|
Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.
Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.
Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.
Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.
Your "complaint" I suppose is noted. Any suggestions on how to make the mod better though?
New factionsAgree.
Fixable bayonets really is a pointless feature, all armies engaged with bayonets fixed apart from, sometimes, skirmishers.
Bleeding out quite frankly sounds irritating and the supply train I also imagine will do nothing to improve gameplay other than to make for more camping.
Your "complaint" I suppose is noted. Any suggestions on how to make the mod better though?
Well it is a fairly decent mod as it was and I'm not entirely certain on it's original features. Polishing it more for a start, horse artillery would be good I suppose with 3-4 pounders and lower velocity. Give Britain Hussars and get rid of the damned useless Cossacks from Russia.
If we do decide to add a new faction what do you guys want?
If we do decide to add a new faction what do you guys want?
Grand Duchy Of Warsaw or the Netherlands.
Grand Duchy Of Warsaw...
Grand Duchy Of Warsaw...
For all your harrumphing about Poland, you can't even get the name of the state right.
I have always thought of a few good mod ideas anf this is one of them. Napoleonic wars needs a mod that adds realism, all of these features for a realism mod I have compiled in to a list:Forcing 1st person view would discourage melee. If mass volleys are meant to be important, surely accuracy would decrease, not increase?feel free to suggest more ideas for this kind of mod.Spoiler-Only can use 1st Person view
-Muskets and rifles are more accurate which makes volley fire more important
-Longer reload time for muskets and rifles
-All damage dealt to a player should be fatal except for a few exceptions
-Cannons need more people to operate them, more difficult to aim and to fire
-Cavalry should be faster and more deadly
-Bracing with a musket should kill a rider and his horse (this makes the square formation viable)
-Possibly a stamina bar[close]
Here's a really simple header I made. Use it if you wish.Pretty slickSpoiler(https://i.imgur.com/a7yzhVF.png)[close]
I have always thought of a few good mod ideas anf this is one of them. Napoleonic wars needs a mod that adds realism, all of these features for a realism mod I have compiled in to a list:feel free to suggets more ideas for this kind of mod.Spoiler-Only can use 1st Person view
-Muskets and rifles are more accurate which makes volley fire more important
-Longer reload time for muskets and rifles
-All damage dealt to a player should be fatal except for a few exceptions
-Cannons need more people to operate them, more difficult to aim and to fire
-Cavalry should be faster and more deadly
-Bracing with a musket should kill a rider and his horse (this makes the square formation viable)
-Possibly a stamina bar[close]
I could probably make you a half decent thread just send me what you want in a pm and I will send the thread back in a pm and you may use it if you wish :P
Maybe remove the reticule as said and implement the ability to aim down sight so you aim the musket properly.
You've clearly never aimed without a reticle. Bloody impossible because unlike in reality you can't really sense where your aiming nor use iron sights because, apart from the baker rifle, no weapons had it.Are you talking to me our Paul? Using the quote feature should do it.
You remove the reticle and your mod is dead already.
Quoting isn't necessary when the prior post was about the same topic.It is when there is two people writing.
Quoting isn't necessary when the prior post was about the same topic.It is when there is two people writing.
It adds confusion when you are not saying
Who you are writing to.
A list of things I think would make people actually get this 'Mod'.
-New animations (Not to many, but just so people see they are ''new''
-New sounds (The sounds now are like you shoot a cannon with every musket shot)
-New maps (The maps are getting extremely boring, lol)
-A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) --New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.SpoilerOr remove it so I will never be pointblanked again! Muahaha :p Just kidding[close]
-New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
-Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
-Add some things for the sapper maybe.
-New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
-Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
-Misfires, if a map rains or something, that a musket has misfires.
These are just suggestions, some are better some are not even necessary. I hope this helps.
A list of things I think would make people actually get this 'Mod'.
