon during the civil war, that a company would be reduced so much in size that many ranks were simply missing or no longer needed. Secondly, it would blow the scale of our game if we were to include every single rank that a regiment/company would have had.

Mhm... I agree and disagree. But still thank you for responding.