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Author Topic: Community Rep Thread (May-June) Last Update  (Read 18235 times)

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Offline Salt

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #45 on: May 21, 2016, 05:09:33 pm »
So I've been playing on NA1 frequently since 2012 and it's honestly one of my favorite servers on this game, so it really hurts to see it struggle to maintain a strong player base. I have some suggestions, though I'm sure some of them are unattainable or silly, but whatever. First I'd like to explain some of the issues I've seen others have with NA1, as well as some issues I've had with it as well.

1. The rounds take forever (when 200 people are on).

A lot of us who are members of a regiment and go to line battles frequently might be used to it, but it doesn't make it any less frustrating. Often times if I'm lucky enough to have a reg member play on NA1 they leave rather quickly cause they "hate NA1" usually this is because they got shot by some pub named Vasily Zaytsev across the map and now they have to sit in spec for however long it takes for one team to kill the guy hiding in the bush.

2. The Admins are "too strict"

I understand that there are rules that have been in place since the server was still US1, and this has been argued since Mack was a young boy during Prohibition, but I think there could be some wiggle room in terms of the enforcement of some rules on the server. For instance, I've talked to a lot of the admins of NA1 over the years and I'm friends with a lot and they've told me that they enforce rules differently than others. Not that they choose not to enforce the rules, just different punishments. One admin might slay and kick for a slur, while another will perm ban with no warning. One might just slay for teamwounding every round, while another will temp ban.

3. The maps suck (some of them)

The rotation is nice, as long as you get good maps in it. For every French Farm, there is Dust2. Some of the maps are good for a small amount of people, some are only good when there is 150+,

Not too sure how to fix it since it's pretty subjective, but I thought I'd put it down anyway.

4. Speaking of admins, where are the admins?

Now this might just be me because I go on NA1 at off times generally, but it often seems the case that when I go pubbin' with the homie Mack, he's the only admin that hops on anymore. I don't know if this is just bad luck on our part, or if the other admins are inactive, but I think the biggest way to keep NA1 populated is just by having admins there.

5. The melee speed is too slow! just right.

Look here tryhards, if you can't beat a pub on medium speed, maybe you should head on over to the kiddy pool (NA GFing) where they'll dress you up with a helmet and knee pads so you don't hurt yourself when someone accidentally chambers you. The server has been on medium speed forever, and I don't really see the point of changing it. Now if you wanted to talk about getting rid of cav, we have something to work with. ^.^

6. ADMIN! THAT GUY SPAMMING ABOUT HIS MY LITTLE PONY REG IS STEALING ALL MY RECRUITS!

Now this issue is dear to my heart. Having only one message per regiment per map for recruiting is like saying you can only hire one of the guys standing in front of the Home Depot and you can't even check to see if they smell funny or not. But I digress, the one message per map rule kind of forces regiments to go in the wrong direction of recuiting: mass appeal recruiting messages as if you were trying to call them out on twitter.

Seriously, it's this bullshit: Are you looking for a FUN and MATURE regiment to teach you about the drastic changes going on in your body? Look no further than the 63e 3eVolt 71st! MUST BE 27 YEARS OLD WITH A MORTGAGE, FAMILY AND AT LEAST TWO DIFFERENT KINDS OF DOGS!

Not the most effective way of bolstering your ranks. By far the most effective way of recruiting is by personally appealing to someone in the chat, but it can kind of be like playing Russia Roulette where you hope you have someone who is actually looking for a reg, and not someone who has PTSD from the one event they went to with Fireboy in it.

So how do we fix it without turning NA1 into a giant pool of piss Bud Light? Admin discretion would be nice. When admins aren't on, the messages get spammed anyway, but when the admins are on, (generally when there is a fuck ton of people on NA1) I think it'd be nice if the admins would let people recruit as long as it doesn't become overly ridiculous.
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Offline Dan the Seagull Chef

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #46 on: May 21, 2016, 05:37:43 pm »
Why don't you make seperate thread for the updates?
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Offline MackCW

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #47 on: May 21, 2016, 06:25:47 pm »
Why don't you make seperate thread for the updates?

No need.

The updates stay in the OP.

