Author Topic: Mount & Blade II: Bannerlord  (Read 65137 times)

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Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #360 on: June 13, 2016, 09:04:10 pm »
To be honest, I thought that the video was quite short. Although, DESTRUCTIVE ENVIRONMENT!!!!!!!!!!!!!!!!!!!

Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #361 on: June 13, 2016, 09:06:07 pm »
nvm, extended gameplay.


Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #362 on: June 13, 2016, 09:19:02 pm »
Wheres the extended gameplay?

Offline Nipplestockings

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Re: Mount & Blade II: Bannerlord
« Reply #363 on: June 13, 2016, 09:26:23 pm »
Those animations look about the same, if not worse than the ones in Warband...

Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #364 on: June 13, 2016, 09:32:12 pm »
Wheres the extended gameplay?

Shit, posted wrong link.


Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #365 on: June 13, 2016, 09:34:52 pm »
Lol wrong link again?

Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #366 on: June 13, 2016, 09:37:43 pm »
Lol wrong link again?

You sure? It's 7 mins long.

Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #367 on: June 13, 2016, 10:42:40 pm »
Sorry my bad

Offline Audiate

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Re: Mount & Blade II: Bannerlord
« Reply #368 on: June 13, 2016, 11:07:42 pm »
Those animations look about the same, if not worse than the ones in Warband...

I don't see anything wrong with them, those modded ones that make it all stylistic make it difficult to tell what the attacks obviously are which is pretty stupid in my opinion. They need to be a bit stiff for the game to be playable for the majority of people. If they want to add animations where the up and down attack looks basically exactly the same, that'll be easily.

Offline Hinkel

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Re: Mount & Blade II: Bannerlord
« Reply #369 on: June 13, 2016, 11:11:02 pm »
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.

Offline usnavy30

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Re: Mount & Blade II: Bannerlord
« Reply #370 on: June 13, 2016, 11:22:10 pm »
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
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Offline Jelly

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Re: Mount & Blade II: Bannerlord
« Reply #371 on: June 13, 2016, 11:28:44 pm »
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
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Offline Herishey

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Re: Mount & Blade II: Bannerlord
« Reply #372 on: June 13, 2016, 11:31:36 pm »
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
I hope they add a kill feed in (or at least the option to have one), seems weird not having it.
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Offline Nipplestockings

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Re: Mount & Blade II: Bannerlord
« Reply #373 on: June 13, 2016, 11:32:39 pm »
Those animations look about the same, if not worse than the ones in Warband...

I don't see anything wrong with them, those modded ones that make it all stylistic make it difficult to tell what the attacks obviously are which is pretty stupid in my opinion. They need to be a bit stiff for the game to be playable for the majority of people. If they want to add animations where the up and down attack looks basically exactly the same, that'll be easily.

I have no problem with the way things are in Warband, but I expected it to be a little different than that. It's not really a bad thing though.

Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #374 on: June 13, 2016, 11:39:33 pm »
Well it is a sequel so there is obviously gonna be similarities