-New animations (Not to many, but just so people see they are ''new''
-New sounds (The sounds now are like you shoot a cannon with every musket shot)
-New maps (The maps are getting extremely boring, lol)
-A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) --New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.SpoilerOr remove it so I will never be pointblanked again! Muahaha :p Just kidding[close]
-New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
-Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
-Add some things for the sapper maybe.
-New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
-Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
-Misfires, if a map rains or something, that a musket has misfires.
These are just suggestions, some are better some are not even necessary. I hope this helps.
such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.
I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens
PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that
Adding Sweden as a faction would make jump right out of my chair in happiness :D
A list of things I think would make people actually get this 'Mod'.
-New animations (Not to many, but just so people see they are ''new''
-New sounds (The sounds now are like you shoot a cannon with every musket shot)
-New maps (The maps are getting extremely boring, lol)
-A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) --New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.SpoilerOr remove it so I will never be pointblanked again! Muahaha :p Just kidding[close]
-New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
-Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
-Add some things for the sapper maybe.
-New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
-Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
-Misfires, if a map rains or something, that a musket has misfires.
These are just suggestions, some are better some are not even necessary. I hope this helps.
such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.
I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens
PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that
Ask permission to use them?
SpoilerA list of things I think would make people actually get this 'Mod'.
-New animations (Not to many, but just so people see they are ''new''
-New sounds (The sounds now are like you shoot a cannon with every musket shot)
-New maps (The maps are getting extremely boring, lol)
-A new redicule (Try to design something fitting to the time, I know it's hard but I've seen it before) --New regiments, also. You might not have to add the Netherlands, you could add Dutch troops to Britain? Just a suggestion though.SpoilerOr remove it so I will never be pointblanked again! Muahaha :p Just kidding[close]
-New factions (The Netherlands, Poland (Duchy Of Warschau or something that is, sorry if I am incorrect), Spain, and maybe Sweden)
-Remove certain things. (Maybe remove Russian partizan with derp weapons, and only add Russian Militia with actual muskets.)
-Add some things for the sapper maybe.
-New textures, make some things look older then they are now, even by then they probably didn't look so shiny, and I dislike quite some textures, such as the sandbags, and the cannons should get a new colour!)
-Maybe, if that is possible, make is so that rain doesn't go through buildings, would be awesome!
-Misfires, if a map rains or something, that a musket has misfires.
These are just suggestions, some are better some are not even necessary. I hope this helps.
such great ideas. Funny enough half of these features have already been made by other modders eg the reticule and new sounds and animations.
I can do basic modelling however I don't know anything to do with coding so mods kinda at a standstill until that happens
PS: I also added a "over the top" blood mod that sprays blood everywhere when you get hit. I'm going to keep it for the first release and then tune it down abit if people want after that
Ask permission to use them?[close]
I will
EDIT: Thread edited especially the Planned Features
Also got permission from Beta Knight to use his skins
Adding Sweden as a faction would make jump right out of my chair in happiness :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)[close]
I love those <3
But still, I love dutchies more!
Adding Sweden as a faction would make jump right out of my chair in happiness :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)[close]
I love those <3
But still, I love dutchies more!
What's with that big thing sticking out of the middle guy's hat?
Adding Sweden as a faction would make jump right out of my chair in happiness :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Feurope%2Fbaltic%2Fsweden%2Fswedish_troops_1807_-_15.jpg&hash=9924edb2b5f134913cdec29d87440f456c292a5f)[close]
I love those <3
But still, I love dutchies more!
What's with that big thing sticking out of the middle guy's hat?
I think its attached to the wall....Not to his hat...
Regarding having a prone ability, If I recall that isn't as easy as it sounds unless you'd want to replace the crouching action. I remember Willhelm tried to implement it into Zulu and found that same problem. I'm sure he could tell you more.
