Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => The Anglo-Zulu War => Topic started by: FKP_Blucher on December 11, 2012, 04:43:58 am

Title: Download Link Now Available V4
Post by: FKP_Blucher on December 11, 2012, 04:43:58 am
The Anglo-Zulu War
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F7349%2Fzulu.png&hash=4bf2ea29e19f5e4a864fe6fa40d55b700f9d59d9)
The History
The Anglo–Zulu War was fought in 1879 between the British Empire and the Zulu Kingdom. Following a campaign by which Lord Carnarvon had successfully brought about federation in Canada, it was thought that similar combined military and political campaigns might succeed with the various African kingdoms, tribal areas and Boer republics in South Africa. In 1874, Sir Henry Bartle Frere was sent to South Africa as High Commissioner for the British Empire to bring the plans into being. Among the obstacles were the presence of the independent states of the South African Republic and the Kingdom of Zululand and its army. Frere, on his own initiative, without the approval of the British governmen and with the intent of instigating a war with the Zulu, had presented an ultimatum on 11 December 1878, to the Zulu king Cetshwayo with which the Zulu king could not comply. Cetshwayo did not comply and Bartle Frere sent Lord Chelmsford to invade Zululand.The war is notable for several particularly bloody battles, including a stunning opening victory by the Zulu at Isandlwana, and the defiant victory for the British at Rorke's drift, as well as for being a landmark in the timeline of imperialism in the region. The war eventually resulted in a British victory and the end of the Zulu nation's independence.

The Mod
The Anglo Zulu war is a modification for Mount and Blade: Napoleonic wars, which seeks to bring you back to the Anglo Zulu conflict, in true Mount & Blade style. You will be able to play as the British, fighting off hordes of Zulu warriors, or play as the Zulus to drive the British from your homeland. You will use a variety of historical weapons, such as the Martini Henry Rifle, The Beaumont Adams revolver, and Zulu weapons such as clubs, spears and axes. The mod is split between Players Vs Bots and Players Vs Players, with eventual invasion style gamemodes planned for bot gameplay.

The Team
Developer/coder: Chris(Blucher) otherwise in game name is BAC_58th_Col._Gaul
Modelers: Willhelm, Bapking, Austro, Slawtering, DarthTaco
Texturers: Av3ng3r
Mapper: Garber, James Grant
Reasearcher: James Grant, Ardagh
Commnunity help: James Grant, Ardagh, Lance
Sound editor: AustinAtSt
Artwork: Candy, James Grant
Voices made by SceifferB

Signitures made by James Grant

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F8241%2Fangloprefsig.png&hash=c2d1050ebba3eb699f90790efcd348de4e55fb22)
 (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img823.imageshack.us/img823/8241/angloprefsig.png[/img]
[/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8159%2Fzulupref.png&hash=083d4b930075cd2b50d84335ec144871bc87a0d8) (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img51.imageshack.us/img51/8159/zulupref.png[/img][/url]

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Signatures made by Candy.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmephu1.me.funpic.de%2Fzulu%2Fbanner.gif&hash=db4d64a2e4c9ad3419e1f710ff44f640d09c9cea)
Code
[url]http://mephu1.me.funpic.de/zulu/banner.gif[/url]
[close]

Additional Credits
Spoiler
Austro-For his revolver
The Anglo-Zulu War mod team for Napoleon Total War - Let us use their sounds for zulu's
People who have got us servers
[close]

Alpha Release

The Anglo Zulu War mod has been released. The current release is still in the Alpha stage, as such you'll notice that much of the mod is unfinished, such as remaining Napoleonic wars content. We hope that people understand this.

Thank you, have fun.



Version 0.04 Download links
http://www.moddb.com/downloads/start/51957?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fthe-anglo-zulu-war

Below is the list of main changes we have made, there are a lot of other things we have changed and added which are too lengthy to be listed.
Add 32nd Foot
Add Sailors
new sounds
Female Zulu warriors
Animations
now able have to have 500 bots ina server
other things i cant think of lol

It's a good idea to delete your old version before installing as sometimes they can become crossed.

Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 11, 2012, 10:54:43 am
I think it' s Rigadoon who has a really nice textured model of the British. But would be more than happy to help you with research and I'm not bad with Photoshop either.
Title: Re: (WIP) The Anglo-Zulu War
Post by: PrideofNi on December 11, 2012, 01:18:34 pm
You should ask treble. He was working on something like this, I think.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Gokiller on December 11, 2012, 02:59:49 pm
Goodluck,
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 11, 2012, 06:42:22 pm
good luck with the new mod, i'll have to keep an eye on this mod, i have wanted an anglo-zulu war mod for ages.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 11, 2012, 06:45:26 pm
Good luck.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 11, 2012, 10:58:35 pm
You should ask treble. He was working on something like this, I think.

alright thanks ill try to find this person your  talking about
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 12, 2012, 12:33:11 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F7349%2Fzulu.png&hash=4bf2ea29e19f5e4a864fe6fa40d55b700f9d59d9)
Title: Re: (WIP) The Anglo-Zulu War
Post by: TheZach_Attack on December 12, 2012, 12:43:28 am
Best of Luck with this Mod!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Colonel Howe on December 12, 2012, 01:21:56 am
very excited and best of luck
Title: Re: (WIP) The Anglo-Zulu War
Post by: Van_Hulstein on December 12, 2012, 11:40:15 pm
Boers in it? If not I will ignore this.
Nah, I'm just kidding, Good Luck :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Conlord on December 13, 2012, 12:51:54 am
Finally I have wanted one of these for ages. Please Complete :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 13, 2012, 12:53:05 am
thanks
Title: Re: (WIP) The Anglo-Zulu War
Post by: CHARLES111MAC on December 13, 2012, 10:30:49 am
Good luck :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Wolfy on December 13, 2012, 10:36:47 am
Best of luck!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Oosten on December 13, 2012, 04:29:28 pm
I really cant wait gor this mod, wish I cod help but im not very skilled with computer programing or what ever u have to do to make a mod. Lol
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 15, 2012, 05:07:08 am
I really cant wait gor this mod, wish I cod help but im not very skilled with computer programing or what ever u have to do to make a mod. Lol
lol thanks though always need the support
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 15, 2012, 10:39:18 pm
So how are you going to balance the guns for the British and not make them extremely OP while not making them under powered? Will add in a system so that Zulus shields can withstand the impact of 1 bullet then they break, or will the Zulus be able to shout which gives them a large buff so they can take more damage?
Sorry if this is to early but I'm very curious, I'm okay if you can't answer my question.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 16, 2012, 12:48:06 am
For a start we will have far less ammo than in NW,Like half. Though we do hope to have a commissary class who can somehow drop ammo or something similiar. If possible we hope that it could be possible for the zulu nation to run faster. But for the moment we are focusing on modelling and texturing. Everything else is still concept until the basics are done.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Rigadoon on December 16, 2012, 05:30:38 am
A start in modeling :P our Martini Rifle. Thanks To Willhem.
Spoiler
(https://i.imgur.com/3xs14.png)
(https://i.imgur.com/I3Inv.png)
(https://i.imgur.com/7SmOS.png)
[close]

What's the triangle count on those? It looks like you're using far too much, especially on those bolts. Or do you plan on baking it?
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 16, 2012, 10:40:06 am
Original number I believe was 20,000 since showing that picture it's been reduced to 5000.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 16, 2012, 11:51:44 am
So how are you going to balance the guns for the British and not make them extremely OP while not making them under powered? Will add in a system so that Zulus shields can withstand the impact of 1 bullet then they break, or will the Zulus be able to shout which gives them a large buff so they can take more damage?
Sorry if this is to early but I'm very curious, I'm okay if you can't answer my question.

Personally I think Zulus having a shield that can withstand one bullet would be a pretty bad idea, it would be frustrating, it would seem much like in warband against archers, and it wouldn't be historically accurate, let alone realistic, also the shield is a big bonus in melee combat over the Brits so i dont think it needs that bonus and it would make the zulus OP in fact. I haven't discussed this with the team yet but I think it would be pretty cool to have a witch doctor class who is basically doped up on drugs as they often are, so he feels a lot less pain, which in game terms would mean a lot more HP. But as James said it's too early to say.
A start in modeling :P our Martini Rifle. Thanks To Willhem.
Spoiler
(https://i.imgur.com/3xs14.png)
(https://i.imgur.com/I3Inv.png)
(https://i.imgur.com/7SmOS.png)
[close]

What's the triangle count on those? It looks like you're using far too much, especially on those bolts. Or do you plan on baking it?
Being my first serious model entering modelling for the first time I made it far too detailed, luckily blender has a "decimate" tool which must be baking, so i put the the triangles down to 5000 from 22000 and it still looks the same detail in game, and i kept a save of the detailed version for fun too since I'm quite proud of it  :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: Betaknight on December 16, 2012, 04:10:19 pm
That´s Good! Very Nice model :D
I dont know if you would like to use OSP, but here is one specially made for the mod :)

http://forums.taleworlds.com/index.php/topic,192024.msg4597226.html#msg4597226
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 16, 2012, 04:34:31 pm
That´s Good! Very Nice model :D
I dont know if you would like to use OSP, but here is one specially made for the mod :)

http://forums.taleworlds.com/index.php/topic,192024.msg4597226.html#msg4597226

well thanks my good sir. many people have pointed this out but sadly none of the links work and we still have to work from scratch. :/
Title: Re: (WIP) The Anglo-Zulu War
Post by: Hawke on December 16, 2012, 05:15:12 pm
Your Pith's are nice. Some of the Pith's would have been a stained khaki colour. Although I do think they look better white. They also seem like they're made of paper mache, and the regimental plate seems to stick out a bit too much. Although, I do assume that it is W.I.P.
Still everything looks nice so far! Looking forward to playing it!

Stained Pith Colour:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.bidorbuy.co.za%2Fuser_images%2F311%2F1691311_110715122618_H0022F.JPG&hash=7ba9e62a050cd2c58287946fb0c2a2a323f6ff01)
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Gokiller on December 16, 2012, 08:08:28 pm
Hmm, I do still have Austro's guns and weapons laying around here somewhere, however i'm not to sure about it.


I'll look around for it.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 16, 2012, 08:52:33 pm
Your Pith's are nice. Some of the Pith's would have been a stained khaki colour. Although I do think they look better white. They also seem like they're made of paper mache, and the regimental plate seems to stick out a bit too much. Although, I do assume that it is W.I.P.
Still everything looks nice so far! Looking forward to playing it!

Stained Pith Colour:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.bidorbuy.co.za%2Fuser_images%2F311%2F1691311_110715122618_H0022F.JPG&hash=7ba9e62a050cd2c58287946fb0c2a2a323f6ff01)
[close]

why thank you our helmets indeed are still a wip. LOL :P thanks for the feed back though and such
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 16, 2012, 08:53:37 pm
Hmm, I do still have Austro's guns and weapons laying around here somewhere, however i'm not to sure about it.


I'll look around for it.
well you would make our day if you still have them :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 16, 2012, 10:07:12 pm
That´s Good! Very Nice model :D
I dont know if you would like to use OSP, but here is one specially made for the mod :)

http://forums.taleworlds.com/index.php/topic,192024.msg4597226.html#msg4597226

I'd already seen that, unfortunately all the links 404, at least for me :(

Your Pith's are nice. Some of the Pith's would have been a stained khaki colour. Although I do think they look better white. They also seem like they're made of paper mache, and the regimental plate seems to stick out a bit too much. Although, I do assume that it is W.I.P.
Still everything looks nice so far! Looking forward to playing it!

Stained Pith Colour:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.bidorbuy.co.za%2Fuser_images%2F311%2F1691311_110715122618_H0022F.JPG&hash=7ba9e62a050cd2c58287946fb0c2a2a323f6ff01)
[close]

You're right about everything because the pith helmets are only half textured and I haven't even started on the badge yet   :P. Right now I'm texturing the 24th privates tunic. Looking for texturers to help because theres too much for one man, me.

Title: Re: (WIP) The Anglo-Zulu War
Post by: Hawke on December 16, 2012, 10:13:29 pm
Your Pith's are nice. Some of the Pith's would have been a stained khaki colour. Although I do think they look better white. They also seem like they're made of paper mache, and the regimental plate seems to stick out a bit too much. Although, I do assume that it is W.I.P.
Still everything looks nice so far! Looking forward to playing it!

Stained Pith Colour:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.bidorbuy.co.za%2Fuser_images%2F311%2F1691311_110715122618_H0022F.JPG&hash=7ba9e62a050cd2c58287946fb0c2a2a323f6ff01)
[close]

You're right about everything because the pith helmets are only half textured and I haven't even started on the badge yet   :P. Right now I'm texturing the 24th privates tunic. Looking for texturers to help because theres too much for one man, me.
I would help, but unfortunately I can't texture!
Anyway, the 24th is my regiment, so do well with the uniform! I wish you good luck!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 16, 2012, 11:07:42 pm
You leave for a month and come back to your favorite era mod being made. Sweet! PM me if anything is needed about the 24th foot- I have various books and I've visited the museum about 5 times.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 16, 2012, 11:09:15 pm
You leave for a month and come back to your favorite era mod being made. Sweet! PM me if anything is needed about the 24th foot- I have various books and I've visited the museum about 5 times.

add me on steam baddude2588, we shall talk.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 16, 2012, 11:29:50 pm
Anyone ask for a sig?

I'm not 100% happy with it but t'will do for now ;)


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F125%2Fzulusig.png&hash=efe6a24cf15e04947143666c5427003931b4ac2e)

Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 17, 2012, 12:30:15 am
Your Pith's are nice. Some of the Pith's would have been a stained khaki colour. Although I do think they look better white. They also seem like they're made of paper mache, and the regimental plate seems to stick out a bit too much. Although, I do assume that it is W.I.P.
Still everything looks nice so far! Looking forward to playing it!

Stained Pith Colour:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.bidorbuy.co.za%2Fuser_images%2F311%2F1691311_110715122618_H0022F.JPG&hash=7ba9e62a050cd2c58287946fb0c2a2a323f6ff01)
[close]

You're right about everything because the pith helmets are only half textured and I haven't even started on the badge yet   :P. Right now I'm texturing the 24th privates tunic. Looking for texturers to help because theres too much for one man, me.
I would help, but unfortunately I can't texture!
Anyway, the 24th is my regiment, so do well with the uniform! I wish you good luck!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9826%2Fcurrenttunic.png&hash=6b78370966c795325519f54b6fbfa9725982e5e8) (http://imageshack.us/photo/my-images/255/currenttunic.png/)

This is incomplete, i am very new to texturing, i started two days ago but doing my best.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 17, 2012, 12:35:21 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F8241%2Fangloprefsig.png&hash=c2d1050ebba3eb699f90790efcd348de4e55fb22)
 (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img823.imageshack.us/img823/8241/angloprefsig.png[/img]
[/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8159%2Fzulupref.png&hash=083d4b930075cd2b50d84335ec144871bc87a0d8) (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img51.imageshack.us/img51/8159/zulupref.png[/img][/url]

And some more much nicer signatures,pro Anglo and pro Zulu.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Hawke on December 17, 2012, 12:42:57 am
They look very nice!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Thesmallman8 on December 17, 2012, 01:44:35 am
I really carnt wait for this mod  ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 17, 2012, 03:08:47 am
This mod definatly looks like it is going to go somewhere.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 17, 2012, 03:23:36 am
Modelling progress so far.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F3283%2F2012121700009.jpg&hash=6613c21b2a24f272295cb8508dc274924d7cd002)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F5522%2F2012121700014.jpg&hash=853215c78eebe4c3885c443de612993a65f4f8c3)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F3504%2F2012121700020.jpg&hash=e0062ac263471e51e78f039bdea8620a4fa993dd)
[close]

The straps are incomplete to a historical standard but otherwise fit the model, shaders and such are not done yet. 

Outside of modelling we're working on a new reload animation for the martini henry rifle, a Rorkes drift map, and more.

Spoiler
This is how i spend my 2:24 am
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Gokiller on December 17, 2012, 06:10:16 am
It must be hard to keep every thread of this mod updated..  :o

Looking alright tho, ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Rigadoon on December 17, 2012, 06:31:38 am
It must be hard to keep every thread of this mod updated..  :o

It's incredibly painful.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 17, 2012, 08:25:46 am
Can't wait to see what the zulus look like. Also will you all players black if their on the zulu side?
Title: Re: (WIP) The Anglo-Zulu War
Post by: CHARLES111MAC on December 17, 2012, 08:44:48 am
I played in this map on the hot gate event, rorkes drift i believe :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 17, 2012, 10:34:51 am
Just leaving these here for later use.

Zulu Amabutho

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F%5Bimg%5Dhttp%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu2.png&hash=908104ed02f635ff426e6a913c055fec05fcde71)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu7.png&hash=e4a34749e4ef5b21e9c2b4263d06b921f7107952)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu6.png&hash=dc1d35786e10896fffdfd3114e9642ddb93dcaa9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu5.png&hash=35e60188f7ffbda4fcc0f1d2be7a81570cb9449a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu4.png&hash=9598165c72e9c7ebc9feee3f09058ea42e45aeff)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu3.png&hash=ae96541dfcc68865b200fa449ed12d4bc09177ef)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu1.png&hash=132c193d117401da30b60e9e5f1f22967ad81807)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch19%2Fzulu1.png&hash=9d4b1b6cf3300ec0191d663034a9c67d601e0d3a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch19%2Fzulu2.png&hash=e57765684f108a3681cc013e90d1e3abb5d567fc)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch19%2Fzulu3.png&hash=3b6e4c4dca9f0545c0a850abbf08165733bbb7e7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch19%2Fzulu4.png&hash=cb3b7b067fca364e4933b16f8b12a1eb058456db)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch5%2Fzulu5.png&hash=302cda9d80832db983ffecafad6c2864c8829a74)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch5%2Fzulu4.png&hash=63fe93a1d1fe46532736d627d060390612714fea)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch5%2Fzulu1.png&hash=96e1bdfbcbc22e352c70816e780f9bde5688e896)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch12%2Fzulu1.png&hash=132c193d117401da30b60e9e5f1f22967ad81807)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch19%2Fzulu2.png&hash=e57765684f108a3681cc013e90d1e3abb5d567fc)


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Some British stuff.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch27%2Fzulu3.png&hash=a5b838a4d19a53d57c7321118344d229b19b8bf0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch27%2Fzulu1.png&hash=f2e7b481f5b3140559bc896b9836a1171b7d8fa0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fmarch27%2Fzulu4.png&hash=6c0b981b69f8ca47d54c6af5bb03642efc9a6ab3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fapril9%2Fzulu2.png&hash=442c84191d7269c5a50f7a29b4dd753828ec7320)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2F%2Fdonated%2F2010%2Fapril9%2Fzulu3.png&hash=a030bafb13b4cc286d4115c8de53650ce0a23cc3)
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Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 17, 2012, 01:05:28 pm
Can't wait to see what the zulus look like. Also will you all players black if their on the zulu side?

Well we recommend zulu players use black characters but ultimately i don't think we can force them to. We can make all zulus have black bodies because the naked torso is actually an item but i don't think it's possible to force the player only use black faces.

It must be hard to keep every thread of this mod updated..  :o

Looking alright tho, ;)
Yes and then no one seems interested on the taleworlds forum.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 17, 2012, 05:51:36 pm
Can't wait to see what the zulus look like. Also will you all players black if their on the zulu side?

Well we recommend zulu players use black characters but ultimately i don't think we can force them to. We can make all zulus have black bodies because the naked torso is actually an item but i don't think it's possible to force the player only use black faces.



