Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: TomaHawkAU on April 25, 2013, 10:30:45 am

Title: [New Name]The War of 1809
Post by: TomaHawkAU on April 25, 2013, 10:30:45 am


(https://i.imgur.com/hc3NqV5.png)





Mod Team
Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

(https://i.imgur.com/eo5iDui.png) TomaHawkAU
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F91st.eu%2Froster_flags%2FNetherlands-Flag.png&hash=18bfbaafdf532a4de44bb4caa6f8bb4134ce9569) Mack
[close]

Credits
Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! Besides the first person, this list is not in any particular order.

-CaseofInsanity
-Furrnox
[close]

Poll Results
Poll results help us get an idea of what the community wants but do not make the final decisions.

Should we remove the reticle?

Yes and replace it with "Iron-sight" feature - 38 votes (65.5%)
Yes - 2 votes (3.4%)
Undecided - 6 votes (10.3%)
No- 1 vote (1.7%)
NO have you ever tried aiming without a reticule! - 11 votes (19%)
[close]
Mods Used
  • Diplex Sound mod - by Diplex - link unavaliable
  • MM running animation - by baktech - https://www.fsegames.eu/forum/index.php?topic=3737.0
  • Smoke and Sparks - by musketeer - https://www.fsegames.eu/forum/index.php?topic=1840.0
  • sound modification - by [102nd]Sharpe - https://www.fsegames.eu/forum/index.php?topic=3271.0
  • Attila the Nun's Sword Animations - by Attila the Nun - https://www.fsegames.eu/forum/index.php?topic=540.0
  • Blood enhancement mod- by neil_v - http://forums.taleworlds.com/index.php?topic=143179.0
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1133.photobucket.com%2Falbums%2Fm584%2FWhisper99r%2Fcizgii.png&hash=9ec62cfcb14caafa43899f7b0f36991859fc36d9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1133.photobucket.com%2Falbums%2Fm584%2FWhisper99r%2Fcizgii.png&hash=9ec62cfcb14caafa43899f7b0f36991859fc36d9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1240.photobucket.com%2Falbums%2Fgg491%2FTheTomdebomb%2F2qtF7F0_zpsca821b81.png&hash=d5ca3e9b84d1b615e6ec54bf00f1d3529dca6c0e)

Introduction
About a month back CaseofInsanity made a mod primarily for the AU Community but he also decided to release it here.
However after one event, he ran into many unforeseen problems and decided to stop production.
Recently I have discovered the amazing talent that some of the community modders have, so I downloaded their mods. I soon got a much more realistic feel to the game (except for my over the top blood effect)

I realized that by combining these mods as well as adding features the community wants I could create a Mod that makes up for where some people think NW fell short or features that should've been added to the game. For me the main feature I want(ed) (and am going to include for the first release) is fix-able and unfix-able bayonets. Case has helped me out here by showing me his tutorial however I am no expert and sadly don't understand it.

I need someone to help me.
Link: http://forums.taleworlds.com/index.php/topic,264320.msg6328303.html#msg6328303


Planned Features
There are a number of features we would like to include in our mod.
    1st Release
    • New Sounds
    • New Animations
    • New Maps
    • fix-able and unfix-able bayonets

    Alpha and Beta Updates
    • New Textures
    • A New reticule (possibly to be removed at a later date
    • bleeding out
    • battlefield medics (with bandages to stop bleeding out)
    • Supply train [carried by arty horse] (I am planning to make you spawn with only 15 cartriges so that you have to resupply often and that taking an enemy supply train is a big thing)
    • Horse artillery (alot faster but less accurate and less powerful then regular Foot artillery
    • Muskets and rifles are more accurate which makes volley fire more important
    • Longer reload time for muskets and rifles
    • Cannons more difficult to aim and to fire

    Full Version Updates
    • A Stamina Bar and the ability to sprint for a limited amount of time
    • Possibly Misfires
    • New Factions
    • Prone ability for riflemen and light infantry classes

    Frequently Asked Questions
    Spoiler
    [close]

    [/list]
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Wismar on April 25, 2013, 10:44:13 am
    Nice
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: James Grant on April 25, 2013, 10:46:38 am
    Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.

    Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: TomaHawkAU on April 25, 2013, 11:40:32 am
    Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.

    Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.

    Your "complaint" I suppose is noted. Any suggestions on how to make the mod better though?
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: James Grant on April 25, 2013, 05:53:06 pm
    Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.

    Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.

    Your "complaint" I suppose is noted. Any suggestions on how to make the mod better though?

    Well it is a fairly decent mod as it was and I'm not entirely certain on it's original features. Polishing it more for a start, horse artillery would be good I suppose with 3-4 pounders and lower velocity. Give Britain Hussars and get rid of the damned useless Cossacks from Russia.

    Oh and aren't all the proposed features N&S/secession features?
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Willhelm on April 25, 2013, 05:57:30 pm
    I couldn't get the fixable bayonet code to work, CaseofInsantry left it incomplete.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Van_Hulstein on April 25, 2013, 06:25:45 pm
    New factions
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Nicos on April 25, 2013, 06:28:06 pm
    New factions
    Agree.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: SeanBeansShako on April 25, 2013, 06:30:17 pm
    Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.

    Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.

    Your "complaint" I suppose is noted. Any suggestions on how to make the mod better though?

    Well it is a fairly decent mod as it was and I'm not entirely certain on it's original features. Polishing it more for a start, horse artillery would be good I suppose with 3-4 pounders and lower velocity. Give Britain Hussars and get rid of the damned useless Cossacks from Russia.

    And give British Dragoons a longer ranged cav musket too.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: TomaHawkAU on April 26, 2013, 01:17:33 am
    See here we go.... just what I wanted. People put forward complaints about NW and this mod will try to fix them.

    On the idea of new factions ill probably put it as a poll because the more we add to NW the more it will crash on low spec machines.

    If we do decide to add a new faction what do you guys want?

    EDIT: I have decided to make bleeding out a togglable thing on the admin pannel so you can decide weather you want the added realism or not.
    might also add misfires if people want them (they will be tooglable as well)
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: BSM 'Shut up' Williams on April 26, 2013, 09:58:47 am


    If we do decide to add a new faction what do you guys want?



    Grand Duchy Of Warsaw or the Netherlands.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: TomaHawkAU on April 26, 2013, 12:26:19 pm
    Spoiler


    If we do decide to add a new faction what do you guys want?



    Grand Duchy Of Warsaw or the Netherlands.
    [close]

    Interesting most people I have asked over steam have said Spain or Sweden however I know someone is making a peninsula war mod so I dont want to take spain away from them
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Windbusche on April 26, 2013, 01:48:23 pm
    Italy or the Netherlands imo.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Docm30 on April 26, 2013, 02:03:20 pm
    Grand Duchy Of Warsaw...

    For all your harrumphing about Poland, you can't even get the name of the state right.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Van_Hulstein on April 26, 2013, 02:23:23 pm
    If you make the United Kingdom of the Netherlands I would donate  :P
    Cant I join the developer team for this?
    Edit: I have absolutely no problem with other factions, would love them to see them in-game too
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: TomaHawkAU on April 26, 2013, 11:43:01 pm
    Looking for people to create art for this mod.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: BSM 'Shut up' Williams on April 27, 2013, 03:54:02 pm
    Grand Duchy Of Warsaw...

    For all your harrumphing about Poland, you can't even get the name of the state right.

    Its how its mean't to be spelt, its right look, http://en.wikipedia.org/wiki/Duchy_of_Warsaw

    Księstwo Warszawskie, if your happier 'cos i am
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Xanderman on April 27, 2013, 04:30:27 pm
    I have always thought of a few good mod ideas anf this is one of them. Napoleonic wars needs a mod that adds realism, all of these features for a realism mod I have compiled in to a list:
    Spoiler
    -Only can use 1st Person view
    -Muskets and rifles are more accurate which makes volley fire more important
    -Longer reload time for muskets and rifles
    -All damage dealt to a player should be fatal except for a few exceptions
    -Cannons need more people to operate them, more difficult to aim and to fire
    -Cavalry should be faster and more deadly
    -Bracing with a musket should kill a rider and his horse (this makes the square formation viable)
    -Possibly a stamina bar
    [close]
    feel free to suggets more ideas for this kind of mod.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Reverse on April 27, 2013, 04:37:58 pm
    I have always thought of a few good mod ideas anf this is one of them. Napoleonic wars needs a mod that adds realism, all of these features for a realism mod I have compiled in to a list:
    Spoiler
    -Only can use 1st Person view
    -Muskets and rifles are more accurate which makes volley fire more important
    -Longer reload time for muskets and rifles
    -All damage dealt to a player should be fatal except for a few exceptions
    -Cannons need more people to operate them, more difficult to aim and to fire
    -Cavalry should be faster and more deadly
    -Bracing with a musket should kill a rider and his horse (this makes the square formation viable)
    -Possibly a stamina bar
    [close]
    feel free to suggest more ideas for this kind of mod.
    Forcing 1st person view would discourage melee. If mass volleys are meant to be important, surely accuracy would decrease, not increase?
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Wismar on April 27, 2013, 04:53:10 pm
    Sweden as a faction would be cool.
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Furrnox on April 27, 2013, 05:07:00 pm
    Here's a really simple header I made. Use it if you wish.

    Spoiler
    (https://i.imgur.com/a7yzhVF.png)
    [close]
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: Wismar on April 27, 2013, 05:12:00 pm
    Here's a really simple header I made. Use it if you wish.