I'd also like to see a 'Sergeant' Class for each regiment like officers and what not.. Im not sure what the french and non british equivalents had but the Brit Sgts had pikes :D
I managed to make a prone feature but it looks really bad because if you want to shoot it forces your torso up in the air and you look really weird, like your legs are laid flat, but when it gets to your stomach you go vertical as if standing. If you can get rid of that while still being able to fire it would be good.But we can always recreate waterloo lying down on the reverse slope ! And i've also seen images of the 95th lying down resting their rifle on a shako-now that'd be cool :D
Anyway you don't need a prone feature for a musket mod, you couldn't easily reload like that with a muzzle loader.
How does the misfire feature work in-game?
Do you have to reload again and how often
does misfires occure?
How does the misfire feature work in-game?
Do you have to reload again and how often
does misfires occure?
I think you have to reload again yeah, have you ever seen it in NTW? They just do the animation, nothing comes out the rifle and they reload again
[url=https://www.fsegames.eu/forum/index.php?topic=4985.0][img]https://i.imgur.com/2qtF7F0.png[/img][/url]
How does the misfire feature work in-game?All this stuff about misfires.. I recommend speaking with the 'The Deluge' devs.. An amazing mod. It had misfires implemented- http://www.youtube.com/watch?v=YCcfPgbGoVA
Do you have to reload again and how often
does misfires occure?
I'm not sure about increasing reload times as it is already a long process. What if, instead of increasing the accuracy, perhaps if you allowed players to present their weapons faster, or an ability to walk with the weapon at the hip and fire like that. It would be less accurate but allow for quickly fired shots.About this.. I've seen many clips or pieces of footage with the french marching forward or falling back weapons 'charged' (Waist level, would love to see it) and firing while moving. Even then i just want to see a charged position :D Like in Blood and Iron. But more importantly than the charged position is a better marching animation !!! D:
Also bleeding out has been tried and it tends to be a bit tricky to make it feel right.
I feel like adding misfires might be a pointless addition that could get really annoying after a while. People play the game to shoot and stab each other, not to clean a fouled weapon.Some people like realism.
I feel like adding misfires might be a pointless addition that could get really annoying after a while. People play the game to shoot and stab each other, not to clean a fouled weapon.Some people like realism.
++ reminds me of Runescape's poisoned weapons, haha. Many moons ago.
However, this is what Napoleonic warfare should've been. However, with the clannish mentality of units, it'd be a bit difficult to convince units to come over to ++.
I've always wanted just a really really realistic NW mode.. You should implement and option to turn on or off the banner floaty roundy things on your head so you have to pay attention to uniforms. But i would imagine if you had prussian units on the british team (Which i believe there was, i had the old version) and were fighting prussians in say tdm there'd be a whole lot of tking so thats why you should have an option :D
I've always thought banner removal would be good. Lines would be more inclined to use flags and artillery would have to be a wii bit more cautious.
:O Double Post
anyway im looking for maps for NW++ so any maps you know and like or any maps you have made send me the download link and they'll be in this mod.... looking especially for new Siege maps
I got quite some siege maps.. Besides that, please don't make the fixable bayonets. It's not historical, and it will just be a pain in the ass.
It's not historically inaccurate...well it mostly is but it's an iffy one. At the end of the day it's a bloody useless feature in an NW mod, the time frame simply does not fit with that ideology.
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?It is possible.
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?It is possible.
http://forums.taleworlds.com/index.php/topic,121815.0.html
This would require a bit of coding to make it work.
- Longer reload time for muskets and rifles
- Longer reload time for muskets and rifles
Mother of god..
NW engine?Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?It is possible.
http://forums.taleworlds.com/index.php/topic,121815.0.html
This would require a bit of coding to make it work.
Yea, that isn't the NW engine :). But it would be awesome ofcourse! I hate the redicule system
- Longer reload time for muskets and rifles
Mother of god..
Makes me happy, people will camp less because they'll get lazy = more melee ;D
- Longer reload time for muskets and rifles
Mother of god..
Makes me happy, people will camp less because they'll get lazy = more melee ;D
The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.
- Longer reload time for muskets and rifles
Mother of god..
Makes me happy, people will camp less because they'll get lazy = more melee ;D
The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.
Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
Well, I'm offended. >:(Spoiler
- Longer reload time for muskets and rifles
Mother of god..
Makes me happy, people will camp less because they'll get lazy = more melee ;D
The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.
Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal[close]
Aah well, you've coded it now so that's experience. But that doesn't mean you've to implent it in the mod. :P
Well, you could also search for other things! Putting different uniforms / colours / sounds / troops / maps in is not that hard! I can help you with the maps & colours.
For instance, I think Attilla the Nun made a Tirailleur uniform.. And if I'm not mistaken, this uniform was used by the Young Guard ( otherwise Duuring will jump in if im wrong, no worries <3 ).. You can easily replace a French unit which wasn't at waterloo with this uniform, and the coding is not hard at all to change a name.
Edit: like I said before, I can definitly help out with some stuff, and I can code easy stuff, but it would take work out of your hands. I can also map, and texture ( really few though )
Maybe add Sweden as a faction?
(https://i.imgur.com/2qtF7F0.png)
Update
Running - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)[close]
Charging - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)[close]
Basing it on waterloo seems a bit iffy when we have la belle alliance. I think 1809 would be better, tatty uniforms etc. Though If you are doing 1815 you could use, probably, kochi's 28th breaking who I believe kept their stovepipe shakos at waterloo.
(https://i.imgur.com/2qtF7F0.png)
Update
Running - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)[close]
Charging - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)[close]
well its made by CaseOfInsanity so that could be whyCan you give me a link? It would be helpful for the 1914 mod I am making.
well its made by CaseOfInsanity so that could be whyCan you give me a link? It would be helpful for the 1914 mod I am making.
I Am fond of the French shakos with their covers.I like all shakos with covers because shakos are so ugly.
(https://i.imgur.com/2qtF7F0.png)
Update
Running - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141480273%2FE6B33F64E77BF78DB1FE9C4F4C850A26FB72E73B%2F&hash=8c7dd86e0c0208f837b64ec534bba1c90f96791a)[close]
Charging - in-gameSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141478666%2FB51C57C744FC1592BA8304B475F69B3F9B544513%2F&hash=bcaf907a453f7638f2be6ad4e10c9d9c06562c51)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F864966776141476847%2F17FC73BC2DD00E6304A28AEEFCF033BC08AFC44C%2F&hash=9a30b3a1be9ef7710beedb86b8ac5db001c65e1e)[close]
Where did you get that running animation from?
I voted 'Yes' just to spite you.
Removing the banner would make line organization worse so I see no reason why it should be removed!
It would just hurt the mod and there would be fewer linbattles!
People, make up your mind and vote NO on the poll!
I voted 'Yes' just to spite you.Well, you are not making me angry. You are just destroying the mod for yourself.
Thought we were pickelhaube brothers :(I voted 'Yes' just to spite you.
I just did the same.
I voted 'Yes' just to spite you.Well, you are not making me angry. You are just destroying the mod for yourself.
Do you have a regiment? Imagine forming a line without those banners! The spawns would just be a mess!
Well yes if it's an admin option, which is the only pheasable way of doing it, then it could just be turned off after a minute or so.Indeed.
Well yes if it's an admin option, which is the only pheasable way of doing it, then it could just be turned off after a minute or so.
Never fear Betaknight is not here.The Kingdom of Sweden :)
Any other uniforms coming to the mod ?
I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
Would be nice or maybe extra units to each faction?
Never fear Betaknight is not here.The Kingdom of Sweden :)
Any other uniforms coming to the mod ?
I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
Would be nice or maybe extra units to each faction?
Never fear Betaknight is not here.
Any other uniforms coming to the mod ?
I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
Would be nice or maybe extra units to each faction?
Never fear Betaknight is not here.
Any other uniforms coming to the mod ?
I mean it would be an opportunity to have new units. Maybe remove the austrians and replace with another faction? One more... Different? Spanish, dutch, sweden etc.