Not the best way but you can make the head item a zulu head,it does however rob the player's of their personality persay.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 17, 2012, 06:55:32 pm
Can't wait for this mod! Oh oh! Will there be bongo's for the Zulu guys to place instead of drums? :o
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 17, 2012, 06:56:55 pm
Can't wait for this mod! Oh oh! Will there be bongo's for the Zulu guys to place instead of drums? :o

I think we will do that.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James on December 17, 2012, 07:35:35 pm
Just saw this thread, best of luck with the mod looking forward to it!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 17, 2012, 08:05:56 pm
What weapons will their be for the Zulus?
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 17, 2012, 08:07:03 pm
What weapons will their be for the Zulus?

clubs, axes, jav, martini for the Zulus
Title: Re: (WIP) The Anglo-Zulu War
Post by: Rogov on December 17, 2012, 08:55:43 pm
Looks great so far guys! :D  Hopefully this'll be the Zulu mod to succeed, been waiting so long for one of these.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Menelaos on December 17, 2012, 09:15:26 pm
Progress looks nice, keep up the good work.
Title: Re: (WIP) The Anglo-Zulu War
Post by: TheZach_Attack on December 17, 2012, 09:25:12 pm
May I ask what a martini is? But yes the progress does look good, I'm so excited for it!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Slawtering on December 17, 2012, 09:32:43 pm
This is a martini:
The martini is a cocktail made with gin and vermouth.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnypress.com%2Fwp-content%2Fuploads%2F2012%2F12%2Fmartini1.jpg&hash=0d5dc8e15e990fac14017578652af26aa2bd0a9c)
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A martini-henry is the main british rifle used during the zulu and boer war eras
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F0c%2FMartini-Henry_m1871_-_England_-_AM.032017.jpg&hash=de22d4e7cc7aa53b19c0d1bf1ba7430a1fc155c6)
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 17, 2012, 09:35:43 pm
May I ask what a martini is? But yes the progress does look good, I'm so excited for it!

http://en.wikipedia.org/wiki/Martini-Henry
The Martini-Henry was a breech-loading single-shot lever-actuated rifle adopted by the British Army...
During the Martini-Henry period in service, the British army were involved in a large number of colonial wars, most notably the Anglo-Zulu War in 1879. The rifle was used by the company of the 2nd Battalion, 24th Regiment of Foot present at Rorke's Drift. During the battle, 139 British soldiers successfully defended themselves against several thousand Zulus. The weapon was not completely phased out until 1904.

 :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: TheZach_Attack on December 17, 2012, 09:43:19 pm
This is a martini:
The martini is a cocktail made with gin and vermouth.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnypress.com%2Fwp-content%2Fuploads%2F2012%2F12%2Fmartini1.jpg&hash=0d5dc8e15e990fac14017578652af26aa2bd0a9c)
[close]

Ah that's a Martini thank you! ;D

Just kidding, but yes I do remember seeing the defense held by the 139 British in a Movie, pretty amazing.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 17, 2012, 09:56:56 pm
If y'all have any questions, PM me and I'll do my best to answer them in a timely fashion.

Thankee kindly.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 17, 2012, 10:03:02 pm
Seems fairly balanced:
British
-Good at ranged combat.
-Not very good in melee.
Zulus
-Bad at ranged combat.
-Good in close quarter fighting and melee.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 17, 2012, 10:08:09 pm
 This is looking absolutely fantastic, I'm very excited to see what this mod will have to offer. Good luck!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Windbusche on December 17, 2012, 10:10:41 pm
I'd imagine events would be very unique, and also require skilled mappers to balance it out.

I can see events where you have to try to defend a fort in the middle of the wilderness being extremely fun and interesting at that.

This mod will be one of the best, I can already tell. So much progress so fast!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xeroth on December 17, 2012, 10:42:22 pm
Someone (Might have been you) wanted me to make a signature for the mod, so here you go.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2Fzuluwar_zps7183966b.jpg&hash=5c0ded58cbd95445b1572f4009c7791d4940fb57)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/zuluwar_zps7183966b.jpg[/IMG]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Wolfy on December 17, 2012, 10:54:36 pm
One of my modles from a past Zulu mod.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Flanding%2F822%2Fzuluaxe.jpg&hash=114d628e0fd57c3ac275cdbb4d8952150a84eb89)
[close]
I am updating it now :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 17, 2012, 10:57:09 pm
Good stuff :)

@Devs.

I've made a few Developer signatures too,fairly similiar to the public ones but with pictures of Bromhead and Chard and says "Developer." Just pm me if you want one.

Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 17, 2012, 11:51:17 pm
@Devs.

I've made a few Developer signatures too,fairly similiar to the public ones but with pictures of Bromhead and Chard and says "Developer." Just pm me if you want one.

Much obliged to ye for that.  ;D
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 17, 2012, 11:55:16 pm
My pleasure :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Wolfy on December 18, 2012, 12:10:25 am
Neat how we all have are own :D Thanks James!
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 18, 2012, 12:12:43 am
I'm making the most of photoshop before my trial runs out tomorrow.
Been running off trials for four months XD
Title: Re: (WIP) The Anglo-Zulu War
Post by: Stewart on December 18, 2012, 12:22:28 am
To the team! My good friend Rosas, an Officer of the 87th already has a Rorke drift map made, we had fun with Rocket launchers without the rockets and a tonne of patizanies on that map ;)

Also this is mine, and I can play any dam bugle call you ask for! Salamanca Band & Bugles of the Rifles (TA), Rfn. Stewart (Rsv) at your service!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-a.ak.fbcdn.net%2Fhphotos-ak-ash4%2F413943_10150793712951573_1688246092_o.jpg&hash=db825a1d8403a806b4914171f33206b8cfede9b7)[/spolier]
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Title: Re: (WIP) The Anglo-Zulu War
Post by: FAULTYscotsman on December 18, 2012, 12:40:31 am
hello this is a question for coders/programmers.

What coding language do you use to code the mod because I need a port-folio thingy for college to show what type of programming ive done and I was wondering to start learning the language and eventually make a tiny little mod of my own and use this as part as a port-folio thingy.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 18, 2012, 12:49:36 am
To the team! My good friend Rosas, an Officer of the 87th already has a Rorke drift map made, we had fun with Rocket launchers without the rockets and a tonne of patizanies on that map ;)

Also this is mine, and I can play any dam bugle call you ask for! Salamanca Band & Bugles of the Rifles (TA), Rfn. Stewart (Rsv) at your service!

What coding language do you use to code the mod because I need a port-folio thingy for college to show what type of programming ive done and I was wondering to start learning the language and eventually make a tiny little mod of my own and use this as part as a port-folio thingy.

Sent a message off to the both of you.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Hinkel on December 18, 2012, 01:03:16 am
Well, first of all: Good luck with your mod! The Zulu war is quite interesting! :)

As you might know, my developer teams worked on mods for nearly every war in the history, also on the Zulu War.
Maybe we could support you guys with some stuff, I would need to talk with the project leader.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9003%2Fenglishmodel.jpg&hash=c9f6995b0d16a3141d4879fde56d866b2667571f)
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 18, 2012, 01:27:49 am
To the team! My good friend Rosas, an Officer of the 87th already has a Rorke drift map made, we had fun with Rocket launchers without the rockets and a tonne of patizanies on that map ;)

Also this is mine, and I can play any dam bugle call you ask for! Salamanca Band & Bugles of the Rifles (TA), Rfn. Stewart (Rsv) at your service!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-a.ak.fbcdn.net%2Fhphotos-ak-ash4%2F413943_10150793712951573_1688246092_o.jpg&hash=db825a1d8403a806b4914171f33206b8cfede9b7)[/spolier]
[close]
I just listened to your recording and it is fantastic.
Well, first of all: Good luck with your mod! The Zulu war is quite interesting! :)

As you might know, my developer teams worked on mods for nearly every war in the history, also on the Zulu War.
Maybe we could support you guys with some stuff, I would need to talk with the project leader.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9003%2Fenglishmodel.jpg&hash=c9f6995b0d16a3141d4879fde56d866b2667571f)
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Wow, thanks Hinkel. It would be great if you could spread the word of our mod. Blucher is the team leader.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 18, 2012, 01:39:25 am
Thats a damned nice uniform you have there Hinkel  ::)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Stewart on December 18, 2012, 11:52:35 am
To the team! My good friend Rosas, an Officer of the 87th already has a Rorke drift map made, we had fun with Rocket launchers without the rockets and a tonne of patizanies on that map ;)

Also this is mine, and I can play any dam bugle call you ask for! Salamanca Band & Bugles of the Rifles (TA), Rfn. Stewart (Rsv) at your service!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-a.ak.fbcdn.net%2Fhphotos-ak-ash4%2F413943_10150793712951573_1688246092_o.jpg&hash=db825a1d8403a806b4914171f33206b8cfede9b7)[/spolier]
[close]
I just listened to your recording and it is fantastic.

Oh I see my recording is getting passed around now! Ha! ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Thesmallman8 on December 18, 2012, 05:01:10 pm
Good work Keep it up  ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 18, 2012, 05:15:54 pm
What faction specific units will their be for this mod?
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 18, 2012, 05:20:08 pm
What faction specific units will their be for this mod?

Our units will be 24th,21st,58th,91st,13sli,90thPerth ,Natal unit( NO official name yet). These are what were hoping for.
Cav. will prob be the 17th Lancers, Frontier Light Cav. Natal Cav
Arty Royal Artillery etc. Probly will not be any gatling gun. Atleast not anytime soon




Title: Re: (WIP) The Anglo-Zulu War
Post by: Jacob on December 18, 2012, 05:37:49 pm
I made you guys a sig if you wanna use it :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F261986f7f0066eafa05b01dafb6c132b%2Ftumblr_mf8jh7KIPv1rrcp4to1_500.jpg&hash=1f7644b46944f53123bca2694454d6c45a8206f2)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 18, 2012, 05:54:19 pm
What faction specific units will their be for this mod?

Our units will be 24th,21st,58th,91st,13sli,90thPerth ,Natal unit( NO official name yet). These are what were hoping for.
Cav. will prob be the 17th Lancers, Frontier Light Cav. Natal Cav
Arty Royal Artillery etc. Probly will not be any gatling gun. Atleast not anytime soon
What about the Zulus?
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 18, 2012, 05:59:31 pm
What faction specific units will their be for this mod?

Our units will be 24th,21st,58th,91st,13sli,90thPerth ,Natal unit( NO official name yet). These are what were hoping for.
Cav. will prob be the 17th Lancers, Frontier Light Cav. Natal Cav
Arty Royal Artillery etc. Probly will not be any gatling gun. Atleast not anytime soon
What about the Zulus?



We have discused about sharpshooters. We have discused about them but nothing official
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 18, 2012, 06:06:07 pm
Deciding on the Zulu regiments will take place once we're done on the UK. Deciding is much harder for them because the sources are scanter.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 18, 2012, 07:13:02 pm
I made you guys a sig if you wanna use it :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F261986f7f0066eafa05b01dafb6c132b%2Ftumblr_mf8jh7KIPv1rrcp4to1_500.jpg&hash=1f7644b46944f53123bca2694454d6c45a8206f2)
my school computer wontlet me see ill look at it ill take alook at home
Title: Re: (WIP) The Anglo-Zulu War
Post by: BapKing on December 18, 2012, 07:18:31 pm
I would recommend altering the loading background, using either one of two ways; vectorise it (by drawing it out in Illustrator, but this is a long and potentially tedious process) or apply a cutout filt to it (using Photoshop). In my opinion, the image you currently have is quite low resolution and to be honest, is a slight eyesore; therefore a slightly nice improvement would be to follow one of my suggestions above. The cutout effect is the easiest and I will explain it, but it may not be the best solution here, it's just what I feel is from my experience - more experienced Photoshop users may have easier or more effective ways to do this.

However, here's an example of the result of the cutout filter (I just used the image you've put up with the steam overlay and loading bar, so ignore the effects put on those).

Example
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F1Co1U&hash=433bf3593281ed96cafa37d77e91f759d8505574)
[close]

And here's how:



However, if you are to use this, I would recommend that you remain consistent with other backgrounds and applhy a similar effect to those also.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 18, 2012, 07:22:24 pm
I would recommend altering the loading background, using either one of two ways; vectorise it (by drawing it out in Illustrator, but this is a long and potentially tedious process) or apply a cutout filt to it (using Photoshop). In my opinion, the image you currently have is quite low resolution and to be honest, is a slight eyesore; therefore a slightly nice improvement would be to follow one of my suggestions above. The cutout effect is the easiest and I will explain it, but it may not be the best solution here, it's just what I feel is from my experience - more experienced Photoshop users may have easier or more effective ways to do this.

However, here's an example of the result of the cutout filter (I just used the image you've put up with the steam overlay and loading bar, so ignore the effects put on those).

Example
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F1Co1U&hash=433bf3593281ed96cafa37d77e91f759d8505574)
[close]

And here's how:

  • Open the image in Photoshop.
  • Click Filter --> Filter Gallery...
  • Manipulate the parameters in the top right corner, for my example I used the following;
    • Number of Levels: 8
    • Edge Simplicity: 2
    • Edge Fidelity: 2
  • Press Ok, pending you're happy with the preview on the left hand side.


However, if you are to use this, I would recommend that you remain consistent with other backgrounds and applhy a similar effect to those also.

thanks for the info but that is an outdated loading screen ive found a new one :P but thanks for the tip.
Title: Re: (WIP) The Anglo-Zulu War
Post by: BapKing on December 18, 2012, 07:29:44 pm
thanks for the info but that is an outdated loading screen ive found a new one :P but thanks for the tip.
No problem, maybe you'll use the concept in future I guess :P. All the best with the mod and it'll be interesting to see how it pans out.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 18, 2012, 07:32:24 pm
thanks for the info but that is an outdated loading screen ive found a new one :P but thanks for the tip.
No problem, maybe you'll use the concept in future I guess :P. All the best with the mod and it'll be interesting to see how it pans out.

I'm personally a massive fan of cut-out ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 03:04:29 am
The Isijula, that's Zulu for Throwing Spear, we intend to make the Zulu skilled in throwing as they were historically, training with spears from childhood. This is my model of it, texturing isn't finished. Throwing spears work in Napoleonic wars just as well as Warband.

(https://i.imgur.com/FrIwk.png)

And the real object

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.swordsantiqueweapons.com%2Fimages%2Fs751.jpg&hash=ac1c53f2d0fa9dcc07a50ac044f1233b1af16553)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-iD6Cqh1GxSM%2FTedPVAzM60I%2FAAAAAAAAGlo%2FJZ0OmzjoZog%2Fs1600%2FP1050645.jpg&hash=3e3479961d6c2339b56169477ad69f54d0826c4d)

In other news all models for the 24th regiment ranker have been completed, and about half of them are textured, and zulu models are being started on.

Title: Re: (WIP) The Anglo-Zulu War
Post by: Menelaos on December 19, 2012, 05:11:09 am
Nice to hear, hopefully you guys script in a zombie mode.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 19, 2012, 05:40:23 am
Nice to hear, hopefully you guys script in a zombie mode.
Zulu invasion mode? Count me in.

Also, you guys are gonna have to work out the balance issues between the Zulu and British. I forget what the old Zulu mod did to fix that.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 19, 2012, 07:52:13 am
So how fast will the British be able to fire if they have breech loaders?
Title: Re: (WIP) The Anglo-Zulu War
Post by: CHARLES111MAC on December 19, 2012, 08:54:01 am
It should be pretty quick because it was quick in those days
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 10:02:13 am
Nice to hear, hopefully you guys script in a zombie mode.
Zulu invasion mode? Count me in.

Also, you guys are gonna have to work out the balance issues between the Zulu and British. I forget what the old Zulu mod did to fix that.

You know Romandude we really hadn't considered that -_-
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 12:24:23 pm
Nice to hear, hopefully you guys script in a zombie mode.
Zulu invasion mode? Count me in.

Also, you guys are gonna have to work out the balance issues between the Zulu and British. I forget what the old Zulu mod did to fix that.

We plan to have a bots server. To balance while the British will obviously be superior at range, the Zulu will be superior in melee.
So how fast will the British be able to fire if they have breech loaders?

Around once every 5 seconds, thats what historical sources state.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 12:48:18 pm
Well 12 rounds a minute was the stated amount, yet it was recommended to stick to three or four to stop men rushing and wasting their shots. From a morale perspective it was far more devastating for an enemy to lose alot of men all at once rather than a few here and there. And with the high amount of recoil which increased shot for shot I'd say a recoil would work well ingame too.
Another thing I garnered from my book was that 1400 meters was the sighted maximum range,yet still a near impossible shot. 750 was the range a regiment would begin firing and 275-360 was the most effective range.

Also it was only the NNC NCO's that were issued firearms which will certainly simplify that aspect,I'd recommend equipping them with the Snider-Enfield.

Also the artillery involved was N battery,5th Brigade using 7 pounder's, these were light field guns ill-suited to the terrain and so were mounted on heavier 9 pounder carriages.

That's what I found out this morning,just leaving it here so it can be found nice and easily.

Oh and I never really looked that closely at the jacket in the below picture but that is the tunic of the Frontier Light Horse officers, the enlisted men should have worn a similiar tunic but preferred civilian dress.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi60.photobucket.com%2Falbums%2Fh4%2FIsandlwana%2FHowardHuttonFLH002.jpg&hash=cd55f771165dfcb0b0efc6debd0b8908a51064b6)
Below is what the enlisted men should have worn...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-YLoy0q0NlZY%2FTrGWvov6WOI%2FAAAAAAAACD0%2F984sr7fIJt4%2Fs1600%2FFrontier%252BLight%252BHorse_Trooper_1879.jpg&hash=d900286277850f9e568f65a65c2c994b678f0404)
Below is what they did mostly wear...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmodels2u.co.uk%2FShop%2Fcontents%2Fmedia%2Fl_8206_frontier_light_horse.jpg&hash=2e89684a70cf8318e21073130ab0481b8b59b2d5)
So I'd recommend using both for the troopers.
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 19, 2012, 01:16:23 pm
I suppose you could look up Zulu Tribes, no doubt it will lack in detail, maybe there were tribes that mastered the use of muskets, some cavalry and others swordplay. No doubt there were Zulu Tribes with muskets.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 01:21:58 pm
There were not entire zulu tribes with firearms but rather a few scattered here and there that might have been banded together into a temproary amabutho. I know there was at least one African tribe in Natal who were rather good with horses and providing part of the NNC cavalry but I have come across nothing yet that suggests the Zulu themselves had any substantial mounted forces. But I'll keep searching ;)


Edit:I have found out today there was some men of the umCijo tribe who performed as mounted skirmishers at Hlobane.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 19, 2012, 04:18:34 pm
To clarify about fire rate: whilst fire rate will be historically accurate, at the stated level, British troops will not be able to carry much ammunition.

I would like (no certainty here) to figure out some sort of ammo box solution, a sort of resupply point, but that's certainly not going to be in the first few builds. There are more pressing matters than that right now.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 04:21:47 pm
To clarify about fire rate: whilst fire rate will be historically accurate, at the stated level, British troops will not be able to carry much ammunition.

I would like (no certainty here) to figure out some sort of ammo box solution, a sort of resupply point, but that's certainly not going to be in the first few builds. There are more pressing matters than that right now.

I suggested a commissary class who could deploy ammo boxes similiar to an engineer.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 19, 2012, 04:45:28 pm
To clarify about fire rate: whilst fire rate will be historically accurate, at the stated level, British troops will not be able to carry much ammunition.

I would like (no certainty here) to figure out some sort of ammo box solution, a sort of resupply point, but that's certainly not going to be in the first few builds. There are more pressing matters than that right now.

I suggested a commissary class who could deploy ammo boxes similiar to an engineer.

Hey just so guys know theres a an updated version on teamspeak...i have all newest work uploaded
argdagh i couldnt use ur troops file because it was outdated and removed my helmet us scriptors can not do scripting untill we all have the same versions. so please download the latest version
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 19, 2012, 05:06:43 pm
To clarify about fire rate: whilst fire rate will be historically accurate, at the stated level, British troops will not be able to carry much ammunition.

I would like (no certainty here) to figure out some sort of ammo box solution, a sort of resupply point, but that's certainly not going to be in the first few builds. There are more pressing matters than that right now.

I suggested a commissary class who could deploy ammo boxes similiar to an engineer.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wearysloth.com%2FGallery%2FActorsF%2F27528-21900.gif&hash=c44b463eeb9ccf48afe1e3cbc1d264279a3ea42d)
How about that eh? Just like the film. ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 19, 2012, 05:13:53 pm
To clarify about fire rate: whilst fire rate will be historically accurate, at the stated level, British troops will not be able to carry much ammunition.

I would like (no certainty here) to figure out some sort of ammo box solution, a sort of resupply point, but that's certainly not going to be in the first few builds. There are more pressing matters than that right now.

I suggested a commissary class who could deploy ammo boxes similiar to an engineer.