EDIT: Also I would love for this thread to be a place where the community can share their thoughts in one central location. No need to create two threads.
« Last Edit: May 21, 2016, 07:55:10 pm by MackCW »

Offline Dan the Seagull Chef

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #48 on: May 21, 2016, 07:02:03 pm »
Why don't you make seperate thread for the updates?

No need.

The updates stay in the OP.
Fair enough
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Offline AP0CALYPS3

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #49 on: May 21, 2016, 10:34:12 pm »
Though I agree mostly with you salty, I still remain set on the speed is too slow. Yes, it's been medium forever. But the melee in general used to be faster. When they slowed all melee down on TOP of medium speed, that's when NA1 became unviable to me. It's not the fact that I have trouble with noobs on slower speed; In fact quite the opposite. Its like taking off weighted clothing and getting into the ring with a scrawny scrub. Going 30-1 is no longer screenshots worthy. It's the fact that I it takes sooooooo long to kill anybody who has a slight idea of how to block to the point it's boring. If I run into like say Mack or Russian or any other 71st guy, we could probably fight til the timer runs out (or either one of us decides to just give up)

Offline Maple™

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #50 on: May 21, 2016, 10:50:27 pm »
Its simple.
DDos 63e Siege and Bots Survival, and NA1 will be relevant again.

Offline KillerShark

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #51 on: May 22, 2016, 05:54:41 am »
Its simple.
DDos 63e Siege and Bots Survival, and NA1 will be relevant again.
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Offline Cazasar

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #52 on: May 22, 2016, 09:28:36 am »
Apoc EU duels on medium and the duels do never really take longer than 1 Minute.
CAUTION: INTERACTIVE SCREENSHOTS NOT MEANT FOR MEDIUM EYES
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Offline Thunderstormer

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #53 on: May 22, 2016, 11:48:24 am »
Quote
So I've been playing on NA1 frequently since 2012 and it's honestly one of my favorite servers on this game, so it really hurts to see it struggle to maintain a strong player base. I have some suggestions, though I'm sure some of them are unattainable or silly, but whatever. First I'd like to explain some of the issues I've seen others have with NA1, as well as some issues I've had with it as well.

1. The rounds take forever (when 200 people are on).

A lot of us who are members of a regiment and go to line battles frequently might be used to it, but it doesn't make it any less frustrating. Often times if I'm lucky enough to have a reg member play on NA1 they leave rather quickly cause they "hate NA1" usually this is because they got shot by some pub named Vasily Zaytsev across the map and now they have to sit in spec for however long it takes for one team to kill the guy hiding in the bush.

The rounds are 7 minutes long.  They have been since i made the change years ago.  As was knocking it down to 8 from 10.  7 is a good balance between too long and too short. 

Quote
2. The Admins are "too strict"

I understand that there are rules that have been in place since the server was still US1, and this has been argued since Mack was a young boy during Prohibition, but I think there could be some wiggle room in terms of the enforcement of some rules on the server. For instance, I've talked to a lot of the admins of NA1 over the years and I'm friends with a lot and they've told me that they enforce rules differently than others. Not that they choose not to enforce the rules, just different punishments. One admin might slay and kick for a slur, while another will perm ban with no warning. One might just slay for teamwounding every round, while another will temp ban.

The admins are allowed wiggle room depending on the situation.  I allow my staff to use their discretion depending on what happened.  There are limits to how far they go one way or another and there are guide lines they should follow.  There are times the guide lines should be ignored and common sense taken into account.(one wouldn't slay a mass teamkiller, one would skip all those steps and go straight to ban)

As your average pub generally just gets on and play, they don't see everything nor know what is going on.  Yes, you see what is going on in server and may catch incidents but you don't know the history of a person or what was happening before you got on.(or while you were away for being afk)  You see a random perm ban for teamwounding and think it is wrong when the guy has been warned 3 times for teamwounding before.   You just don't know it and assume the ban was unjustified.   

