Contributor | Contributed |
Anderson | Georgian (Appalachian) Farm |
Balvald | Fixing officersword and mexican trousers -Models |
GrimTheAngel | Models for Belgian Legion/13th Pennsylvania Infantry | Testing |
Koxxus | Model groundwork: 13th Pennsylvania Infantry |
Museal | Editing versionnumbers for backgrounds |
new maps would be nice
Something you should do if you can is fix the face customization bugs. The slides are all attached to the wrong facial features and a few of the little details like the cigars and beards etc don't register when you save your character.I was not aware of this bug and I will have a look into it.
Best of luck with the work for the patch, gentlemen!
-Carbine sights are apparently off according to some Cav RegsThat is normal to any unit in MB. Might be more off, if shooting down from horseback. Nothing we could do about.
Rearing is default off in NaS, like in NW. A quick test showed it is activated on your server, so probably someone enabled it with access to your serverfiles. Open modules.ini and change 'horses_rear_with_attack = 1' to 'horses_rear_with_attack = 0'
-Lances make horses rear up if they stab a horse e.g. a dismounted lancer stabs a horse and it stops no matter the speed. it would better if this was not the case as dismounted lancers shutdown Cav charges better then the Inf with bayonets
A list of the buildings would be nice to get. With shooting through, do you mean Arty, or normal bullets?
- shooting threw the walls of the white barn that you can enter (+ you can walk onto the roof from inside) and some of the standard none enterable town buildings can bee partially walked in so you can hide inside the walls might be worth looking at some of the building models walls to see if this can be fixed (if you need help finding the buildings I am referring to I am happy to show you)
Sure, feel free to submit Maps. And dont worry about the bandages, cav will get swords and bandages working. We also might add an adminpanel option to autospawn a bandagechest at each battle spawnpoint.
- Map improvements to all maps would be the addition of a bandage box in all spawns this wont be as important if Cav get bandages and a sword but still a useful thing DA maps have been edited to add them to some of the more popular ones and we have created a few new maps if you are interested in Jokfils maps I shall get in touch with him about it
remove the ability to move and reload with cav carbinesepic ideas!
remove lancers
bring back the bottle glitch
make more maps without the tavern building
remove partisan rangers
a bunch of requests
can we have the Mexican american war stuff as well ?
can we have the Mexican american war stuff as well ?
Its about the civil war, not the mexican american war.
Maybe you can start a mod for it.
a bunch of requests
Thank you for your suggestions. I also have a suggestion for the 1.2 patch.
Your person will be on top of the new change log, as a persona non grata :)
Or are you still angry about me calling War of Rights shit?
Campfire games are brainless talentless hacks.
Yeah bud I have 1k+ on the mod I know you made it. You couldn't help but stick your name into with every chance you got. I loved North and South, it was a quality mod with a good community that I was a big part of, that doesn't mean that your indie kickstarter trash is a good though. Just because you can reskin and write a few lines of code for an already existing game doesn't make you a game developer. It is honestly astonishing how huge you and your dev teams egos are considering you have been working on this "game" for 5 years and its still in alpha. Pathetic.
Or are you still angry about me calling War of Rights shit?
Na, you can like a game or not, you can have your own opinion of course.
But insulting and talking shit about me is nothing I will tolerate here. Thats why you will be a persona non grata from this moment.
You are not welcomed in the mod any more and everything, which is linked with it (like this subforum).
Best of Goomba_QuoteCampfire games are brainless talentless hacks.QuoteYeah bud I have 1k+ on the mod I know you made it. You couldn't help but stick your name into with every chance you got. I loved North and South, it was a quality mod with a good community that I was a big part of, that doesn't mean that your indie kickstarter trash is a good though. Just because you can reskin and write a few lines of code for an already existing game doesn't make you a game developer. It is honestly astonishing how huge you and your dev teams egos are considering you have been working on this "game" for 5 years and its still in alpha. Pathetic.
I try to get in contact with Hinkel or the devs, and my Steam friend requests are just ignored.
