Flying Squirrel Entertainment

Battle Cry of Freedom => General Discussion => Suggestions & Bug Reports => Topic started by: Fred2 on February 22, 2022, 01:09:00 pm

Title: Why melee is too bad on BCoF and Holdfast
Post by: Fred2 on February 22, 2022, 01:09:00 pm
Hello my name is fred2 before all i don't wanna insult or trashtalk the devs who did a great job on this games , but i can't understand why they don't keep what made Napoleonic Wars a good Game , am talking about it melee , that made the game more competitive and more funny , like just look how NW developped and how its community had a big evolution just look EGS or NWWC , how we can dev this type of things on a game where the melee is pretty slow not gonna lie , doing chambers and blockchambers have no valor because of the slow mod of the game on BCoF and Holdfast , if yu wanna the community immigrate from a game like NW to BCoF make the melee great again look how a game survived some people play to NW since 2010 or more .
Do yu realise that the melee system of NW is better than some games created on our days XD , so plz just make the melee system of NW come back and am pretty sure that BCoF can be and will be the Successor of NW is the melee was the same .
Btw as i said am not here to trash talk the devs i love what they add on BCoF the new muskets and cannons are incredible , line system love it too the only bad thing is the melee yu need to make this game more competitive for the community so we can develop around it and organise our favorite GF and other tournaments which everyone love !!!


JUST DO SOMETHING SIMPLE AND QUICK AS NW XD
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: charle_Lebrun on February 22, 2022, 01:11:16 pm
Hello my name is fred2 before all i don't wanna insult or trashtalk the devs who did a great job on this games , but i can't understand why they don't keep what made Napoleonic Wars a good Game , am talking about it melee , that made the game more competitive and more funny , like just look how NW developped and how its community had a big evolution just look EGS or NWWC , how we can dev this type of things on a game where the melee is pretty slow not gonna lie , doing chambers and blockchambers have no valor because of the slow mod of the game on BCoF and Holdfast , if yu wanna the community immigrate from a game like NW to BCoF make the melee great again look how a game survived some people play to NW since 2010 or more .
Do yu realise that the melee system of NW is better than some games created on our days XD , so plz just make the melee system of NW come back and am pretty sure that BCoF can be and will be the Successor of NW is the melee was the same .
Btw as i said am not here to trash talk the devs i love what they add on BCoF the new muskets and cannons are incredible , line system love it too the only bad thing is the melee yu need to make this game more competitive for the community so we can develop around it and organise our favorite GF and other tournaments which everyone love !!!
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: MarjioviçR on February 22, 2022, 01:20:35 pm
even tw couldnt establish a gud melee system for bannerlord so im not surprised that holdfast and bcof failed in melee system.

hello my name is marjixd btw
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: ChristopherR on February 22, 2022, 04:48:06 pm
Opinion disregarded.

BCoF melee is at a place where it can be improved greatly through animations and speed. I suggest going to melee feedback and providing them with information that could help your cause rather than writing a Churchill speech about a dead game. (NW).

Besides, the melee is actually pretty decent right now, you can't expect every line battle game to be a clone of Warband melee.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Zeyden 狼 on February 22, 2022, 04:59:28 pm
Hello my name is fred2 before all i don't wanna insult or trashtalk the devs who did a great job on this games , but i can't understand why they don't keep what made Napoleonic Wars a good Game , am talking about it melee , that made the game more competitive and more funny , like just look how NW developped and how its community had a big evolution just look EGS or NWWC , how we can dev this type of things on a game where the melee is pretty slow not gonna lie , doing chambers and blockchambers have no valor because of the slow mod of the game on BCoF and Holdfast , if yu wanna the community immigrate from a game like NW to BCoF make the melee great again look how a game survived some people play to NW since 2010 or more .
Do yu realise that the melee system of NW is better than some games created on our days XD , so plz just make the melee system of NW come back and am pretty sure that BCoF can be and will be the Successor of NW is the melee was the same .
Btw as i said am not here to trash talk the devs i love what they add on BCoF the new muskets and cannons are incredible , line system love it too the only bad thing is the melee yu need to make this game more competitive for the community so we can develop around it and organise our favorite GF and other tournaments which everyone love !!!