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wearysloth.com%2FGallery%2FActorsF%2F27528-21900.gif&hash=c44b463eeb9ccf48afe1e3cbc1d264279a3ea42d)
How about that eh? Just like the film. ;)

aye yes cant go wrong with a beautiful face like that :P lol
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 08:13:01 pm
Work in progress Zulu warrior.

(https://i.imgur.com/Kc7mm.jpg)
(https://i.imgur.com/B9a2R.jpg)
(https://i.imgur.com/qsg6n.jpg)
(https://i.imgur.com/SFe5c.jpg)
(https://i.imgur.com/jP0no.jpg)
I've just completed the uh... naked body. Now to add their minimal clothing, weapons and shield, and attempt to give them black faces.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Viktor 90th on December 19, 2012, 08:18:57 pm
I've just completed the uh... naked body. Now to add their minimal clothing, weapons and shield.
(Also ignore the different ethnicity of the faces...:P)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 08:22:25 pm
I've just completed the uh... naked body. Now to add their minimal clothing, weapons and shield.
(Also ignore the different ethnicity of the faces...:P)

I'll figure it out eventually.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 19, 2012, 08:45:59 pm
So will you make the faces black for the zulu?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 19, 2012, 09:18:03 pm
We're going to... try something for the faces; the response for now is that we don't know. :P We'll keep you updated on that, though.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 19, 2012, 09:38:38 pm
hmm cheers.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 09:55:46 pm
So will you make the faces black for the zulu?

Ideally but we're not sure how. You probably know you can chose a black face when creating a character, but the skin is too light, if i can find out how to make just that one darker, it would be great.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Windbusche on December 19, 2012, 10:10:03 pm
I can't wait to see the finished product of this mod, going to be so sexy.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Onii on December 19, 2012, 10:26:47 pm
Is it even possible to restrict the zulus to only be black?
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 10:27:43 pm
Is it even possible to restrict the zulus to only be black?

There's definitely one way that isn't the best way but we're trying to avoid that particular way.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Onii on December 19, 2012, 10:38:11 pm
Also, can't wait for this mod ^^

On that note, is it only gonna be Britain vs Zulus, or is there gonna be some others too?
(I know it was only those involved, but hey, you can always dream :3)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 19, 2012, 10:41:42 pm
It will only be the Zulu vs the British, yes.

Dunno how we'd even put in more factions :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: diego1255 on December 19, 2012, 11:18:52 pm
Excited about the mod, if all works out Ill probably even host events if I can get a server up. Gonna be interesting.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Viktor 90th on December 19, 2012, 11:24:06 pm
Also, can't wait for this mod ^^

On that note, is it only gonna be Britain vs Zulus, or is there gonna be some others too?
(I know it was only those involved, but hey, you can always dream :3)
So Far Only Britain is planned however, if it is only two factions in theory we should be able to double the amount of classes per faction
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 19, 2012, 11:27:24 pm
Also, can't wait for this mod ^^

On that note, is it only gonna be Britain vs Zulus, or is there gonna be some others too?
(I know it was only those involved, but hey, you can always dream :3)

We will probably have some Natal units. Natal was the British colony in south Africa and sort of had it's own separate military from the British army.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 19, 2012, 11:29:28 pm
Also, can't wait for this mod ^^

On that note, is it only gonna be Britain vs Zulus, or is there gonna be some others too?
(I know it was only those involved, but hey, you can always dream :3)

We will probably have some Natal units. Natal was the British colony in south Africa and sort of had it's own separate military from the British army.

Well, that's a possibility, but certainly not by the first build.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 19, 2012, 11:40:59 pm
Who knows we might even throw Boers in the mix one day ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 19, 2012, 11:49:29 pm
Wow this mod sure is getting a lot of attention. I have no doubts in it's success!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xeroth on December 20, 2012, 01:30:22 am
Mod is looking great, goodluck!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 20, 2012, 01:39:33 am
Hey blucher my Internet is down but I'm still modelling
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 20, 2012, 05:32:41 am
Are you guys accepting reservations for regiments?

It's probably too early in dev. but I would just like to make sure.


Facepalm I just noticed the regimental thread.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 20, 2012, 06:26:08 pm
Will the Zulus have archers or any type of ranged units?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 20, 2012, 06:28:16 pm
Will the Zulus have archers or any type of ranged units?
A few Zulus had stolen rifles or muskets, either from ambushing supplies, or killing regiments of the British. I would believe they had Archers though.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 20, 2012, 06:37:11 pm
They didn't have archers,all Zulu regiments will have some sort of ranged thing. Most will use the Assegai but there will also be a unit with some form of gun. We haven't decided on stolen Martini-Henry's or older percussion rifles like the Snider.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 20, 2012, 07:04:47 pm
Will the Zulus have archers or any type of ranged units?
A few Zulus had stolen rifles or muskets, either from ambushing supplies, or killing regiments of the British. I would believe they had Archers though.
The main factor for a few Zulu's getting rifles was actually prior to the war chief Catchewayo told his elders to buy guns from Boer traders. If they massacred battalions then the Anglo-Zulu war would be a bigger factor of British history. And the rifles at Rorkes Drift were few as the men who assaulted Rorkes Drift were the Undi Corps, (The reserves from Isandlwana) and these were rifles brought from Catchewayos orders.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 20, 2012, 07:31:47 pm
Will the Zulus have archers or any type of ranged units?
A few Zulus had stolen rifles or muskets, either from ambushing supplies, or killing regiments of the British. I would believe they had Archers though.
The main factor for a few Zulu's getting rifles was actually prior to the war chief Catchewayo told his elders to buy guns from Boer traders. If they massacred battalions then the Anglo-Zulu war would be a bigger factor of British history. And the rifles at Rorkes Drift were few as the men who assaulted Rorkes Drift were the Undi Corps, (The reserves from Isandlwana) and these were rifles brought from Catchewayos orders.

The main problem is we may struggle to have 2 separate reload animations so the Zulus might have to use Martinis. How ever remember this mod isn't set at Rorkes drift it's set in the Anglo Zulu war so we can have groups of zulus with martinis who have got together.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 21, 2012, 02:26:31 am
What I've done today.

(https://i.imgur.com/lvxpb.png)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 21, 2012, 04:52:42 am
Bloody fantastic. Things are coming along in the modelling department quite nicely. :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Menelaos on December 21, 2012, 05:03:59 am
That's a damn fine penis you've got there mister South African. I mean nice cloth, or whatever..
Title: Re: (WIP) The Anglo-Zulu War
Post by: BSM 'Shut up' Williams on December 21, 2012, 01:21:10 pm
beautiful Brit skins
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 21, 2012, 01:23:57 pm
Will there be women Zulu body's? I mean, there is people who play as female characters, they don't want to have a Woman's head and a Mans body.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 21, 2012, 01:29:36 pm
Will there be women Zulu body's? I mean, there is people who play as female characters, they don't want to have a Woman's head and a Mans body.
I will have to do that eventually but not for first release, you see the unclothed zulu body is actually considered a piece of armour by the game so making it all for females and setting it up right will be work which isn't our priority but will be done eventually.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Jorvasker on December 21, 2012, 04:56:25 pm
Seems like a cool mod :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 21, 2012, 06:50:03 pm
Will there be women Zulu body's? I mean, there is people who play as female characters, they don't want to have a Woman's head and a Mans body.

You just want to see topless zulu women running around don't you?
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 21, 2012, 07:14:12 pm
I disagree, we shouldn't have women in the mod at all. It's iffy having them in NW but having them in this is completely ridiculous.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 21, 2012, 07:25:31 pm
I disagree, we shouldn't have women in the mod at all. It's iffy having them in NW but having them in this is completely ridiculous.

I have to agree, and it makes a lot more work to include women, but if you don't include them people whine.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 21, 2012, 07:37:49 pm
Will there be women Zulu body's? I mean, there is people who play as female characters, they don't want to have a Woman's head and a Mans body.

You just want to see topless zulu women running around don't you?
*Nods*
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 21, 2012, 07:38:28 pm
It's historical not to include them. It's not like in NW when you just put them in an altered uniform, this requires far more work. Or all flatchested ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Van_Hulstein on December 21, 2012, 10:30:54 pm
Good luck, but it would be cool if you add Transvaal or Oranje Vrystaat factions later, but anyways nice work so far. :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 21, 2012, 10:40:59 pm
*Cough*Release date*Cough*?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 21, 2012, 11:24:50 pm
*Cough*Release date*Cough*?
No.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 22, 2012, 12:00:59 am
*Cough*Release date*Cough*?
No.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 22, 2012, 12:06:48 am
This good old quote should do the trick.

When's the mod out?
Go to hell.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 22, 2012, 12:18:43 am
(https://i.imgur.com/7caY1.png)

Small zulu shield, almost finished. The Zulus used smaller shields and larger shields, since we're planning to have a light and heavy troop the light will have a smaller shield and the heavy will have a larger shield. There will be more than one cow hide variant.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 22, 2012, 12:49:09 am
I forgot the slits, now it's finished.

(https://i.imgur.com/oKIkw.png)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 22, 2012, 12:51:38 am
 Great job, Willhelm! I'm really excited for this mod.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 22, 2012, 02:39:00 pm
Did the Zulus ever employ any type of artillery or was it practically infantry based?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 22, 2012, 03:04:02 pm
Did the Zulus ever employ any type of artillery or was it practically infantry based?

Infantry. They did capture some artillery but never put it into use.

Heres another shield texture.
(https://i.imgur.com/xNpUm.png)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 22, 2012, 03:09:08 pm
Will the shield colours be randomized? Because NW doesn't allow you to pick your own outfit.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 22, 2012, 03:42:45 pm
Will the shield colours be randomized? Because NW doesn't allow you to pick your own outfit.

Yes, I don't know how many patterns I'm willing to make though.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Vanguard on December 22, 2012, 05:21:14 pm
Not going to read all those pages,but this will be MP yes?
If it will be,then God i'm already feeling sad for theese Zulus
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 22, 2012, 05:55:21 pm
Not going to read all those pages,but this will be MP yes?
If it will be,then God i'm already feeling sad for theese Zulus

It will be multiplayer, it will be balanced. Tunics aren't very good defense against throwing spears :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: pod455 on December 22, 2012, 07:25:45 pm
but a gun is more accurate than a throwing spear  :-\
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 22, 2012, 07:35:01 pm
After the mod is out there, you should think about a single player option, maybe. But after the MP is released.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 22, 2012, 07:50:56 pm
I really look forward to how your going to balance this mod.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Vanguard on December 22, 2012, 11:30:18 pm
But the javelin is powered by a human hand,and round is fired by an accurate gun :P
I still dont know how they are going to resist against a gun ... :D
Or the LBs would be like 75 zulus vs 25 brits... :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 22, 2012, 11:33:04 pm
Or the LBs would be like 75 zulus vs 25 brits... :D

 I was thinking about that, but really, how many people would want to play Zulu? The cool kids, but that's about it.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Vanguard on December 22, 2012, 11:42:39 pm
Well,some huge regiments would make a Kamikaze regiment.
How about 91st transforming into 91st regiment of zulu kamikaze? :D
But no  seriously,the numerical advantage would be Ok i think
And I dont think people would be MAD about being in a zulu team...everybody would just lolcharge so :D
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 22, 2012, 11:47:17 pm
 Some people would rather have the uniform and equipment of a Brit.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Vanguard on December 22, 2012, 11:49:22 pm
Well,yes,but I personally wouldn't be so mad about being a zulu,its a game after all.
[Unless  rifles are  MG42 of 19th century]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 22, 2012, 11:52:46 pm
Will the shield colours be randomized? Because NW doesn't allow you to pick your own outfit.
Yes, they will be randomized; it's something akin to how the Partizani can wear different  hats.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 12:03:35 am
But the javelin is powered by a human hand,and round is fired by an accurate gun :P
I still dont know how they are going to resist against a gun ... :D
Or the LBs would be like 75 zulus vs 25 brits... :D

Zulu Javelins were long and thin much like a Roman Pila, they could go straight through an unarmoured man. Obviously they didn't have the range of a gun but they were deadly within their range and the Zulu were expert throwers, starting in childhood.

Also i don't believe Zulus to be as underpowered as believed. Generally they got annihilated because they had poor tactics, just charge, and at the most form a pincer. If groups of zulus thought out better plans, ambushed and such, they would have more success. Zulu regiments will have to be very cunning. I'd also like to possibly have a go prone feature.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 23, 2012, 12:12:44 am
I'd also like to possibly have a go prone feature.

 +All the numbers
Title: Re: (WIP) The Anglo-Zulu War
Post by: Gokiller on December 23, 2012, 02:51:48 am
I've never seen a mod with a prone feature, so goodluck with that.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 03:57:02 am
I've never seen a mod with a prone feature, so goodluck with that.

If you can make them crouch you can make them lay down.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 23, 2012, 04:58:53 am
What about Zulu regiments with bots in them?

And I would be happy to be zulu as long as I get a gun.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 23, 2012, 05:11:18 am
 I don't think Zulus would get guns... but I imagine Commander Battles to be very fun for this. I also like the idea of massive hoards of Zulu-bots attacking 25-50 players as British soldiers.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 05:26:25 am
What about Zulu regiments with bots in them?

And I would be happy to be zulu as long as I get a gun.

I don't think Zulus would get guns... but I imagine Commander Battles to be very fun for this. I also like the idea of massive hoards of Zulu-bots attacking 25-50 players as British soldiers.

Zulus had guns, looted and bought, but they weren't very good with them. We will have a Zulu class with fire arms but it shouldn't be treated like their entire set up, they should fire some shots then run into melee.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Betaknight on December 23, 2012, 03:47:33 pm
They Did. id say give them a few rounds like maybe 5 or 8 so that they wont camp that much. If it was to be about Commander Battle id put a lot of bots against humans (like full invasion ish) and maybe on battle have a lot of bots in the server make them charge. and you can also be human and charge with them or shoot the british.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 23, 2012, 06:05:46 pm
Like Partizani, why don't Zulu's have a small chance of spawning a ranged weapon?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 06:46:43 pm
Like Partizani, why don't Zulu's have a small chance of spawning a ranged weapon?

We'll we are definitely going to have a Zulu shooter class but i suppose we could still do that with the regulars.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 07:01:22 pm
Theres all these fantastic models on the internet and I'm using them for inspiration and design.

Heres what a Zulu sharpshooter should look like.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjamiesonsmodels.co.uk%2Fimages%2F20090LR.jpg&hash=d84bdeee295c332c16aa068c04b5b4985b741c83)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Rigadoon on December 23, 2012, 09:29:20 pm
I've never seen a mod with a prone feature, so goodluck with that.

If you can make them crouch you can make them lay down.

Not neccesarily true...
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 23, 2012, 10:48:04 pm
Austro, of the Persistent Frontier mod, has made us a Beaumont Adams revolver. This is the high poly version.

(https://dl.dropbox.com/u/12243880/Renders/Untitled-6.jpg)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Stefiboy on December 24, 2012, 01:56:28 am
Will a Highland Regiment with kilts be included in this mod?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 03:03:02 am
Will a Highland Regiment with kilts be included in this mod?

We'll we're having the 91st highlanders.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-sHWXnuvxoME%2FT3Q7w2gvYyI%2FAAAAAAAACng%2FYYDh6s4Imxs%2Fs1600%2F91st%252BHighlanders%252Bin%252BZulu%252BLand.jpg&hash=b155c68aff05035793b47443180798d93d1f4282)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 24, 2012, 03:14:54 am
 Close as you can get, I'd say.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Stefiboy on December 24, 2012, 04:19:30 am
Close as you can get, I'd say.

Yes BUT the 91st were the only Scots in there with Trousers, all the other regiments had Kilts.

True Historical fact.you guys should make the 78th in there too, it fought hard in the war and took some of the most damage amongst the Highland Regiments.

Anyways you're choice im happy with both.

P.S. if you need a Pipes and Drums Drummer, to add the actual Tune to all the songs they had at the time. PM me.
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 24, 2012, 04:53:41 am
Close as you can get, I'd say.

Yes BUT the 91st were the only Scots in there with Trousers, all the other regiments had Kilts.

True Historical fact.you guys should make the 78th in there too, it fought hard in the war and took some of the most damage amongst the Highland Regiments.

Anyways you're choice im happy with both.


P.S. if you need a Pipes and Drums Drummer, to add the actual Tune to all the songs they had at the time. PM me.




sadly the 78th were not in Anglo Zulu war. the were fighting in Afghanistan.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 24, 2012, 05:25:34 am
 Stefiboy, stop making up history.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 24, 2012, 10:25:24 am
Oh Stefi you young fool...
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 24, 2012, 11:26:54 am
Was he the same guy who got banned from NW?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 24, 2012, 01:59:11 pm
Was he the same guy who got banned from NW?
Yep.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 02:13:12 pm
These are our light Zulu warriors. Armed with the short almost sword like Iklwa spear, Isijula throwing spears (Those aren't implemented for bots yet) and a hide shield. Only one variation of the hide shield is implemented currently.

(https://i.imgur.com/tzmZ7.jpg)

Charging against the British 24th Warwickshire, although being bots they opened fire only at point blank range which..
Spoiler
(https://i.imgur.com/Rvrft.jpg)
[close]
results in a mass slaughter of the British
Spoiler
(https://i.imgur.com/VlHlo.jpg)
[close]
And the Zulu warriors are triumphant.
Spoiler
(https://i.imgur.com/O6yIZ.jpg)
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 24, 2012, 02:44:45 pm
These are our light Zulu warriors. Armed with the short almost sword like Iklwa spear, Isijula throwing spears (Those aren't implemented for bots yet) and a hide shield. Only one variation of the hide shield is implemented currently.

(https://i.imgur.com/tzmZ7.jpg)

Charging against the British 24th Warwickshire, although being bots they opened fire only at point blank range which..
Spoiler
(https://i.imgur.com/Rvrft.jpg)
[close]
results in a mass slaughter of the British
Spoiler
(https://i.imgur.com/VlHlo.jpg)
[close]
And the Zulu warriors are triumphant.
Spoiler
(https://i.imgur.com/O6yIZ.jpg)
[close]
Supurb! Well done.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 24, 2012, 02:59:44 pm
Will you change the reload animation for the British since they have breech loaders instead of muskets?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 03:08:38 pm
Will you change the reload animation for the British since they have breech loaders instead of muskets?

Currently we changed it to the first and the last part of the musket animation cutting out the middle, which looks better, but last night we got an animator who has started making a new reload animation for us.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 24, 2012, 03:33:27 pm
Well that's jolly good news! By the chaps,sorry I haven't been doing much to help lately. Been rather busy :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 24, 2012, 04:04:31 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 24, 2012, 05:00:17 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.
Pehaps it will be the first zulu mod to see completion! I'm almost certain it will with this talented group behind it.  ;)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 05:10:42 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.

The only way this is going inactive is if we die.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 24, 2012, 05:16:38 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.

The only way this is going inactive is if we die.
Is that so? *Pumps shotgun*
Title: Re: (WIP) The Anglo-Zulu War
Post by: Odysseus on December 24, 2012, 05:17:33 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.

The only way this is going inactive is if we die.
Is that so? *Pumps shotgun*
*Is tackled and eaten alive by group of supporters*
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 05:38:14 pm
Amazing, you have done so much in this short period of time! I hope you won't go inactive like a lot of other mods.

The only way this is going inactive is if we die.
Is that so? *Pumps shotgun*

*pumps 4000 Zulus*
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 24, 2012, 05:42:31 pm
lol, run away run away!!!
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 24, 2012, 07:43:58 pm
"Zulu dawn" reenactment anyone?
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 24, 2012, 07:48:34 pm
I think such an event would be an excellent way to launch the mod (Don't take this as a suggestion such will be happening soon ;) )
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 24, 2012, 07:57:42 pm
"Zulu dawn" reenactment anyone?

We'll probably have a Rorkes drift map first so we could reenact that.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 24, 2012, 10:07:42 pm
I would love a Islandwhana map in commander battle with a few British regiments holding off swarms of Zulus.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 25, 2012, 12:36:42 am
Starting working on a Zulu "officer".
(https://i.imgur.com/It8gM.jpg)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 25, 2012, 07:45:36 am
Take the day off gentleman! Merry Christmas! I look forward to release.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 25, 2012, 04:49:38 pm
 I doubt they'd be working during Christmas. :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: Wolfy on December 25, 2012, 06:41:03 pm
I doubt they'd be working during Christmas. :P
Wrong  :D Well me xD
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 25, 2012, 06:43:19 pm
 Wolfy you crazy bastard... ::)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 25, 2012, 08:12:06 pm
I'm doing some more relaxed work for the mod, thinking of cutting out the commands from the Zulu films to be shouts for the mod. For example In the film Chard shouts "INDEPENDENT FIRE", that could replace fire at will.