    Spoiler
    (https://i.imgur.com/a7yzhVF.png)
    [close]
    Pretty slick
    Title: Re: [Revived] Napoleonic Wars++ (A Collection of mods and ideas to improve NW)
    Post by: TomaHawkAU on April 27, 2013, 11:19:00 pm
    I have always thought of a few good mod ideas anf this is one of them. Napoleonic wars needs a mod that adds realism, all of these features for a realism mod I have compiled in to a list:
    Spoiler
    -Only can use 1st Person view
    -Muskets and rifles are more accurate which makes volley fire more important
    -Longer reload time for muskets and rifles
    -All damage dealt to a player should be fatal except for a few exceptions
    -Cannons need more people to operate them, more difficult to aim and to fire
    -Cavalry should be faster and more deadly
    -Bracing with a musket should kill a rider and his horse (this makes the square formation viable)
    -Possibly a stamina bar
    [close]
    feel free to suggets more ideas for this kind of mod.

    I like most of these ideas and I would like to talk to you further about how to exactly implement them into the mod. Please add The_Bandit on steam
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Furrnox on April 28, 2013, 04:02:39 am
    I could probably make you a half decent thread just send me what you want in a pm and  I will send the thread back in a pm and you may use it if you wish :P
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 28, 2013, 10:32:40 am
    I could probably make you a half decent thread just send me what you want in a pm and  I will send the thread back in a pm and you may use it if you wish :P

    PM'd you - also In urgent need of a coder preferably experienced
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Paul on April 28, 2013, 03:56:10 pm
    Remove the reticle so you can get away with more accurate weapons (M&M Accuracy or more) and you sorta need to get a feel of the gun making it more realistic.. I've always wanted to see lines at so much closer rather than chickening off just taking long distance volleys and not hitting anything :(
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on April 28, 2013, 08:43:13 pm
    Maybe remove the reticule as said and implement the ability to aim down sight so you aim the musket properly.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: BSM 'Shut up' Williams on April 28, 2013, 09:33:36 pm
    Maybe remove the reticule as said and implement the ability to aim down sight so you aim the musket properly.

    Yeah.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on April 28, 2013, 09:38:35 pm
    You've clearly never aimed without a reticle. Bloody impossible because unlike in reality you can't really sense where your aiming nor use iron sights because, apart from the baker rifle, no weapons had it.


    You remove the reticle and your mod is dead already.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on April 28, 2013, 11:06:49 pm
    You've clearly never aimed without a reticle. Bloody impossible because unlike in reality you can't really sense where your aiming nor use iron sights because, apart from the baker rifle, no weapons had it.


    You remove the reticle and your mod is dead already.
    Are you talking to me our Paul? Using the quote feature should do it.
    I also suggested the feature to aim dow sight so it would be possible
    To hit shit...
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on April 28, 2013, 11:09:29 pm
    Quoting isn't necessary when the prior post was about the same topic.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on April 28, 2013, 11:13:53 pm
    Quoting isn't necessary when the prior post was about the same topic.
    It is when there is two people writing.
    It adds confusion when you are not saying
    Who you are writing to.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 28, 2013, 11:59:47 pm
    Quoting isn't necessary when the prior post was about the same topic.
    It is when there is two people writing.
    It adds confusion when you are not saying
    Who you are writing to.

    Ill just add a poll
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on April 29, 2013, 12:11:39 am
    A list of things I think would make people actually get this 'Mod'.

    -New animations (Not to many, but just so people see they are ''new''
    -New sounds (The sounds now are like you shoot a cannon with every musket shot)
    -New maps (The maps are getting extremely boring, lol)
    -A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) -
    Spoiler
    Or remove it so I will never be pointblanked again! Muahaha :p Just kidding
    [close]
    -New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.
    -New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
    -Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
    -Add some things for the sapper maybe.
    -New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
    -Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
    -Misfires, if a map rains or something, that a musket has misfires.

    These are just suggestions, some are better some are not even necessary. I hope this helps.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 29, 2013, 12:16:53 am
    A list of things I think would make people actually get this 'Mod'.

    -New animations (Not to many, but just so people see they are ''new''
    -New sounds (The sounds now are like you shoot a cannon with every musket shot)
    -New maps (The maps are getting extremely boring, lol)
    -A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) -
    Spoiler
    Or remove it so I will never be pointblanked again! Muahaha :p Just kidding
    [close]
    -New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.
    -New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
    -Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
    -Add some things for the sapper maybe.
    -New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
    -Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
    -Misfires, if a map rains or something, that a musket has misfires.

    These are just suggestions, some are better some are not even necessary. I hope this helps.

    such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.

    I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens

    PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on April 29, 2013, 12:17:50 am
    A list of things I think would make people actually get this 'Mod'.

    -New animations (Not to many, but just so people see they are ''new''
    -New sounds (The sounds now are like you shoot a cannon with every musket shot)
    -New maps (The maps are getting extremely boring, lol)
    -A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) -
    Spoiler
    Or remove it so I will never be pointblanked again! Muahaha :p Just kidding
    [close]
    -New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.
    -New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
    -Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
    -Add some things for the sapper maybe.
    -New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
    -Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
    -Misfires, if a map rains or something, that a musket has misfires.

    These are just suggestions, some are better some are not even necessary. I hope this helps.

    such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.

    I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens

    PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that


    Ask permission to use them?
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on April 29, 2013, 12:18:11 am
    Adding Sweden as a faction would make jump right out of my chair in happiness :D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on April 29, 2013, 12:22:07 am
    Adding Sweden as a faction would make jump right out of my chair in happiness :D

    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)

    I love those <3

    But still, I love dutchies more!
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 29, 2013, 12:33:10 am
    Spoiler
    A list of things I think would make people actually get this 'Mod'.

    -New animations (Not to many, but just so people see they are ''new''
    -New sounds (The sounds now are like you shoot a cannon with every musket shot)
    -New maps (The maps are getting extremely boring, lol)
    -A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) -
    Spoiler
    Or remove it so I will never be pointblanked again! Muahaha :p Just kidding
    [close]
    -New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.
    -New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
    -Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
    -Add some things for the sapper maybe.
    -New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
    -Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
    -Misfires, if a map rains or something, that a musket has misfires.

    These are just suggestions, some are better some are not even necessary. I hope this helps.

    such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.

    I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens

    PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that


    Ask permission to use them?
    [close]

    I will

    EDIT: Thread edited especially the Planned Features

    Also got permission from Beta Knight to use his skins
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Furrnox on April 29, 2013, 05:36:27 pm
    Spoiler
    A list of things I think would make people actually get this 'Mod'.

    -New animations (Not to many, but just so people see they are ''new''
    -New sounds (The sounds now are like you shoot a cannon with every musket shot)
    -New maps (The maps are getting extremely boring, lol)
    -A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) -
    Spoiler
    Or remove it so I will never be pointblanked again! Muahaha :p Just kidding
    [close]
    -New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.
    -New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
    -Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
    -Add some things for the sapper maybe.
    -New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
    -Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
    -Misfires, if a map rains or something, that a musket has misfires.

    These are just suggestions, some are better some are not even necessary. I hope this helps.

    such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.

    I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens

    PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that


    Ask permission to use them?
    [close]

    I will

    EDIT: Thread edited especially the Planned Features

    Also got permission from Beta Knight to use his skins

    Nice :)
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: BSM 'Shut up' Williams on April 29, 2013, 06:21:04 pm
    Adding Sweden as a faction would make jump right out of my chair in happiness :D

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)
    [close]

    I love those <3

    But still, I love dutchies more!

    What's with that big thing sticking out of the middle guy's hat?
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Desert Thunda on April 29, 2013, 06:22:49 pm
    Adding Sweden as a faction would make jump right out of my chair in happiness :D

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)
    [close]

    I love those <3

    But still, I love dutchies more!

    What's with that big thing sticking out of the middle guy's hat?

    I think its attached to the wall....Not to his hat...
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: BSM 'Shut up' Williams on April 29, 2013, 06:42:38 pm
    Adding Sweden as a faction would make jump right out of my chair in happiness :D

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)
    [close]

    I love those <3

    But still, I love dutchies more!

    What's with that big thing sticking out of the middle guy's hat?

    I think its attached to the wall....Not to his hat...

    Seems suspicious....
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 30, 2013, 08:07:32 am
    Thread now looks more professional thanks to Furrnox..... its not completely filled in yet will keep editing over next couple of hours
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Paul on April 30, 2013, 09:19:03 am
    I'd also like to see a 'Sergeant' Class for each regiment like officers and what not.. Im not sure what the french and non british equivalents had but the Brit Sgts had pikes :D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on April 30, 2013, 09:25:30 am
    Regarding having a prone ability, If I recall that isn't as easy as it sounds unless you'd want to replace the crouching action. I remember Willhelm tried to implement it into Zulu and found that same problem. I'm sure he could tell you more.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 30, 2013, 10:20:15 am
    Regarding having a prone ability, If I recall that isn't as easy as it sounds unless you'd want to replace the crouching action. I remember Willhelm tried to implement it into Zulu and found that same problem. I'm sure he could tell you more.

    I talk to Vincenzo about what is and is not possible in the M&B engine and he said everything is possible but how easy or hard it is what changes.

    this is why prone is not on my list to do right now but it'd be nice to have in the end
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: BSM 'Shut up' Williams on April 30, 2013, 10:27:04 am
    I'd also like to see a 'Sergeant' Class for each regiment like officers and what not.. Im not sure what the french and non british equivalents had but the Brit Sgts had pikes :D

    That's awesome.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Willhelm on April 30, 2013, 12:42:35 pm
    I managed to make a prone feature but it looks really bad because if you want to shoot it forces your torso up in the air and you look really weird, like your legs are laid flat, but when it gets to your stomach you go vertical as if standing. If you can get rid of that while still being able to fire it would be good.

    Anyway you don't need a prone feature for a musket mod, you couldn't easily reload like that with a muzzle loader.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Paul on April 30, 2013, 12:59:33 pm
    I managed to make a prone feature but it looks really bad because if you want to shoot it forces your torso up in the air and you look really weird, like your legs are laid flat, but when it gets to your stomach you go vertical as if standing. If you can get rid of that while still being able to fire it would be good.