Communitymeetings:
We aim to meet with the community several times, in planningphase, buildingphase and testingphase. I suggest to have a meeting for each of the armies (there are two at the moment, if I am not mistaken) and a meeting together with all the free regiments.
I will open a Steamchat with leaders for better communication for the whole process. Feel free to add me on steam to be added:
Wüstenkrieger (https://steamcommunity.com/id/3525934023945802345)
I try to get in contact with Hinkel or the devs, and my Steam friend requests are just ignored.Communitymeetings:
Feel free to add me on steam to be added:
Wüstenkrieger (https://steamcommunity.com/id/3525934023945802345)
We are all die hard N&S players here. The real issue that needs to be fixed is that damned reloading pistol glitch. Too many times have I been killed by the real menace of N&S. I think its time to band together.Tell me more about this glitch. We can only fix, what we can recreat.
I know it may not be the top priority for those of you who are working on WoR
NaS =/= WoRYeah but not everyone can run WOR And also the playstyle to WOR is far different compared to mount and blade
NaS promoted WoR a bit and Hinkel joined later the WoR Team as Community Representive or something like that.
The Devteam of WoR has nothing to do with NaS. I dont know why this rumor is still present after all this years.
WoR is the best alternative to NaS though. People actually interested in the timeset and dedicated about it.
So you are going to shoot your bullets till you are out. Then find a infantry musket, make sure you have cartridges for the pistol. Then drop the pistol, pick up the rifle, and pick up the pistol againThank you. I was now able to recreate the glitch.
The North American side of this community would love to look into the ability to vote players to be banned from the mod. We all want to be able to control who comes to events and such, and have agreed on this via a teamspeak discussion. So many people on this mod are toxic and want to be in control, and see themselves as the reason this mod is alive again. That's just simply not the case. We have come up with some ideas if you'd like to hear them hinkel.
Haha no never that, couldn't be a fun day without Moraine popping up and being retarded. No we don't want anybody banned yet, but we'd like to be able to have that option.The North American side of this community would love to look into the ability to vote players to be banned from the mod. We all want to be able to control who comes to events and such, and have agreed on this via a teamspeak discussion. So many people on this mod are toxic and want to be in control, and see themselves as the reason this mod is alive again. That's just simply not the case. We have come up with some ideas if you'd like to hear them hinkel.
Moraine?
Banning people doesn't work in 2019 everyone has at least 4 guid keysIt will limit their power though. People are starting to think they are the mod, and that's not happening.
you cant ban people from a mod lolYou can, it's been done numerous times on MoR and MnG.
We all want to be able to control who comes to events and such, and have agreed on this via a teamspeak discussion. So many people on this mod are toxic and want to be in control, and see themselves as the reason this mod is alive again.That sounds immensely ironic. Who in in the world is "we"? It's like you think it's okay to get rid of certain players just because you don't like them. If that goes through it'll suddenly sound like you want to be in control instead. You can't simply ban someone because they're toxic. Let server admins deal with that instead.
We all want to be able to control who comes to events and such, and have agreed on this via a teamspeak discussion. So many people on this mod are toxic and want to be in control, and see themselves as the reason this mod is alive again.That sounds immensely ironic. Who in in the world is "we"? It's like you think it's okay to get rid of certain players just because you don't like them. If that goes through it'll suddenly sound like you want to be in control instead. You can't simply ban someone because they're toxic. Let server admins deal with that instead.
Admin tool have a TP for when admins are dead or in spectator so they don't need to be alive to TP
Group for meeting | Date of meeting | Place of meeting |
DA | Saturday (01.06.) 22 GMT (nw-GMT) | DA TS |
I-Corps | ||
NYB | Saturday 18 GMT (nw-GMT) / 13 EST | NYB TS |
Public | Sunday 20 GMT (nw GMT) / 15 EST | TS: KaiserlichesHeer.eu |
Group for meeting Date of meeting Place of meeting DA Friday 20 GMT (nw-GMT) DA TS I-Corps NYB Public TS: KaiserlichesHeer.eu
Meetings will be this weekend. Meetings with corps/armies will only happen, if they arrange it themselves with me. Public meeting will be orientated on what people tell me when they wish to meet. If nobody does it, I will set up an own date.