Also started messing with animations, going to see if prone is possible.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 25, 2012, 09:55:13 pm
William I was thinking that exact same thing,but Bromhead issued more commands so would be better.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 25, 2012, 09:56:57 pm
William I was thinking that exact same thing,but Bromhead issued more commands so would be better.

We can just use both.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 25, 2012, 10:09:55 pm
William I was thinking that exact same thing,but Bromhead issued more commands so would be better.

We can just use both.
Maybe you can find commands that NW does not have, for instance you can tell men to use range weapons only, but nothing else in that section. Maybe you can find things to order men to dismount and remount horses.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 25, 2012, 11:42:19 pm
Please, please add in the shout "HOLD THE LINE".
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 26, 2012, 12:51:42 am
Just thought of a game mode we could introduce that would be good. Ambush! Half a company of the queens finest must escort a convoy through hostile territory against 150 zulu (each with 3 lives). That would be damned good fun! Soldiers have to get the wagon (or arty train etc) through to win,zulu have to kill all the redcoats.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 26, 2012, 02:07:51 am
 So... TF2 payload... basically...
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 26, 2012, 10:22:55 am
I have never heard of that...
Title: Re: (WIP) The Anglo-Zulu War
Post by: pod455 on December 26, 2012, 12:36:24 pm
a game-mode in teamfortress 2
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 26, 2012, 01:40:48 pm
Just thought of a game mode we could introduce that would be good. Ambush! Half a company of the queens finest must escort a convoy through hostile territory against 150 zulu (each with 3 lives). That would be damned good fun! Soldiers have to get the wagon (or arty train etc) through to win,zulu have to kill all the redcoats.

Yes James you did just reinvent TF2 payload :D, but even so that would be a brilliant game mode for this mod.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Scorpia on December 26, 2012, 03:56:39 pm
Just thought of a game mode we could introduce that would be good. Ambush! Half a company of the queens finest must escort a convoy through hostile territory against 150 zulu (each with 3 lives). That would be damned good fun! Soldiers have to get the wagon (or arty train etc) through to win,zulu have to kill all the redcoats.
You could edit the arty train in a shape of a wagon. Would the Zulus be bots or other players? Because if not it would be fair, but unfair if there was 150 zulu players and a few Redcoats :D Would they switch side and fight 150 odd Redcoats and you the Zulus would go in and capture.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 26, 2012, 04:29:22 pm
WIP light Zulu officer, needs gloves removing, a larger shield with new texture, and a Zulu axe.

Spoiler
(https://i.imgur.com/21IiQ.jpg)
(https://i.imgur.com/eHB6w.jpg)
(https://i.imgur.com/qsYVK.jpg)
(https://i.imgur.com/d8sod.jpg)
[close]
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 26, 2012, 04:31:58 pm
I have honestly never heard of this Payload game mode XD

I don't quite understand part of your post Scorpia"Would the Zulus be bots or other players? Because if not it would be fair..." If not what,if they were not players or not bots?

One thing is unfortunately inevitable is the Zulu team will probably always have to outnumber the British which may make organising events extremely hard. Perhaps we form the attending regiments into three or four groups so that we can easily rotate who plays British and Zulu without it being unfair. Or maybe we'll just balance the mod just that well ;)

But no this isn't a gamemode where we would have the British ambush the Zulu that's just....really unrealistic and probably wouldn't be that fun.
Title: Re: (WIP) The Anglo-Zulu War
Post by: BapKing on December 26, 2012, 05:44:24 pm
WIP light Zulu officer, needs gloves removing, a larger shield with new texture, and a Zulu axe.

Spoiler
(https://i.imgur.com/21IiQ.jpg)
(https://i.imgur.com/eHB6w.jpg)
(https://i.imgur.com/qsYVK.jpg)
(https://i.imgur.com/d8sod.jpg)
[close]
Will upload the axe tonight and sort out the texture for his arm bands.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 26, 2012, 06:01:04 pm
WIP light Zulu officer, needs gloves removing, a larger shield with new texture, and a Zulu axe.

Spoiler
(https://i.imgur.com/21IiQ.jpg)
(https://i.imgur.com/eHB6w.jpg)
(https://i.imgur.com/qsYVK.jpg)
(https://i.imgur.com/d8sod.jpg)
[close]
Will upload the axe tonight and sort out the texture for his arm bands.

Thanks, going to need them.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 26, 2012, 07:59:54 pm
Just going to post something that was earlier posted on the TW forums. The beautiful,now finished, Beaumont Adams revolver by Austro.

Revolver finally finished :D


(https://dl.dropbox.com/u/12243880/crate/gunzulu.gif)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 26, 2012, 08:38:04 pm
I think why this gentleman means by the bots is that will the Zulu be AI (bots) attacking human British?

And nice work on the mod so far guys!

For the event balancing I would take all the refiners in the server and maybe give on 2 or 3 on the British side and the rest that showed up be in the Zulu, to make sure that everyone has fun each regiment could be on the British side at least once or twice do they alternate each round. For example: 44th and 50th are British one round while everyone else is Zulu, next round 44th join Zulu while the 23rs (which was Zulu before) joins the British for that round. So everyone gets to be British at least once, unless they don't want to.

Oh and a message for james, you new to update your regimental thread roster, I've been waiting for my regiment to be reserved for awhile now, I understand your busy but it would be nice if you could do so.
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 26, 2012, 09:05:06 pm
Bots lack both the talent and ingenuity for that unfortunately, but we will likely host a bot server,similiar to the one hosted by the 15th.


And yes I'll update the thread now,sorry chap.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 27, 2012, 12:27:13 am
Just going to post something that was earlier posted on the TW forums. The beautiful,now finished, Beaumont Adams revolver by Austro.

Revolver finally finished :D


(https://dl.dropbox.com/u/12243880/crate/gunzulu.gif)
Thats's amazing, even with the spinning object, that makes it look better! Well done that man.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Jacob on December 27, 2012, 03:35:16 am
Thats a super cool way to show us a brilliant bit of modelling/texturing
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 27, 2012, 12:01:25 pm
Just went through Zulu noting down times to replace British order shouts and couldn't find anything to replace fall back or retreat :D strangely I couldn't find a replacement for hold this position either...
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 27, 2012, 08:32:35 pm
Light Zulu officer is completed. He has a mostly white shield because the more veteran a Zulu warrior was the clearer his shield was.  He has an axe which were only really used by important Zulus, and he has a brass armband (can't really see it in these pics), which would have been personally given to him by the King for exceptional bravery and prowess. Sort of like a Medal of honour or victoria cross for Zulus. His shield is also larger denoting his seniority, as the Zulu military had switched to small shields for all new warriors, the old large shield was still used by older veteran warriors. He wears leopard clothing because unlike the men he commands he is less concerned with being swift and agile.
Spoiler
(https://i.imgur.com/yEJgL.jpg)
(https://i.imgur.com/gD4Nw.jpg)
(https://i.imgur.com/4bzSF.jpg)
(https://i.imgur.com/TUVru.jpg)
[close]
Light Zulu troops are completed now as well, although we're not sure what to do with the Musician slots.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 27, 2012, 08:48:00 pm
Just went through Zulu noting down times to replace British order shouts and couldn't find anything to replace fall back or retreat :D strangely I couldn't find a replacement for hold this position either...

I often thought I could speak in a pretty decent english war cry.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 27, 2012, 10:37:40 pm
 Perhaps the musician Zulus should be able to cup their hands and shout out commands back to their officers? I'm imagining it like this:

[youtube]http://www.youtube.com/watch?v=jfqgsA2McdA[/youtube]
Title: Re: (WIP) The Anglo-Zulu War
Post by: Treble on December 28, 2012, 01:50:23 am
Good luck.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Frappiller on December 28, 2012, 06:54:41 am
i cant wait to play  ;D
Title: Re: (WIP) The Anglo-Zulu War
Post by: FKP_Blucher on December 28, 2012, 02:22:44 pm
Just went through Zulu noting down times to replace British order shouts and couldn't find anything to replace fall back or retreat :D strangely I couldn't find a replacement for hold this position either...

called actors jolly oh  boy :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 28, 2012, 02:23:36 pm
You want me to pm you the times chap?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Audiate on December 28, 2012, 06:10:20 pm
 Just now saw the revolver, how have I not? Looks absolutely amazing, and I love that model. I mean... the gun model, but of course I love the... VIRTUAL... gun... model...
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 28, 2012, 07:56:14 pm
You want me to pm you the times chap?

To whom is that message directed too?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 28, 2012, 09:28:48 pm
You want me to pm you the times chap?

To whom is that message directed too?

I would imagine Blucher...
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 28, 2012, 11:59:02 pm
It was rather obvious to whom I was speaking.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 29, 2012, 02:09:19 am
It was rather obvious to whom I was speaking.

But to and american like me, not so much.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 29, 2012, 04:03:11 pm
Frontier light horseman, the horse stirrup needs changing, he needs his gloves removing, but other than that he is done. In future I will add uniform variations because they often wore civilian clothing but kept the hat for uniform. He has a Martini Henry Carbine.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577850890240847528%2F17AE5AC752EFA0F76BA3DABCF9EE21CA09C73446%2F&hash=e425c897fae8066b1e43f9e4f5abd053a6165370)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577850890240747878%2F28CAF02E6FD976D7C50A0753AF6746BE5452408F%2F&hash=696e31dc7a555a8ab45837a18d9f0c9efb295a36)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F577850890240728128%2F987857659DDB9399B3F4425EA5A7C0BEAE6C1012%2F&hash=1a6e5cf7200efa29c28f58de7c75fdd0c96c853f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577850890240717927%2F64F94BE1C13A9A72F1C4B4D5B7F357A3D0C7E621%2F&hash=d0748fdea1237d3b979a23fb3ae5a64f1de11ee2)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577850890240706576%2F73D77D02B9A54AFABBBF0447B02629ADAAE8E0FF%2F&hash=d6560ca65e82ecd9c447a8280074bebf41838cfd)
[close]
Yes, i shot the horse.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 29, 2012, 06:02:37 pm
Sounds like its no going to be long before this mod is released.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 29, 2012, 06:27:54 pm
Not long until an alpha release, like V 0.1

Every object i make takes at least a few hours though, and there are a lot to make.
Title: Re: (WIP) The Anglo-Zulu War
Post by: MusashiKorian on December 29, 2012, 06:43:39 pm
Just wishing you guys best of luck :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Onii on December 29, 2012, 07:10:39 pm
Not long until an alpha release, like V 0.1

Every object i make takes at least a few hours though, and there are a lot to make.

Open Alpha?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Ardagh on December 29, 2012, 07:50:27 pm
Yeah, we will likely have a playable release done very soon, with at least 1-2 British "Troop types", and 1-2 Zulu "Troop Types". We may or may not have a custom map ready for play, but I'd imagine we'd like to have that done as well. :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: Colonel Howe on December 30, 2012, 01:08:12 am
Are irregulars planned for the future?
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 30, 2012, 01:51:42 am
The Frontier Light Horse was an irregular unit....

But I presume thats the Natal Carbineers there and they are a planned unit. The NNC will also find it's place in the mod.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 30, 2012, 01:54:03 am
Are irregulars planned for the future?

There will be Frontier light horse in the first release. Check page 16.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-YLoy0q0NlZY%2FTrGWvov6WOI%2FAAAAAAAACD0%2F984sr7fIJt4%2Fs1600%2FFrontier%252BLight%252BHorse_Trooper_1879.jpg&hash=d900286277850f9e568f65a65c2c994b678f0404)

Title: Re: (WIP) The Anglo-Zulu War
Post by: Colonel Howe on December 30, 2012, 02:08:18 am
I could totally get my men to go that and then dismount until irregular infantry arrives. Thanks
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 30, 2012, 02:13:58 am
I could totally get my men to go that and then dismount until irregular infantry arrives. Thanks

The rankers don't have swords in this era, your only melee weapon is the butt of your carbine, might not want to dismount against charging Zulus.

Title: Re: (WIP) The Anglo-Zulu War
Post by: Colonel Howe on December 30, 2012, 02:45:37 am
Depending on what events allow, i could have them dismount, shoot, mount and fall back and so on and so on
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 30, 2012, 03:46:36 am
Depending on what events allow, i could have them dismount, shoot, mount and fall back and so on and so on

I think we will allowing firing on horseback, or else they would be fairly useless because they would only be able to shoot when they feel completely safe.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 30, 2012, 04:10:59 am
The rules for the events, oh that's a big one. It will be very different from the events in NW..
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 30, 2012, 03:08:22 pm
Line vs. Militia blob?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 30, 2012, 03:24:11 pm
The first of two new sandbags defenses that the sappers can build. This one actually replaces the fence.
Spoiler
(https://i.imgur.com/lzQh3.jpg)
(https://i.imgur.com/i7DX6.jpg)
(https://i.imgur.com/rdQf7.jpg)
(https://i.imgur.com/vrcJw.jpg)
(https://i.imgur.com/ToHOZ.jpg)
[close]

Also going to add a buildable wagon to make wagon laagers
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on December 30, 2012, 04:19:39 pm
Looks cool.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Connzcdf on December 30, 2012, 04:47:06 pm
The first of two new sandbags defenses that the sappers can build. This one actually replaces the fence.
Spoiler
(https://i.imgur.com/lzQh3.jpg)
(https://i.imgur.com/i7DX6.jpg)
(https://i.imgur.com/rdQf7.jpg)
(https://i.imgur.com/vrcJw.jpg)
(https://i.imgur.com/ToHOZ.jpg)
[close]

Also going to add a buildable wagon to make wagon laagers
Are you planning on making a straight version? Or are you just keeping the normal sandbags as a straight one? Just curious as a circle could limit the defense of some large units.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 30, 2012, 05:48:40 pm
The first of two new sandbags defenses that the sappers can build. This one actually replaces the fence.
Spoiler
(https://i.imgur.com/lzQh3.jpg)
(https://i.imgur.com/i7DX6.jpg)
(https://i.imgur.com/rdQf7.jpg)
(https://i.imgur.com/vrcJw.jpg)
(https://i.imgur.com/ToHOZ.jpg)
[close]

Also going to add a buildable wagon to make wagon laagers
Are you planning on making a straight version? Or are you just keeping the normal sandbags as a straight one? Just curious as a circle could limit the defense of some large units.

The second type is a straight version, similar in shape to the default sandbags but longer and a bit taller.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on December 31, 2012, 03:16:27 am
The first of two new sandbags defenses that the sappers can build. This one actually replaces the fence.
Spoiler
(https://i.imgur.com/lzQh3.jpg)
(https://i.imgur.com/i7DX6.jpg)
(https://i.imgur.com/rdQf7.jpg)
(https://i.imgur.com/vrcJw.jpg)
(https://i.imgur.com/ToHOZ.jpg)
[close]

Also going to add a buildable wagon to make wagon laagers

Wow that looks really nice, good job.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Venom on December 31, 2012, 10:48:42 am
nvm
Title: Re: (WIP) The Anglo-Zulu War
Post by: Wolfy on December 31, 2012, 11:23:16 am
how long until the mod is released?
We have said many times that alpha will be out(hopefully)in a few weeks time.Please read before you post.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on December 31, 2012, 11:52:58 am
how long until the mod is released?

Spoiler
(https://i.imgur.com/Vu3aB.png)
[close]

Just kidding. Not long though.
Title: Re: (WIP) The Anglo-Zulu War
Post by: pod455 on December 31, 2012, 07:29:22 pm
Is it going to be a open alpha?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Onii on December 31, 2012, 07:53:04 pm
Not long until an alpha release, like V 0.1

Every object i make takes at least a few hours though, and there are a lot to make.

Open Alpha?
Yeah, we will likely have a playable release done very soon, with at least 1-2 British "Troop types", and 1-2 Zulu "Troop Types". We may or may not have a custom map ready for play, but I'd imagine we'd like to have that done as well. :P
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on December 31, 2012, 08:57:25 pm
Is it going to be a open alpha?

We'll likely do it similiar to how North & South was released. First to a small number of regiments for testing and then finally public release when we're happy.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on January 01, 2013, 12:42:47 am
how long until the mod is released?

Quote
When's the mod out?
Go to hell
Thanks.

Just kidding. Soon hopefully.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on January 01, 2013, 05:32:40 pm
We're working on finishing up for the first release.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Thvle on January 01, 2013, 06:38:15 pm
was performed and the reload animation, the single shot rifle?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Colonel Howe on January 01, 2013, 07:50:36 pm
I don't see why people are harassing developers about a release date, this mod has been moving faster for any other mod for NW
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on January 01, 2013, 08:44:20 pm
(https://i.imgur.com/gZxgL.jpg)
Title: Re: (WIP) The Anglo-Zulu War
Post by: Matthew on January 01, 2013, 08:49:52 pm
(https://i.imgur.com/gZxgL.jpg)

In what capacity will Zulu's have sapper will they be the same as the British sappers or will they be limited in some way?
Title: Re: (WIP) The Anglo-Zulu War
Post by: Willhelm on January 01, 2013, 08:52:30 pm
(https://i.imgur.com/gZxgL.jpg)

In what capacity will Zulu's have sapper will they be the same as the British sappers or will they be limited in some way?

We really don't know that yet. We might have to give them a sapper for balance.
Title: Re: (WIP) The Anglo-Zulu War
Post by: Xanderman on January 01, 2013, 11:39:57 pm
Zulus don't need sappers since they are melee based faction, also historically they never used defences
Title: Re: (WIP) The Anglo-Zulu War
Post by: Caesar15 on January 02, 2013, 03:15:07 am
Oh my gosh...I can't wait.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 05:21:43 am
It's released so download it. Since it will take a bit longer for servers, host your own game and put bots on.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 02, 2013, 05:57:34 am
It's released so download it. Since it will take a bit longer for servers, host your own game and put bots on.

Nice, will download and try right now :-)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Landrik on January 02, 2013, 06:11:51 am
If anyone has a server going, please, say so here. :D

EDIT: For clarification, I mean in the future.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Odysseus on January 02, 2013, 06:22:07 am
Going to download 1st thing tomorrow. Also, now that there is a released version, the mod is eligible for a sub board :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 07:50:27 am
One thing... the zulus with rifles??? The Zulus had no rifles.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 02, 2013, 08:02:23 am
One thing... the zulus with rifles??? The Zulus had no rifles.
they very much did. wernt very good with em but yes they did good sir
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Rigadoon on January 02, 2013, 08:05:58 am
One thing... the zulus with rifles??? The Zulus had no rifles.
Do your research.


I'm going to download as soon as I get home. You guys really get work done quickly!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 11:50:32 am
ZUUUULUUUU!!!!!

#overexcited
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 12:09:07 pm
To my knowledge the Zulus had rifles because it take away the British, but they did not manufacture or imported rifles, no?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 12:13:42 pm
I can't remember the exact figures and years but I think in the years 1872-76 60,000 guns were imported,mostly muzzle loadering snider enfields.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 12:15:18 pm
I can't remember the exact figures and years but I think in the years 1872-76 60,000 guns were imported,mostly muzzle loadering snider enfields.

Ahhh, but is that the Zulus in the mod have mono-shot Henry.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 12:20:19 pm
Hundreds were gained at Isandlwana and many more at a convoy ambush,though the name of that one escapes me.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 12:22:00 pm
I already posted this on the TW forums but i don't care.  ;)
ermahgawd it's out!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.inpapasbasement.com%2Fwp-content%2Fuploads%2F2010%2F09%2Fsouth_park_randy.jpg&hash=6e020d2542475b45781f27907ea45e117eee12a1)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 12:22:05 pm
Hundreds were gained at Isandlwana and many more at a convoy ambush,though the name of that one escapes me.

