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Messages - Olafson

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2296
News & Announcements / Re: Developer Blog 19 - Guns n Stuff -
« on: August 02, 2013, 02:51:08 am »
Yes, just like in NW. And we are using Unity4.

2297
News & Announcements / Re: Developer Blog 19 - Guns n Stuff -
« on: August 02, 2013, 02:46:17 am »
Drumming animations for the actual song they are playing are way to hard to reproduce.

2298
News & Announcements / Re: Developer Blog 19 - Guns n Stuff -
« on: August 01, 2013, 09:00:17 pm »
In case you want to take a closer look at the drums:

Spoiler
[close]

I think we already posted that in the Donator Board. But now everyone can get it!

Also, fully functioning Spencer:

Spoiler
[close]

2299
News & Announcements / Developer Blog 19 - Guns n Stuff
« on: August 01, 2013, 08:21:27 pm »
Developer Blog 19 - Guns n Stuff

Click here for a graphically more pleasing version!


Attention on deck! After last week’s exciting announcement of the long awaited NW “naval” patch, we promised some more BCoF news.

So here we are! Again we apologise for the wait between information, but this has actually been a really good sign. As for the most part we are developing and paying for this from our own time with your generous donations (and what work we send Vincenzo to do on the streets, nuff said there...) it is very easy to lapse into a productive cyber hibernation wherein we churn out lots of work but forget there is a world outside the cold precise corners of our desktops. We have actually made significant progress and are so close to the very first in-house prototype playtesting that all of us over here are beginning to get the “we are actually doing this” giddy feeling you get before the server crashes and the bug-squashing begins.While we are still a fair distance away from showing gameplay, we do have some more pretties to show you all, so please do not let me waste any more time with my mindless dribble and nonsense and lower your eyes to the lines below wherein you will probably enjoy the media stuff we have on show. Well done if you didn’t skip ahead, you may do so now.  


Behold the Union Drummer! Apparently if they played fast enough and there were enough of them, they could play really loudly! Fact: 70% of the Union victories during the war can be attributed solely to the Confederates unexplainable fear of the drumming. Fact: 99% of statistics on the internet are made up on the spot.



Behold the Union snob Officer. For those who like to be bossy. And, you know, win battles.



Now while you are all voraciously guzzling up our eye candy, why not stir your sound sensors with our stomach turning, heartwarming rendition of “Battle Cry of Freedom” Drummer style!

Click here to listen!


And if that is not enough, imagine our great heroes wielding the mighty Spencer Rifle. While it was issued to various Union formations (originally the US Navy and cavalry) the poor confederates found that getting their hands on one was one hell of a difficult enterprise! If you’ve a mind to, you could kill a whole damn lot of enemies with this semi-automatic nightmare, as records show that if used correctly you can fire up to 20 rounds per minute using this beauty, but watch yourself as this particular monster isn’t exactly the model of health and safety... (Not that instruments of death ever have the best record in this regard).

Once again we have to offer our sincerest gratitude, without your support we could not make this game and so we owe it to you to make this the best damn experience you are ever going to play! (Until we make our next game of course).

Thanks for reading.
Flying Squirrel Entertainment


2300
General Discussion / Re: Sailors...
« on: July 31, 2013, 05:09:12 pm »
We are not going to add anything new. We will release a hotfix soon, and thats about it.

2301
Quote
New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new British units; First Kings German Legion Hussars.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added the following new French units; 2nd Kronprinz Bavarian Infantry.
- Added pirate voices for the British sailors.
- Added a new big Frigate ship scene prop.
- Added a new sailable Sloop.
- Added a new sailable Rowboat.
- Added a new sailable Rowboat with 1 mast.
- Added a new sailable Rowboat with 2 masts.
- Added a new sailable Cannonboat (Can not fire)
- Added a new sailable Rocketboat (Can not fire)
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta
- Naval Battle

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon (Naval)
- Charge to the Rhine
- Siege of Toulon (Naval)
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed.
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
- Boats respawn much faster now.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed collision mesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed several bugged collision meshes.
- Fixed several bugs on maps.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

This is the exact changelog. We did not change a single thing that is not on that list.
We are working on fixing the crashes, but unless people update their Servers, there is nothing we can do for now. We are all at holidays at the moment, meaning that we can not properly test it. At the moment we think that the bugs and crashes are caused due to the bugged Server Files which we fixed today. If this is not the problem, (will see that in a day or two, when everyone updated their Servers) keep in mind that it might still take about a week to fix (due to us being on holidays)

2302
Suggestions & Bug Reports / Re: Napoleonic Wars 1.103 Frigates
« on: July 25, 2013, 06:43:37 pm »
12 pounder cannons and carronades do not fit into the cannonports, thats why we had to scale them. Only 4 cannons, because everything else would be OP and lagg out the server. Also, aiming the cannon is almost impossible on most spots. Thanks!

2303
People, I think this patch completely destroyed the commander battle gamemode. The gamemode is heavily bugged and unplayable!
Everytime someone in the server spawns they get automaticly kicked for cheating. It also takes ages to spawn and then that happens!