Please add me, to tell me what date would be best for you!
Wüstenkrieger (https://steamcommunity.com/id/3525934023945802345/)
buck and ball will be handed over to all infantry units | Agreed by all communitys |
a small server only bugfix will be issued in a few weeks (and then later only one patch) | Agreed by most communitys |
no alignments for stats of classes (we will have a look into runaways and civilians anyway) | Agreed by all communitys |
the pistol glitch workaround will be implemented | Agreed by all communitys |
pistols wont be nerfed | Nerfing them was suggested by one community, but declined by all other communitys |
- - Weirdly running while aiming
- - Pistol reloading exploit
Small Serverpatch will come out tomorrow.8)
Around afternoon the small serverpatch (as wished) will be downloadable. The Patch has less than 1mb.
If you have an event tomorrow evening and want to use it already, please be prepared to put the patch on your server.
Unfortunatly only 2 things could be fixed on serverside, the rest hast to wait for the full patch in a few months:Quote- - Weirdly running while aiming
- - Pistol reloading exploit
Anyone with contact to GrimTheAngel and/or Dazzer?
is there a 6th Louisiana Skin?
is there a 6th Louisiana Skin?
no
is there a 6th Louisiana Skin?
no
They should make one ;) ::)
is there a 6th Louisiana Skin?
no
They should make one ;) ::)
why they did not have a unique uniforms there is no point go play war of rights
is there a 6th Louisiana Skin?
no
They should make one ;) ::)
why they did not have a unique uniforms there is no point go play war of rights
They did. The LA Tigers Uniform. And for war of rights, no u.
is there a 6th Louisiana Skin?
no
They should make one ;) ::)
why they did not have a unique uniforms there is no point go play war of rights
They did. The LA Tigers Uniform. And for war of rights, no u.
There are a bunch of LA Tigers regiments in WoR indeed, with an own set of uniforms :)
is there a 6th Louisiana Skin?
no
They should make one ;) ::)
why they did not have a unique uniforms there is no point go play war of rights
They did. The LA Tigers Uniform. And for war of rights, no u.
Maybe before bull run but i know by chancellorsville they had zouaves uniformsis there a 6th Louisiana Skin?
no
They should make one ;) ::)
why they did not have a unique uniforms there is no point go play war of rights
They did. The LA Tigers Uniform. And for war of rights, no u.
the 6th Louisiana did not have Zoauves uniforms only wheats battlion and coppens had zouave uniforms but the 6th had normal CS uniforms
Imagine giving a fuck about a uniform. Literally stupid, Insert reg here "HEY CAN WE GET A UNIFORM PLS DON'T WORRY ABOUT DEVELOPING THE GAME MECHANICS AND BUGS MORE UNIFORMS"
And this gentlemen is why this game is dead.
ps I mean mb in general but we still get better numbers than holdfast so
Imagine giving a fuck about a uniform. Literally stupid, Insert reg here "HEY CAN WE GET A UNIFORM PLS DON'T WORRY ABOUT DEVELOPING THE GAME MECHANICS AND BUGS MORE UNIFORMS"
And this gentlemen is why this game is dead.
ps I mean mb in general but we still get better numbers than holdfast so
I was only asking if we could or not. Nothing rude.
small update
Admin heal stops bleeding. ;D
So people are aware there are a few units that can I presume be added that are already in the game files as they are in Commander battle but not in the Battle, TDM or Siege. the units had been only available to the regiments who owned them in a previous patch so most people wont have used them/ seen them with some being only in DA events or UA events
these units are 26th North Carolina Infantry, 15th Alabama Infantry, 72nd Pennssylvania Infranty, 20th Maine Infantry and 4th Michigin infantry
•Remove Colonel's horse in Infantry troop.
Colonel Horse is so iconic