Yep, but I say that does not seem right that the Zulus begin with henry, should have caught if the dead players.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 12:23:49 pm
Later on muzzle loaders will be introduced. This is a very early release.
Now shut up and enjoy the mod.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 12:24:37 pm
downloadin'
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 12:33:18 pm
Tried some of the stuff out. Pretty cool I must say ^^

Also, will see if I can get a server up and running at some point (Got 4 spare PC's :p)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 12:36:10 pm
Tried some of the stuff out. Pretty cool I must say ^^

Also, will see if I can get a server up and running at some point (Got 4 spare PC's :p)

Well there should be one up by the end of the day.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 12:36:34 pm
Tried some of the stuff out. Pretty cool I must say ^^

Also, will see if I can get a server up and running at some point (Got 4 spare PC's :p)

That would be very much appreciated thank you.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 12:57:11 pm
Will i say some stuff that i found? Like bugs and stuff. Im sure you guys know it already though
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 12:59:12 pm
Your more than welcome to!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Hinkel on January 02, 2013, 01:12:17 pm
Alright, download link was removed. Please use the installer tool files, which is needed for NW mods!

Thank you :)
Title: Re: (WIP) The Anglo-Zulu War
Post by: James Grant on January 02, 2013, 01:16:59 pm
Bugger,it'll be hours before Blucher is online :/
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 01:18:17 pm
Alright, download link was removed. Please use the installer tool files, which is needed for NW mods!

Thank you :)

I'll try to figure it but it's a bit complicated.

In the my mod folder it says place your module files in here, does that mean the entire module folder?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 01:57:57 pm
Alright, download link was removed. Please use the installer tool files, which is needed for NW mods!

Thank you :)
What about us who already downloaded?
Will we have to remove it?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Windbusche on January 02, 2013, 02:00:44 pm
I'm not replying on the moderator's behalf, simply saying they can't really verify if you deleted it or not. All they can really do is hope nobody without NW downloaded it. ;)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 02:13:50 pm
I compiled it with the NW installer and am now uploading the correct licensed version, may take a while to upload.
Sorry about uploading it incorrectly, we did it late last night and weren't thinking so clearly.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Connzcdf on January 02, 2013, 02:41:07 pm
Hurray cant wait to play!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 04:46:20 pm
http://www.gamefront.com/files/22808457/The+Anglo+Zulu+war_V0.01.exe

Correct upload compiled with the installer.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 02, 2013, 05:16:02 pm
Initial Opinion(from playing tutorial)
Gun works perfectly reloads and shots well, the basic British infantry class looks really good. Only weird thing is artillery to be positioned adjacent to the cannon so it looks weird when I am firing it.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 05:32:51 pm
Initial Opinion(from playing tutorial)
Gun works perfectly reloads and shots well, the basic British infantry class looks really good. Only weird thing is artillery to be positioned adjacent to the cannon so it looks weird when I am firing it.

Artillery is going to be changed to match the cannons of the time but we haven't started work on that yet.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 05:52:57 pm
Should be able to have a running 16 slot TDM server up and running later in the evening ^^
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 02, 2013, 05:55:34 pm
Should be able to have a running 16 slot TDM server up and running later in the evening ^^

Thank you good sir remember to put classs limits :) only so people dont play incorrect napoleonic wars units.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 02, 2013, 05:56:25 pm
Link is not working
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TheZach_Attack on January 02, 2013, 05:57:43 pm
Should be able to have a running 16 slot TDM server up and running later in the evening ^^
NA or EU?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 02, 2013, 05:57:54 pm
Yerh what happend to the link it was allright when I downloaded it about an hour ago?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 06:10:49 pm
Should be able to have a running 16 slot TDM server up and running later in the evening ^^
NA or EU?
EU

And yes, I shall remember to put class retrictions

Also people, I'm currently stress testing the server in NW to see how my pc handle all this.
If you wanna join its named Oniis_Testing_Server. After this I'll make it for Anglo-Zulu.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 02, 2013, 06:11:34 pm
Yerh what happend to the link it was allright when I downloaded it about an hour ago?

Well im at school i will fix this problem as soon I get home.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 06:28:39 pm
Which link isn't working?

http://www.gamefront.com/files/22808457/The+Anglo+Zulu+war_V0.01.exe

This one?

Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 02, 2013, 06:36:05 pm
nvm its working now :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TORN on January 02, 2013, 06:38:04 pm
niiice :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 06:46:38 pm
besides the buggy skins and wrong animations it is very nice
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 06:48:58 pm
besides the buggy skins and wrong animations it is very nice

Do you mean the hands? I'm working on that now, the black guys have light skinned hands so we have to give them black gloves but something went wrong somewhere.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 07:11:33 pm
no, alot of the skins still have russian parts.
Here are some images
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866081808988256693%2FEC5458F5EFB23FB247FA9AECA7D89993C1A34F17%2F&hash=7370d4c726afe05c6d41fb0dd8567e117b851b86)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866081808988260776%2F6FA1255975B58A079C450710ED14D2BDDF18053A%2F&hash=eaa2c55752bdc4721dbf587a314eb453a5d9abe2)
[close]
The list includes:
Grenadiers (shown)
Lancers (both types)
arty has not changed at all but that doesnt worry me
Cav guard
dragoon
hussar
opolcheniye (show)

Some more notes:
firing the pistol looks abit strange while crouching
I love the new blood!  :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 07:12:25 pm
And its up and running.

Though I couldn't figure out how to make class retrictions. Anyone knows?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 07:13:41 pm
You can't make restrictions beyond cav and light infantry.



The ones that have Russian parts aren't finished.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: pod455 on January 02, 2013, 07:16:31 pm
You can't make restrictions beyond cav and light infantry.



The ones that have Russian parts aren't finished.
I thought that :) but I am enjoying it so far!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 02, 2013, 07:17:28 pm
And its up and running.

Though I couldn't figure out how to make class retrictions. Anyone knows?
Whats the name of the server I can't find it?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 07:20:39 pm
And its up and running.

Though I couldn't figure out how to make class retrictions. Anyone knows?
Whats the name of the server I can't find it?
Oniis_AngloZulu_Server

Its TDM
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 07:26:19 pm
Are you sure your using the latest one,not the one released last night because I can't find any compatible servers.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 07:34:34 pm
Upload it to another server, it seems incredible, it seems that you do on purpose ... Gamefront has banned half the planet!

Do you bear commission?

 :(
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 07:40:09 pm
Are you sure your using the latest one,not the one released last night because I can't find any compatible servers.
Oh, didn't know it had been updated. Will do it now.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Vanguard on January 02, 2013, 07:42:18 pm
Can u guys it upload it somewhere else :X?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 07:43:54 pm
no, alot of the skins still have russian parts.
Here are some images
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866081808988256693%2FEC5458F5EFB23FB247FA9AECA7D89993C1A34F17%2F&hash=7370d4c726afe05c6d41fb0dd8567e117b851b86)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866081808988260776%2F6FA1255975B58A079C450710ED14D2BDDF18053A%2F&hash=eaa2c55752bdc4721dbf587a314eb453a5d9abe2)
[close]
The list includes:
Grenadiers (shown)
Lancers (both types)
arty has not changed at all but that doesnt worry me
Cav guard
dragoon
hussar
opolcheniye (show)

Some more notes:
firing the pistol looks abit strange while crouching
I love the new blood!  :)

Yes those are regiments we haven't began work on. You can effectively ignore them. That was stated on the front page. The units you want to focus on are the two with Zulu names and for the British it's the 24th and the frontier light horse. The rest we have not started work on.

Upload it to another server, it seems incredible, it seems that you do on purpose ... Gamefront has banned half the planet!

Do you bear commission?

 :(
I have the worlds slowest internet, maybe someone else can.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 02, 2013, 07:44:03 pm
First Impression:
Good Start,
But!
Here we go:
-Uniforms:
there too plain. Add some shadow on the designs or else it looks like you just painted a portrait without nothing sticking out. :)
-Helmets: Very Nice but im not sure the front part of the British Helmet has to be that straight it has to be more rounder.

for now.

-Beta :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Thvle on January 02, 2013, 07:51:22 pm
I have a question: the helmet can not be white? I notice as a beige, and helmet in the film Zulu was completely white.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 02, 2013, 07:55:08 pm
I have a question: the helmet can not be white? I notice as a beige, and helmet in the film Zulu was completely white.

Well this is what the guys looked like

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.britishbattles.com%2Ftim-reese%2Fzulu%2F24th-rorkes-drift.jpg&hash=9acfc5b88ebc956929e5fc1e8ecbf7e95d2e8085)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 02, 2013, 07:55:23 pm
First Impression:
Good Start,
But!
Here we go:
-Uniforms:
there too plain. Add some shadow on the designs or else it looks like you just painted a portrait without nothing sticking out. :)
-Helmets: Very Nice but im not sure the front part of the British Helmet has to be that straight it has to be more rounder.

for now.

-Beta :D
I'm getting better at texturing but I don't really know how to make it look truly like clothing. I will attempt to make the helmet better.
I have a question: the helmet can not be white? I notice as a beige, and helmet in the film Zulu was completely white.
Zulu is a very inaccurate film. The troops dyed their helmets tan with tea.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 02, 2013, 08:01:11 pm
Alright, server updated and all ^^
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Wigster600 on January 02, 2013, 08:04:42 pm
What I guess would be a good way to balance it, is the zulus have really high athletics and melee skill whilst the british have op firepower and the zulus are allowed more on their side in battles. :3
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 02, 2013, 08:16:57 pm
What I guess would be a good way to balance it, is the zulus have really high athletics and melee skill whilst the british have op firepower and the zulus are allowed more on their side in battles. :3

we have given zulu the highest speed we can possibly can
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Desert Thunda on January 02, 2013, 08:20:03 pm
A good way to start 2013!!! ;D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 09:43:37 pm
What I guess would be a good way to balance it, is the zulus have really high athletics and melee skill whilst the british have op firepower and the zulus are allowed more on their side in battles. :3

we have given zulu the highest speed we can possibly can

We already have...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Odysseus on January 02, 2013, 10:37:15 pm
Took a  video of us playing on Onii's server, sorry for the awful quality.
[youtube]
http://www.youtube.com/watch?v=Y2i_yt9iPLI&feature=youtu.be[/youtube]
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 10:40:56 pm
A 30 slot server should be up very soon, hosted by the 87th by the way chaps.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Stewart on January 02, 2013, 10:49:02 pm
Working on it Granty ;) I will give you a heads up when its there!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Colonel Howe on January 02, 2013, 11:03:22 pm
Are we technically allowed to begin making regimental threads or should we wait until the admins move this with North and South in the released mods area?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 11:04:43 pm
Are we technically allowed to begin making regimental threads or should we wait until the admins move this with North and South in the released mods area?

I've made mine so do it. Though actually make the thread before posting. If they make a subforum they'll move them.

Remeber to use the AZW tags.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 02, 2013, 11:06:21 pm
The rules :D :
https://www.fsegames.eu/forum/index.php?topic=129.0
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Millander on January 02, 2013, 11:18:32 pm
Is their any names for Zulu Regiment?. Any links for orginization of the Zulu army.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 02, 2013, 11:22:41 pm
(https://i.imgur.com/bTMf8.jpg)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Potterr on January 02, 2013, 11:57:55 pm
A 30 slot server should be up very soon, hosted by the 87th by the way chaps.

Where do I get the server download from? I might think about hosting servers for this.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TheZach_Attack on January 03, 2013, 12:11:21 am
Had a awesome time on the server today!
Mod looks Great!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 03, 2013, 01:20:29 am
One thing I have noticed I am assuming the zulu model and its hit box (sorry I don't know the technical term :-\) are different as shots to the bottom and top of shield go straight through.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 01:26:59 am
HASAHHHH!

Woooot it's finally out!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Miller on January 03, 2013, 01:41:32 am
i just downloaded this, it is very interesting, i look forward to future updates and improvements  :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 01:44:36 am
One thing I have noticed I am assuming the zulu model and its hit box (sorry I don't know the technical term :-\) are different as shots to the bottom and top of shield go straight through.

Mount and blade only knows shield width so length doesn't affect it, nothing we can do. It doesn't make a difference though since bullets go straight through shields anyway if that makes you feel any better.

Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Magner on January 03, 2013, 01:47:03 am
Cavalry wise, will both sides have it? I do believe the British used it, but did the Zulu's import such animals or did they not have such a force altogether? I don't think horses were surplus in Africa for military use...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Audiate on January 03, 2013, 01:48:47 am
Cavalry wise, will both sides have it? I do believe the British used it, but did the Zulu's import such animals or did they not have such a force altogether? I don't think horses were surplus in Africa for military use...

 Zulus didn't use much cavalry, so probably a no on that.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 02:08:51 am
Finally finished my regimental page :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Ardagh on January 03, 2013, 02:15:46 am
We'll probably be fielding an update soon... Not sure in what medium.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Skipper on January 03, 2013, 02:29:07 am
Looks great cannot wait
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 03, 2013, 02:34:25 am
Cavalry wise, will both sides have it? I do believe the British used it, but did the Zulu's import such animals or did they not have such a force altogether? I don't think horses were surplus in Africa for military use...

Some scouts on Ponies is all.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Colonel Howe on January 03, 2013, 02:53:41 am
I got kicked from the 87th server cause of the Tags i have for my regiment :(. Me now sad
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 03, 2013, 03:33:55 am
I got kicked from the 87th server cause of the Tags i have for my regiment :(. Me now sad
What were your regiments tags?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Colonel Howe on January 03, 2013, 03:35:05 am
87thRifles_Maj_Howe. Totally different in my opinion
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 03, 2013, 04:05:28 am
87thRifles_Maj_Howe. Totally different in my opinion
You did not deliberatly take there name nor did they reserve it, I guess there are going to be problems when there is NW cross over though  :-\
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Colonel Howe on January 03, 2013, 04:07:50 am
87th was literally the first name that came to my mind and I have no intention of confusion. It's one thing to be somewhat confused/upset, it's another to kick me from the server an say "change your tags". But whadda u gonna do?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Stunned Lime on January 03, 2013, 04:56:10 am
Sweet Alpha is out  :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Stewart on January 03, 2013, 06:53:09 am
For the new few days the 87th Royal Irish Fusiliers will be hosting the Anglo-Zulu war modification on our server to help stress test the newly released alpha! Server will be open whenever an 87th NCO or Officer is available and we will hop between random maps and pre-made maps on Battle and TDM. Hope you all enjoy! (Sadly only 30 slots were not made of money you know!)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 03, 2013, 10:38:23 am
On that same note with my server, due to it being hosted directly from my pc, the opening hours is about 6pm - 9-12am GMT+1
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Skipper on January 03, 2013, 01:21:04 pm
One of my men has just told me gamefront does not operate in his country so is there an alternate download for him? I think hes from Hungary.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 01:49:52 pm
One of my men has just told me gamefront does not operate in his country so is there an alternate download for him? I think hes from Hungary.

I will try to get an alternate download up late tonight.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: tibu22 on January 03, 2013, 01:55:43 pm
One of my men has just told me gamefront does not operate in his country so is there an alternate download for him? I think hes from Hungary.
Like for moddb or something?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 03, 2013, 02:55:35 pm
You now have your own board =P
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Jamez on January 03, 2013, 02:59:02 pm
Congrats on getting the board!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Hinkel on January 03, 2013, 03:02:48 pm
Welcome new board :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Colonel Howe on January 03, 2013, 03:04:18 pm
Turf war! This forum ain't big enough for the both of us. *Tumbleweed rolls by*
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Slawtering on January 03, 2013, 03:08:45 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.svtperformance.com%2Fforums%2Fattachments%2Fsvt-shelby-gt500-150%2F7943d1329354329-new-gt500-owner-conga-rats.gif&hash=8a7358dafb1c5d02929c3831f6641cab7cd2d0b3)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 03, 2013, 03:11:18 pm
Good stuff :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Desert Thunda on January 03, 2013, 03:15:01 pm
Its about time :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Stewart on January 03, 2013, 03:28:23 pm
Once it gets up and going I'd be happy to host you gents an official server if you needed one.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 03, 2013, 03:35:29 pm
Tavington saves the day once again!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 03:36:46 pm
Once it gets up and going I'd be happy to host you gents an official server if you needed one.

we will deffently need to.
add me on steam baddude2588
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Xanderman on January 03, 2013, 04:08:07 pm
Are there any servers at the moment.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 03, 2013, 04:27:00 pm
There is mine and I think the 78th will have one up and running soon.

On that note, could we maybe have a servers board?


i would like to have a servers board but i was told wait a week for our regiment board and servers
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Vanguard on January 03, 2013, 04:44:42 pm
Upload it somewhere else,gamefront has banned half of the planet.
Torrent or something like that.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Gokiller on January 03, 2013, 04:54:03 pm
You should really find a way to make the zulu's better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P


Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 05:07:36 pm
You should really find a way to make the zulu's better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 03, 2013, 05:15:06 pm
Bought myself a new Zulu war book in celebration of this new sub-forum ;)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Flash on January 03, 2013, 05:21:50 pm
Why have I only just bothered to look at this mod?! I feel so ashamed.

TIME TO RESTORE THE EMPIRE.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Gokiller on January 03, 2013, 05:27:37 pm
You should really find a way to make the Zulus better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.

I'm not really pointing at making the ai "smarter".  Just saying. People playing the Zulu's would also be rather weird. Seeing you get black bodies with white faces. - Characters.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 05:40:20 pm
You should really find a way to make the Zulus better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.

I'm not really pointing at making the ai "smarter".  Just saying. People playing the Zulu's would also be rather weird. Seeing you get black bodies with white faces. - Characters.

well indeed sadly they have white faces. We hope to solve the problem eventually by maybe add helmets that are faces. Other then that theres nothing we can do to force people to have black faces.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Scorpia on January 03, 2013, 05:49:53 pm
Do I download this like any other mod, like if I was downloading MM or PW.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Onii on January 03, 2013, 05:51:30 pm
You have to use the install. Pretty straightforward
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 05:54:57 pm
You should really find a way to make the Zulus better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.

I'm not really pointing at making the ai "smarter".  Just saying. People playing the Zulu's would also be rather weird. Seeing you get black bodies with white faces. - Characters.

well indeed sadly they have white faces. We hope to solve the problem eventually by maybe add helmets that are faces. Other then that theres nothing we can do to force people to have black faces.

Helmets with black faces are the way to go, I don't see any other way you could efficiently get the Zulu to have black faces in-game, but the Helen's that make it look like the faces are black are definitely possible.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 05:58:14 pm
You should really find a way to make the Zulus better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.

I'm not really pointing at making the ai "smarter".  Just saying. People playing the Zulu's would also be rather weird. Seeing you get black bodies with white faces. - Characters.

well indeed sadly they have white faces. We hope to solve the problem eventually by maybe add helmets that are faces. Other then that theres nothing we can do to force people to have black faces.

Helmets with black faces are the way to go, I don't see any other way you could efficiently get the Zulu to have black faces in-game, but the Helen's that make it look like the faces are black are definitely possible.

only problem is that people might make there faces to fat or big so u can see threw the helmet
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 06:00:08 pm
You should really find a way to make the Zulus better. The current situation on the Battle server is just a bit to easy. It get's pretty boring after a while if it continues the way it is. :P

its cause people insist on playing against bots... Have player vs player lol we cant make the ai smarter right now. Not the the list to do right now.

I'm not really pointing at making the ai "smarter".  Just saying. People playing the Zulu's would also be rather weird. Seeing you get black bodies with white faces. - Characters.

well indeed sadly they have white faces. We hope to solve the problem eventually by maybe add helmets that are faces. Other then that theres nothing we can do to force people to have black faces.

Helmets with black faces are the way to go, I don't see any other way you could efficiently get the Zulu to have black faces in-game, but the Helen's that make it look like the faces are black are definitely possible.

only problem is that people might make there faces to fat or big so u can see threw the helmet
Now that you mention it, what will happens I all the wheat,pipes, cigars, eyeglasses, etc.. That players have chosen? Will all of those pop out of the face in an unrealistic matter?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Stewart on January 03, 2013, 06:44:04 pm
87th Royal Irish Fusiliers server is open once again, please all join and have fun!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Peter Smith on January 03, 2013, 06:49:05 pm
Just installed it! Looking forward to what it has to offer.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 06:50:08 pm
Just installed it! Looking forward to what it has to offer.