    Anyway you don't need a prone feature for a musket mod, you couldn't easily reload like that with a muzzle loader.
    But we can always recreate waterloo lying down on the reverse slope ! And i've also seen images of the 95th lying down resting their rifle on a shako-now that'd be cool :D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 30, 2013, 01:25:01 pm
    the prone feature is mainly for Light Foot and Riflemen who focused on the accuracy of there shots more then how many they could get in the enemies general area. it will have bonuses like harder to get hit and more accurate fire but it takes a couple of seconds to get up, you cant move, cant melee and reload is longer
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on April 30, 2013, 03:18:41 pm
    How does the misfire feature work in-game?
    Do you have to reload again and how often
    does misfires occure?
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: KillerMongoose on April 30, 2013, 03:21:53 pm
    I'm not sure about increasing reload times as it is already a long process. What if, instead of increasing the accuracy, perhaps if you allowed players to present their weapons faster, or an ability to walk with the weapon at the hip and fire like that. It would be less accurate but allow for quickly fired shots.

    Also bleeding out has been tried and it tends to be a bit tricky to make it feel right.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on April 30, 2013, 03:22:02 pm
    How does the misfire feature work in-game?
    Do you have to reload again and how often
    does misfires occure?

    I think you have to reload again yeah, have you ever seen it in NTW? They just do the animation, nothing comes out the rifle and they reload again
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on April 30, 2013, 11:35:06 pm
    How does the misfire feature work in-game?
    Do you have to reload again and how often
    does misfires occure?

    I think you have to reload again yeah, have you ever seen it in NTW? They just do the animation, nothing comes out the rifle and they reload again

    SO far the only feature we have working in-game (because we dont have a coder) is the fixable and un-fixable bayonets so for most questions I have to think about how it could work in game.

    I would think that possibly you might lose some health because of powder burns and have to reload again. On the terms of how often, I really dont know yet I would say less than 10%

    EDIT: I could release this mod now if you guys want... however it only adds a few new things like sounds, animations and fixable and unfixable bayonets
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on May 01, 2013, 12:07:46 am
    One thing I hate is how bad riflemen sergeants are at shooting. Makes no sense at all.

    Also potentially officers could get a higher shooting skill for it was not uncommon for Britiish officers at least to shoot muskets having some rankers reloading for them. A lot of the gentlemen were well practised with firearms when hunting at home.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Slawtering on May 01, 2013, 12:38:05 am
    Prone and movement while prone was added in the WW3 mod. So yeah it is possible.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 01, 2013, 08:16:29 am
    Just the header made into a signiture

    (https://i.imgur.com/2qtF7F0.png)
    Code
    [url=https://www.fsegames.eu/forum/index.php?topic=4985.0][img]https://i.imgur.com/2qtF7F0.png[/img][/url]
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Paul on May 01, 2013, 10:44:22 am
    How does the misfire feature work in-game?
    Do you have to reload again and how often
    does misfires occure?
      All this stuff about misfires.. I recommend speaking with the 'The Deluge' devs.. An amazing mod. It had misfires implemented- http://www.youtube.com/watch?v=YCcfPgbGoVA

    I'm not sure about increasing reload times as it is already a long process. What if, instead of increasing the accuracy, perhaps if you allowed players to present their weapons faster, or an ability to walk with the weapon at the hip and fire like that. It would be less accurate but allow for quickly fired shots.

    Also bleeding out has been tried and it tends to be a bit tricky to make it feel right.
    About this.. I've seen many clips or pieces of footage with the french marching forward or falling back weapons 'charged' (Waist level, would love to see it) and firing while moving. Even then i just want to see a charged position :D Like in Blood and Iron. But more importantly than the charged position is a better marching animation !!! D:
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: KillerMongoose on May 01, 2013, 02:56:59 pm
    I feel like adding misfires might be a pointless addition that could get really annoying after a while. People play the game to shoot and stab each other, not to clean a fouled weapon.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Wismar on May 01, 2013, 09:43:59 pm
    I feel like adding misfires might be a pointless addition that could get really annoying after a while. People play the game to shoot and stab each other, not to clean a fouled weapon.
    Some people like realism.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 02, 2013, 12:06:37 am
    I feel like adding misfires might be a pointless addition that could get really annoying after a while. People play the game to shoot and stab each other, not to clean a fouled weapon.
    Some people like realism.

    Eventually I want to make it togglable so that you can decide on your server if you want them or not, or perhaps have them in LB's not in pub-play
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on May 02, 2013, 12:09:17 am
    In terms of fouling it generally happened once you'd been firing your weapon a while, especially if with low quality powder. So perhaps make it begin to happen now and then after say 25 shots have been fired. Though I'm not certain of this I would presume this would affect the British the least given the higher quality of powder they used.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Landrik on May 02, 2013, 05:53:12 am
    ++ reminds me of Runescape's poisoned weapons, haha. Many moons ago.

    However, this is what Napoleonic warfare should've been. However, with the clannish mentality of units, it'd be a bit difficult to convince units to come over to ++.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 02, 2013, 08:45:46 am
    ++ reminds me of Runescape's poisoned weapons, haha. Many moons ago.

    However, this is what Napoleonic warfare should've been. However, with the clannish mentality of units, it'd be a bit difficult to convince units to come over to ++.

    thats what im aiming for. This is a community mod that will fix what you think should've been fixed - add what should've been added and make up for where Napoleonic Wars let down

    EDIT: I know for at least the first release not many will come across to NW++ but eventually once we add in all the features that people want but keep the base game the same... they will come
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Paul on May 02, 2013, 10:15:27 am
    I've always wanted just a really really realistic NW mode.. You should implement and option to turn on or off the banner floaty roundy things on your head so you  have to pay attention to uniforms. But i would imagine if you had prussian units on the british team (Which i believe there was, i had the old version) and were fighting prussians in say tdm there'd be a whole lot of tking so thats why you should have an option :D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 02, 2013, 10:19:07 am
    I've always wanted just a really really realistic NW mode.. You should implement and option to turn on or off the banner floaty roundy things on your head so you  have to pay attention to uniforms. But i would imagine if you had prussian units on the british team (Which i believe there was, i had the old version) and were fighting prussians in say tdm there'd be a whole lot of tking so thats why you should have an option :D

    there was in the old version because it was waterloo, but we are removing that faction
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on May 02, 2013, 10:21:15 am
    I've always thought banner removal would be good. Lines would be more inclined to use flags and artillery would have to be a wii bit more cautious.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 02, 2013, 10:35:07 am
    I've always thought banner removal would be good. Lines would be more inclined to use flags and artillery would have to be a wii bit more cautious.

    fair point
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 03, 2013, 08:25:31 am
    :O Double Post

    anyway im looking for maps for NW++ so any maps you know and like or any maps you have made send me the download link and they'll be in this mod.... looking especially for new Siege maps
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 12:15:33 pm
    :O Double Post

    anyway im looking for maps for NW++ so any maps you know and like or any maps you have made send me the download link and they'll be in this mod.... looking especially for new Siege maps

    Check out 33rd siege to look if you like maps. Incase you do, contact me.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 03, 2013, 01:46:34 pm
    I got quite some siege maps.. Besides that, please don't make the fixable bayonets. It's not historical, and it will just be a pain in the ass.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 01:51:48 pm
    I got quite some siege maps.. Besides that, please don't make the fixable bayonets. It's not historical, and it will just be a pain in the ass.

    Idd.

    It's like anyone cares about it, there are bigger changes to be made :).
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 03, 2013, 02:56:02 pm
    Yeah, personally I think that modders only add it to have an extra feature.. Because it's historical innacurate. And it's really annoying aswell. I really hope you'll remove that feature, besides that if you've a map idea then send me, I'll make it!
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: James Grant on May 03, 2013, 03:17:04 pm
    It's not historically inaccurate...well it mostly is but it's an iffy one. At the end of the day it's a bloody useless feature in an NW mod, the time frame simply does not fit with that ideology.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 03, 2013, 04:16:06 pm
    It's not historically inaccurate...well it mostly is but it's an iffy one. At the end of the day it's a bloody useless feature in an NW mod, the time frame simply does not fit with that ideology.

    So we agree good sir  ;).
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 04:19:34 pm
    Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 03, 2013, 04:20:45 pm
    Besides that, why did you remove the feature; charge bonus when pressing 'C' ?!  That was a great idea!
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Reverse on May 03, 2013, 04:23:41 pm
    Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
    It is possible.
    http://forums.taleworlds.com/index.php/topic,121815.0.html
    This would require a bit of coding to make it work.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 04:56:38 pm
    Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
    It is possible.
    http://forums.taleworlds.com/index.php/topic,121815.0.html
    This would require a bit of coding to make it work.

    Yea, that isn't the NW engine :). But it would be awesome ofcourse! I hate the redicule system
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: KillerMongoose on May 03, 2013, 04:58:25 pm
    Nothing is impossible if you have enough butter.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: von_Bismarck on May 03, 2013, 05:09:47 pm

    • Longer reload time for muskets and rifles

    Mother of god..
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 08:05:11 pm

    • Longer reload time for muskets and rifles

    Mother of god..

    Makes me happy, people will camp less because they'll get lazy = more melee ;D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Reverse on May 03, 2013, 08:29:29 pm
    Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
    It is possible.
    http://forums.taleworlds.com/index.php/topic,121815.0.html
    This would require a bit of coding to make it work.

    Yea, that isn't the NW engine :). But it would be awesome ofcourse! I hate the redicule system
    NW engine?
    NW is (technically) a mod, using the exact same engine as native Warband. Albeit codes for native must be modified a small amount to make them work with NW.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: von_Bismarck on May 03, 2013, 10:01:40 pm

    • Longer reload time for muskets and rifles

    Mother of god..

    Makes me happy, people will camp less because they'll get lazy = more melee ;D

    The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
    Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 10:03:00 pm

    • Longer reload time for muskets and rifles

    Mother of god..

    Makes me happy, people will camp less because they'll get lazy = more melee ;D

    The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
    Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

    Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Viktor 90th on May 03, 2013, 10:12:58 pm
    Spoiler

    • Longer reload time for muskets and rifles

    Mother of god..