JUST DO SOMETHING SIMPLE AND QUICK AS NW XD
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Kubus on February 22, 2022, 05:15:17 pm
Hello my name is fred2 before all i don't wanna insult or trashtalk the devs who did a great job on this games , but i can't understand why they don't keep what made Napoleonic Wars a good Game , am talking about it melee , that made the game more competitive and more funny , like just look how NW developped and how its community had a big evolution just look EGS or NWWC , how we can dev this type of things on a game where the melee is pretty slow not gonna lie , doing chambers and blockchambers have no valor because of the slow mod of the game on BCoF and Holdfast , if yu wanna the community immigrate from a game like NW to BCoF make the melee great again look how a game survived some people play to NW since 2010 or more .
Do yu realise that the melee system of NW is better than some games created on our days XD , so plz just make the melee system of NW come back and am pretty sure that BCoF can be and will be the Successor of NW is the melee was the same .
Btw as i said am not here to trash talk the devs i love what they add on BCoF the new muskets and cannons are incredible , line system love it too the only bad thing is the melee yu need to make this game more competitive for the community so we can develop around it and organise our favorite GF and other tournaments which everyone love !!!


JUST DO SOMETHING SIMPLE AND QUICK AS NW XD

based žabson
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Fred2 on February 22, 2022, 05:58:38 pm
Opinion disregarded.

BCoF melee is at a place where it can be improved greatly through animations and speed. I suggest going to melee feedback and providing them with information that could help your cause rather than writing a Churchill speech about a dead game. (NW).

Besides, the melee is actually pretty decent right now, you can't expect every line battle game to be a clone of Warband melee.
we should never surrender https://youtu.be/KdAD0bo_tNA
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: charle_Lebrun on February 22, 2022, 09:43:51 pm
Opinion disregarded.

BCoF melee is at a place where it can be improved greatly through animations and speed. I suggest going to melee feedback and providing them with information that could help your cause rather than writing a Churchill speech about a dead game. (NW).

Besides, the melee is actually pretty decent right now, you can't expect every line battle game to be a clone of Warband melee.
we should never surrender https://youtu.be/KdAD0bo_tNA

Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Copot on February 23, 2022, 12:43:58 am
If you really want to be heard then drop somewhat detailed feedback in the respective discord channel. We've been giving specifics for weeks now so any additional people that agree will confirm the fixes that have been suggested. It will certainly be updated again post launch.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: ArtOfKilling on February 23, 2022, 10:29:09 am
New gens werent enough, now we got newnewgens
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Rikkert on February 23, 2022, 01:56:10 pm
I put some feedback in the discord during the closed beta. Instantly a couple of roleplay boys came out of their hidey holes telling the devs that the melee was fine and that they should instead focus on other things. I think some of the 77y guys (gaz and henkka) even had a direct conversation with one of the devs about what needed to be changed about the melee. I doubt the devs did a single thing with any of this since the melee has barely changed since then (this was more than a year ago).

This game is taking the exact same path that Holdfast did so I'm not particularly confident about it's future. That being said the commander battle is pretty fun, although I'd like to have more than 30 fps when engaging in melee.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: ArtOfKilling on February 23, 2022, 03:07:58 pm
i have only played this on the duration of the demo, fps can be a problem even with people with high end pcs, melee is bad (i wont elaborate, many more experienced players have talked about it, as mentioned above). Commander battles are something that is good about the game.

I find surprising how a supposed "dead game" (NW) still has more people playing than the free demo of this "new game" (which feels at some instances worse than NW). Developers will promise fixing things, but hey release is just about the corner, meaning another game that will release unfinished. At least bannerlord had the curtesy to release as an early access.