Hope you enjoy it.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Matthew on January 03, 2013, 07:09:32 pm
I might be mistaken but editing mm_ui_flags1" should let you change the flags of the Zulu faction. If you've allready done it for next patch that would be really cool =)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 07:13:28 pm
I might be mistaken but editing mm_ui_flags1" should let you change the flags of the Zulu faction. If you've allready done it for next patch that would be really cool =)
we will have new version today hopefully
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Connzcdf on January 03, 2013, 07:15:15 pm
I might be mistaken but editing mm_ui_flags1" should let you change the flags of the Zulu faction. If you've allready done it for next patch that would be really cool =)
we will have new version today hopefully
Today?! Jeepers mister.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 03, 2013, 07:16:37 pm
I might be mistaken but editing mm_ui_flags1" should let you change the flags of the Zulu faction. If you've allready done it for next patch that would be really cool =)
we will have new version today hopefully
Today?! Jeepers mister.

its just to fix the bugs we had on 1st release.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: tibu22 on January 03, 2013, 07:58:56 pm
One of my men has just told me gamefront does not operate in his country so is there an alternate download for him? I think hes from Hungary.

I will try to get an alternate download up late tonight.
Any news about alternative download page?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 08:05:35 pm
One of my men has just told me gamefront does not operate in his country so is there an alternate download for him? I think hes from Hungary.

I will try to get an alternate download up late tonight.
Any news about alternative download page?

I could upload a media fire link in 5 hours if I am granted permission.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 09:01:18 pm
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Gokiller on January 03, 2013, 09:04:33 pm
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.

But if you play on like public, you would see only black British as well?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Caesar15 on January 03, 2013, 09:15:17 pm
But what if British regiments are going to be playing as Zulu for balancing?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: tibu22 on January 03, 2013, 09:20:28 pm
But what if British regiments are going to be playing as Zulu for balancing?
They are like Boer people and they are mixed like Zulu body and Boer head  :D.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Peter Smith on January 03, 2013, 09:28:22 pm
Just installed it! Looking forward to what it has to offer.


Hope you enjoy it.
I played it for half an hour until I was needed elsewhere and I thoroughly enjoyed it, really well done especially as it's in it's early stages.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Humlenerd on January 03, 2013, 10:03:07 pm
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.
You could use the partizani code to make sure that the Zulu faces are randomised, then they all won't look the same.
And when it comes to people with fat faces and such, well... Then some face clipping through is better than the black bodies and white faces they have now.

Well... You decide.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 10:04:32 pm
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.
You could use the partizani code to make sure that the Zulu faces are randomised, then they all won't look the same.
And when it comes to people with fat faces and such, well... Then some face clipping through is better than the black bodies and white faces they have now.

Well... You decide.

The partizans don't affect faces. To make random face masks would have to make lots and lots of masks.
I will still try experimenting with masks.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 03, 2013, 11:05:34 pm
Here is an idea: Look at the codes. You could use a different face model for the Zulu´s overriding the default face with that one. Just copy the model and color the faces and add them to the zulu face model. Im not sure how but im sure your coder will be able to do that (if you have one)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 11:09:05 pm
Here is an idea: Look at the codes. You could use a different face model for the Zulu´s overriding the default face with that one. Just copy the model and color the faces and add them to the zulu face model. Im not sure how but im sure your coder will be able to do that (if you have one)

I don't see how that would affect the players chosen face.

Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 03, 2013, 11:13:14 pm
Let me explain better: The Source Code. Assign a head model to it. In this case a Zulu Face model.
You can maybe over ride the Default Face selection (Meaning it wont let the face you have chosen show up on a zulu, you would have different faces for that (The ones you assigned it to the zulu Face model)) If you have a talented coder it could maybe be done. Or else Happy White head on a dark body time
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 11:20:52 pm
Let me explain better: The Source Code. Assign a head model to it. In this case a Zulu Face model.
You can maybe over ride the Default Face selection (Meaning it wont let the face you have chosen show up on a zulu, you would have different faces for that (The ones you assigned it to the zulu Face model)) If you have a talented coder it could maybe be done. Or else Happy White head on a dark body time

I see, that's certainly better than masks, not sure if it's within our skills though, maybe in time.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Scorpia on January 03, 2013, 11:31:52 pm
You need to allow change map and faction vote, because when it changes map, somethings UK get 55 bots and it's on TDM. Or it needs to be fixed.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 03, 2013, 11:38:56 pm
You need to allow change map and faction vote, because when it changes map, somethings UK get 55 bots and it's on TDM. Or it needs to be fixed.

It is not our server.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: tibu22 on January 03, 2013, 11:47:48 pm
Please find another download link!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TORN on January 03, 2013, 11:55:08 pm
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Holding- on January 03, 2013, 11:59:10 pm
Is there a dedicated server download?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: tibu22 on January 04, 2013, 12:00:51 am
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.
  Half of the word is banned by gamefront! >:(
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Shortshorts on January 04, 2013, 12:13:32 am
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.
  Half of the word is banned by gamefront! >:(
+1
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Betaknight on January 04, 2013, 12:36:17 am
If you wish I can upload the File on Mediafire from my account :)
Edit:Nvm big File wont allow
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Wigster600 on January 04, 2013, 03:21:51 am
An Idea for a british unit would be natal native police. :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: James Grant on January 04, 2013, 03:23:32 am
An Idea for a british unit would be natal native police. :D

Natal native police? You mean Natal Mounted police I presume?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Wigster600 on January 04, 2013, 03:35:38 am
An Idea for a british unit would be natal native police. :D

Natal native police? You mean Natal Mounted police I presume?
Yeah that, the one the hospitalised swiss guy was in, in the film zulu, shield bashing would be awesome too.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Sorrow on January 04, 2013, 05:58:53 am
Just thought I'd say that this is a fantastic mod, it's something new and even though it is only in Alpha stage, it's thoroughly enjoyable and I could play it for hours on end.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Holding- on January 04, 2013, 06:21:37 am
I can upload a download link
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: FKP_Blucher on January 04, 2013, 06:31:55 am
I can upload a download link

people would be grateful if you could do that
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Holding- on January 04, 2013, 06:53:53 am
I uploaded one for the people who cant download the gamefront one

https://docs.google.com/open?id=0B9r_YdhRGn83bW1yS1VyemJmcTQ
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TheGreatSnoop on January 04, 2013, 06:46:42 pm
Are there no screenshots for this mod?  :-\
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Wigster600 on January 04, 2013, 06:48:23 pm
Download it an find out how awesome it is :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: TheGreatSnoop on January 04, 2013, 07:03:08 pm
I shall.  8)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 04, 2013, 10:25:02 pm
Bought a Mediafire account to upload on.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Rislor on January 04, 2013, 11:00:58 pm
Fantastic mod, extremely enjoyable.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Willhelm on January 05, 2013, 12:44:42 am
Alright, we're in the process of uploading the latest version. It should be up in around 90 mins.

Changelog
- Fixed sapper dress showing at distance
- Fixed FLH inanimate legs
- Fixed weird hands
- Removed black box around shield status icon
- added Zulu Banners/flags (Not colours) Zulus didn't have flags but we have to use them for mount and blade so i used this one
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120223021702%2Falthistory%2Fimages%2Fa%2Fa2%2FNew_Zulu_Kingdom.png&hash=771c27b72d42debca586a24a49ae5ac6618ba8d1)
[close]
- New display images for new objects in sapper menu
- Renamed new sapper objects, added more health to the new sandbags
- Added a new background for options menu replacing Napoleonic wars horseman
- Added straps and belt to FLH officer
- Fixed floating throwing spear when hits
- Fixed sharpshooters sometimes being unarmed
- Slightly nerfed throwing spear
- Added Ikko Ikki personal banner (more on this later)
- Changed to more visible cross hairs, not the default warband ones though.
- Slightly buffed Iklwa
- Gave AI Zulu throwing spears
- Changed Zulu bots to not use NW units
- Fixed arty (we accidentally removed the ramrod)
- new/modified sounds
- Increased ammo to 25 rounds
- Changed cartridge icon to round
I'm sure we did some other things too but I can't remember, it's hard to keep track.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
Post by: Flash on January 05, 2013, 01:53:40 am
How DARE you nerf my throwing spear!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Holding- on January 05, 2013, 03:19:21 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F168akyb.png&hash=abc73fb5746cea97cdfb41b5bec8e8c8fbb5e30a)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Ardagh on January 05, 2013, 03:20:42 am
Mirror link will be up eventually... limit on how many people are downloading.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Heenka on January 05, 2013, 03:37:59 am
yea i am actually uploading a uncut when i was playing the mod with my friends so it will be uploaded in about 30 minutes but go to my channel and you guys can see it soon :D

http://www.youtube.com/user/heenkaa?feature=mhee
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Heenka on January 05, 2013, 03:49:32 am
and its up now go and watch it but i warn you it is the 0.01 update but if you want to see it before you download it then go to this link

http://www.youtube.com/user/heenkaa?feature=mhee
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Heenka on January 05, 2013, 04:31:28 am
this link is directly to the video :/     http://www.youtube.com/watch?v=HeaRSaOViX4
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheInsane4 on January 05, 2013, 05:28:37 am
In the update, how did you "Nerf" the spears? It better not be a damage or throwing distance decrease because Zulu is already at a huge disadvantage and I don't want this to turn into Rome at War with balancing issues. Also I think I saw someone saying that the download link is over exhausted, if not it is and please fix it. Also, good luck, I was playing it and it is really fun but it just needs a good server because the server was laggy and it made the game hard to actually play and to have fun with, but I don't mean that the mod is bad, it is pretty dang awesome actually.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 05:32:36 am
In the update, how did you "Nerf" the spears? It better not be a damage or throwing distance decrease because Zulu is already at a huge disadvantage and I don't want this to turn into Rome at War with balancing issues. Also I think I saw someone saying that the download link is over exhausted, if not it is and please fix it. Also, good luck, I was playing it and it is really fun but it just needs a good server because the server was laggy and it made the game hard to actually play and to have fun with, but I don't mean that the mod is bad, it is pretty dang awesome actually.

We made it so they aren't supersonic, they just fly a bit slower. The link is exhausted because many people are downloading at once. Another link will be up in around 2 hours.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheInsane4 on January 05, 2013, 05:36:09 am
What I said above (Didn't want to make the post huge)

We made it so they aren't supersonic, they just fly a bit slower. The link is exhausted because many people are downloading at once. Another link will be up in around 2 hours.
Thanks, but where are you uploading it to? A few suggestions are MB Nexus, Mediafire and, GameFront
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 05:38:50 am
Mediafire. If someone else could mirror it too that would be great as i dont have a fast connection.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheInsane4 on January 05, 2013, 05:41:51 am
I don't have the latest download, but I could mirror it to MB Nexus after I get the newest version and I have decent internet connection.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Holding- on January 05, 2013, 05:47:23 am
http://www.youtube.com/watch?v=hZTIJDH1-fo
http://www.youtube.com/watch?v=yl3J4vCPOMo
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheInsane4 on January 05, 2013, 05:52:53 am
http://www.youtube.com/watch?v=hZTIJDH1-fo
http://www.youtube.com/watch?v=yl3J4vCPOMo
Nice videos, but its a bit laggy (You probably know that.)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Thvle on January 05, 2013, 06:05:21 am
please, upload the new version to other server :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Holding- on January 05, 2013, 06:20:43 am
http://www.youtube.com/watch?v=hZTIJDH1-fo
http://www.youtube.com/watch?v=yl3J4vCPOMo
Nice videos, but its a bit laggy (You probably know that.)
I'll have to fix fraps
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Thvle on January 05, 2013, 06:45:24 am
Rapidshare limited to 30gb traffict downloads per day... please, upload in other server, thanks!! :)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Jorvasker on January 05, 2013, 07:09:39 am
You know its a good mod when the earliest alpha comes out and its an awesome mod already :P


And its now letting me download the new update for some reason it say like public usage is maxed or something
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 07:27:30 am
Here is the second download link hosted on mediafire.
I Have a basic premium account so hopefully you guys will all be able to download it at once.
http://www.mediafire.com/file/9oahd0p7vro7jph/The_Anglo_Zulu_war_V0.02.exe
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: plyuto518 on January 05, 2013, 07:29:27 am
Awesome work :D! Thank you!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Thvle on January 05, 2013, 07:35:04 am
Thanks :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheInsane4 on January 05, 2013, 08:40:32 am
Here is the second download link hosted on mediafire.
I Have a basic premium account so hopefully you guys will all be able to download it at once.
http://www.mediafire.com/file/9oahd0p7vro7jph/The_Anglo_Zulu_war_V0.02.exe
Thanks. Also, do you want me to make another mirror to the MB Nexus? I will make sure that I give credit to you guys and that I will give a link to this and take some screens of it so that people know that it is legit and what-not. I'm just trying to help out as much as I can by the way.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Rejestone on January 05, 2013, 09:37:24 am
Doing great guys! I'll check it out tomorrow!

-Skullz
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BloodBeag on January 05, 2013, 11:04:28 am
could find some way of putting ammo boxes into the game.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 01:09:00 pm
Here is the second download link hosted on mediafire.
I Have a basic premium account so hopefully you guys will all be able to download it at once.
http://www.mediafire.com/file/9oahd0p7vro7jph/The_Anglo_Zulu_war_V0.02.exe
Thanks. Also, do you want me to make another mirror to the MB Nexus? I will make sure that I give credit to you guys and that I will give a link to this and take some screens of it so that people know that it is legit and what-not. I'm just trying to help out as much as I can by the way.
Yes please.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BloodBeag on January 05, 2013, 01:14:37 pm
i updated it and i cant spawn on the server. Also, when im in spec and press tab a load of bug things pop up on side of screen.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Scorpia on January 05, 2013, 01:24:48 pm
Do you not read? The server hasn't been updated yet. It will when the server owner updates the server to 0.02
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BloodBeag on January 05, 2013, 01:34:25 pm
Do you not read? The server hasn't been updated yet. It will when the server owner updates the server to 0.02
thanks
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 01:57:45 pm
There is no file to download on rapidshare usually the sh*tiest and mediafire says low resources please help
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheGreatSnoop on January 05, 2013, 01:59:17 pm
Tried it out yesterday evening, it's pretty fun! Had some ridiculous numbers of teamkillers around for some reason, but, once they started to finally get kicked, it was really enjoyable building fortifications and defending against the outnumbering Zulus.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 02:03:04 pm
Make the download NON-PREMIUM user please so i can download it im not willing to pay  for a Premium account
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Slawtering on January 05, 2013, 02:09:45 pm
I don't think he has made it a premium files its taht you have to be premium because the files has run out of allowed downloads.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 02:12:50 pm
I don't think he has made it a premium files its taht you have to be premium because the files has run out of allowed downloads.
There is no file to download on rapidshare usually the sh*tiest and mediafire says low resources please help
My mediafire account allows 50 people to download the mod at once but no more, please be patient.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BloodBeag on January 05, 2013, 02:15:49 pm
I don't think he has made it a premium files its taht you have to be premium because the files has run out of allowed downloads.
There is no file to download on rapidshare usually the sh*tiest and mediafire says low resources please help
My mediafire account allows 50 people to download the mod at once but no more, please be patient.
it must feel good knowing that everyone is downloading your mod.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 02:22:50 pm
I don't think he has made it a premium files its taht you have to be premium because the files has run out of allowed downloads.
There is no file to download on rapidshare usually the sh*tiest and mediafire says low resources please help
My mediafire account allows 50 people to download the mod at once but no more, please be patient.
it must feel good knowing that everyone is downloading your mod.

It feels good seeing people play with the models i took my time to make. The Martini henry took me 3 days and was the first model.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Skipper on January 05, 2013, 02:23:53 pm
I don't think he has made it a premium files its taht you have to be premium because the files has run out of allowed downloads.
There is no file to download on rapidshare usually the sh*tiest and mediafire says low resources please help
My mediafire account allows 50 people to download the mod at once but no more, please be patient.
it must feel good knowing that everyone is downloading your mod.

It feels good seeing people play with the models i took my time to make. The Martini henry took me 3 days and was the first model.


Wow really! Well it is very good congratulations
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Wolfy on January 05, 2013, 02:40:03 pm
Are the links not working for any one else?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Wigster600 on January 05, 2013, 02:44:26 pm
Are the links not working for any one else?
Not working for me either.  ???
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: The Unnamed Spartan on January 05, 2013, 02:46:09 pm
Are the links not working for any one else?
Not working for me either.  ???
Same  :(
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Wolff on January 05, 2013, 02:47:38 pm
ye they r showing that the file ain't avaiable
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: InfamousBeats on January 05, 2013, 02:53:57 pm
Some of my lads are mentioning the same thing, the media fire link is most likely the best. But due to high traffic downloads are currently not available, keep trying throughout the day. For me i was able to download this morning
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Skipper on January 05, 2013, 03:04:55 pm
Hahaha lol, this mod has become so big that people are having trouble downloading xD
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Rislor on January 05, 2013, 03:44:27 pm
Yeah, it's a real pain. :(
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Thomaas on January 05, 2013, 03:48:20 pm
Good luck  ;)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 04:19:57 pm
I am now uploading to Depositfiles.
My mediafire tells me over 50 people have downloaded the mod, if any of them could upload it to another site it would be appreciated.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 05:17:13 pm
can you give me link for deposit files download, please....
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 05:34:05 pm
can you give me link for deposit files download, please....

It's not uploaded yet. I wouldn't have it finished and then not release it.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 05:37:10 pm
Okay then how long till release of Deposit file one?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Audiate on January 05, 2013, 05:42:08 pm
 I'm trying to make a mirror, but I don't know what website I should use. Mediafire is what I typically use, and I don't have premium.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Hutker on January 05, 2013, 05:45:58 pm
Nice mod! Thank you for making some dreams come true.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 05:47:15 pm
I'm trying to make a mirror, but I don't know what website I should use. Mediafire is what I typically use, and I don't have premium.
Check out the sites listed here
http://www.digitaltrends.com/computing/14-free-megaupload-alternatives/
http://howto.cnet.com/8301-11310_39-20000133-285/how-to-save-and-share-ridiculously-large-files/
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheGreatSnoop on January 05, 2013, 05:52:11 pm
Can't wait to try out the new download when it's finished uploading.  :D

I have an urge to defend from some Zulu boys.  8)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Guardian on January 05, 2013, 05:58:31 pm
Can't wait to try out the new download when it's finished uploading.  :D

I have an urge to defend from some Zulu boys.  8)
Same here.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Thvle on January 05, 2013, 06:04:49 pm
can you give me link for deposit files download, please....

It's not uploaded yet. I wouldn't have it finished and then not release it.

You are about to launch the 0.003 version already?

Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Ardagh on January 05, 2013, 06:05:23 pm
can you give me link for deposit files download, please....

It's not uploaded yet. I wouldn't have it finished and then not release it.

You are about to launch the 0.003 version already?

No, still 0.02.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 06:53:38 pm
How long for update? to fin uploading
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: James Grant on January 05, 2013, 06:54:25 pm
How long for update? to fin uploading

Stop asking silly questions and spend your time fixing your avatar,
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 06:54:53 pm
How long for update? to fin uploading
30 mins estimate.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Colonel Howe on January 05, 2013, 07:21:31 pm
niether dloads are working for the guys in my regiment  :P
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: TheGreatSnoop on January 05, 2013, 07:23:31 pm
It's not working for any of us, that's why we're waiting for the new download to upload.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: BSM 'Shut up' Williams on January 05, 2013, 07:43:29 pm
How long for update? to fin uploading

Stop asking silly questions and spend your time fixing your avatar,

What do you mean "...spend time fixing your avatar,..."?



I would like to suggest for an update that you could add Sgt stripes for the ensign and give him a uniform like other troop's (with stripes on it) and give him a rifle.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Guardian on January 05, 2013, 07:44:57 pm
How long for update? to fin uploading

Stop asking silly questions and spend your time fixing your avatar,

What do you mean "...spend time fixing your avatar,..."?



I would like to suggest for an update that you could add Sgt stripes for the ensign and give him a uniform like other troop's (with stripes on it) and give him a rifle.
You're avatar isn't showing.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: James Grant on January 05, 2013, 07:47:31 pm
How long for update? to fin uploading

Stop asking silly questions and spend your time fixing your avatar,

What do you mean "...spend time fixing your avatar,..."?



I would like to suggest for an update that you could add Sgt stripes for the ensign and give him a uniform like other troop's (with stripes on it) and give him a rifle.

We will be adding the sergeant as a class but it is by no means a priority.