    Makes me happy, people will camp less because they'll get lazy = more melee ;D

    The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
    Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

    Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
    [close]
    Well, I'm offended.   >:(
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Dekkers on May 03, 2013, 10:15:39 pm
    Spoiler

    • Longer reload time for muskets and rifles

    Mother of god..

    Makes me happy, people will camp less because they'll get lazy = more melee ;D

    The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
    Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

    Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
    [close]
    Well, I'm offended.   >:(

    TJR is one of those 3!!! :D
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: dooomninja on May 03, 2013, 11:03:05 pm
    this looks pretty cool though definitely more for event play rather than public

    on the sites what about only light and skerms using the iron sight as they were trained to aim rather than just present at the enemy, but to balance it get rid of the weapon proficiency difference, and line get a reticule which is more vague so they know where they are aiming but not precisely
    just an idea
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 03, 2013, 11:53:51 pm
    to be honest I am only adding the bayonets because my limited coding knowledge only allows me to do that. After release 1 hopefully someone will want to help me with my coding.
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 04, 2013, 01:06:18 am
    Aah well, you've coded it now so that's experience. But that doesn't mean you've to implent it in the mod. :P
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 04, 2013, 04:45:49 am
    Aah well, you've coded it now so that's experience. But that doesn't mean you've to implent it in the mod. :P

    yea but I cant do anything else.... I need to release something to make it different from regular NW and I need a more experienced coder for that... so I want to sjow progress by releasing it early that way I have a chance to get more people on board to complete the final goal
    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: Mack on May 04, 2013, 12:47:30 pm
    Well, you could also search for other things! Putting different uniforms / colours / sounds / troops / maps in is not that hard! I can help you with the maps & colours.


    For instance, I think Attilla the Nun made a Tirailleur uniform.. And if I'm not mistaken, this uniform was used by the Young Guard ( otherwise Duuring will jump in if im wrong, no worries <3 ).. You can easily replace a French unit which wasn't at waterloo with this uniform, and the coding is not hard at all to change a name.



    Edit: like I said before, I can definitly help out with some stuff, and I can code easy stuff, but it would take work out of your hands. I can also map, and texture ( really few though )


    Title: Re: Napoleonic Wars++ [In need of an experienced coder]
    Post by: TomaHawkAU on May 04, 2013, 01:20:13 pm
    Well, you could also search for other things! Putting different uniforms / colours / sounds / troops / maps in is not that hard! I can help you with the maps & colours.


    For instance, I think Attilla the Nun made a Tirailleur uniform.. And if I'm not mistaken, this uniform was used by the Young Guard ( otherwise Duuring will jump in if im wrong, no worries <3 ).. You can easily replace a French unit which wasn't at waterloo with this uniform, and the coding is not hard at all to change a name.



    Edit: like I said before, I can definitly help out with some stuff, and I can code easy stuff, but it would take work out of your hands. I can also map, and texture ( really few though )

    thank you add The_Bandit on steam please
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo
    Post by: TomaHawkAU on May 05, 2013, 02:33:32 am
    We Welcome Mack to the Team of Napoleonic Wars++ and we have an announcement that for the first release we will be focusing on the battle of waterloo which means we will have new maps and new units centered around heroic acts at Waterloo ie Scots Greys
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo
    Post by: Wismar on May 05, 2013, 02:44:30 am
    Maybe add Sweden as a faction?
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo
    Post by: TomaHawkAU on May 05, 2013, 02:48:21 am
    Maybe add Sweden as a faction?

    not in the first release (as it is focused on Waterloo) but maybe in future we can

    also a screen shot of the blood mod (its a bit over the top but meh its staying at least for the first release

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867217316840562015%2F6916E2CC5DABF155371ECCBF6DB80BA335AB7FEE%2F&hash=9ca880d00ce0bedaf63da846d9c3104e42bb6949)
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867217316840559028%2F941DFAC3F810CD5E3539E5B38129E2A372EF4375%2F1024x576.resizedimage&hash=d75284c6e6e8e1acb66c980641598c36f0193019)
    [close]
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo
    Post by: Furrnox on May 05, 2013, 03:01:55 am
    I like it :) This game needs more gore YEAH!
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 05, 2013, 05:04:06 am
    (https://i.imgur.com/2qtF7F0.png)
    Update

    Running - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)
    [close]

    Charging - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)
    [close]
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Charles William on May 05, 2013, 05:42:31 am
    (https://i.imgur.com/2qtF7F0.png)
    Update

    Running - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)
    [close]

    Charging - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)
    [close]

    hmm...the charging part looks just like the same from Blood & Iron mod
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 05, 2013, 07:30:54 am
    well its made by CaseOfInsanity so that could be why
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: James Grant on May 05, 2013, 10:20:06 am
    Basing it on waterloo seems a bit iffy when we have la belle alliance. I think 1809 would be better, tatty uniforms etc. Though If you are doing 1815 you could use, probably, kochi's 28th breaking who I believe kept their stovepipe shakos at waterloo.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 05, 2013, 10:53:55 am
    Basing it on waterloo seems a bit iffy when we have la belle alliance. I think 1809 would be better, tatty uniforms etc. Though If you are doing 1815 you could use, probably, kochi's 28th breaking who I believe kept their stovepipe shakos at waterloo.

    yea I know what you mean.... originally case made this mod for Waterloo though so it already has Waterloo Coalition faction. So I decided to keep it eventually maybe we will go back to 1809 cause I do like the tatty uniforms but we dont have any modellers on the team atm so we cant make our own... just have to use other peoples like Betaknight and Attila the Nun's
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: BSM 'Shut up' Williams on May 05, 2013, 12:30:13 pm
    (https://i.imgur.com/2qtF7F0.png)
    Update

    Running - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)
    [close]

    Charging - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)
    [close]

    Where did you get that running animation from?
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Paul on May 05, 2013, 01:00:17 pm
    I'd like it to be set in the peninsula war, because that other peninsula war mod; I've not heard anything from it lately.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Reverse on May 05, 2013, 01:22:20 pm
    well its made by CaseOfInsanity so that could be why
    Can you give me a link? It would be helpful for the 1914 mod I am making.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: BSM 'Shut up' Williams on May 05, 2013, 02:32:30 pm
    well its made by CaseOfInsanity so that could be why
    Can you give me a link? It would be helpful for the 1914 mod I am making.

    Can't wait for it.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: James Grant on May 05, 2013, 10:08:21 pm
    I Am fond of the French shakos with their covers.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 05, 2013, 10:19:13 pm
    I Am fond of the French shakos with their covers.
    I like all shakos with covers because shakos are so ugly.
    Spoiler
    JK, I think the freikorps look best with their covers on. I think it fits their black greatcoats.
    [close]


    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 05, 2013, 10:57:48 pm
    (https://i.imgur.com/2qtF7F0.png)
    Update

    Running - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)
    [close]

    Charging - in-game
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)
    [close]

    Where did you get that running animation from?

    from you.... well technically from MM but from you I suppose.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Paul on May 06, 2013, 08:00:35 am
    YES !!!  ;D  A CHARGED WEAPON ANIMATION :D Very swell indeed.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 07, 2013, 12:03:54 am
    new poll added and last poll results in the Post results on front page
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 07, 2013, 12:08:15 am
    Removing the banner would make line organization worse so I see no reason why it should be removed!
    It would just hurt the mod and there would be fewer linbattles!
    People, make up your mind and vote NO on the poll!
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Docm30 on May 07, 2013, 12:12:39 am
    I voted 'Yes' just to spite you.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: von_Bismarck on May 07, 2013, 12:21:38 am
    I voted 'Yes' just to spite you.


    I just did the same.

    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: James Grant on May 07, 2013, 04:48:22 am
    I think it would have to be an admin option for sure.


    Also a good thing would be to give an option for how many attacker lives in a siege. This would mean sieges could be used for more objective based events. And it can indeed be done, I asked Vince once though I know not the specifics.

    Perhaps adding the same option for battle too would be good.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 07, 2013, 05:11:53 am
    Removing the banner would make line organization worse so I see no reason why it should be removed!
    It would just hurt the mod and there would be fewer linbattles!
    People, make up your mind and vote NO on the poll!

    Removing the banner could increase the reason to use a specific class as well as to carry a banner ingame so that you can tell friend from foe. Cannons would also be more careful of there shots.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Paul on May 07, 2013, 08:03:39 am
    Wow so many polls caused by me  ;) New maps i hope too ? I want some Really small scale siege maps were you attacking a hastily built, small 'stockades' where it could even be played in battle ?. Since im right into this whole 'Realism' of this mod, is it possible for map surfaces to have a different speed you run at ? Example, make a huge awesome battle map valley either side or so where most lines have to travel by road to get anywhere quickly so it places a large strategic importance on these 'roads' where you can make massive ambushes to enemy lines travelling :D
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 07, 2013, 08:10:00 am
    I voted 'Yes' just to spite you.
    Well, you are not making me angry. You are just destroying the mod for yourself.
    Do you have a regiment? Imagine forming a line without those banners! The spawns would just be a mess!
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 07, 2013, 08:11:12 am
    I voted 'Yes' just to spite you.


    I just did the same.

    Thought we were pickelhaube brothers :(
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 07, 2013, 08:25:17 am
    I voted 'Yes' just to spite you.
    Well, you are not making me angry. You are just destroying the mod for yourself.
    Do you have a regiment? Imagine forming a line without those banners! The spawns would just be a mess!

    I will see if its possible to have the banners for the first 30 seconds so you can form up but if I cant then just rally round the flag :D
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: James Grant on May 07, 2013, 09:45:21 am
    Well yes if it's an admin option, which is the only pheasable way of doing it, then it could just be turned off after a minute or so.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 07, 2013, 10:27:45 am
    Well yes if it's an admin option, which is the only pheasable way of doing it, then it could just be turned off after a minute or so.
    Indeed.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 07, 2013, 12:08:33 pm
    Well yes if it's an admin option, which is the only pheasable way of doing it, then it could just be turned off after a minute or so.

    thats what im planning but I dont have the coding skill atm so im looking for a coder
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Betaknight on May 07, 2013, 01:57:27 pm
    Never fear Betaknight is not here.

