British
| Zulu
|
[b]Regiment Name:[/b]
[b]Class Desired:[/b]
[b]Amount of Players:[/b]
[b]Contact Steam Profile:[/b]
Event is in 1hr30. All regiment leaders need to be in the TS at 8 to receive server details.
Regiment Name: 60th Kings Royal Rifle Corps
Class Desired: British Line or Zulus if need be
Amount of Players: 5
Contact Steam Profile: Tauguard999
Regiment Name: Frontier Light Horse
Class Desired: Cavalry/Mounted infantry ;)
Amount of Players:12
Contact Steam Profile:You have it.
The British Empire | 3 - 2 | The Zulu Kingdom |
Frontier Light Cavalry (Cavalry) Royal Artillery (Infantry) 94th Scotch Brigade (Infantry) 88th Connaught Rangers (Infantry) | uMhlambongwenya (Mixed) umCijo (Mixed) 108th Inniskilling (Skirmisher) Scovaud Grenadier Battalion (Mixed) DNH (Melee) 60th King's Rifle Corps (Melee) |
did anyone record this event?
Tried to move it but the Sub forum isn't in the list :/
Just over 30 hours until the next event. Hope everyone is ready for some shootystabby action.
Just over 30 hours until the next event. Hope everyone is ready for some shootystabby action.
The 94th is more than ready, Do we have to sign up the same way again?
Is it possible for some people to go as Invites if we don't get enough interest?
The British Empire | 5 - 1 | The Zulu Kingdom |
Frontier Light Cavalry (Cavalry) 1st Battalion, 53rd Regiment (Infantry) Scovaud Grenadier Battalion (Infantry) 108th Inniskilling (Infantry) | uMhlambongwenya (Mixed) Undi Tribe (Mixed) 88th Connaught Rangers (Skirmisher) 94th "Scotch Brigade" (Mixed) Buffalo Border Guard (Melee) |
I think this event was as good as the last there were too many UK and all the did was camp at spawn and make forts so i think no sappers are allowed should be a rule
I think this event was as good as the last there were too many UK and all the did was camp at spawn and make forts so i think no sappers are allowed should be a rule
No sappers would be ridiculous and completely against the spirit of british tactics at the time. Just give a small amount of build points and make sure brits use formations.
I think this event was as good as the last there were too many UK and all the did was camp at spawn and make forts so i think no sappers are allowed should be a rule
No sappers would be ridiculous and completely against the spirit of british tactics at the time. Just give a small amount of build points and make sure brits use formations.
But it makes it fair because what happened at this event when they just camped and didnt use formations at all really made a lot of people annoyed and i would rather have it fair than historicaly accurate
It did this time because no formations were used because they made a camp and stayed there, unlike the first event I didn't see any lines moving about all I saw was the cav running about and the Inf staying a fort, I don't mind the Sapper that much but they should only be able to make a wall for the line to crouch behind instead of a fort for them to camp in at there spawnBut it makes it fair because what happened at this event when they just camped and didnt use formations at all really made a lot of people annoyed and i would rather have it fair than historicaly accurateI think this event was as good as the last there were too many UK and all the did was camp at spawn and make forts so i think no sappers are allowed should be a rule
No sappers would be ridiculous and completely against the spirit of british tactics at the time. Just give a small amount of build points and make sure brits use formations.
Not using formations has nothing to do with sappers.
Sorry, I mean that the first Tuesday event was good, people did not make camps and just made sandbag walls.
I'm complaining about the event that happened on the 15th (yesterday) because uk made forts and camped and I did not see any UK moving about in Line formation for a period of time and I don't think gameplay would be any different without sappers.
Sorry, I mean that the first Tuesday event was good, people did not make camps and just made sandbag walls.
I'm complaining about the event that happened on the 15th (yesterday) because uk made forts and camped and I did not see any UK moving about in Line formation for a period of time and I don't think gameplay would be any different without sappers.
I'd personally blame the small maps, both just had a hill in the middle so the British didn't have enough time to establish a firing line, the only chance they had was to build barricades etc.
Excellent idea, probably difficult to do but a randomised spawn would be great so the British don't know where they'll come from.
Perhaps a modification of conquest.
We've got a custom map in the works that is based on conquest. But unfortunately it takes time because it's a big map that isn't going to be rushed - we're aiming for next week but can't guarantee it'll be ready.