Would be nice or maybe extra units to each faction?
Don't remove the banners, instead do what the developers should have done and code it so the Officers have a special border around their banners so we can tell who is leading.
Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.I know, but it seems no one likes austria T-T
Remove Russia instead, no one likes that one...Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.I know, but it seems no one likes austria T-T
Remove Russia instead, no one likes that one...Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.I know, but it seems no one likes austria T-T
I'm pretty sure overhead banners is already a toggleable option in the options menu, at least it was in Native
War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
yes, this is only because there is a Peninsula War mod being made
War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
yes, this is only because there is a Peninsula War mod being made
War of 1809 and no Spain or Portugal? I suppose it is based on Walcheran for the UK?
yes, this is only because there is a Peninsula War mod being made
Is there? I've seen no progress in it to be honest.
Remove Russia instead, no one likes that one...Why would you remove the Austrians? there was no one that warred more with the French or arguably contributed more to the collapse of the French Empire.I know, but it seems no one likes austria T-T
Sweden would be awesome! I love their uniforms!Indeed!
Why would you include the UK if the mod isn't to include the Peninsular War?
If it's set during the War of the Fifth Coalition, you'd logically want to replace Russia, Prussia and the UK with Warsaw, Italy and the Rheinbund.
What happend with the poll?
If you took it away Sweden & Denmark won with like 46%
What happend with the poll?
If you took it away Sweden & Denmark won with like 46%
Hmm... how many name changes you did? just curious
Well, they won the poll.What happend with the poll?
If you took it away Sweden & Denmark won with like 46%
Sweden and denmark are a bad choice for 1809. I don't know why you would pick anything other than portugal and spain.
I think you yourself however need to make a final decision on which specific theatre of war you are focusing on. But if you do Britain you can use my 3rd Foot Guards reskin (by Willhelm and myself). I'll just do some little editing to make it more accurate and then the jobs a good'un.
New Name for a few reasons and we are in the process of creating a unit list however I am looking for suggestions so PM me if you have ideas - factions are Austria, France, UK, Duchy of Warsaw and Confederation of the Rhine
Because people are voting irrationally. Sweden and denmark had nothing to do with the war of the 5th coalition while portugal and spain had everything to do with it. Even if he decides to focus on the central european theater there's still not much reason to include denmark and sweden.Well, they won the poll.What happend with the poll?
If you took it away Sweden & Denmark won with like 46%
Sweden and denmark are a bad choice for 1809. I don't know why you would pick anything other than portugal and spain.
Why would you include the UK if the mod isn't to include the Peninsular War?
If it's set during the War of the Fifth Coalition, you'd logically want to replace Russia, Prussia and the UK with Warsaw, Italy and the Rheinbund.
1809? Add the French 112th Line Infantry "The Victors of Raab"
At the moment the 2 factions we are looking at is Austria and France but we dont have any pictures of austrian troops so.....
At the moment the 2 factions we are looking at is Austria and France but we dont have any pictures of austrian troops so.....
