Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - 68th Durham

Pages: 1
1
Events: EU / 68th Public Zombie Event!
« on: October 31, 2016, 09:55:29 pm »
68th Public Zombie Event


The 68th is inviting everybody to our newly created public Zombie Event, which is hosted every Friday on the 68th_Zombies server at around seven o'clock GMT.
It is public, which means there is no password and there is also no need to sign up. If you are interested in coming, you are very welcome to; but if you are looking for a serious event, this might not be for you as there are no rules apart from not being an asswipe.
If you plan on coming with your entire regiment, it would be appreciated if you could leave a notice with one of the following people:

https://steamcommunity.com/id/mowiegan/
https://steamcommunity.com/profiles/76561198028707328/
https://steamcommunity.com/profiles/76561198050988226/



Spoiler
Sorry, my superiors forced me to do this in Comic Sans, please forgive me.
[close]


2
Events: EU / 68th Monday Linebattle - Lines get Sappers! [Need Lines]
« on: August 31, 2016, 07:49:23 pm »
Disclaimer:
This is not a new event. There has been a thread for this event before, we are simply remaking it as our Colonel has left the regiment and we now need to be able to edit the forum. If you are already signed up weekly to the event, don't worry about signing up here.



Hello! Here's another linebattle for all of you. The unit-specific rules are the following:

Lines and Foot Guards
Spoiler
Special Rules
[1] Each Line Regiment may field a single sapper, however, unlike the Art'y's sappers, Line sappers may only use stakes and sandbags; sappers do not count as rankers.

Lines and Foot Guards
Minimum Attendance: 7 rankers
Maximum Attendance: 25 rankers (30 absolute)
Maximum Spacing: Half-man (i.e. shoulder-to-shoulder)
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Disallowed, unless behind cover and not firing, or if using multiple ranks, in which case the front rank only may crouch whilst firing.
[close]

Lights
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 3 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.
[close]

Rifles Rifles
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

Special Rules
[1] Each Rifle Regiment may field a single sapper, however, unlike the Art'y's sappers, Rifle sappers may only use stakes and sandbags; sappers do not count as rankers.
[close]

Cavalry
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge (Only Applicable to Dragoons): Disallowed.
Reload in Charge (Only Applicable to Dragoons): Disallowed.
Officer Aim: Allowed.

Special Rules
For Hussars: None.
For Lancers: You may not couch your lances. Doing so will result in a slay.
For Dragoons:  No FiC or RiC while mounted (see above).
For Heavy Cavalry: None.
For Dismounted Cavalry: You are treated as Light Infantry at all times while dismounted.
For Admin Horses: We told you, Jaydon, you can't spawn one!
[close]

Artillery  -  Separate from Artillery's Guard
Spoiler
Minimum Attendance: 2 rankers; 1 Art'y train
Maximum Attendance: 10 rankers (13 absolute)
Maximum Spacing: Realistically, as long as you are around the Art'y disposition, you won't be considered a rambo.
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

Special Rules
[1] Every Artillery Regiment may field a single sapper per Artillery Train; sappers do not count as rankers.
[2] Every Artillery Regiment may field up to three Artillery Trains; Art'y trains may spawn with cannons or howitzers.
[3] Artillery sappers are not allowed to plank spam or spawn in explosives.

Artillery's Guard
Minimum Attendance: 0
Maximum Attendance: 7 rankers (10 absolute)
Maximum Spacing: 3 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

Special Rules
[1] All Art'y Guard must spawn as the Foot Guard class for their nation; anybody breaking this rule will be slain.
[close]

Server Rules

[1] If one - just one - of your detachment is engaged in melee, then the entire detachment is considered to be "in charge", irrespective of whether you charged or were charged.
[2] With three or fewer players left alive in a detachment, the entire detachment is considered "in charge" until they either link up with another detachment, shelter at an Art'y position, or die. Note that this means that three players in the same detachment camping at their opponent's Art'y is a perfectly valid tactic, however three random players hanging around there would be rambo.
[3] Bonuses will be disabled if the number of players on the server exceeds 80. This is to help minimise lag.
[4] If the number of players on the server exceeds 190, then stray horses will be slain automatically by the server. Again, this is to help prevent and minimise lag.
[5] The Admin has final say.
[6] The teams will be considered unbalanced if the difference between the teams is greater than one Order of Magnitude below the number of people on the Team with the fewest players, to the nearest multiple of 10.
[7] If an All Charge is called to end a round, then nobody may FiC or RiC, regardless of unit. OA is still allowed.
[8] If you are in a cavalry pen, then you may not reload as it will count as RiC if you are at the same time being charged or have someone in melee.



Sign-up Format
Spoiler
Full Regiment Name: [E.g. 68th (Durham) Regiment of Light Foot]
Unit: [E.g. Lights]
Expected Total Attendance: [E.g. ~11]
Regimental Rep' and Steam: [E.g. [68th] Norwegian ; https://steamcommunity.com/profiles/76561198028707328/]
Backup Rep' and Steam: [E.g. mowiegan ; https://steamcommunity.com/profiles/76561198052080850/]
Once or Weekly: [E.g. Weekly! Whoo!]
I have read and accepted the rules.
[close]

The 5 Ws and the cheeky H
Spoiler
Who: The 68th (Durham) Regiment of Light Foot, your humble hosts and friendly evil friendly badmins!
What: A linebattle, with a couple of unique rules and approaches.
Where: 68th_Monday_Linebattle
            Battle (though TDM before 18:50)
            Mount and Blade: Napoleonic Wars
            Steam
            The Interwebs
When: Every Monday.
Why: Because the King of the Hill event was a total failure we're all trying to forget about. Because I'm an experienced admin, plus my Officers and I wanted to implement a few ideas into the standard linebattle. We'd be honoured if you'd be willing to join us in this endeavour.
How:Hacks.
[close]



So, how to proceed? Well, if you make a sign-up, and it is accepted, then I shall add you onto Steam, and give you the details. Then just come onto the server by 18:55 at the latest, so we can start promptly.