    Any other uniforms coming to the mod ?
    I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
    Would be nice or maybe extra units to each faction?
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Desert Thunda on May 07, 2013, 02:29:42 pm
    I remember when I found a glitch and made me spawn with no banner...Guess what, I got teamkilled every single round, and people would tell me "Sorry I did not see the banner! You looked like a Prussian *As a Frenchman* "

    So please, keep in mind how public games will go...And also how will the regiment officer know if the line infront of him is a friendly or hostile/
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 07, 2013, 04:09:41 pm
    Never fear Betaknight is not here.

    Any other uniforms coming to the mod ?
    I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
    Would be nice or maybe extra units to each faction?
    The Kingdom of Sweden :)
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: BSM 'Shut up' Williams on May 07, 2013, 07:18:30 pm
    Never fear Betaknight is not here.

    Any other uniforms coming to the mod ?
    I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
    Would be nice or maybe extra units to each faction?
    The Kingdom of Sweden :)

    Oh lord.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Mack on May 07, 2013, 07:45:15 pm
    Never fear Betaknight is not here.

    Any other uniforms coming to the mod ?
    I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
    Would be nice or maybe extra units to each faction?

    I love you.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 07, 2013, 11:24:06 pm
    Never fear Betaknight is not here.

    Any other uniforms coming to the mod ?
    I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
    Would be nice or maybe extra units to each faction?

    feel free to make some suggestions
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Docm30 on May 07, 2013, 11:59:42 pm
    Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: SeanBeansShako on May 08, 2013, 02:35:51 am
    Don't remove the banners, instead do what the developers should have done and code it so the Officers have a special border around their banners so we can tell who is leading.
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: TomaHawkAU on May 08, 2013, 04:04:05 am
    Don't remove the banners, instead do what the developers should have done and code it so the Officers have a special border around their banners so we can tell who is leading.

    the whole point of this mod is to add more realism to NW without taking away key gameplay features. I want to make it a toggleable option so that in public games you can have it on as to avoid tk's but in LB's turn it off so to add realism
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: KillerMongoose on May 08, 2013, 04:45:26 am
    I'm pretty sure overhead banners is already a toggleable option in the options menu, at least it was in Native
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Dekkers on May 08, 2013, 12:34:20 pm
    Talking about banners there should be a huge banner pack, including banners of regiments and custom shizzle etc. :)
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Betaknight on May 08, 2013, 06:06:00 pm
    Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.
    I know, but it seems no one likes austria T-T
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Wismar on May 08, 2013, 06:08:34 pm
    Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.
    I know, but it seems no one likes austria T-T
    Remove Russia instead, no one likes that one...
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Van_Hulstein on May 08, 2013, 06:15:38 pm
    Add United kingdom of the Netherlands  ;)
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: BSM 'Shut up' Williams on May 08, 2013, 07:14:09 pm
    Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.
    I know, but it seems no one likes austria T-T
    Remove Russia instead, no one likes that one...

    Yeah, remove Russia.   ;D  ;D
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: SeanBeansShako on May 08, 2013, 07:31:22 pm
    I'm pretty sure overhead banners is already a toggleable option in the options menu, at least it was in Native

    There is.

    So all the banner talk was a massive waste of time.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 08, 2013, 11:50:08 pm
    New Name for a few reasons and we are in the process of creating a unit list however I am looking for suggestions so PM me if you have ideas - factions are Austria, France, UK, Duchy of Warsaw and Confederation of the Rhine
    Title: Re: [New Name]The War of 1809
    Post by: James Grant on May 08, 2013, 11:51:12 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
    Title: Re: [New Name]The War of 1809
    Post by: Dekkers on May 08, 2013, 11:51:41 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?

    Add spain :). Somebody made a whole skin pack for it, ask it friendly and done! :D
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 08, 2013, 11:53:02 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?

    yes, this is only because there is a Peninsula War mod being made
    Title: Re: [New Name]The War of 1809
    Post by: Dekkers on May 08, 2013, 11:53:32 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?

    yes, this is only because there is a Peninsula War mod being made

    Does that disallow it?
    Title: Re: [New Name]The War of 1809
    Post by: James Grant on May 08, 2013, 11:56:17 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?

    yes, this is only because there is a Peninsula War mod being made

    Is there? I've seen no progress in it to be honest.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 08, 2013, 11:59:12 pm
    War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?

    yes, this is only because there is a Peninsula War mod being made

    Is there? I've seen no progress in it to be honest.

    If there is no progress then I will add it but I only want a max of 6 factions in the game so its at the expense of one of the others

    EDIT: Also primarily looking for a unit list for Austria and France as those are our first two factions
    Title: Re: [New Name]Napoleonic Wars++ - Waterloo (Small Update Pg 7)
    Post by: Nipplestockings on May 09, 2013, 12:00:41 am
    Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.
    I know, but it seems no one likes austria T-T
    Remove Russia instead, no one likes that one...

    I think Russia would be a better choice. The Russians were not involved very much in the Napoleonic wars in 1809, while the Austrians were more important.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 12:02:34 am
    confirmed factions are UK, Austria and France others will be put into a poll
    Title: Re: [New Name]The War of 1809
    Post by: James Grant on May 09, 2013, 12:12:19 am
    Honestly I don't believe any options but Portugal/Spain are valid. And I think some Portuguese units for Britain would work best given their military relationship, with Spain being independent.
    Title: Re: [New Name]The War of 1809
    Post by: Reverse on May 09, 2013, 12:39:12 am
    Sweden would be awesome! I love their uniforms!
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 09, 2013, 12:41:55 am
    Sweden would be awesome! I love their uniforms!
    Indeed!
    Title: Re: [New Name]The War of 1809
    Post by: Docm30 on May 09, 2013, 12:42:57 am
    Why would you include the UK if the mod isn't to include the Peninsular War?

    If it's set during the War of the Fifth Coalition, you'd logically want to replace Russia, Prussia and the UK with Warsaw, Italy and the Rheinbund.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 01:30:08 am
    Why would you include the UK if the mod isn't to include the Peninsular War?

    If it's set during the War of the Fifth Coalition, you'd logically want to replace Russia, Prussia and the UK with Warsaw, Italy and the Rheinbund.

    It may include the Peninsular War but UK was also in the 5th Coalition

    but I really need some suggestions for units - Austria and France
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 09, 2013, 01:53:11 am
    What happend with the poll?
    If you took it away Sweden & Denmark won with like 46%
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 02:01:19 am
    What happend with the poll?
    If you took it away Sweden & Denmark won with like 46%

    The poll was set for a couple of hours just to see - I have the results saved
    Title: Re: [New Name]The War of 1809
    Post by: Nipplestockings on May 09, 2013, 02:15:38 am
    What happend with the poll?
    If you took it away Sweden & Denmark won with like 46%

    Sweden and denmark are a bad choice for 1809. I don't know why you would pick anything other than portugal and spain.
    Title: Re: [New Name]The War of 1809
    Post by: Charles William on May 09, 2013, 02:17:18 am
    Hmm... how many name changes you did? just curious
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 08:36:37 am
    Hmm... how many name changes you did? just curious

    what do you mean changes - if you mean in terms of how many changes did we do to the module we are still using all of those its just now the skins and units are going to be based on 1809
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 09, 2013, 09:22:29 am
    What happend with the poll?
    If you took it away Sweden & Denmark won with like 46%

    Sweden and denmark are a bad choice for 1809. I don't know why you would pick anything other than portugal and spain.
    Well, they won the poll.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 09:32:12 am
    A quick header has been made

    also if you guys can find pictures of 1809 units from france and austria and post them on this thread that'd be great

    I got a few but not enough.
    Title: Re: [New Name]The War of 1809
    Post by: James Grant on May 09, 2013, 10:06:51 am
    I think you yourself however need to make a final decision on which specific theatre of war you are focusing  on. But if you do Britain you can use my 3rd Foot Guards reskin (by Willhelm and myself). I'll just do some little editing to make it more accurate and then the jobs a good'un.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 10:31:39 am
    I think you yourself however need to make a final decision on which specific theatre of war you are focusing  on. But if you do Britain you can use my 3rd Foot Guards reskin (by Willhelm and myself). I'll just do some little editing to make it more accurate and then the jobs a good'un.

    thanks, at the moment we are gonna focus on Austria vs France but after that we dont know
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 09, 2013, 12:43:04 pm
    New Name for a few reasons and we are in the process of creating a unit list however I am looking for suggestions so PM me if you have ideas - factions are Austria, France, UK, Duchy of Warsaw and Confederation of the Rhine

    YAY!! Duchy Of Warsaw!!!!!! I love you. (Jk way)
    Title: Re: [New Name]The War of 1809
    Post by: Nipplestockings on May 09, 2013, 03:11:22 pm
    What happend with the poll?
    If you took it away Sweden & Denmark won with like 46%

    Sweden and denmark are a bad choice for 1809. I don't know why you would pick anything other than portugal and spain.
    Well, they won the poll.
    Because people are voting irrationally. Sweden and denmark had nothing to do with the war of the 5th coalition while portugal and spain had everything to do with it. Even if he decides to focus on the central european theater there's still not much reason to include denmark and sweden.
    Title: Re: [New Name]The War of 1809
    Post by: KillerMongoose on May 09, 2013, 04:50:14 pm
    1809? Add the French 112th Line Infantry "The Victors of Raab"
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 09, 2013, 05:48:21 pm


    Hey Toma I sent you with all the pictures of Duchy Of Warsaw Units next to send you the Info on them.  ;D  ;D

    Why would you include the UK if the mod isn't to include the Peninsular War?

    If it's set during the War of the Fifth Coalition, you'd logically want to replace Russia, Prussia and the UK with Warsaw, Italy and the Rheinbund.