Well...Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2356%2Faustria4c.jpg&hash=4902fe0e3ad30090fa29e67a34260f17718c7e90)
1. Jäger, service dress, 1809. The Jägers were nicknamed 'grey devils' from their pike grey uniform. Their equipment included a powder horn with green cords, and a cartridge box belt with a ring fitting in which the ramrod of the rifle could be carried, to hasten the process of loading by being conveniently at hand instead of being returned to the pipes under the barrel between shots. A small mallet was carried on the side of the cartridge box, to hammer home any ball which became jammed in the rifling during loading. 2. Private, Grenz infantry. This illustration depicts the brown Grenz uniform which became universal in 1808, though the old white service dress seems to have been retained by some regiments until at least 1812. The pointed cuffs illustrated here lack the Bärentatzen lace of Hungarian regiments, though it does appear on some illustrations. Around 1790, in fact, one of the Grenz regiments wore round 'German' cuffs on their white service uniform- appropriately, the 12th (Deutschbanater)- at which period white breeches were worn with the white jacket. 3. Private, Hungarian Insurrectio. The old feudal levy or Insurrectio still existed in Hungary, though its effectiveness was always doubtful; in 1800 it refused to muster, and in 1805 it assembled only relucaantly, its second-in-command asserting that as Hungary was neutral in the war, it would not fight! The independently-minded Diet refused to introduce the Landwehr scheme in 1808, but pledged 60,000 members of the Insurrectio should war occur within five years. These comprised both infantry and hussars; the former wore tall black shakos bearing the national cockade, a blue, laced, 'spencer' with differently coloured distinctions, Hungarian breeches and high boots; equipment was of natural brown leather. 4. Private, Austro-German Legion, 1814. The 'German Legion' was raised in Prague in 1813 from German Bohemians and deserters from the Confederation of the Rhine; e.g. the two Westphalian hussar regiments which deserted to the Allies at Reichenberg were taken into the Legion. The corps was disbanded at Josephstadt after the end of the 1814 campaign. The infantry uniform (after a sketch by Joseph Adam Klein) consisted of a tall Korséhut with Austrian cockade and drooping plume, a sky blue jacket faced yellow, and white overalls (which are also shown tucked into short black gaiters).[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F6019%2Faustria3u.jpg&hash=51ef68c904910b21f586b9503a3ec9e76ce1b6ab)
1. Hungarian fusilier, c. 1809. This figure illustrates two significant changes at about the time of the 1809 campaign. The jacket tails had the piping altered to two lines, with the turnbacks deepended to show a band of facing colour at the front. More importantly, the helmet has been replaced by the 1806 shako, which seems to have been issued to Hungarian regiments first (e.g. the 31st wore it at Aspern), with several varieties featuring in contemporary pictures. Georg Kininger, for example, shows a shako of regulation design, but with small peaks over the ears; and a Hungarian regiment with a cap more closely resembling the French type, worn by NCOs with a broader top and no rear peak, and apparently metal chinscales with circular bosses. 2. NCO with Colour, German fusiliers, c. 1809. This NCO wears the shako with double lace bands of Prima Plana rank. As a Colour bearer he carries no cartridge box, and is armed only with a sabre. The Colour, measuring 165 x 135 cm, is a Leibfähne with one white face and one yellow. The pike head bore the Emperor's cypher 'F.II', being an example of the continued use of the 1792 pattern of flag, which is believed to have been carried at this date by the unit whose pale grey facings and yellow buttons identify it as the 30th Regiment. Some regiments carried streamers or cravats tied below the pike head, e.g. white fringed with gold for the 14th Regiment, and white fringed red for the 39th. 3. Officer, German fusiliers, c. 1809. The officers' uniform post-1806 was like that worn earlier, with minor differences in the cut of the coat (especially in the turnback design), and the 1806 shako replacing the helmet. The cap illustrated has the two gold bands (or single band with black central line) which identified junior ranks, and the turned-up rear 'peak', though some contemporary sources show officers' shakos with an actual rear peak like those of the rank and file. Note the Feldzeichen (spray of foliage) worn behind the pompon. Despite a degree of standardisation after 1798, some latitude was still permitted in the design of officers' swords. 4. Officer, Hungarian fusiliers, c. 1809. This shows the Hungarian version of the uniform in figure 3, with the distinctive cuffs, legwear and sabre instead of the Degen or épée of German regiments. Turnbacks are shown in the facing colour, a feature contrary to regulations but one shown by contemporary pictures as well as reconstructions (such as those by Ottenfeld), indicating that some regiments (or individuals) were coloured turnbacks.[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4287%2Faustria2q.jpg&hash=185f213c146189fa756b8e577de567f2f3a32845)