Regiment Name:94th Regiment of foot " scotch Brigade "
Class Desired:UK line
Amount of Players: 5 - 15
Contact Steam Profile: FAULTYscotsman
108th Insk
6-10 men
Infantry
British
ok sorry its just that i had 20 online 30 mins before i post then i only had 10 online, its cause its a midday event i dont know how many are going to be onlineRegiment Name:94th Regiment of foot " scotch Brigade "
Class Desired:UK line
Amount of Players: 5 - 15
Contact Steam Profile: FAULTYscotsman
I need something better than a 10 man difference. 5 man difference at most. From now on regiments that dont give accurate numbers will be put on the Zulu team in case they fail to bring the amount they say.
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
I've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
It might work with bots but it doesn't with players. You need to make the right wall more defensible and allow the Zulus to spawn closer. Make the entire fort smaller as well. It's far too big for 40 guys.
You mean the map you posted without any form of link? Yeah. Let me just use my imagination and put it on the server.
Think next time before you go off on one.
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
It might work with bots but it doesn't with players. You need to make the right wall more defensible and allow the Zulus to spawn closer. Make the entire fort smaller as well. It's far too big for 40 guys.
It wasnt against bots i tested it with, it was people v people, and the fort isnt that big, its just big in the picture.
Its about the size of that fort in the event just there ,
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
It might work with bots but it doesn't with players. You need to make the right wall more defensible and allow the Zulus to spawn closer. Make the entire fort smaller as well. It's far too big for 40 guys.
It wasnt against bots i tested it with, it was people v people, and the fort isnt that big, its just big in the picture.
Its about the size of that fort in the event just there ,
Thats not the map we used in the server.
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
It might work with bots but it doesn't with players. You need to make the right wall more defensible and allow the Zulus to spawn closer. Make the entire fort smaller as well. It's far too big for 40 guys.
It wasnt against bots i tested it with, it was people v people, and the fort isnt that big, its just big in the picture.
Its about the size of that fort in the event just there ,
Thats not the map we used in the server.
That map i posted i used on my server if there was enough people,
I really think that map made the event unfun. It's not a bad map, but the Zulus spawn so far away that they spend most of the time running, the main point of the defense for the British isn't facing where the Zulus come from, and the side they do come from is indefensible. The fort was also far too big for the amount of players making it very difficult to defend. All those things come together to make it not fun for both the Zulus and British.
I think next week the map needs to be smaller and defensible, the Zulus should reach it quickly, and be able to flank the fort, but not just sneak in and capture the flag without anyone noticing.
That map i posted was a fair map ive tested it on my server with the public and they all liked it alot and said it should be used in events, I did post it to be used in the event because i knew from the public it was a fine even map, and the zulu had chances to attack from anywhere and british had time to make a forward outpost, so i think we should "test" this map instead of ignoring it,SpoilerI've got an Idea for the event, Instead of Linebattles how about we do a Zulu assault ( Siege basicly without flag) when the British defends a camp and the Zulu can do surprise attacks on itIdea of a map we can use(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35ar6sj.jpg&hash=3ba042389f0440db6fe526a86796f485a9a8d3f4)[close]camp UK have to defend(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fvnmkq1.jpg&hash=13cf7bd33dd82925162f13e0be3458dd75d952d7)[close]
On this map Zulu spawn at 2 points and the british spawn in the Camp without the British knowing the Zulu will spawn at 2 points on the map and assault the camp[close]
It might work with bots but it doesn't with players. You need to make the right wall more defensible and allow the Zulus to spawn closer. Make the entire fort smaller as well. It's far too big for 40 guys.
It wasnt against bots i tested it with, it was people v people, and the fort isnt that big, its just big in the picture.
Its about the size of that fort in the event just there ,
Thats not the map we used in the server.
That map i posted i used on my server if there was enough people,
But we're discussing the event which just happened.... on Flashes server, with a different map...
Please stop flooding this thread with "look at my map".
Please stop flooding this thread with "look at my map".
I am not "flooding", im trying to say that you ignored me and im pissed off at people raging and leaving mid event, and im trying to try something and your ignoring it
Battle is not on tonight.
The past couple of events have had too many people ragequit just because they dont like map/team or whatever. So this week I'm taking a break from hosting it,