I believe this could be something like the good old north and south, after the NW event, you can come and play an 8pm fun event. That would be justification enough for someone to buy it. Although, if event hosts decide to host at 7pm, ill have many doubts about the future of this. (talking about EU always)
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Fred2 on February 23, 2022, 03:56:23 pm
i have only played this on the duration of the demo, fps can be a problem even with people with high end pcs, melee is bad (i wont elaborate, many more experienced players have talked about it, as mentioned above). Commander battles are something that is good about the game.

I find surprising how a supposed "dead game" (NW) still has more people playing than the free demo of this "new game" (which feels at some instances worse than NW). Developers will promise fixing things, but hey release is just about the corner, meaning another game that will release unfinished. At least bannerlord had the curtesy to release as an early access.

I believe this could be something like the good old north and south, after the NW event, you can come and play an 8pm fun event. That would be justification enough for someone to buy it. Although, if event hosts decide to host at 7pm, ill have many doubts about the future of this. (talking about EU always)
yeah North and South was a really good extension of NW with the same melee and with new contents i think devs should take inspiration from this
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Fietta on February 23, 2022, 04:16:45 pm
The blocking seems very off, in both Native and NW there's a very slight block delay to allow a full mouse movement, however, in BCoF even if you move your mouse to the right of your mouse pad, if it even slightly goes down, the block will change to a down. I feel you have to continuously drag in the direction you want for it to block in that direction as surprisingly enough, it's too sensitive.

I can't really point at what's wrong with the blocking, but there's something weird about it.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: MikeyBruh on February 23, 2022, 04:59:05 pm
The blocking seems very off, in both Native and NW there's a very slight block delay to allow a full mouse movement, however, in BCoF even if you move your mouse to the right of your mouse pad, if it even slightly goes down, the block will change to a down. I feel you have to continuously drag in the direction you want for it to block in that direction as surprisingly enough, it's too sensitive.

I can't really point at what's wrong with the blocking, but there's something weird about it.
Maybe your just a noob?
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Fred2 on February 23, 2022, 06:30:43 pm
The blocking seems very off, in both Native and NW there's a very slight block delay to allow a full mouse movement, however, in BCoF even if you move your mouse to the right of your mouse pad, if it even slightly goes down, the block will change to a down. I feel you have to continuously drag in the direction you want for it to block in that direction as surprisingly enough, it's too sensitive.

I can't really point at what's wrong with the blocking, but there's something weird about it.
yeah apparently some people also have noticed this prblm , on the FSE discord they said that the dev was working about normally an update will come after the game release
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: TheBaker on February 28, 2022, 01:00:08 pm
You guys should stop shitting on this game so much tbh. Just accept that its a different game with different mechanics/features. Personally I think it's refreshing to have some new elements like the aim down sights etc. I don't understand why people want to pay money for a new game and want it to just mirror the old game exactly.

If this game was a REMAKE I would understand the issues people have, but it isn't, it is it's own developed game with it's own mechanics made by the same devs. It's good giving feedback for things that you don't think feel natural or are buggy etc, but you shouldn't discount an entire feature just because it doens't match with some other game you play that is over a decade old.

I know this is an unpopular opinion and will get hate for it but I really enjoy the game so far and I look forward to the improvements that come along in future.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Eamon on February 28, 2022, 01:21:45 pm
Holdfast is too far gone, I have come across loads of newgen holdfast players who just accept that the melee is what it is and it's criminal.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: ArtOfKilling on February 28, 2022, 02:04:26 pm
You guys should stop shitting on this game so much tbh. Just accept that its a different game with different mechanics/features. Personally I think it's refreshing to have some new elements like the aim down sights etc. I don't understand why people want to pay money for a new game and want it to just mirror the old game exactly.

If this game was a REMAKE I would understand the issues people have, but it isn't, it is it's own developed game with it's own mechanics made by the same devs. It's good giving feedback for things that you don't think feel natural or are buggy etc, but you shouldn't discount an entire feature just because it doens't match with some other game you play that is over a decade old.