Oh and fix your sig too,use the tags
Code
[img][/img]
not
Code
[url][/url]
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02)
Post by: Willhelm on January 05, 2013, 07:48:36 pm
3rd long awaited mirror. Took me 5 hours to upload.
http://depositfiles.com/files/2yxa8uqi5

You may have to wait a few minutes before you can download but the site claims there isn't a limit on how many people can download the file.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: BSM 'Shut up' Williams on January 05, 2013, 07:49:36 pm
WHY PHONE NUMBER?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 07:53:32 pm
This is going to take a while to download.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Scorpia on January 05, 2013, 07:56:02 pm
Well atleast more guys will get it, was getting annoyed seeing these full servers with 0.01.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 07:56:58 pm
WHY PHONE NUMBER?
When that pops up, press the "X" in the top right corner and it will take you to the download.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Willhelm on January 05, 2013, 07:58:56 pm
WHY PHONE NUMBER?
When that pops up, press the "X" in the top right corner and it will take you to the download.

First lesson of the internet.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: BSM 'Shut up' Williams on January 05, 2013, 08:00:13 pm
Im embarressed now  :-[ :-[


Looks to be long  :-\ :-\
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 08:21:27 pm
Yes, it is a long download but I'm sure it's worth it.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 09:51:42 pm
Sorry for double post but I have downloaded the recent update and it will not let me spawn on any server and when I tried the first time so many words popped up on the screen where the chat usually is, I think they were errors. I have no idea what happened.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: TheGreatSnoop on January 05, 2013, 09:55:26 pm
Could be because the servers haven't updated to 2.00?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 09:57:08 pm
I joined Flashes' server which is updated and it still wouldn't work. However, there was no one else on the server so this could be a bigger problem?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Slappy on January 05, 2013, 10:08:17 pm
I joined Flashes' server which is updated and it still wouldn't work. However, there was no one else on the server so this could be a bigger problem?

You needed to have deleted the old 0.01 first
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 10:13:56 pm
I joined Flashes' server which is updated and it still wouldn't work. However, there was no one else on the server so this could be a bigger problem?

You needed to have deleted the old 0.01 first
Yeah I did that, anyhow; turns out the 94th server is outdated and Flashes' isn't, we had to change the map on Flashes server and me and my friend could spawn. (We did that by setting up a poll).
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Ardagh on January 05, 2013, 10:21:19 pm
Uploading .exe to Mount and Blade Nexus... stay tuned.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: FAULTYscotsman on January 05, 2013, 10:56:07 pm
I joined Flashes' server which is updated and it still wouldn't work. However, there was no one else on the server so this could be a bigger problem?

You needed to have deleted the old 0.01 first
Yeah I did that, anyhow; turns out the 94th server is outdated and Flashes' isn't, we had to change the map on Flashes server and me and my friend could spawn. (We did that by setting up a poll).

Yeh im updating the server now, should be done by tomorrow
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New Mirror!
Post by: Guardian on January 05, 2013, 10:57:58 pm
Brilliant!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheInsane4 on January 06, 2013, 12:59:02 am
Okay, I forgot to check the thread today, I am going to start uploading it right now.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Reverse on January 06, 2013, 01:13:18 am
Good luck! the mod is great fun, i would donate if i had the money...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheInsane4 on January 06, 2013, 01:16:49 am
It is uploading, I will post again with the link to the MB Nexus when it is done.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheGreatSnoop on January 06, 2013, 01:25:38 am
The new update seems to stop text and kills appearing on-screen.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Ardagh on January 06, 2013, 01:26:19 am
It is uploading, I will post again with the link to the MB Nexus when it is done.
We already have a nexus page; its private right now, we'll post a notice once it's up.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Ardagh on January 06, 2013, 01:27:24 am
The new update seems to stop text and kills appearing on-screen.
It may have something to do with not deleting your old files. Try deleting the entire module and just reinstalling 0.02.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheGreatSnoop on January 06, 2013, 01:51:38 am
Yes it was, my mistake. Thanks!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Venom on January 06, 2013, 10:41:20 am
epic mod :D :D so happy right now
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: BSM 'Shut up' Williams on January 06, 2013, 12:18:19 pm
wooh gamefront
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 06, 2013, 02:12:30 pm
The sounds of rifles, is a bit ... as toy? sounds to me like glue, I do not know ... is the real sound of the rifle?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Hawke on January 06, 2013, 07:22:39 pm
The sounds of rifles, is a bit ... as toy? sounds to me like glue, I do not know ... is the real sound of the rifle?
How can a gun sound like glue? As far as I'm aware, glue makes no sound.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Flash on January 06, 2013, 07:23:36 pm
The only sound I know glue makes is the sound when I sniff it.... Wait...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 06, 2013, 07:29:28 pm
The only sound I know glue makes is the sound when I sniff it.... Wait...
Wut?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 06, 2013, 08:12:33 pm
I meant rubber. It is my opinion, does not sound like a real rifle, or maybe I'm wrong. I think you could even ask permission from the authors of different mods NW, and add sounds (muskets).
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Electricsoap on January 06, 2013, 08:49:45 pm
Awesome looking mod, people recommended it to me and I expect it to be great
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Xeroth on January 06, 2013, 08:52:15 pm
I have a feeling this mod will be really good. Also, this mod is an alpha already? Wow!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Willhelm on January 06, 2013, 09:25:05 pm
I meant rubber. It is my opinion, does not sound like a real rifle, or maybe I'm wrong. I think you could even ask permission from the authors of different mods NW, and add sounds (muskets).

What sound does rubber make? Also we don't want Musket sounds for rifles.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 06, 2013, 09:29:38 pm
Well, I do not know, but you hear more real sound of muskets, that you have now ... no?

I only say to you to try to improve, I think the sound is not quite correct.


Look, this is a real sound of Martini Henry Rifle, extracted of a random video on youtube:

http://ge.tt/2SHJDqU/v/0?c

You could use it as a sound, I think it is excellent! :)

Ah, and I think should remove the female gender of the game.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheZach_Attack on January 07, 2013, 02:11:41 am
Had a great time on the NA Server today! It was so laggy when there were 250 Zulu Bots.
We were the [Impi] btw.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 03:33:04 pm
I would say it would be nice to make a script for the Zulus, that is, which is the key of P (for example), and such spears lifted up and say, "Zulu, Zulu, Zulu" like in the movie ... would veery well, not "war crys" as the British.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Scorpia on January 07, 2013, 03:41:51 pm
I meant rubber. It is my opinion, does not sound like a real rifle, or maybe I'm wrong. I think you could even ask permission from the authors of different mods NW, and add sounds (muskets).
They're not muskets. They are rifles, which mean it's more advanced than a musket, so they will sound different. Having it sound like a musket would be styoopid.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 04:12:34 pm
I meant rubber. It is my opinion, does not sound like a real rifle, or maybe I'm wrong. I think you could even ask permission from the authors of different mods NW, and add sounds (muskets).
They're not muskets. They are rifles, which mean it's more advanced than a musket, so they will sound different. Having it sound like a musket would be styoopid.

I do not mean to sound like a musket, but is closer to the sound of the Napoleonic Wars, which is now the Zulu mod.

Anyway, since I put up a link to download a sound file as a Martini Henry Rifle Sound .

http://www.youtube.com/watch?v=BSxXUyHaBKY 0:18.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Scorpia on January 07, 2013, 04:32:15 pm
There is no 1:18 you liar!! >:(
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 04:33:27 pm
There is no 1:18 you liar!! >:(

Sorry :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: BloodBeag on January 07, 2013, 04:54:26 pm
is it really so hard to delete wrong factions and units?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 04:57:39 pm
is it really so hard to delete wrong factions and units?

And genre female.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: FKP_Blucher on January 07, 2013, 04:59:32 pm
is it really so hard to delete wrong factions and units?

................yyes. You have to delete everything about them. I mean every little thing that involves them you have to delete. Trust me.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 05:02:42 pm
is it really so hard to delete wrong factions and units?

................yyes. You have to delete everything about them. I mean every little thing that involves them you have to delete. Trust me.

But if you remove textures, sounds, etc etc etc ... does not crash the game? You have to delete everything?

And for the genre female? I think is better delete... is not historical.

And also do you save textures to women, war cries, etc etc ... It's stupid.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: FKP_Blucher on January 07, 2013, 05:08:51 pm
is it really so hard to delete wrong factions and units?

................yyes. You have to delete everything about them. I mean every little thing that involves them you have to delete. Trust me.

But if you remove textures, sounds, etc etc etc ... does not crash the game? You have to delete everything?

And for the genre female? I think is better delete... is not historical.

And also do you save textures to women, war cries, etc etc ... It's stupid.


... not the textures you need to deletes its scripts and other things......... lots of factors invovled
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 05:33:32 pm
Thvle stop hating on the ladies!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: BloodBeag on January 07, 2013, 05:39:37 pm
the better the mod the worse the fanbase is something i live by, and this is a good mod.

Banned from a server for accidently team killing 2 people.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 05:52:17 pm
Thvle stop hating on the ladies!

¿? I do not hate women, far from it. But all rely on yourself: is historic to have women in a game this season? Removing this obvious, more work entails having uselessly, as textures for women (moreover, that textures, if there was no uniform for women), war cries, several sounds, etc etc

Sorry, i'm realistic.

Turns out I will be misogynist for saying the truth, and having reason and be logical about this.

Women do not, please, Developers...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 06:06:56 pm
Well if you start like that. Than women shouldn't even been in warband at all. You don't need special textures for women. Does NW have? no.
The only thing they had special was woman warcries. Keep the women! I like them.  :D
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 06:09:58 pm
NW is not real, and that includes women too.

This is about making a mod as real as possible, and having women ... is absurd.

Womens in the Army in 19'' century? . . .
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 06:12:38 pm
If you hate it that bad. Complain to the game developers to even put women in the game. ::)
Games are supposed to be fun for man and woman
as a woman and as a man.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 06:15:17 pm
A woman can enjoy the same if you play a character who is male.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 06:16:06 pm
You clearly don't get my point.
Just keep the women in the game.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 06:18:32 pm
I'm say... womens in the army in 19'' century?

I have nothing more to say, sorry.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 06:22:54 pm
Derp women in medieval warfare?
OMG UNREALISTIC THEY SHOULD HAVE NEVER BEEN IN THE GAME.
Your argument is stupid. just saying.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 07, 2013, 06:24:12 pm
Derp women in medieval warfare?
OMG UNREALISTIC THEY SHOULD HAVE NEVER BEEN IN THE GAME.
Your argument is stupid. just saying.

In medieval times when women who came to fight, not as soldiers, but yes as volunteers/peasant
.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TORN on January 07, 2013, 06:25:30 pm
Realism isn't everything in a game! Please see this through D:
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Willhelm on January 07, 2013, 07:29:55 pm
I think we will do a poll on whether to include women.

Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: FKP_Blucher on January 07, 2013, 07:37:14 pm
I think we will do a poll on whether to include women.

I like my english women i believe i they stay ;)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Tali on January 07, 2013, 08:06:04 pm
All 4 links is dysfunctional for me. :/
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: FKP_Blucher on January 07, 2013, 08:07:42 pm
All 4 links is dysfunctional for me. :/

will check it out when i get home try the game front one again...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Tali on January 07, 2013, 08:09:46 pm
All 4 links is dysfunctional for me. :/

will check it out when i get home try the game front one again...

(https://i.imgur.com/YvQIw.png)

I've had this issue with Gamefront before.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheInsane4 on January 07, 2013, 09:09:22 pm
Here is the MB Nexus Link: http://mountandblade.nexusmods.com/mods/3902
Willhelm gave me permission to upload this, so it is alright.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Ardagh on January 08, 2013, 03:35:09 am
Here is the MB Nexus Link: http://mountandblade.nexusmods.com/mods/3902
Willhelm gave me permission to upload this, so it is alright.
http://mountandblade.nexusmods.com/mods/3901/
Here is the actual, official link, hosted by the dev team.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: TheInsane4 on January 08, 2013, 03:59:24 am
So should I just take mine down? Mine was uploaded 2 days ago with permission but I hid it because you didn't want it up...
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Ardagh on January 08, 2013, 04:00:53 am
So should I just take mine down? Mine was uploaded 2 days ago with permission but I hid it because you didn't want it up...
I would appreciate that.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: yusufmh on January 13, 2013, 02:29:39 am
Very impressive, Downloading it now!
Just suggestion, why don't you add this mod to steam store(free of course) to let the steam users see it (like spreading the mod).
not now but giving an idea for the future plans if you'll do :D.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: 77y_Joseph on January 13, 2013, 03:22:23 am
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: 77y_Joseph on January 13, 2013, 03:23:54 am
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?
would be cool*
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Willhelm on January 13, 2013, 03:59:45 am
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594740593184817282%2F736BCB251FAFC36FAD8F4E2A4FAEB462972709A0%2F&hash=264239e4b8373c6e04b17527aa5810b81bdb8571)
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: 77y_Joseph on January 13, 2013, 04:25:09 am
That's weird because every time me or my friends get hit it instant kills anywhere as it should other than the arms and legs, i think it should disable you somehow when your hit in the arm or leg.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Holding- on January 13, 2013, 06:31:35 am
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?

I can help you out, First you need to download the mount and blade dedicated files, then you have to port forward (assuming you know how). Once downloaded, make a copy of "The Anglo Zulu war" which is located in - Computer > C Drive or Main Drive > Program Files x86 > Steam > SteamApps < Common < Mount and Blade Warband > Modules. Place the copy in the module folder in the dedicated files folder. Right click on NW_Sample_Battle_Start and press edit. Replace Napoleonic Wars which is after the -r with The Anglo Zulu war or you can just remove everything and paste this in - "mb_warband_dedicated.exe -r NW_Sample_Battle.txt -m The Anglo Zulu war" (Without Quotes). Once you are done, start up the server by clicking NW_Sample_Battle_Start and it should be on the server list.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Venom on January 13, 2013, 10:32:06 am
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?
btw i was hit in the leg and did not die
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: raikesi on January 13, 2013, 06:01:16 pm
I've always wanted to see a fix bayonets animation on NW/NW mods. Just thought I'd get that out there.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: 77y_Joseph on January 13, 2013, 07:26:02 pm
I just wanted to say something i thought we be cool for the mod if it is possible, the throwing spears at the moment kill after they hit any part of the body, i think it would be cool if when they hit a arm or leg it toggled a freeze on you or made you fall to the ground and not be able to get up,
also me and about 15 or 20 of my friends in the reg I'm in play the mod and i was wondering how do i get the mod to work on my dedicated server?

I can help you out, First you need to download the mount and blade dedicated files, then you have to port forward (assuming you know how). Once downloaded, make a copy of "The Anglo Zulu war" which is located in - Computer > C Drive or Main Drive > Program Files x86 > Steam > SteamApps < Common < Mount and Blade Warband > Modules. Place the copy in the module folder in the dedicated files folder. Right click on NW_Sample_Battle_Start and press edit. Replace Napoleonic Wars which is after the -r with The Anglo Zulu war or you can just remove everything and paste this in - "mb_warband_dedicated.exe -r NW_Sample_Battle.txt -m The Anglo Zulu war" (Without Quotes). Once you are done, start up the server by clicking NW_Sample_Battle_Start and it should be on the server list.
Thanks.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Specimen on January 13, 2013, 10:14:11 pm
That mod looks beautiful ;D Best of luck !
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Romulus on January 14, 2013, 05:05:01 am
Did you guys make Serverfiles yet? i want to host one for practice and the lan option doesn't work to well.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: DanyEle on January 14, 2013, 04:29:12 pm
Did you guys make Serverfiles yet? i want to host one for practice and the lan option doesn't work to well.

You can just upload the module into the "Modules" folder of the dedicated server NW files and it'll work after you change the -m in the .exe.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Redbullk1d on January 14, 2013, 06:35:25 pm
Hey, I used to be in a re-enactment group for the Anglo-Zulu wars, I was part of the 80th Regiment of Foot Staffordshire Volunteers. So I was wondering will you be adding this regiment to the mod? If you needed any help with the uniform I still have mine here.

Just thought I would let you know.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Romulus on January 15, 2013, 03:18:34 am
Did you guys make Serverfiles yet? i want to host one for practice and the lan option doesn't work to well.

You can just upload the module into the "Modules" folder of the dedicated server NW files and it'll work after you change the -m in the .exe.

I've never edited an EXE before mind if you link me to a tutorial?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: James Grant on January 15, 2013, 11:03:57 am
Hey, I used to be in a re-enactment group for the Anglo-Zulu wars, I was part of the 80th Regiment of Foot Staffordshire Volunteers. So I was wondering will you be adding this regiment to the mod? If you needed any help with the uniform I still have mine here.

Just thought I would let you know.

Nope.
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: LordAdder on January 15, 2013, 03:48:28 pm
Interesting, I need to play this ASAP
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Holding- on January 16, 2013, 03:54:00 am
Did you guys make Serverfiles yet? i want to host one for practice and the lan option doesn't work to well.

You can just upload the module into the "Modules" folder of the dedicated server NW files and it'll work after you change the -m in the .exe.

I've never edited an EXE before mind if you link me to a tutorial?
Do you have access to your router?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Wigster600 on January 16, 2013, 10:23:57 am
Did you guys make Serverfiles yet? i want to host one for practice and the lan option doesn't work to well.

You can just upload the module into the "Modules" folder of the dedicated server NW files and it'll work after you change the -m in the .exe.

I've never edited an EXE before mind if you link me to a tutorial?
Do you have access to your router?
Have you tried turning it off and on again?
Title: Re: Version 0.03
Post by: Connzcdf on January 16, 2013, 10:41:46 pm
ORAH!
Title: Re: Version 0.03
Post by: raikesi on January 16, 2013, 10:43:04 pm
HUZZAH
Title: Re: Version 0.03
Post by: Candy on January 16, 2013, 10:44:23 pm
(: hihi
Title: Re: Version 0.03
Post by: Connzcdf on January 16, 2013, 10:47:54 pm
(: hihi
Sorry off-topic but that signature is amazing!
Title: Re: Version 0.03
Post by: Gustav on January 16, 2013, 10:48:56 pm
You release it without links, that makes me raaaaaaaaaaaaaaaaaaaaaage!!!!!!!!!!!!!!!!!!!!!! Anyways, gonna forgive you because it looks gut :D
Title: Re: Version 0.03
Post by: Thvle on January 16, 2013, 11:03:40 pm
The Swinburne Henry carbine is a repeater?
Title: Re: Version 0.03
Post by: Willhelm on January 16, 2013, 11:12:50 pm
The Swinburne Henry carbine is a repeater?

Nope, it's another carbine modification of the Martini Henry rifle.
The Winchester is a repeater though.
Title: Re: Version 0.03
Post by: Thvle on January 16, 2013, 11:14:36 pm
The Swinburne Henry carbine is a repeater?

Nope, it's another carbine modification of the Martini Henry rifle.
The Winchester is a repeater though.

Okay, mmmmmm the repeater... :D Nice news!

edit: Willhelm, upload the mod to multiple servers with no download limits, please! Dropbox is a good idea.
Title: Re: Version 0.03
Post by: Matthew on January 16, 2013, 11:21:11 pm
Wilhelm nice job =)
Title: Re: Version 0.03
Post by: Ronan6793 on January 16, 2013, 11:24:29 pm
Hey guys Do you hear that... Its me getting ready to create another Update Video :3
Title: Re: Version 0.03
Post by: Willhelm on January 16, 2013, 11:27:01 pm
Wilhelm nice job =)

Everyone on the mod team deserves credit :D
Title: Re: Version 0.03
Post by: Ardagh on January 16, 2013, 11:35:21 pm
Hey guys Do you hear that... Its me getting ready to create another Update Video :3

I'll be sure to replace your vid on the MB Nexus page, if I have your permission.
Title: Re: Version 0.03
Post by: FAULTYscotsman on January 16, 2013, 11:49:47 pm
Awsome, just awsome, Bloody well done
Title: Re: Version 0.03
Post by: Ronan6793 on January 16, 2013, 11:59:05 pm
Hey guys Do you hear that... Its me getting ready to create another Update Video :3

I'll be sure to replace your vid on the MB Nexus page, if I have your permission.
Yeah you get full Permission :3
Title: Re: Version 0.03
Post by: Scrat555 on January 17, 2013, 12:01:40 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?
Title: Re: Version 0.03
Post by: Ronan6793 on January 17, 2013, 12:08:03 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

For the over all mod or Just the 0.03 Update?
If its for the whole mod I will refer you to this forum page where you can see footage of the current 0.02
https://www.fsegames.eu/forum/index.php?topic=2042.0
Title: Re: Version 0.03
Post by: Scrat555 on January 17, 2013, 12:39:49 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

For the over all mod or Just the 0.03 Update?
If its for the whole mod I will refer you to this forum page where you can see footage of the current 0.02
https://www.fsegames.eu/forum/index.php?topic=2042.0

I don't wnat footage, I want statistics from the Dev team.
Title: Re: Version 0.03
Post by: Willhelm on January 17, 2013, 12:47:02 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

I can't tell you precisely without looking at the module system for the mod however i can tell you the basics.