    Indeed, he is right.  :)
    Title: Re: [New Name]The War of 1809
    Post by: Duuring on May 09, 2013, 06:44:59 pm
    1809? Add the French 112th Line Infantry "The Victors of Raab"

    With their awesome standard uniform :p

    And he, why does everybody forget about the Walcheren expedition? 40.000 British soldiers on France's doorstep, is quite something IMO.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 11:00:57 pm
    At the moment the 2 factions we are looking at is Austria and France but we dont have any pictures of austrian troops so.....
    Title: Re: [New Name]The War of 1809
    Post by: Van_Hulstein on May 09, 2013, 11:03:14 pm
    Good luck with the mod  ;)
    Title: Re: [New Name]The War of 1809
    Post by: James Grant on May 09, 2013, 11:23:33 pm
    At the moment the 2 factions we are looking at is Austria and France but we dont have any pictures of austrian troops so.....

    Well...

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2356%2Faustria4c.jpg&hash=4902fe0e3ad30090fa29e67a34260f17718c7e90)
    1. Jäger, service dress, 1809. The Jägers were nicknamed 'grey devils' from their pike grey uniform. Their equipment included a powder horn with green cords, and a cartridge box belt with a ring fitting in which the ramrod of the rifle could be carried, to hasten the process of loading by being conveniently at hand instead of being returned to the pipes under the barrel between shots. A small mallet was carried on the side of the cartridge box, to hammer home any ball which became jammed in the rifling during loading. 2. Private, Grenz infantry. This illustration depicts the brown Grenz uniform which became universal in 1808, though the old white service dress seems to have been retained by some regiments until at least 1812. The pointed cuffs illustrated here lack the Bärentatzen lace of Hungarian regiments, though it does appear on some illustrations. Around 1790, in fact, one of the Grenz regiments wore round 'German' cuffs on their white service uniform- appropriately, the 12th (Deutschbanater)- at which period white breeches were worn with the white jacket. 3. Private, Hungarian Insurrectio. The old feudal levy or Insurrectio still existed in Hungary, though its effectiveness was always doubtful; in 1800 it refused to muster, and in 1805 it assembled only relucaantly, its second-in-command asserting that as Hungary was neutral in the war, it would not fight! The independently-minded Diet refused to introduce the Landwehr scheme in 1808, but pledged 60,000 members of the Insurrectio should war occur within five years. These comprised both infantry and hussars; the former wore tall black shakos bearing the national cockade, a blue, laced, 'spencer' with differently coloured distinctions, Hungarian breeches and high boots; equipment was of natural brown leather. 4. Private, Austro-German Legion, 1814. The 'German Legion' was raised in Prague in 1813 from German Bohemians and deserters from the Confederation of the Rhine; e.g. the two Westphalian hussar regiments which deserted to the Allies at Reichenberg were taken into the Legion. The corps was disbanded at Josephstadt after the end of the 1814 campaign. The infantry uniform (after a sketch by Joseph Adam Klein) consisted of a tall Korséhut with Austrian cockade and drooping plume, a sky blue jacket faced yellow, and white overalls (which are also shown tucked into short black gaiters).
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F6019%2Faustria3u.jpg&hash=51ef68c904910b21f586b9503a3ec9e76ce1b6ab)
    1. Hungarian fusilier, c. 1809. This figure illustrates two significant changes at about the time of the 1809 campaign. The jacket tails had the piping altered to two lines, with the turnbacks deepended to show a band of facing colour at the front. More importantly, the helmet has been replaced by the 1806 shako, which seems to have been issued to Hungarian regiments first (e.g. the 31st wore it at Aspern), with several varieties featuring in contemporary pictures. Georg Kininger, for example, shows a shako of regulation design, but with small peaks over the ears; and a Hungarian regiment with a cap more closely resembling the French type, worn by NCOs with a broader top and no rear peak, and apparently metal chinscales with circular bosses. 2. NCO with Colour, German fusiliers, c. 1809. This NCO wears the shako with double lace bands of Prima Plana rank. As a Colour bearer he carries no cartridge box, and is armed only with a sabre. The Colour, measuring 165 x 135 cm, is a Leibfähne with one white face and one yellow. The pike head bore the Emperor's cypher 'F.II', being an example of the continued use of the 1792 pattern of flag, which is believed to have been carried at this date by the unit whose pale grey facings and yellow buttons identify it as the 30th Regiment. Some regiments carried streamers or cravats tied below the pike head, e.g. white fringed with gold for the 14th Regiment, and white fringed red for the 39th. 3. Officer, German fusiliers, c. 1809. The officers' uniform post-1806 was like that worn earlier, with minor differences in the cut of the coat (especially in the turnback design), and the 1806 shako replacing the helmet. The cap illustrated has the two gold bands (or single band with black central line) which identified junior ranks, and the turned-up rear 'peak', though some contemporary sources show officers' shakos with an actual rear peak like those of the rank and file. Note the Feldzeichen (spray of foliage) worn behind the pompon. Despite a degree of standardisation after 1798, some latitude was still permitted in the design of officers' swords. 4. Officer, Hungarian fusiliers, c. 1809. This shows the Hungarian version of the uniform in figure 3, with the distinctive cuffs, legwear and sabre instead of the Degen or épée of German regiments. Turnbacks are shown in the facing colour, a feature contrary to regulations but one shown by contemporary pictures as well as reconstructions (such as those by Ottenfeld), indicating that some regiments (or individuals) were coloured turnbacks.
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4287%2Faustria2q.jpg&hash=185f213c146189fa756b8e577de567f2f3a32845)
    1. Officer, Hungarian grenadiers, c. 1805. Featuring the distinctive Hungarian cuffs and breeches, this uniform is worn with Hungarian boots (though the 'German' boot could also be worn). The grenadier cap has the new peak added, and bears a plate with an irregular edge; the type with the Austrian arms upon the eagle's breast was replaced by one bearing 'F.I.' on the shield after the Emperor's change of title, and a variety of the latter with a regular edge was designed in 1806, though it is likely that all patterns continued in use throughout the period. 2. Drummer, German fusiliers, c. 1805. This figure wears 1798 uniform with drummers' distinctions. In this example, with laced wings and cuffs. Some German regiments appear to have used 'crenellated' rather than wavy-edged lace for drummers. The sabre is worn in a single frog (drummers having no bayonet), and the old pattern of knapsack is retained, presumably to allow the drum to be slung on the drummer's back on the march. Despite the change of cypher to 'F.I.' in 1804, the old helmet plate with 'F.II' is retained. 3. NCO, German grenadiers, c. 1805. This shows the later type of 'other ranks' grenadier cap, with a rear peak and small side projections, which were often concealed by the fur of the cap. The rear still retains the facing-coloured patch; the design of lace is taken from an extant example, though several other lace patterns are recorded. The only marks of NCO rank are the sword knot, and the cane, passing through a loop on the sword belt and suspended from a button on the jacket by its decorative wrist loop.
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F7697%2Faustria1u.jpg&hash=6f179cbeb1863690c9b8f01d349b3ac0fbab3312)
    1. Private, Styrian Landwehr, 'emergency' uniform, 1809. Issued in place of the regulation green jacket of the Styrian Landwehr, the makeshift uniform worn by privates was generally a single-breasted 'steel green' or grey coat with the regulation white collar and, apparently, grass green trim at the cuffs. The hat and legwear are basically civilian, the former with a green and white provincial cockade; black leather equipment and a canteen were issued, but knapsacks or haversacks had to be provided by the individual. The musket is a re-issued 1754 pattern. 2. Hauptmann, Styrian Landwehr, 1809. Contrasting with the makeshift uniform of their men, officers and NCOs were expected to wear regulation dress. This Hauptmann wears rank markings (unique in Austrian service) of three collar loops; note also that the sash was not worn. The sabre is the type used by grenadiers and Hungarians. 3. Jäger, Upper Austrian Landwehr, 1809. Composed of middle class volunteers- usually students, and foresters used to rifle shooting- the Jägers were the best (and best equipped) of the Landwehr. The man illustrated wears the grey uniform faced with red identifying Upper Austria, with full Jäger equipment if corded powder horn, 1795 pattern rifle, and long, broad-bladed socket bayonet. The 'Corsican hat' (Korséhut) with brass plate was similar to that ordered for the re-formed Landwehr in 1813. 4. Private, Bohemian Landwehr, 1809. The Bohemian Landwehr wore 'Hungarian' uniform of a brown 'spencer'-style jacket with red facings and braid, a round hat with black and yellow pompon, Hungarian breeches, high boots and black equipment. The Prague Student Corps wore similar dress plus a bicorn with a red-tipped white feather. The Prague city Landwehr had long, single-breasted brown coats with green collar, cuffs and piping; white breeches, black gaiters and equipment, and a shako with brass badge and black and yellow pompon. The man illustrated carries a 1784 musket.
    [close]

    I don't have loads, but this is a start.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 09, 2013, 11:39:20 pm
    At the moment the 2 factions we are looking at is Austria and France but we dont have any pictures of austrian troops so.....

    Well...