I know this is an unpopular opinion and will get hate for it but I really enjoy the game so far and I look forward to the improvements that come along in future.
Opinions like this, is why the gaming industry is making massive amounts of money while delivering half arsed, unfinished games. Critisism to make a game better shouldnt be consieved as "oh no we want this to be like the old game". (we enjoy the game too, ill buy it, it has some interesting stuff, but also has many negatives, that need a lot of work)


Holdfast is too far gone, I have come across loads of newgen holdfast players who just accept that the melee is what it is and it's criminal.
Said it above, new newgens are the worst
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: TheBaker on February 28, 2022, 02:10:39 pm
You guys should stop shitting on this game so much tbh. Just accept that its a different game with different mechanics/features. Personally I think it's refreshing to have some new elements like the aim down sights etc. I don't understand why people want to pay money for a new game and want it to just mirror the old game exactly.

If this game was a REMAKE I would understand the issues people have, but it isn't, it is it's own developed game with it's own mechanics made by the same devs. It's good giving feedback for things that you don't think feel natural or are buggy etc, but you shouldn't discount an entire feature just because it doens't match with some other game you play that is over a decade old.

I know this is an unpopular opinion and will get hate for it but I really enjoy the game so far and I look forward to the improvements that come along in future.
Opinions like this, is why the gaming industry is making massive amounts of money while delivering half arsed, unfinished games. Critisism to make a game better shouldnt be consieved as "oh no we want this to be like the old game". (we enjoy the game too, ill buy it, it has some interesting stuff, but also has many negatives)

I totally agree with you that feedback is necessary to improve games, I was more aiming at the fact that there will be people that will refuse to play the game just because it isn't similar to NW. Sure the melee is a bit weird and it would be nice to have it improved, but as you said, it won't stop you playing the game because it has other features you do like.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: ArtOfKilling on February 28, 2022, 03:54:52 pm
Yeah (at first i didnt see your message lol). Personally speaking ill treat this like mod events for now, if down the line it improves then i might put some effort in it, it has potential, although one last thing, im concerned on the numbers it got on the free demo, higher chances of splitting a community rather than bringing new people in the genre. Hopefully post release things will look better.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: TheBaker on February 28, 2022, 04:22:06 pm
Yeah (at first i didnt see your message lol). Personally speaking ill treat this like mod events for now, if down the line it improves then i might put some effort in it, it has potential, although one last thing, im concerned on the numbers it got on the free demo, higher chances of splitting a community rather than bringing new people in the genre. Hopefully post release things will look better.