Please warn us at least 6 hours before the events starts, as we need some time to find a replacement. Should you fail to iform us at least 6 hour before the event, then you will be kicked from the event.

3
Disclaimer:
This is not a new event. There has been a thread for this event before, we are simply remaking it as our Colonel has left the regiment and we now need to be able to edit the forum. If you are already signed up weekly to the event, don't worry about signing up here.






Hello! Here's another linebattle for all of you. Rules are the same as our Monday linebattle, (https://www.fsegames.eu/forum/index.php?topic=30918.0), but I'll restate them here.

Lines and Foot Guards
Spoiler
Special Rules
[1] Each Line Regiment may field a single sapper, however, unlike the Art'y's sappers, Line sappers may only use stakes and sandbags; sappers do not count as rankers.

Lines and Foot Guards
Minimum Attendance: 7 rankers
Maximum Attendance: 25 rankers (30 absolute)
Maximum Spacing: Half-man (i.e. shoulder-to-shoulder)
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Disallowed, unless behind cover and not firing, or if using multiple ranks, in which case the front rank only may crouch whilst firing.
[close]

Lights
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 3 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.
[close]

Rofles Rifles
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

[close]


Cavalry
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge (Only Applicable to Dragoons): Disallowed.
Reload in Charge (Only Applicable to Dragoons): Disallowed.
Officer Aim: Allowed.

Special Rules
For Hussars: None.
For Lancers: You may not couch your lances. Doing so will result in a slay.
For Dragoons:  No FiC or RiC while mounted (see above).
For Heavy Cavalry: None.
For Dismounted Cavalry: You are treated as Light Infantry at all times while dismounted.
For Admin Horses: We told you, Jaydon, you can't spawn one!
[close]

Artillery  -  Separate from Artillery's Guard
Spoiler
Minimum Attendance: 2 rankers; 1 Art'y train
Maximum Attendance: 10 rankers (13 absolute)
Maximum Spacing: Realistically, as long as you are around the Art'y disposition, you won't be considered a rambo.
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

Special Rules
[1] Every Artillery Regiment may field a single sapper per Artillery Train; sappers do not count as rankers.
[2] Every Artillery Regiment may field up to three Artillery Trains; Art'y trains may spawn with cannons or howitzers.
[3] Artilery sappers may not plank spam or spawn in explosives.

Artillery's Guard
Minimum Attendance: 0
Maximum Attendance: 7 rankers (10 absolute)
Maximum Spacing: 3 man
Fire in Charge: Disallowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.

Special Rules
[1] All Art'y Guard must spawn as the Foot Guard class for their nation; anybody breaking this rules will be slain.
[close]


Server Rules

[1] If one - just one - of your detachment is engaged in melee, then the entire detachment is considered to be "in charge", irrespective of whether you charged or were charged.
[2] With three or fewer players left alive in a detachment, the entire detachment is considered "in charge" until they either link up with another detachment, shelter at an Art'y position, or die. Note that this means that three players in the same detachment camping at their opponent's Art'y is a perfectly valid tactic, however three random players hanging around there would be rambo.
[3] Bonuses will be disabled if the number of players on the server exceeds 80. This is to help minimise lag.
[4] If the number of players on the server exceeds 190, then stray horses will be slain automatically by the server. Again, this is to help prevent and minimise lag.
[5] The Admin has final say.
[6] The teams will be considered unbalanced if the difference between the teams is greater than one Order of Magnitude below the number of people on the Team with the fewest players, to the nearest multiple of 10.
[7] If an All Charge is called to end a round, then nobody may FiC or RiC, regardless of unit. OA is still allowed.
[8] If you are in a cavalry pen, then you may not reload as it will count as RiC if you are at the same time being charged or have someone in melee.



Sign-up Format
Spoiler
Full Regiment Name: [E.g. 68th (Durham) Regiment of Light Foot]
Unit: [E.g. Lights]
Expected Total Attendance: [E.g. ~11]
Regimental Rep' and Steam: [E.g. 68th (Lights) Col. Mysty ; https://steamcommunity.com/profiles/76561198042878811/]
Backup Rep' and Steam: [E.g. mowiegan ; https://steamcommunity.com/profiles/76561198052080850/]
Once or Weekly: [E.g. Weekly! Whoo!]
I have read and accepted the rules.
[close]

The 5 Ws and the cheeky H
Spoiler
Who: The 68th (Durham) Regiment of Light Foot, your humble hosts and friendly evil friendly badmins!
What: A linebattle, with a couple of unique rules and approaches.
Where: 68th_Monday_Linebattle
            Battle (though TDM before 18:50)
            Mount and Blade: Napoleonic Wars
            Steam
            The Interwebs
When: The Debut Linebattle will be on Tuesday, 26th July, 2016, 19:00 BST (UTC+1) and will continue weekly from then on.
Why: Because the King of the Hill event was a total failure we're all trying to forget about. Because I'm an experienced admin, plus my Officers and I wanted to implement a few ideas into the standard linebattle. We'd be honoured if you'd be willing to join us in this endeavour.
How:Hacks.
[close]



So, how to proceed? Well, if you make a sign-up, and it is accepted, then I shall add you onto Steam, and give you the details. Then just come onto the server by 18:55 at the latest, so we can start promptly.

Pages: 1