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2356%2Faustria4c.jpg&hash=4902fe0e3ad30090fa29e67a34260f17718c7e90)
    1. Jäger, service dress, 1809. The Jägers were nicknamed 'grey devils' from their pike grey uniform. Their equipment included a powder horn with green cords, and a cartridge box belt with a ring fitting in which the ramrod of the rifle could be carried, to hasten the process of loading by being conveniently at hand instead of being returned to the pipes under the barrel between shots. A small mallet was carried on the side of the cartridge box, to hammer home any ball which became jammed in the rifling during loading. 2. Private, Grenz infantry. This illustration depicts the brown Grenz uniform which became universal in 1808, though the old white service dress seems to have been retained by some regiments until at least 1812. The pointed cuffs illustrated here lack the Bärentatzen lace of Hungarian regiments, though it does appear on some illustrations. Around 1790, in fact, one of the Grenz regiments wore round 'German' cuffs on their white service uniform- appropriately, the 12th (Deutschbanater)- at which period white breeches were worn with the white jacket. 3. Private, Hungarian Insurrectio. The old feudal levy or Insurrectio still existed in Hungary, though its effectiveness was always doubtful; in 1800 it refused to muster, and in 1805 it assembled only relucaantly, its second-in-command asserting that as Hungary was neutral in the war, it would not fight! The independently-minded Diet refused to introduce the Landwehr scheme in 1808, but pledged 60,000 members of the Insurrectio should war occur within five years. These comprised both infantry and hussars; the former wore tall black shakos bearing the national cockade, a blue, laced, 'spencer' with differently coloured distinctions, Hungarian breeches and high boots; equipment was of natural brown leather. 4. Private, Austro-German Legion, 1814. The 'German Legion' was raised in Prague in 1813 from German Bohemians and deserters from the Confederation of the Rhine; e.g. the two Westphalian hussar regiments which deserted to the Allies at Reichenberg were taken into the Legion. The corps was disbanded at Josephstadt after the end of the 1814 campaign. The infantry uniform (after a sketch by Joseph Adam Klein) consisted of a tall Korséhut with Austrian cockade and drooping plume, a sky blue jacket faced yellow, and white overalls (which are also shown tucked into short black gaiters).
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F6019%2Faustria3u.jpg&hash=51ef68c904910b21f586b9503a3ec9e76ce1b6ab)
    1. Hungarian fusilier, c. 1809. This figure illustrates two significant changes at about the time of the 1809 campaign. The jacket tails had the piping altered to two lines, with the turnbacks deepended to show a band of facing colour at the front. More importantly, the helmet has been replaced by the 1806 shako, which seems to have been issued to Hungarian regiments first (e.g. the 31st wore it at Aspern), with several varieties featuring in contemporary pictures. Georg Kininger, for example, shows a shako of regulation design, but with small peaks over the ears; and a Hungarian regiment with a cap more closely resembling the French type, worn by NCOs with a broader top and no rear peak, and apparently metal chinscales with circular bosses. 2. NCO with Colour, German fusiliers, c. 1809. This NCO wears the shako with double lace bands of Prima Plana rank. As a Colour bearer he carries no cartridge box, and is armed only with a sabre. The Colour, measuring 165 x 135 cm, is a Leibfähne with one white face and one yellow. The pike head bore the Emperor's cypher 'F.II', being an example of the continued use of the 1792 pattern of flag, which is believed to have been carried at this date by the unit whose pale grey facings and yellow buttons identify it as the 30th Regiment. Some regiments carried streamers or cravats tied below the pike head, e.g. white fringed with gold for the 14th Regiment, and white fringed red for the 39th. 3. Officer, German fusiliers, c. 1809. The officers' uniform post-1806 was like that worn earlier, with minor differences in the cut of the coat (especially in the turnback design), and the 1806 shako replacing the helmet. The cap illustrated has the two gold bands (or single band with black central line) which identified junior ranks, and the turned-up rear 'peak', though some contemporary sources show officers' shakos with an actual rear peak like those of the rank and file. Note the Feldzeichen (spray of foliage) worn behind the pompon. Despite a degree of standardisation after 1798, some latitude was still permitted in the design of officers' swords. 4. Officer, Hungarian fusiliers, c. 1809. This shows the Hungarian version of the uniform in figure 3, with the distinctive cuffs, legwear and sabre instead of the Degen or épée of German regiments. Turnbacks are shown in the facing colour, a feature contrary to regulations but one shown by contemporary pictures as well as reconstructions (such as those by Ottenfeld), indicating that some regiments (or individuals) were coloured turnbacks.
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4287%2Faustria2q.jpg&hash=185f213c146189fa756b8e577de567f2f3a32845)
    1. Officer, Hungarian grenadiers, c. 1805. Featuring the distinctive Hungarian cuffs and breeches, this uniform is worn with Hungarian boots (though the 'German' boot could also be worn). The grenadier cap has the new peak added, and bears a plate with an irregular edge; the type with the Austrian arms upon the eagle's breast was replaced by one bearing 'F.I.' on the shield after the Emperor's change of title, and a variety of the latter with a regular edge was designed in 1806, though it is likely that all patterns continued in use throughout the period. 2. Drummer, German fusiliers, c. 1805. This figure wears 1798 uniform with drummers' distinctions. In this example, with laced wings and cuffs. Some German regiments appear to have used 'crenellated' rather than wavy-edged lace for drummers. The sabre is worn in a single frog (drummers having no bayonet), and the old pattern of knapsack is retained, presumably to allow the drum to be slung on the drummer's back on the march. Despite the change of cypher to 'F.I.' in 1804, the old helmet plate with 'F.II' is retained. 3. NCO, German grenadiers, c. 1805. This shows the later type of 'other ranks' grenadier cap, with a rear peak and small side projections, which were often concealed by the fur of the cap. The rear still retains the facing-coloured patch; the design of lace is taken from an extant example, though several other lace patterns are recorded. The only marks of NCO rank are the sword knot, and the cane, passing through a loop on the sword belt and suspended from a button on the jacket by its decorative wrist loop.
    [close]

    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F7697%2Faustria1u.jpg&hash=6f179cbeb1863690c9b8f01d349b3ac0fbab3312)
    1. Private, Styrian Landwehr, 'emergency' uniform, 1809. Issued in place of the regulation green jacket of the Styrian Landwehr, the makeshift uniform worn by privates was generally a single-breasted 'steel green' or grey coat with the regulation white collar and, apparently, grass green trim at the cuffs. The hat and legwear are basically civilian, the former with a green and white provincial cockade; black leather equipment and a canteen were issued, but knapsacks or haversacks had to be provided by the individual. The musket is a re-issued 1754 pattern. 2. Hauptmann, Styrian Landwehr, 1809. Contrasting with the makeshift uniform of their men, officers and NCOs were expected to wear regulation dress. This Hauptmann wears rank markings (unique in Austrian service) of three collar loops; note also that the sash was not worn. The sabre is the type used by grenadiers and Hungarians. 3. Jäger, Upper Austrian Landwehr, 1809. Composed of middle class volunteers- usually students, and foresters used to rifle shooting- the Jägers were the best (and best equipped) of the Landwehr. The man illustrated wears the grey uniform faced with red identifying Upper Austria, with full Jäger equipment if corded powder horn, 1795 pattern rifle, and long, broad-bladed socket bayonet. The 'Corsican hat' (Korséhut) with brass plate was similar to that ordered for the re-formed Landwehr in 1813. 4. Private, Bohemian Landwehr, 1809. The Bohemian Landwehr wore 'Hungarian' uniform of a brown 'spencer'-style jacket with red facings and braid, a round hat with black and yellow pompon, Hungarian breeches, high boots and black equipment. The Prague Student Corps wore similar dress plus a bicorn with a red-tipped white feather. The Prague city Landwehr had long, single-breasted brown coats with green collar, cuffs and piping; white breeches, black gaiters and equipment, and a shako with brass badge and black and yellow pompon. The man illustrated carries a 1784 musket.
    [close]

    I don't have loads, but this is a start.

    I like the Styrian Landwehr very nice and german fusiliers have a nice helmet/hat
    Title: Re: [New Name]The War of 1809
    Post by: EdwardC on May 10, 2013, 04:11:56 am
    +1 For Prussia and hanover
    Title: Re: [New Name]The War of 1809
    Post by: KillerMongoose on May 10, 2013, 04:32:13 am
    Well for Austria definitely add more Germans and Czechs, along with the Hungarians they served with some of the greatest distinction in the Austrian army. And those helmets... ohh gawd

    And for France, add Dutch, Swiss, and Polish units as well as some of the awesome French units obviously, such as the Old Guard Chasseurs and the Young Guard. Add chasseurs a cheval! I love chasseurs a cheval, they are beautifully effective warriors (the Imperial Guard chasseurs a cheval are cool but I like the line chasseurs)
    Title: Re: [New Name]The War of 1809
    Post by: Docm30 on May 10, 2013, 05:11:04 am
    And he, why does everybody forget about the Walcheren expedition? 40.000 British soldiers on France's doorstep, is quite something IMO.

    Of which a whopping 106 died from enemy action. There was so little fighting it's not worth focusing on.

    Because people are voting irrationally. Sweden and denmark had nothing to do with the war of the 5th coalition while portugal and spain had everything to do with it. Even if he decides to focus on the central european theater there's still not much reason to include denmark and sweden.

    Portugal and Spain had absolutely nothing to do with the War of the Fifth Coalition. Fighting in the war took place in Austria, Bavaria, Italy, Poland and the Netherlands. The Peninsular War was not a theatre of the War of the Fifth Coalition.
    Title: Re: [New Name]The War of 1809
    Post by: Nipplestockings on May 10, 2013, 05:21:13 am
    It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 10, 2013, 08:10:36 am
    Well for Austria definitely add more Germans and Czechs, along with the Hungarians they served with some of the greatest distinction in the Austrian army. And those helmets... ohh gawd

    And for France, add Dutch, Swiss, and Polish units as well as some of the awesome French units obviously, such as the Old Guard Chasseurs and the Young Guard. Add chasseurs a cheval! I love chasseurs a cheval, they are beautifully effective warriors (the Imperial Guard chasseurs a cheval are cool but I like the line chasseurs)

    is it possible for images?
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 10:57:11 am
    It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.
    But you shouldn't just mix the two conflicts.
    There's is also a Peninsular war mod in-development right now.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 10, 2013, 01:41:57 pm
    It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.
    But you shouldn't just mix the two conflicts.
    There's is also a Peninsular war mod in-development right now.

    exactly thats why I dont paticularly like the idea of including the Iberian Peninsula - I personally like the idea of Italy, Warsaw, Rhine, Austria and France
    Title: Re: [New Name]The War of 1809
    Post by: Dekkers on May 10, 2013, 01:43:01 pm
    All I can say is: The more the better.
    Title: Re: [New Name]The War of 1809
    Post by: Nipplestockings on May 10, 2013, 03:18:08 pm
    It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.
    But you shouldn't just mix the two conflicts.
    There's is also a Peninsular war mod in-development right now.