I'm not sure if this happens to everyone but me and a couple friends of mine are experiencing this horrific bug.
R.I.P Commander Battle

Update your servers with this new files:

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1157_nw_1103.zip

If I were to try out mapping a bit, would it be possible for me to attach stuff to the movable sloop? Like those little rail-cannons, or a ladder?

No, not unless you code it.

2304
Mapping / Re: Napoleonic Wars: Mapping Support
« on: July 25, 2013, 01:59:13 pm »
Ah thx for enlighten me, Olaf! :D

How long will Vince be not there? That's a bit odd on a release day! :o

We do not decide on the release dates.

2305
Please keep in mind that you also have to install the newest Warband patch, before playing NW. You might experience crashes without updating Warband.

Besides that, some Servers might have the wrong/old server files, but changed their version number to 1103 to run. If you did that with your server, please use this simple fix to prevent crashes and bugs:

1.) Copy your Client NW folder, delete the sound, music and texture folder.
2.) Copy the remaining folders and files, and paste them into the Dedicated Server File folder.
3.) Click on "Replace All", setup your Server as usual and everything should work without problems.

2306
Would you guys happen to have any BCOF updates in the future? It's been a while.

Nice job with the addition of more units and ships, you guys really went over the top with this patch.

BCOF update will follow soon.

2307
Mapping / Re: Napoleonic Wars: Mapping Support
« on: July 24, 2013, 06:48:41 pm »
That was just me placing a 1 in both Var1 and 2. And I cant upload anything right now, without Vince... And he is on holidays...

2308
Hello all!

First off we would like to apologise for the lack of recent updates. Although it looks ominous when we go quiet it tends to mean our faces are inches away from our screens furiously beavering away bringing BCoF and the newest Napoleonic Wars Patch to life. Anyway we stopped to begin our yearly consumption of carbon based nutrients and realised we had neglected our followers.Prepare to be pleased!




We have a few things to show you today, but to begin we would like to include a couple of rather dashing warriors for your viewing pleasure. Ladies (and gentlemen), feast your optical lenses on our new range of soldiers! Featuring the awesome 1st KGL Hussars, leading the frontal charges and seducing anything with two, four or eight legs!




And for those with a taste for the infantry, enjoy our latest addition to the French army, arriving from Bavaria, it’s the 2. Linien Infanterie Kronprinz Bayern!




While giving you all of these nice new units to brutalise your friends with is pretty fantastic enough, we decided to take a few steps over the awesome line and give you some more. On top of these new units, here is a sneak peak of some of the new ships and boats we have added into the game, and to go along with our new naval scenery. In addition you now also get to roam the sea in fitting outfits with the new Naval Troops for the United Kingdom and France.


British

All aboard the HMS Neptune!
- Sailor: Keep her afloat, board the enemy, and finish off the Gin!
- Marine: 1st Battalion Royal Marines
- Post-Captain: Command your boat to swift victory on the high seas!


French

Watch out for the Intrepide!
- Sailor, show those scurvy ridden British scum how to handle the seas!
- Marine, 24e Bataillon des Equipages.
- Capitaine de Vaisseau, Intrepide.




And because that is not enough, we made a couple of new maps, including two brand new Naval Siege maps.





And for those of you who like the good old Feature list, here it is:

New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new British units; First Kings German Legion Hussars.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added the following new French units; 2nd Kronprinz Bavarian Infantry.
- Added pirate voices for the British sailors.
- Added a new big Frigate ship scene prop.
- Added a new sailable Sloop.
- Added a new sailable Rowboat.
- Added a new sailable Rowboat with 1 mast.
- Added a new sailable Rowboat with 2 masts.
- Added a new sailable Cannonboat (Can not fire)
- Added a new sailable Rocketboat (Can not fire)
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta
- Naval Battle

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon (Naval)
- Charge to the Rhine
- Siege of Toulon (Naval)
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed.
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
- Boats respawn much faster now.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed collision mesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed several bugged collision meshes.
- Fixed several bugs on maps.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

Thats all folks, rejoin us next time for more news from the battlefield!
Flying Squirrel Enterainment




Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip

2309
Not that Americans know what a battle is anyway... I call a "battle" with 5000 or less participants a skirmish, but alright.... Suure.

2310
Community / Re: The Treatment of the 9th Brigade.
« on: July 21, 2013, 12:42:08 am »
Sorry gents, I am stepping in here.

These kinds of threads are not tolerated by FSE as stated in forum policy. They only create drama and division, something that we wish to remove from our community. These things are better deal with in private. I am now locking the thread and any punishments that should be given will be handed out when the thread is reviewed.

Thank you.

Quote
2. Trolling, insulting and other personal attacks
Personal attacks on forum users and moderators of any kind will not be tolerated. This includes (but it is not limited to) insults, provocations for the sake of argument, threats, encouragement to suicide, wishing death or ill upon a user and death threats or threats to the persons physical constitution. The latter (in the threats category), in the absence of humor, is a criminal offense and will result in an immediate ban. Discussions are allowed, but only constructive discussions, not discussions where your main goal is to humiliate or offend someone. Aim to discuss points rather than people.


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