The only time we insta banned first time offenders without warning was for slurs, and that was in the first few months of 2013.  That has since been changed.  The person/server is warned and after that point any one using them is ban on sight.  repeat offenders are ban on sight.  continue rule breaking by the same person or server wide will lead to longer bans.(aka perma/log from temp bans)  after a certain amount of time i consider the warning for the server outdated and when someone breaks the rule, they/server are warned again.  the person who is warned for slurs gets that one warning.  their warning never expires and the next time they use  a slur, they are banned. similar for other rules.

 if you think someone is just abusing their power, then report it to me with the proper evidence. I will point out now a key difference between not liking something and it being justified.   People seem to get these 2 confused quite often.  You may think how a rule  is enforced to be stupid, dumb, the worst thing on the planet but that doesn't mean  it is unjustified.  Someone intentionally  teamkills and it was their first offense;  they get slayed.  There are no other incidents, factors, or prior rule breaking that would require it to be treated any harsher than it was.  Same scenario but they were perm banned.  That would be something to report to me about. 

if you think a rule should be changed or how it is enforced, talk to vince.  attacking the admin staff is not the proper way to handle it.  same goes for admin complaints. rather than make things worse, just get your evidence and bring it to me via PMs here. Insulting or otherwise harassing the admin because you disagree or don't like with what they are doing will only make things worse. 


Quote
3. The maps suck (some of them)

The rotation is nice, as long as you get good maps in it. For every French Farm, there is Dust2. Some of the maps are good for a small amount of people, some are only good when there is 150+,

Not too sure how to fix it since it's pretty subjective, but I thought I'd put it down anyway.

Yep, it is indeed subjective.  a map you may love others may hate.  and i have gone through and removed most of large maps.  The largest map left is river crossing.(not my RC map)  I did that about a month ago.  When the pop is large enough and stays large enough, i will put them back in.(the average pop has gone up this last week)

Quote
4. Speaking of admins, where are the admins?

Now this might just be me because I go on NA1 at off times generally, but it often seems the case that when I go pubbin' with the homie Mack, he's the only admin that hops on anymore. I don't know if this is just bad luck on our part, or if the other admins are inactive, but I think the biggest way to keep NA1 populated is just by having admins there.

There are other admins who are active.  I get on during the peak hours, as do a few other admins.  While i have learned how to whitelist admins, that does not mean i will be adding new admins willy nilly.  There has to be a need and want for new admins.(and speaking generally, a good candidate.  not going to grab someone just because they applied.)

another general thought.   i will also point out, throwing a temper tantrum because you were not picked at the time is in itself a good reason for you not to be an admin.  people overestimate how much support they have and forget any detractors they may have then whine to me or whine about me  because they were not  picked.  i have stumbled across a fair amount in the logs every time new admins are added over the years.

Quote
5. The melee speed is too slow! just right.

Look here tryhards, if you can't beat a pub on medium speed, maybe you should head on over to the kiddy pool (NA GFing) where they'll dress you up with a helmet and knee pads so you don't hurt yourself when someone accidentally chambers you. The server has been on medium speed forever, and I don't really see the point of changing it. Now if you wanted to talk about getting rid of cav, we have something to work with. ^.^

melee speed has been discusses before,  talk to vince if you want it changed.(speaking generally, not at you salt)

Quote
6. ADMIN! THAT GUY SPAMMING ABOUT HIS MY LITTLE PONY REG IS STEALING ALL MY RECRUITS!

Now this issue is dear to my heart. Having only one message per regiment per map for recruiting is like saying you can only hire one of the guys standing in front of the Home Depot and you can't even check to see if they smell funny or not. But I digress, the one message per map rule kind of forces regiments to go in the wrong direction of recuiting: mass appeal recruiting messages as if you were trying to call them out on twitter.

Seriously, it's this bullshit: Are you looking for a FUN and MATURE regiment to teach you about the drastic changes going on in your body? Look no further than the 63e 3eVolt 71st! MUST BE 27 YEARS OLD WITH A MORTGAGE, FAMILY AND AT LEAST TWO DIFFERENT KINDS OF DOGS!

Not the most effective way of bolstering your ranks. By far the most effective way of recruiting is by personally appealing to someone in the chat, but it can kind of be like playing Russia Roulette where you hope you have someone who is actually looking for a reg, and not someone who has PTSD from the one event they went to with Fireboy in it.

So how do we fix it without turning NA1 into a giant pool of piss Bud Light? Admin discretion would be nice. When admins aren't on, the messages get spammed anyway, but when the admins are on, (generally when there is a fuck ton of people on NA1) I think it'd be nice if the admins would let people recruit as long as it doesn't become overly ridiculous.