Yeah I deleted something I shouldn't have rip. Yes the numbers during the demo on the first couple of days were ok but the past 4 or so days have been a bit worrying. Splitting the community is the last thing we need... I'm taking a similar approach, we are continuing with all of out NW events and just playing BCOF events when we have free days.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: John Price on February 28, 2022, 04:27:18 pm
That was my thought with it as well really. I will say there are deffo more people waiting to buy it and play in community hosted events so that number will go up, but its probably best to just treat it like N&S for the moment and see how it goes.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Rikkert on February 28, 2022, 04:40:20 pm
I don't understand why people want to pay money for a new game and want it to just mirror the old game exactly.
That's not the point of what people are saying and that way of reasoning shouldn't be used as a default response to protect the game (and specifically the melee) from any scrutiny. It is a game made by the same devs that made NW and those devs actively targeted the NW player base (by marketing it on FSE throughout the development process and more recently by inviting a bunch of regiments to the closed beta). So I think it is completely fair to compare the two games. And even then, if you try to look at it as a completely unrelated game from NW the current melee system is not enjoyable at all. But that is just my opinion. The shooting is cool and the commander battles are fun so I think the game will be able to have enjoyable linebattles if the devs improve the FPS a bit. But that doesnt take anything away from the fact that the melee is wank.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: No0B on February 28, 2022, 10:27:29 pm
I don't understand why people want to pay money for a new game and want it to just mirror the old game exactly.
That's not the point of what people are saying and that way of reasoning shouldn't be used as a default response to protect the game (and specifically the melee) from any scrutiny. It is a game made by the same devs that made NW and those devs actively targeted the NW player base (by marketing it on FSE throughout the development process and more recently by inviting a bunch of regiments to the closed beta). So I think it is completely fair to compare the two games. And even then, if you try to look at it as a completely unrelated game from NW the current melee system is not enjoyable at all. But that is just my opinion. The shooting is cool and the commander battles are fun so I think the game will be able to have enjoyable linebattles if the devs improve the FPS a bit. But that doesnt take anything away from the fact that the melee is wank.
I managed to make it through the last linebattle of 450 players on medium at 40 fps which was good enough for me on a random generated map.
Main problem with the game is that melee is wack during groupfights and whatnot it feels better because (not 450 players on the server). But the stuns to be looked at again and the animations. The hit boxes work strangely well in groupfights movement speed is a bit low in melee because you have to play at longer ranges cuz the bayonets are longer. Making 1v2s annoying
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: [Stryker] on March 12, 2022, 10:22:56 am
Imma revive this to say that A.) The devs don't have alot of money, B.) They don't have an animator on the team and C.) Unity is a bitch. If they could port the NW melee over they would but it's impossible. For the roleplayers aye I heard something like that but the melee dev made it clear to me that they still want it to be based off of NW. Also the melee dev does listen and most of the time there is now more sensible people giving feedback, there's always going to be the oddball but its filled with experiences players rn
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Chainsor on March 12, 2022, 11:26:55 am
Imma revive this to say that A.) The devs don't have alot of money, B.) They don't have an animator on the team and C.) Unity is a bitch. If they could port the NW melee over they would but it's impossible. For the roleplayers aye I heard something like that but the melee dev made it clear to me that they still want it to be based off of NW. Also the melee dev does listen and most of the time there is now more sensible people giving feedback, there's always going to be the oddball but its filled with experiences players rn

BCoF (FSE) devs at least listen compared to Talewords. The problem on porting the NW melee over to BCoF is, that NW melee is Mount&Blade melee which is made by Taleworlds. I think everyone wishes the same melee like NW has, many people wished this when Holdfast came out. Holdfast never came close to the melee we know and failed (sort of).

BCoF is still in the beginning and will improve over time. Melee will be a thing that will definitely get changed. For now the players should concentrate on giving suggestions on reworking/updating/fixing other things. Like Stryker said, the melee animator is missing.

But i feel like i wouldnt call the current state of melee "bad". I know the perfomance problems many players have during melee or big size battles, but a few big games had performance problems in the beginning too (e.g. PUBG) and they fixed it.
Title: Re: Why melee is too bad on BCoF and Holdfast
Post by: Saxon on March 12, 2022, 12:07:31 pm
Hello my name is fred2 before all i don't wanna insult or trashtalk the devs who did a great job on this games , but i can't understand why they don't keep what made Napoleonic Wars a good Game , am talking about it melee , that made the game more competitive and more funny , like just look how NW developped and how its community had a big evolution just look EGS or NWWC , how we can dev this type of things on a game where the melee is pretty slow not gonna lie , doing chambers and blockchambers have no valor because of the slow mod of the game on BCoF and Holdfast , if yu wanna the community immigrate from a game like NW to BCoF make the melee great again look how a game survived some people play to NW since 2010 or more .
Do yu realise that the melee system of NW is better than some games created on our days XD , so plz just make the melee system of NW come back and am pretty sure that BCoF can be and will be the Successor of NW is the melee was the same .
Btw as i said am not here to trash talk the devs i love what they add on BCoF the new muskets and cannons are incredible , line system love it too the only bad thing is the melee yu need to make this game more competitive for the community so we can develop around it and organise our favorite GF and other tournaments which everyone love !!!


JUST DO SOMETHING SIMPLE AND QUICK AS NW XD