    Alright then, maybe he shouldn't include spain or portugal, but there's still just as little reason to include Denmark or sweden. How about nations that were actually fighting at the time of the fifth coalition?
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 03:21:26 pm
    It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.
    But you shouldn't just mix the two conflicts.
    There's is also a Peninsular war mod in-development right now.

    Alright then, maybe he shouldn't include spain or portugal, but there's still just as little reason to include Denmark or sweden. How about nations that were actually fighting at the time of the fifth coalition?
    There hasn't been any mods set during the napoleonics including Sweden.
    Title: Re: [New Name]The War of 1809
    Post by: KillerMongoose on May 10, 2013, 03:39:57 pm
    Czech infantry
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleon-series.org%2Fimages%2Fmilitary%2Forganization%2FAustria%2FArmyStudy%2FInfantry%2FInfantry2.jpg&hash=4f531f70d2715d80595ba5edb21c064fa0312b03)
    [close]
    more info here http://www.napoleon-series.org/military/organization/Austria/ArmyStudy/c_AustrianArmyInfantry.html

    Dutchmen - http://www.napoleon-series.org/military/organization/Dutch/c_Suhrholland.html

    Serbs for Austria! Why? No reason other than they just look so GOD DAMN SPIFFY!
    Spoiler
    (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleon-series.org%2Fimages%2Fmilitary%2Forganization%2FNeumann%2FNeumann45b.jpg&hash=5370c1c65c7c8ee0b084031fd26b8ab97f7fea80)
    [close]

    Reason for adding "German" troops (I use quotes because they were referred to as Germans but in reality they were made up of Austrians, Walloons, Czechs, Italians, Croats, and Italians; The Austrians, Czechs, and Walloon regiments made up the majority) They were often able to spring up from near defeat and snatch a victory, the Hungarians had great fighting spirit, but the "German" troops had a resolute sense of duty.

    At Marengo the Austrian 63rd Infantry Regiment (Wallons) defended Fontanone, took 443 casualties, their colonel was shot 3 times and they still held ground. Also I would add either the 17th or 47th (Czech) infantry, during the Battle of Asper-Essling they distinguished themselves pretty well, killing half a thousand of the famous French 18e
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 10, 2013, 06:08:25 pm
    TomahawkAU I sent you a lot of pictures of Polish Duchy Of Warsaw Units, hope they are the good choice for your mod.  ;D  ;D  ;D  ;D  ;D  ;D

    By the Way I love the idea of you adding Poland to this fantastic mod.  ;D  ;D
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:27:52 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 09:30:19 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    How come there's several mods out there with more than five factions?
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:31:05 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    How come there's several mods out there with more than five factions?

    And have they been successful?
    Title: Re: [New Name]The War of 1809
    Post by: von_Bismarck on May 10, 2013, 09:31:33 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    How come there's several mods out there with more than five factions?

    That's because they are single-player mods. There can only be five factions in multiplayer, however that restriction doesn't exists in singleplayer.
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:32:02 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    How come there's several mods out there with more than five factions?

    That's because they are single-player mods. There can only be five factions in multiplayer, however that restriction doesn't exists in singleplayer.

    Do remember I am talking about NW mods.
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 09:32:09 pm
    I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.
    Just incase you were thinking of adding more than that...
    How come there's several mods out there with more than five factions?

    And have they been successful?
    Yes,
    Full invasion 2 for example which is multiplayer.
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:33:05 pm
    Do remember I am talking about NW mods.
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 09:36:28 pm
    Do remember I am talking about NW mods.
    It should not matter since it's the same engine.
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:40:36 pm
    In theory you could add 5 million factions, only problem holding you back is memory usage, each faction in napoleonic wars has about 10 regiments with about 4 ranks each, thats 40 unique uniforms, 40 textures, 40 normalmaps, 40 specmaps.

    Adding a lot of memory usage, if you have too much of that the game will crash on low-spec systems.

    Some mods might not have their nations that extensively unique allowing for a lot more nations without using too much memory.
    Title: Re: [New Name]The War of 1809
    Post by: von_Bismarck on May 10, 2013, 09:44:24 pm
    Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was.  Its not a mod for NW, its in NW that you can't add more than five.

    The part in bold should answer your questions.
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 09:49:31 pm
    Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was.  Its not a mod for NW, its in NW that you can't add more than five.

    The part in bold should answer your questions.
    Why is that?
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 09:50:28 pm
    Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was.  Its not a mod for NW, its in NW that you can't add more than five.

    The part in bold should answer your questions.
    Why is that?

    Please refer to the edited post above.
    Title: Re: [New Name]The War of 1809
    Post by: von_Bismarck on May 10, 2013, 09:53:52 pm
    Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was.  Its not a mod for NW, its in NW that you can't add more than five.

    The part in bold should answer your questions.
    Why is that?

    Because this.


    In theory you could add 5 million factions, only problem holding you back is memory usage, each faction in napoleonic wars has about 10 regiments with about 4 ranks each, thats 40 unique uniforms, 40 textures, 40 normalmaps, 40 specmaps.

    Adding a lot of memory usage, if you have too much of that the game will crash on low-spec systems.

    Some mods might not have their nations that extensively unique allowing for a lot more nations without using too much memory.
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 10:01:39 pm
    But you are doing the same thing in the native mods!
    Why is this problem exclusive to NW?!
    I'm confused...
    Title: Re: [New Name]The War of 1809
    Post by: Desert Thunda on May 10, 2013, 10:02:41 pm
    But you are doing the same thing in the native mods!
    Why is this problem exclusive to NW?!
    I'm confused...

    Summary: Too many things to process makes game VERY unstable.
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 10, 2013, 10:04:16 pm
    But you are doing the same thing in the native mods!
    Why is this problem exclusive to NW?!
    I'm confused...

    Summary: Too many things to process makes game VERY unstable.
    But it's pretty much the same amount of models and textures in the native mods.
    Title: Re: [New Name]The War of 1809
    Post by: von_Bismarck on May 10, 2013, 10:17:08 pm
    But you are doing the same thing in the native mods!
    Why is this problem exclusive to NW?!
    I'm confused...

    Summary: Too many things to process makes game VERY unstable.
    But it's pretty much the same amount of models and textures in the native mods.

    There isn't artillery nor firearms in native, so it's much more to process

    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 10, 2013, 10:42:20 pm
    Please stop arguing

    In theory anything is possible, the problem is the more we add to the module the more likely it is to crash and the harder it is to run on lower spec machines.

    Our module is already hard to run because of all the features so after we do France and Austria we will decide wether we want 4,5 or 6 factions depending on how it runs.
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 11, 2013, 02:02:16 pm
    Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 12, 2013, 12:01:29 pm
    Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.

    um... this is NW++
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 12, 2013, 12:20:52 pm
    Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.

    um... this is NW++

    I know, By the way did you get the pictures of the The Duchy Of Warsaw Units from me?
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 12, 2013, 12:34:27 pm
    Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.

    um... this is NW++

    I know, By the way did you get the pictures of the The Duchy Of Warsaw Units from me?

    yes thanks, they are very helpful - Betaknight is willing to do some of the skins but it'd be nice to have some more people doing them
    Title: Re: [New Name]The War of 1809
    Post by: BSM 'Shut up' Williams on May 12, 2013, 01:57:52 pm
    Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.

    um... this is NW++

    I know, By the way did you get the pictures of the The Duchy Of Warsaw Units from me?

    yes thanks, they are very helpful - Betaknight is willing to do some of the skins but it'd be nice to have some more people doing them

    Your welcome.  And you should try asking around in taleworlds.
    Title: Re: [New Name]The War of 1809
    Post by: Thvle on May 13, 2013, 04:36:58 pm
    Nobody in any mod has thought to change the texture of the bayonet, with a more metallic and clean? The grayish NW bayonet do not like it.
    Title: Re: [New Name]The War of 1809
    Post by: KillerMongoose on May 13, 2013, 04:40:22 pm
    Make bayonets have a 1% chance of being covered in blood with entrails skewered onto it.
    Title: Re: [New Name]The War of 1809
    Post by: Thvle on May 13, 2013, 04:48:56 pm
    Make bayonets have a 1% chance of being covered in blood with entrails skewered onto it.

    ¿? I do not understand, in case it is not good idea to change the textures of the bayonet? with a more pretty?
    Title: Re: [New Name]The War of 1809
    Post by: KillerMongoose on May 13, 2013, 04:55:33 pm
    I just want a very tiny chance for somebody to have a gory bayonet, imagine how terrifying a charge would look if you see one of the guys has human entrails dangling from his bayonet :P
    Title: Re: [New Name]The War of 1809
    Post by: Gokiller on May 14, 2013, 07:50:45 pm
    Just saying, (if it hasn't been said before already) you are giving credit for the "MM walk animation" to baktech. While he only ported it over from MM to NW. Or atleast I'm pretty sure he didn't make it himself. As the name say's.

    You should be giving credit to the FSE (MM dev) team there. They made it.
    Title: Re: [New Name]The War of 1809
    Post by: BloodBeag on May 14, 2013, 08:09:16 pm
    so it's Napoleonic wars ++
    Title: Re: [New Name]The War of 1809
    Post by: Wismar on May 14, 2013, 09:46:55 pm
    so it's Napoleonic wars ++
    Yes it is and has always been.
    Title: Re: [New Name]The War of 1809
    Post by: TomaHawkAU on May 19, 2013, 03:02:10 am
    no real progress going on atm, we are waiting for the release of the new NW patch
    Title: Re: [New Name]The War of 1809
    Post by: i put my pants on on May 19, 2013, 09:04:36 am
    You have some competition but good luck!