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Topics - Hawke

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Other Games / Rise and Fall - Civilizations at War
« on: August 07, 2013, 07:15:06 pm »

Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006.The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome.The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare. As in most RTS games, units fight using a rock, paper, scissors method, meaning some soldiers are more capable of defeating a certain kind of enemy, while being defeated by another (ex. cavalry defeat archers, archers defeat spearmen, spearmen defeat cavalry).

Military units in Rise and Fall are grouped as infantry, cavalry, special, siege, or naval.Infantry, cavalry, and some special units automatically group themselves into formations—groups of soldiers that receive attack and defense bonuses—when at least eight of that kind of unit is present; the maximum number of units a formation may consist of is sixty-four. The unit's speed, attack, defensive capabilities, and range vary, depending on several factors; these include their civilization; unit type; the upgrades that have been purchased; whether or not they are in formation, and, if so, its size. Three resources—wood, gold, and glory—are used to build structures, train units, purchase upgrades; a fourth resource, stamina, is spent using "hero mode." Wood and gold are deposited in settlements, or one of their various upgrades, such as town centers. Glory and stamina are both earned: glory by building and fighting, and stamina when the hero unit kills an enemy.In several RTS games, upgrades—sometimes called "Ages"—are available that represent time periods or technological levels; Rise and Fall uses a similar concept. When upgrades to the hero—called "Levels" in this game—are purchased with glory, new technologies, upgrades, units, and advisors are unlocked. Advisors—paid for with glory as well—provide civilization-specific benefits and bonuses to the player's army and economy.Outposts, guarded by artificial intelligence soldiers,—soldiers who defend automatically—also play an important part in Rise and Fall. Conquering outposts increases the number of units trained from military buildings or ships, while not augmenting their price. The outpost guardians, however, protect it, and reappear until the outpost is taken by a player; once captured, they protect the outpost from attacks by the owner's enemies.

Another feature in Rise and Fall is "hero mode," which allows the player to temporarily take control of a hero, as if in a third-person shooter game; certain heroes—for instance, Cleopatra—can zoom in further than others with their bow, allowing the player to aim as if in a first-person shooter game. In hero mode, the hero unit becomes much more powerful, often allowing the player to destroy multiple enemy formations. Stamina is required to use this mode, however, and is lost quickly during its duration. The longest a player can spend in hero mode varies with stamina levels, which is increased with upgrades to the hero. To balance the game, hero mode can be used much less than RTS mode. Each civilization has two heroes from which to choose, usually a famous leader in history,—such as Julius Caesar—but sometimes pertaining to mythology—such as Achilles.

Rise and Fall may be played in both single-player and multiplayer. In single-player games, only one human player may play, against one through seven computer players. If more than two players will play, they may be grouped into teams, which can be chosen to be either permanent or manageable during the game using diplomacy. Other options available before beginning a game include the "population capacity";—the number of units that are trainable—which map of the twenty-four to play on; the difficulty setting; the number of resources given at the start; and the color and civilization of all players. Rise and Fall's multiplayer component is powered by GameSpy, and may be played by anyone who has updated his or her version of the game. Players may host or join matches through either the internet or LAN. The host of the game chooses the options, while the player(s) who join the game either agree to the conditions, or reject them; the match begins when all players agree with the host's terms. Each player may select his own civilization and color, and does not require the host to change them. The multiplayer was discussed on the forums of Rise and Fall Heaven, a popular strategy game fansite. It was said that it is not frequented by many players, and that matches are often difficult to begin due to indecisiveness. During a game, the rules previously agreed upon are often broken by one or more players, leading to unruliness. Despite these drawbacks, several players reported that they played multiplayer.
Desert Thunda made this thread, blame him for mistakes.

Off Topic / Cadet Forces Thread
« on: June 08, 2013, 03:43:20 pm »
Does anyone else go to any of the Cadet groups in Britain? I recently started going, and am wondering if anyone here does too.

Clans / 187th Legion [Bear Force II]
« on: March 31, 2013, 06:38:10 pm »
187th Legion

Commanding Officers:
Commander Philip
Major Kletpelle
Captain Hawke



The 187th Legion was a legion of clone troopers that served under the command of Jedi Master and High General Mace Windu.
 They were distinguished by the purple markings on their armor, signifying the color of Windu's lightsaber.
The 187th Legion was said to have been present during the Battle of Dantooine, as well as the Battle of Coruscant. Other than Mace Windu, they followed a clone commander.