1. Officer, Hungarian grenadiers, c. 1805. Featuring the distinctive Hungarian cuffs and breeches, this uniform is worn with Hungarian boots (though the 'German' boot could also be worn). The grenadier cap has the new peak added, and bears a plate with an irregular edge; the type with the Austrian arms upon the eagle's breast was replaced by one bearing 'F.I.' on the shield after the Emperor's change of title, and a variety of the latter with a regular edge was designed in 1806, though it is likely that all patterns continued in use throughout the period. 2. Drummer, German fusiliers, c. 1805. This figure wears 1798 uniform with drummers' distinctions. In this example, with laced wings and cuffs. Some German regiments appear to have used 'crenellated' rather than wavy-edged lace for drummers. The sabre is worn in a single frog (drummers having no bayonet), and the old pattern of knapsack is retained, presumably to allow the drum to be slung on the drummer's back on the march. Despite the change of cypher to 'F.I.' in 1804, the old helmet plate with 'F.II' is retained. 3. NCO, German grenadiers, c. 1805. This shows the later type of 'other ranks' grenadier cap, with a rear peak and small side projections, which were often concealed by the fur of the cap. The rear still retains the facing-coloured patch; the design of lace is taken from an extant example, though several other lace patterns are recorded. The only marks of NCO rank are the sword knot, and the cane, passing through a loop on the sword belt and suspended from a button on the jacket by its decorative wrist loop.[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F7697%2Faustria1u.jpg&hash=6f179cbeb1863690c9b8f01d349b3ac0fbab3312)
1. Private, Styrian Landwehr, 'emergency' uniform, 1809. Issued in place of the regulation green jacket of the Styrian Landwehr, the makeshift uniform worn by privates was generally a single-breasted 'steel green' or grey coat with the regulation white collar and, apparently, grass green trim at the cuffs. The hat and legwear are basically civilian, the former with a green and white provincial cockade; black leather equipment and a canteen were issued, but knapsacks or haversacks had to be provided by the individual. The musket is a re-issued 1754 pattern. 2. Hauptmann, Styrian Landwehr, 1809. Contrasting with the makeshift uniform of their men, officers and NCOs were expected to wear regulation dress. This Hauptmann wears rank markings (unique in Austrian service) of three collar loops; note also that the sash was not worn. The sabre is the type used by grenadiers and Hungarians. 3. Jäger, Upper Austrian Landwehr, 1809. Composed of middle class volunteers- usually students, and foresters used to rifle shooting- the Jägers were the best (and best equipped) of the Landwehr. The man illustrated wears the grey uniform faced with red identifying Upper Austria, with full Jäger equipment if corded powder horn, 1795 pattern rifle, and long, broad-bladed socket bayonet. The 'Corsican hat' (Korséhut) with brass plate was similar to that ordered for the re-formed Landwehr in 1813. 4. Private, Bohemian Landwehr, 1809. The Bohemian Landwehr wore 'Hungarian' uniform of a brown 'spencer'-style jacket with red facings and braid, a round hat with black and yellow pompon, Hungarian breeches, high boots and black equipment. The Prague Student Corps wore similar dress plus a bicorn with a red-tipped white feather. The Prague city Landwehr had long, single-breasted brown coats with green collar, cuffs and piping; white breeches, black gaiters and equipment, and a shako with brass badge and black and yellow pompon. The man illustrated carries a 1784 musket.[close]
I don't have loads, but this is a start.
And he, why does everybody forget about the Walcheren expedition? 40.000 British soldiers on France's doorstep, is quite something IMO.
Because people are voting irrationally. Sweden and denmark had nothing to do with the war of the 5th coalition while portugal and spain had everything to do with it. Even if he decides to focus on the central european theater there's still not much reason to include denmark and sweden.
Well for Austria definitely add more Germans and Czechs, along with the Hungarians they served with some of the greatest distinction in the Austrian army. And those helmets... ohh gawd
And for France, add Dutch, Swiss, and Polish units as well as some of the awesome French units obviously, such as the Old Guard Chasseurs and the Young Guard. Add chasseurs a cheval! I love chasseurs a cheval, they are beautifully effective warriors (the Imperial Guard chasseurs a cheval are cool but I like the line chasseurs)
It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.But you shouldn't just mix the two conflicts.
