Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => The Anglo-Zulu War => Topic started by: Gokiller on January 08, 2013, 10:34:41 pm

Title: [Map] a Military Outpost - Download is up!
Post by: Gokiller on January 08, 2013, 10:34:41 pm
Hello!

Here quick map that I've been working on the last 30 mins. It only misses a proper Ai-mesh and some decoration to the "Barracks". Leave some feedback behind! Would be really appreciated! :)

Screens!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595865831250252740%2F01D2181C8D004483263A2F8786254AA1330070EC%2F&hash=250eb1748c7c0997bf26f31d9e0c29af21245c30)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595865831250257754%2F1EBC3E6CDDCFB88AF370DFEEFAEB5CFF7A7805F4%2F&hash=94cdb05767fa2d9ba7edb7546d70937576980a83)
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Spoiler
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And a good night! I'll keep you guy's updated.

Gokiller
Title: Re: [Map] a Military Outpost - wip
Post by: James Grant on January 08, 2013, 10:38:08 pm
Looking nice,perhaps it could be used at flashes event next week if it's done by then :)

Though one thing we learnt from tonight is that all the balance you need is a very forested map.
Title: Re: [Map] a Military Outpost - wip
Post by: Flash on January 08, 2013, 10:40:40 pm
>works for a day and comes out with a small map.
>gokiller comes up 100x better map in 30 minutes.
>iamnotworthy.jpg

Looks good, but yeah LOTS of vegetation seems to be the key. The Zulus need cover with bushes and trees.
Title: Re: [Map] a Military Outpost - wip
Post by: Gokiller on January 08, 2013, 10:43:57 pm
Well the main focus was and idea that the zulus we're bots. And even for human players, there are low hills on all sides of the Outpost. Without being to far away from the enemy. ;)
Title: Re: [Map] a Military Outpost - wip
Post by: Gokiller on January 09, 2013, 06:27:33 pm
Enjoy! Feedback is much appreciated! Also credits if you use this map on your server. I might edit it what more later and update the download link and code by then. For now it has a AI-mesh + Battle mode spawns.

Download link: https://www.dropbox.com/s/4m7frj9zj4l5di1/scn_mp_avignon.sco?m

Code:
Code
scn_mp_avignon mp_avignon 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain
Title: Re: [Map] a Military Outpost - Download is up!
Post by: Caesar15 on January 10, 2013, 12:40:40 am
Hmm... Could use this for our event.
Title: Re: [Map] a Military Outpost - Download is up!
Post by: Flash on January 10, 2013, 01:11:20 am
Added onto Zulu Kingdom (see server thread). Just had a quick test of it and it's a brilliant map, thanks Gokiller.
Title: Re: [Map] a Military Outpost - Download is up!
Post by: Landrik on January 10, 2013, 04:18:11 am
Not so much trees, but how about some more bushes? You can walk and shoot through them, but they provide concealment.
Title: Re: [Map] a Military Outpost - Download is up!
Post by: Gokiller on January 10, 2013, 10:05:38 am
I tend to prevent using many bushes and trees. It can be an fps pain in the ass with many bots and much environment
Title: Re: [Map] a Military Outpost - Download is up!
Post by: Flash on January 10, 2013, 11:45:20 am
As gokiller mentioned before, it's aimed as more of a humans vs bots map, so bushes would just make it a lot harder for players.