Battle Records

Battle of Dantooine

The Battle of Dantooine took place during the Clone Wars, four months after the First Battle of Geonosis. Fought on the grassy plains of Dantooine, it pitted a small unit of the Grand Army of the Republic against a massive number of battle droids. The Battle of Dantooine began immediately before the Battle of Muunilinst. During said battle, the Confederacy of Independent Systems used Dantooine as a staging point to launch an attack against the assault ship blockade around the InterGalactic Banking Clan headquarters. However, Jedi Master Mace Windu learned of the Confederate presence on Dantooine, and left with a force of clone troopers to halt the progress of the Separatists.

Count Dooku was also hoping to uncover Rakatas artifacts on the planet. The battle erupted on Dantooine as clones and B2 super battle droids clashed in a vast, open plain. Clones used PLX-1 portable missile launcher to destroy scores of droids, whereas the droids used their own missile launchers to shoot down many gunships and overwhelming numbers to cause many casualties in the clone ranks. However, with Master Windu at their side, the clones slowly gained the upper hand, despite being outnumbered nearly four to one by Confederate super battle droids. However, the battle was suddenly turned upside down with the arrival of a large siege weapon—the seismic tank. This tank used its seismic driver—used for mining operations in peaceful days—to cut a swath through the clone trooper ranks, either crushing them outright or sending soldiers flying from the shockwave, along with taking out a contingent of their own forces. In the confusion, Windu lost his lightsaber, and was forced to fight a number of droids unarmed. The ability with the Force that he showed in that battle has since become legendary: During the fight, he eluded and obliterated droids by multiple Force moves as the Force push, Force speed and the Force wave, a technique so powerful it incapacitated droids within a 50-meter radius, and in one particular fight, Windu disassembled a super battle droid and used its pieces to destroy the other remaining droids.

Battle of Coruscant

The Battle of Coruscant, also known as the First Battle of Coruscant, was a crucial Clone Wars battle in 19 BBY. Supreme Chancellor Palpatine, knowing the Jedi were close to discovering his alter ego, Sith Lord Darth Sidious, ordered his apprentice, Dooku, public leader of the Confederacy of Independent Systems, to kidnap him. The Confederacy, led by General Grievous, swept into the system, catching the Republic completely by surprise. The Confederate Navy hammered the few defending warships, destroying them, before assaulting the planet itself. Meanwhile, Grievous, along with his MagnaGuard droid elite, landed on the planet, heading for Chancellor Palpatine's secret bunker. Grievous fought his way there, leaving destruction in his wake, as several Jedi and dozens of clone troopers were killed. He succeeded in taking Palpatine, before fleeing to his flagship in orbit, the Invisible Hand.

However, the Separatists were unable to leave, as Republic reinforcements had arrived. The two fleets engaged each other, firing volleys back and forth. Two Jedi, Obi-Wan Kenobi and Anakin Skywalker, who had just arrived at the battle, flew into the heart of it, determined to rescue Palpatine. They succeeded in boarding the Invisible Hand, and after a duel, Skywalker killed Dooku. The duo, along with the now-freed Palpatine, were unable to escape, however, as Grievous's droids captured them. Skywalker and Kenobi were able to best his MagnaGuards, forcing the General to flee. With that, the Separatist fleet retreated, having lost much of their fleet. Chancellor Palpatine was safe in Republic hands. However, the Jedi were unaware that Palpatine had orchestrated the battle, and was also testing Anakin Skywalker, whom he considered a good choice for his apprentice.

Prior to the attack, the Outer Rim Sieges had enmeshed millions of Republic and Separatist warships in vast campaigns in the galaxy's spiral arms. As a result of this, most of the Republic's Jedi were locked up in battles far away from the Core Worlds, and thanks to carefully controlled propaganda, the general populace believed that a total Republic victory was near. With the Republic fleets spread throughout the Outer Rim Territories and the Coruscant Home Fleet depleted and off guard, the Confederates had an opportunity to deal a mighty blow to the Republic by attacking Coruscant. Supreme Chancellor Palpatine, leader of the Republic, was aware that the Jedi were searching for a Darth Sidious, a mysterious Sith Lord who they believed had orchestrated the war. Unknown to them was that Palpatine was Sidious, and he was controlling both sides, in hopes of obtaining his true goal—complete galactic control. Palpatine planned a lightning raid on the planet led by General Grievous, Supreme Commander of the Droid Armies. Grievous assembled an armada of thousands of destroyers and frigates—led by the Providence-class destroyer Invisible Hand—for a strike on Coruscant.

Commanding Staff
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Thread by TORN

Regiments / Disbanded
« on: January 04, 2013, 04:28:18 pm »

Pages: 1