It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.But you shouldn't just mix the two conflicts.
There's is also a Peninsular war mod in-development right now.
It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.But you shouldn't just mix the two conflicts.
There's is also a Peninsular war mod in-development right now.
There hasn't been any mods set during the napoleonics including Sweden.It was happening at the same time approximately, so i dont see any reason to include denmark and sweden over portugal and spain.But you shouldn't just mix the two conflicts.
There's is also a Peninsular war mod in-development right now.
Alright then, maybe he shouldn't include spain or portugal, but there's still just as little reason to include Denmark or sweden. How about nations that were actually fighting at the time of the fifth coalition?
I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.How come there's several mods out there with more than five factions?
Just incase you were thinking of adding more than that...
I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.How come there's several mods out there with more than five factions?
Just incase you were thinking of adding more than that...
I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.How come there's several mods out there with more than five factions?
Just incase you were thinking of adding more than that...
I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.How come there's several mods out there with more than five factions?
Just incase you were thinking of adding more than that...
That's because they are single-player mods. There can only be five factions in multiplayer, however that restriction doesn't exists in singleplayer.
Yes,I remember a guy from FSE (think was Vincenzo) saying you can not have over 5 factions in NW or it breaks the game.How come there's several mods out there with more than five factions?
Just incase you were thinking of adding more than that...
And have they been successful?
Do remember I am talking about NW mods.
It should not matter since it's the same engine.Do remember I am talking about NW mods.
In theory you could add 5 million factions, only problem holding you back is memory usage, each faction in napoleonic wars has about 10 regiments with about 4 ranks each, thats 40 unique uniforms, 40 textures, 40 normalmaps, 40 specmaps.
Adding a lot of memory usage, if you have too much of that the game will crash on low-spec systems.
Some mods might not have their nations that extensively unique allowing for a lot more nations without using too much memory.
Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was. Its not a mod for NW, its in NW that you can't add more than five.
Why is that?Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was. Its not a mod for NW, its in NW that you can't add more than five.
The part in bold should answer your questions.
Why is that?Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was. Its not a mod for NW, its in NW that you can't add more than five.
The part in bold should answer your questions.
Why is that?Yes but L'aigle is a mod for mount and blade warband : native - just like mount and musket was. Its not a mod for NW, its in NW that you can't add more than five.
The part in bold should answer your questions.
In theory you could add 5 million factions, only problem holding you back is memory usage, each faction in napoleonic wars has about 10 regiments with about 4 ranks each, thats 40 unique uniforms, 40 textures, 40 normalmaps, 40 specmaps.
Adding a lot of memory usage, if you have too much of that the game will crash on low-spec systems.
Some mods might not have their nations that extensively unique allowing for a lot more nations without using too much memory.
But you are doing the same thing in the native mods!
Why is this problem exclusive to NW?!
I'm confused...
But it's pretty much the same amount of models and textures in the native mods.But you are doing the same thing in the native mods!
Why is this problem exclusive to NW?!
I'm confused...
Summary: Too many things to process makes game VERY unstable.
But it's pretty much the same amount of models and textures in the native mods.But you are doing the same thing in the native mods!
Why is this problem exclusive to NW?!
I'm confused...
Summary: Too many things to process makes game VERY unstable.
Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.
Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.
um... this is NW++
Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.
um... this is NW++
I know, By the way did you get the pictures of the The Duchy Of Warsaw Units from me?
Check out Battle of the Nations they have more than Ten > 10 Units for each team and Napoleonic Wars++ has six factions.
um... this is NW++
I know, By the way did you get the pictures of the The Duchy Of Warsaw Units from me?
yes thanks, they are very helpful - Betaknight is willing to do some of the skins but it'd be nice to have some more people doing them
Make bayonets have a 1% chance of being covered in blood with entrails skewered onto it.
so it's Napoleonic wars ++Yes it is and has always been.