THIN YOUR PAINTS
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6793%2F1356722683488.jpg&hash=295c8bb7eac2804f143164223398e43c287298f2)
Try mixing some other textures among the one you used for the huge road, it looks pretty horrid like it is now. There is this slider in the ground texture thingamabob, saying "hardness" and "something else". Try lowering these sliders when applying textures on the ground, it results in smaller amounts of "paint" coming off the "brush" at one time.
SpoilerNice one, very creative here some tips/hints
- Like Temuzu said, mix up the textures, make it look a bit more realistic!
- Improve the hills behind Isengard a bit, level it up a little bit, and don't make it like you could just walk on it. Also, some point are pointing out like they are some kind of towers. Either increase the surrounding hills, or level it down. You also could easily use some change between textures in here. Try to make it look (also) realistic, like reall hills would look like.
Btw: I saw you did this on some "lower" hills, try to use it on the bigger ones as well. ;)
Here an example how it could look like, note# this is from another game, but it can easily be done.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2010%2F341%2Fb%2Fb%2Fisengard_by_lordgandulfo88-d34em3b.jpg&hash=963e466eb253ec99704fbae17767681e68f02390)[close]
- Remove as much props/villages/camps as you can, it will lag with such a detailed map for the players. (Just I quick gues) seeing it's Siege mode. Most of these spots aren't really going to add anything to the siege it self. Taking the size of the map with it.
- Make the roads way smaller, then what they are right now. And try to use the weight, and hardness to make it a more "softer" road. Instead of these big straight roads.
In overall, currently it looks more to a conquest-mode map then a siege map. :P
Anyway! I hope you can do something with these hints, keep it up! Looks great so far. ;)[close]
Update:The bridge? No! Don't do that! That hurts my eyes!
* Announced the map "The Shire/Hobbiton"!
* A little teaser with that screenshot :)
Working on the map at the same time as I am writing this! So it's not far from being released now! Stay tuned for more!
Update:The bridge? No! Don't do that! That hurts my eyes!
* Announced the map "The Shire/Hobbiton"!
* A little teaser with that screenshot :)
Working on the map at the same time as I am writing this! So it's not far from being released now! Stay tuned for more!
Use earth textures for roads! Not the path!Depends on what environment / weather you have.
Use earth textures for roads! Not the path!
Use earth textures for roads! Not the path!Depends on what environment / weather you have.
Zeroskilled Y THE MAP THREAD SO INACTIVE Q.Q
Well it seems we have to do the job :p.
Already have idea's for a new map? :)
-Dekkers
ITS ZE WALL!!!
But remember though that you can bairly play that on M&B NW?
Any chance you could part ways with the Arena map? That would be a good one to put on NA Groupfighting!
could we use the CTF map on our server
and maybe the Thermopyle one
please
could we use the CTF map on our server
and maybe the Thermopyle one
Thanks ill let you know how they work
The arena-map is very nice. Why can't we download it ?They were for specific servers.
The arena-map is very nice. Why can't we download it ?They were for specific servers.
ZeroSkilled Wondering do these siege maps work for NW? if so was wondering if you are willing to allow me to use them for my Siege event that i host for NW~