Author Topic: Suggestions  (Read 95102 times)

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Offline Derpingtonpryce

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Re: Suggestions
« Reply #150 on: February 24, 2014, 06:07:19 pm »
Guys, look, it's impossible for anyone to accurately recreate a WWI battlefield, especially one from 1917. Anyways there was never a shot of the battlefield as a whole, so it didn't even matter.
« Last Edit: February 24, 2014, 08:55:07 pm by Derpingtonpryce »

Offline MadManYo

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Re: Suggestions
« Reply #151 on: February 24, 2014, 11:49:12 pm »
Found a aerial photo of Passchendaele
http://postimg.org/image/9mqiwupw7/

Offline Olafson

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Re: Suggestions
« Reply #152 on: February 25, 2014, 12:22:35 am »
Pls.. I made Passchendaele 2 hours before release. I didnt have time to research. I just made it look nice. That is my main task. Maps that have no flora or anything provide no cover and look really ugly.

Offline MadManYo

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Re: Suggestions
« Reply #153 on: February 25, 2014, 12:50:40 am »
Pls.. I made Passchendaele 2 hours before release. I didnt have time to research. I just made it look nice. That is my main task. Maps that have no flora or anything provide no cover and look really ugly.
Fair enough. I am currently trying to make sappers more useful in this mod by making a map entirely out of simple earth works so you need sappers to dig cover but its taking time

Offline Olafson

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Re: Suggestions
« Reply #154 on: February 25, 2014, 11:28:50 am »
Yeah I was thinking about that too, but it is taking way to long to place...

Offline Parrot

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Re: Suggestions
« Reply #155 on: February 25, 2014, 01:53:19 pm »
It might be glitchy as hell as well, if the mounds aren't placed correctly...
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Offline Derpingtonpryce

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Re: Suggestions
« Reply #156 on: February 25, 2014, 04:54:18 pm »

Offline AubeS

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Re: Suggestions
« Reply #157 on: February 27, 2014, 03:22:32 pm »
What is the point of playing on he map like this there is only some trench, he vast open field and he bunch of crater and since the only way of moving on this game is just running and walk. Some suggetion which I would have to make are a following one :
Add some NCO class (Sergeant for exemple)
Add smoke grenade and Smoke shell for arty.
Make he Verdun and he Somme themed map before talking about he Passchendaele map, since the mod is aimed on the 1916-1917 period (I know Passchendaele whas on 1917)

Offline Parrot

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Re: Suggestions
« Reply #158 on: February 27, 2014, 05:16:29 pm »
Add smoke grenade and Smoke shell for arty.

Creating new artillery projectiles isn't as easy as it may seem :P the MGs are impressive in themselves.
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Offline MadManYo

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Re: Suggestions
« Reply #159 on: February 27, 2014, 06:15:37 pm »
What is the point of playing on he map like this there is only some trench, he vast open field and he bunch of crater and since the only way of moving on this game is just running and walk. Some suggetion which I would have to make are a following one :
Add some NCO class (Sergeant for exemple)
Add smoke grenade and Smoke shell for arty.
Make he Verdun and he Somme themed map before talking about he Passchendaele map, since the mod is aimed on the 1916-1917 period (I know Passchendaele whas on 1917)
I would like NCOs as well. Verdun would awesome but I would like to see the Somme as well.

Ps: where is all the t's in front of the I only see he

Offline AubeS

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Re: Suggestions
« Reply #160 on: February 27, 2014, 08:10:22 pm »
Add smoke grenade and Smoke shell for arty.

Creating new artillery projectiles isn't as easy as it may seem :P the MGs are impressive in themselves.

Yeah it's only some suggestions but if the team of the mods can do it, it will be he nice add. All the work that they already finished  is really impressive.

Offline Prince_Eugen

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Re: Suggestions
« Reply #161 on: March 01, 2014, 10:31:23 am »
Smoke on battlefield, sounds laggy  :-\

Offline Landrik

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Re: Suggestions
« Reply #162 on: March 01, 2014, 06:05:07 pm »
That'd be incredibly laggy. Maps with smokestacks for things on fire tend to be noticeably much more laggy than similar maps without it.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Parrot

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Re: Suggestions
« Reply #163 on: March 01, 2014, 06:27:03 pm »
It depends on one's particle effects settings. If you prefer a buttery smooth FPS then you can always turn them down, or if you're a graphics whore like me you could learn to live with the lag :P
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Offline Prince_Eugen

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Re: Suggestions
« Reply #164 on: March 01, 2014, 07:24:13 pm »
I dont think M&B WB engine can hold smoke screens  :-\