The most effective way has been and always will be giving a good impression to someone.  AKA having you or your reg slaughter people in mass while not breaking the rules.  I seen more people want to join a reg because that reg/person just destroyed half of the enemy team by themselves than a single recruitment message by it self.(which timed with killing the enemy in mass is a good way to get many recruits.)  sure the standard message works, but combining it with a show of skill is better.  the pub lb is a great place to recruit.  the pubs get to experience what a lb is like and you get to show off your regiment.(you can recruit there.  same rec rule as always.)

as for allowing more messages per map.  personally, no thanks.  Na1 gets enough of those as is.  many people would actually like to have them be disallowed all together.  if the rule was to allow more than 1, say 2 or 3, then the admins have to go out of their way to try and count every message for every regiment/army/clan/whatever.  then reset that count every map.  meanwhile, you do this for the 5,10, 20, whatever number of groups on the server and it adds up quick. at that point, you are just giving the admins busy work and annoying every pub(or regiment members) on the server who could care less about joining or they just want to play the game.     what one admin considers to be too many messages another may think that it is just fine. you don't have a standard.  then we have to make a rule set just for this so that the admins are on the same page. 

the 1 message has worked. it is fair to all.   It is a nice balance between the 2 sides and is a clear and simple standard to follow and enforce.  There is no guessing, there is no debates about how many we should allow "right now".(as in that instance of time)  the rule has to be practical to be enforced otherwise what is the point in having it? keeping track of the 1 message a map is difficult enough in a busy server.   the admins are players as well.  They aren't paid to sit there and just babysit.  They are vol. who want to play and admin the server.  you have to keep this in mind when you suggest changes.    and sadly something as much as they are ideal, aren't practical.  and at the end of the day, vince decides the rules and how they are enforced.

if someone/some group are repeatedly breaking the recruitment rule, make a ban request.  i don't have any trouble banning a group of rule breakers. 

if you want a rule changed, talk to vince.  if you have an admin complaint, send it to me via PM here on the forums and bring any evidence/witnesses along. 
Should you need to talk to me regarding NA1 or or something regarding admining or the admins, PM me here on the forums and not on steam.  *

*This does not include Official Server Admins.

Offline Salt

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #54 on: May 22, 2016, 01:46:47 pm »
Thanks for the response Thunder, they're all good points. Just thought I'd toss out my views on the server. ¯\_(ツ)_/¯
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Offline MackCW

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #55 on: May 23, 2016, 03:36:19 pm »
3rd Update coming soon

Offline AP0CALYPS3

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #56 on: May 24, 2016, 11:25:55 am »
^ yey

Also I think what this game needs is some more regiment vs. Regiment competition besides LBs. Whether it be dueling, groupfighting, just something.

Only problem is a majority of the tournament regulars are concentrated into just two regiments.

Offline Zzehth

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #57 on: May 24, 2016, 09:16:07 pm »
I was thinking in a "War system", back when I played Rome Total war clans "declared" war to other clans.
Once war was declared, the clan who proposed it sends the war terms and the other clan can decide if they enter war or want to change some of the war terms, for example;

War terms: 

First to get 15 victories (Dueling, GroupFighting, Linebattle, Siege, etc..) wins the war.
No recruiting once the war started.
A referee must be present in all the war matches.
Regiment must sent their "War roster team"
Everyone in the roster must play.
This was fun, but I think its not necessary but the losing clan.. disbands.

*Depending on the war conditions, allies (regiments) can help another regiment*
*If the war includes more than 2 regiments, matches will be a Private Linebattle and Groupfighting matches*


I just pointed some war terms, of course it needs way more but its a system that can bring life back to the community.
Maybe dividing regiments by factions (UK, France, etc..), to make it more real (not necessary).


If anyone is interested on this, feel free to add me on steam or message me here, either works.
We can discuss it
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Offline BabyJesus

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #58 on: May 24, 2016, 09:32:16 pm »
I don't think the whole "no recruiting" thing will work for a game like NW
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Offline Zzehth

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Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
« Reply #59 on: May 24, 2016, 09:34:32 pm »
I don't think the whole "no recruiting" thing will work for a game like NW

The war wont last a long period of time.
To be more specific.. regiment can recruit during the war period, but can not use him/her on the war.
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