The Martini henry is the main rifle, it has good accuracy and good damage, the version without a bayonet is more accurate.
The Martini henry carbine is less accuracy, does less damage, but is faster and lighter.
The Martini Metford (Enfield in version 0.02) is very accurate, due to it using a .303, but not as damaging as the carbine or MHR.
The Swinburne is sort of inbetween the metford and carbine.
The Winchester has 15 shots before you need to reload, but you have to wait about 2 seconds between each shot, it has pretty low damage and low accuracy.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 12:53:56 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

I can't tell you precisely without looking at the module system for the mod however i can tell you the basics.

The Martini henry is the main rifle, it has good accuracy and good damage, the version without a bayonet is more accurate.
The Martini henry carbine is less accuracy, does less damage, but is faster and lighter.
The Martini Metford (Enfield in version 0.02) is very accurate, due to it using a .303, but not as damaging as the carbine or MHR.
The Swinburne is sort of inbetween the metford and carbine.
The Winchester has 15 shots before you need to reload, but you have to wait about 2 seconds between each shot, it has pretty low damage and low accuracy.

Two secconds is excesive not? One second is good.

http://www.youtube.com/watch?v=_RUsZ5U9xYw

Edit: Yes I know, but so what happens?
Title: Re: Version 0.03
Post by: Willhelm on January 17, 2013, 12:57:28 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

I can't tell you precisely without looking at the module system for the mod however i can tell you the basics.

The Martini henry is the main rifle, it has good accuracy and good damage, the version without a bayonet is more accurate.
The Martini henry carbine is less accuracy, does less damage, but is faster and lighter.
The Martini Metford (Enfield in version 0.02) is very accurate, due to it using a .303, but not as damaging as the carbine or MHR.
The Swinburne is sort of inbetween the metford and carbine.
The Winchester has 15 shots before you need to reload, but you have to wait about 2 seconds between each shot, it has pretty low damage and low accuracy.

Two secconds is excesive not? One second is good.

http://www.youtube.com/watch?v=_RUsZ5U9xYw

The mod isn't just for fighting bots.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 12:58:21 am
What's the difference in gameplay between the different guns?
ie damage, accuracy, rate of fire, etc.?

I can't tell you precisely without looking at the module system for the mod however i can tell you the basics.

The Martini henry is the main rifle, it has good accuracy and good damage, the version without a bayonet is more accurate.
The Martini henry carbine is less accuracy, does less damage, but is faster and lighter.
The Martini Metford (Enfield in version 0.02) is very accurate, due to it using a .303, but not as damaging as the carbine or MHR.
The Swinburne is sort of inbetween the metford and carbine.
The Winchester has 15 shots before you need to reload, but you have to wait about 2 seconds between each shot, it has pretty low damage and low accuracy.

Two secconds is excesive not? One second is good.

http://www.youtube.com/watch?v=_RUsZ5U9xYw

The mod isn't just for fighting bots.

Yes I Know, but so what happens?
Title: Re: Version 0.03
Post by: AustinAtSt on January 17, 2013, 01:38:25 am
Pleaseeeee!
Title: Re: Version 0.03
Post by: Gustav on January 17, 2013, 01:43:50 am
when are you gonna upload the mod :D?
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 01:45:17 am
It is being uploaded at the moment, however due to a few minor reasons that it would make little sense to disclose it will be a bit longer than that before it's actually released here.
Title: Re: Version 0.03
Post by: Gustav on January 17, 2013, 01:46:31 am
It is being uploaded at the moment, however due to a few minor reasons that it would make little sense to disclose it will be a bit longer than that before it's actually released here.

 I was hoping to play tomorrow :( But it makes sense
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 01:48:50 am
It is being uploaded at the moment, however due to a few minor reasons that it would make little sense to disclose it will be a bit longer than that before it's actually released here.

Upload it to a good server with unlimited downloads and country, please.
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 01:50:16 am
The 1st two sites uploaded to will be gamefront and moddb,more will follow if necessary.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 01:52:17 am
The 1st two sites uploaded to will be gamefront and moddb,more will follow if necessary.

Gamefront ModDB used, and has banned Gamefront half the planet ... Hence why you still uploading. Understand that you are discriminating against half the planet so to speak?

We are looking forward that people can not download it by the moment, and have to wait for people to upload to other servers ... : S

Dropbox, mediafire, ge.tt, sendspace, etc... is infinite better option.
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 01:53:29 am
Gamefront is still an excellent hosting website regardless of their silly discriminations.

Like I said more will follow but one at a time.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 01:54:19 am
Gamefront is still an excellent hosting website regardless of their silly discriminations.

Like I said more will follow but one at a time.

Yeah, but you have to understand that you have fans from all over Europe, and currently enables Gamefront UK, USA, NE and little else.

...

Again, as I am sure there are plenty of people who think alike. There seems no good your decision.
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 01:54:59 am
And you have to understand that patience is a virtue.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 01:55:51 am
And you have to understand that patience is a virtue.

Exactly, but if you can upload to  a good server first without discriminate ... why do not you do it? I do not understand.
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 01:57:37 am
Because it is one of the quickest sites to upload to, we can get it out to the largest audience quicker than everyone.

Rest assured your hardly missing out, 6 hours time difference at the very worst.
Title: Re: Version 0.03
Post by: Willhelm on January 17, 2013, 01:57:54 am
You will be able to play it tomorrow or tonight if you stay up enough.
We will upload to many sites but we are using the big ones initially, none of us have super speed internet. Maybe some kind fellows with fast internet who download it could upload it somewhere.
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 02:00:48 am
Sorry, I do not agree with you. I think they are wanting to do bad things, if I had the option, from the outset, that all people could download the mod, I would.

But I guess I have no choice ...  I (we) must wait needlessly. (europeans players and south american, etc)
 
Regards.
Title: Re: Version 0.03
Post by: Windbusche on January 17, 2013, 02:02:49 am
Can't wait for this to be uploaded. ;)
Title: Re: Version 0.03
Post by: James Grant on January 17, 2013, 02:03:09 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 02:04:34 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?

Not. All I'm saying is that if you have the free choice to choose a server countries unrestricted and unlimited bandwidth as Dropbox or sendspace, among others, why do you go up to Gamefront. To me this is intended to disturb other users from the outset.

Upload it costs the same to another server to upload it to Gamefront.
Title: Re: Version 0.03
Post by: Gustav on January 17, 2013, 02:05:36 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?

 Yes, and it involves grumpy brits and pedobear catholics! I knew it! hehe :P Just wait a little mate :D
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 02:06:53 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?

 Yes, and it involves grumpy brits and pedobear catholics! I knew it! hehe :P Just wait a little mate :D

I will not take it to grace ... : ( I think what you say hasn't a point. Costs the same to upload it to another server Gamefront ... why do wait unnecessarily?
Title: Re: Version 0.03
Post by: FAULTYscotsman on January 17, 2013, 02:06:59 am
Can someone with fast Internet download it for me and put it on my server :p
Title: Re: Version 0.03
Post by: Gustav on January 17, 2013, 02:08:43 am
Can someone with fast Internet download it for me and put it on my server :p

 I would if I wasn't in a restricted country :(
Title: Re: Version 0.03
Post by: FAULTYscotsman on January 17, 2013, 02:09:46 am
Can someone with fast Internet download it for me and put it on my server :p

 I would if I wasn't in a restricted country :(

What country is that?
Title: Re: Version 0.03
Post by: Gustav on January 17, 2013, 02:10:24 am
Can someone with fast Internet download it for me and put it on my server :p

 I would if I wasn't in a restricted country :(

What country is that?

 Uruguay :D
Title: Re: Version 0.03
Post by: Willhelm on January 17, 2013, 02:15:14 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?

Not. All I'm saying is that if you have the free choice to choose a server countries unrestricted and unlimited bandwidth as Dropbox or sendspace, among others, why do you go up to Gamefront. To me this is intended to disturb other users from the outset.

Upload it costs the same to another server to upload it to Gamefront.

I don't like using dropbox, sendspace has a max file size of 300mb and only works on a basis of email to email, we're not going to personally email the mod to everyone...
Title: Re: Version 0.03
Post by: Thvle on January 17, 2013, 02:17:55 am
They are wanting to do bad things? Who is wanting to do bad things?

Gamefront? Some crazy conspiracy to conquer the world by restricting access to their website?

Not. All I'm saying is that if you have the free choice to choose a server countries unrestricted and unlimited bandwidth as Dropbox or sendspace, among others, why do you go up to Gamefront. To me this is intended to disturb other users from the outset.

Upload it costs the same to another server to upload it to Gamefront.

I don't like using dropbox, sendspace has a max file size of 300mb and only works on a basis of email to email, we're not going to personally email the mod to everyone...

ge.tt is faster and have 2gb free.
Title: Re: Version 0.03
Post by: Flash on January 17, 2013, 03:02:36 am
Jesus just stop complaining and let them upload the mod.
Title: Re: Version 0.03 (Released)
Post by: Thvle on January 17, 2013, 04:20:53 am
Good. And the Winchester rifle?
Title: Re: Version 0.03 (Released)
Post by: tibu22 on January 17, 2013, 07:50:00 am
Pls upload to nexus!
Title: Re: Version 0.03 (Released)
Post by: Candy on January 17, 2013, 10:42:49 am
Everything works perfekt! Every Unit testet! total success* :)
Title: Re: Version 0.03 (Released)
Post by: Gustav on January 17, 2013, 11:40:49 am
 Can someone please re-upload it to dropbox, mediafire or another good server with no country restriction?
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.03) New DOWNLOAD FROM GAMEFRONT!
Post by: Thvle on January 17, 2013, 12:04:02 pm
Where is the winchester rifle? :s
Title: Re: Version 0.03 (Released)
Post by: Shortshorts on January 17, 2013, 12:08:49 pm
As Tibu said, upload it to M&B Nexus before you do anything else, it's a wonderful site.
Title: Re: Version 0.03 (Released)
Post by: Candy on January 17, 2013, 12:17:07 pm
ok i will do that but it takes some time! and i have to talk to the other Devs!
Title: Re: The Anglo-Zulu War (Alpha Release 0.03)
Post by: James Grant on January 17, 2013, 02:00:33 pm
Some cavalry officers get them.
Title: Re: Version 0.03 (Released)
Post by: Ililsa on January 17, 2013, 04:12:52 pm
I'm fairly sure that by this point in time, the individual Rifles regiments had been merged into the Rifle Brigade.
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 04:16:12 pm
I'm fairly sure that by this point in time, the individual Rifles regiments had been merged into the Rifle Brigade.
Nope.
Title: Re: Version 0.03 (Released)
Post by: James Grant on January 17, 2013, 04:20:18 pm
I'm fairly sure that by this point in time, the individual Rifles regiments had been merged into the Rifle Brigade.

The 60th being the badasses they were (very underappreciated today) stayed independent until 1966 when they were amalgamated with the Rifle Brigade,the 43rd and the 52nd.

So there ;)

The Rifle brigade was just the renamed 95th.
Title: Re: Version 0.03 (Released)
Post by: Candy on January 17, 2013, 04:31:17 pm
New Download Links Availible!
Title: Re: Version 0.03 (Released)
Post by: kpetschulat on January 17, 2013, 04:51:13 pm
DL'ing now...!
Title: Re: (WIP) The Anglo-Zulu War (Alpha Release 0.02) New DOWNLOAD FROM GAMEFRONT!
Post by: Romulus on January 17, 2013, 05:12:20 pm

Do you have access to your router?

I host an NS, Native, and NW server for my regiment when needed, i know how to do that. I am just asking how to edit the EXE to read the certain module.
Title: Re: Version 0.03 (Released)
Post by: Romulus on January 17, 2013, 05:18:55 pm
Can't wait to use these in Commander Battle, were they added?
Title: Re: Version 0.03 (Released)
Post by: FKP_Blucher on January 17, 2013, 05:20:40 pm
Can't wait to use these in Commander Battle, were they added?

Reccomend not playing comander battle. They Are not finished.
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 05:21:28 pm
Can't wait to use these in Commander Battle, were they added?

Brits still use NW set up, we thought no one cared about British bots sorry  :-\
Title: Re: Version 0.03 (Released)
Post by: Romulus on January 17, 2013, 05:49:10 pm
Ah its fine Commander battle is too hilarious to not play, anyways i understand CB isnt a priority looks like its the reg vs bots again  :'(
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 05:50:39 pm
Ah its fine Commander battle is too hilarious to not play, anyways i understand CB isnt a priority looks like its the reg vs bots again  :'(

You could try human v human...
Title: Re: Version 0.03 (Released)
Post by: FKP_Blucher on January 17, 2013, 05:51:19 pm
Ah its fine Commander battle is too hilarious to not play, anyways i understand CB isnt a priority looks like its the reg vs bots again  :'(

Next version I promise to have commander battle fixed :P
Title: Re: Version 0.03 (Released)
Post by: Romulus on January 17, 2013, 06:38:28 pm
Ah its fine Commander battle is too hilarious to not play, anyways i understand CB isnt a priority looks like its the reg vs bots again  :'(

You could try human v human...

Yeah we do that on sundays, but CB has an allure to it.
Title: Re: Version 0.03 (Released)
Post by: Hinkel on January 17, 2013, 06:55:54 pm
Well, I'm trying my best on one of the uniforms. Maybe some guys would like those more? :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F2688%2F24thuniform.jpg&hash=b7752dfd60c5c6ebdea07516b8a5a632cb4bb7c7)
[close]
Title: Re: Version 0.03 (Released)
Post by: BSM 'Shut up' Williams on January 17, 2013, 06:57:34 pm
YEAH!!
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 07:00:54 pm
Well, I'm trying my best on one of the uniforms. Maybe some guys would like those more? :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F2688%2F24thuniform.jpg&hash=b7752dfd60c5c6ebdea07516b8a5a632cb4bb7c7)
[close]

Your help is appreciated Hinkel. That looks really good, how do you create the patchiness and like fabric folds?, that's what i really need, not going to deny that my texturing skills are basic. A British uniform would never be that dirty though  :D
Title: Re: Version 0.03 (Released)
Post by: BSM 'Shut up' Williams on January 17, 2013, 07:02:52 pm
Im Downloading feeling guilty playing v2 while downloading v3 .LOL.
Title: Re: Version 0.03 (Released)
Post by: Gustav on January 17, 2013, 07:30:19 pm
 Keeps saying me that the setup files are corrupted, that I have to get another copy of it! I downloaded several times from different servers!!!
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 07:33:57 pm
Keeps saying me that the setup files are corrupted, that I have to get another copy of it! I downloaded several times from different servers!!!

Not sure why you're getting that, make sure your connection is cutting out when downloading.
Title: Re: Version 0.03 (Released)
Post by: Hinkel on January 17, 2013, 07:36:43 pm

Your help is appreciated Hinkel. That looks really good, how do you create the patchiness and like fabric folds?, that's what i really need, not going to deny that my texturing skills are basic. A British uniform would never be that dirty though  :D

Well, its actually pretty hard to tell. I'm using about 30 different dirt layers for my textures, to get it done.
Ingame screen, also with war torn helmet :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F2291%2Fbritishdirt.jpg&hash=a5136c777c9023e08b293d927269b44fa888b9b6)
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 07:57:32 pm

Your help is appreciated Hinkel. That looks really good, how do you create the patchiness and like fabric folds?, that's what i really need, not going to deny that my texturing skills are basic. A British uniform would never be that dirty though  :D

Well, its actually pretty hard to tell. I'm using about 30 different dirt layers for my textures, to get it done.
Ingame screen, also with war torn helmet :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F2291%2Fbritishdirt.jpg&hash=a5136c777c9023e08b293d927269b44fa888b9b6)

Looks very nice, like they've just fought off 4000 Zulus :D. Did you make your own UV map or are you doing it blind?
Title: Re: Version 0.03 (Released)
Post by: Hinkel on January 17, 2013, 08:12:47 pm

Looks very nice, like they've just fought off 4000 Zulus :D. Did you make your own UV map or are you doing it blind?

Thank you!
Well, dirt is needed to get it more realistic.
No, I took your UV map, extracted it so I could retexture it :)
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 17, 2013, 08:16:26 pm

Looks very nice, like they've just fought off 4000 Zulus :D. Did you make your own UV map or are you doing it blind?

Thank you!
Well, dirt is needed to get it more realistic.
No, I took your UV map, extracted it so I could retexture it :)

Ah, do you think the UV map needs improving? Could i see an example of one of your UV maps?
Title: Re: Version 0.03 (Released)
Post by: Stewart on January 17, 2013, 09:24:23 pm
Link to server files...
Title: Re: Version 0.03 (Released)
Post by: Affjoris on January 17, 2013, 10:25:22 pm
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D
Title: Re: The Anglo-Zulu War (Alpha Release 0.03)
Post by: Jorvasker on January 18, 2013, 12:25:10 am
Whats new in the new update?
Title: Re: Version 0.03 (Released)
Post by: Jorvasker on January 18, 2013, 12:26:33 am
Lol well ingnore my other post i now know what was added :P
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 18, 2013, 12:33:09 am
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human zulus aren't, it's also difficult given the zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.
Title: Re: Version 0.03 (Released)
Post by: Muffington on January 18, 2013, 12:53:32 am
A-FUCKING-MAZING
Title: Re: Version 0.03 (Released)
Post by: Muffington on January 18, 2013, 01:10:15 am
What about 15th Hussars  :-\
Title: Re: Version 0.03 (Released)
Post by: Muffington on January 18, 2013, 01:12:48 am
If they didn't exist during this period it's most likely Khartum fucking with my brain.
Title: Re: Version 0.03 (Released)
Post by: James Grant on January 18, 2013, 01:26:40 am
They existed but they weren't in the Zulu war.
Title: Re: Version 0.03 (Released)
Post by: Muffington on January 18, 2013, 01:34:14 am
ahhh Khartum you fucking bastard.
Title: Re: Version 0.03 (Released)
Post by: Onii on January 18, 2013, 09:08:48 am
How have I not seen this till now? D:

Looks lovely, will download it when I get home :3
Title: Re: The Anglo-Zulu War (Alpha Release 0.03)
Post by: Scorpia on January 18, 2013, 11:22:07 am
Whats new in the new update?
Hop on and see.
Title: Re: The Anglo-Zulu War (Alpha Release 0.03)
Post by: InfamousBeats on January 18, 2013, 01:06:45 pm
Loving v3 guys ;)
Title: Re: Version 0.03 (Released)
Post by: Potterr on January 18, 2013, 04:32:32 pm
Damn my upload speed, here goes another day uploading the files to my server -_-
Title: Re: The Anglo-Zulu War (Alpha Release 0.03)
Post by: Neo on January 18, 2013, 05:25:07 pm
Bloody good show - love this mod!
Title: Re: Version 0.03 (Released)
Post by: Mac Aaron on January 20, 2013, 11:39:13 am
Is it possible to upload files server in a .zip/.rar file that i can get them with wget and not to upload 1,2GB my self ?
Title: Re: Version 0.03 (Released)
Post by: James Grant on January 20, 2013, 11:41:58 am
1.2gb? I'm sure it's only 686mb.
Title: Re: Version 0.03 (Released)
Post by: Affjoris on January 20, 2013, 01:03:05 pm
1.2gb? I'm sure it's only 686mb.

It was 1.2 gb for me.
Title: Re: Version 0.03 (Released)
Post by: IWelly on January 20, 2013, 01:29:54 pm
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human zulus aren't, it's also difficult given the zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.


I Believe it to be a fault in the event hoster.  They need to balance players so its at least 1:2 because ofc 1:1 isnt at all fair as zulu's would just get wiped out.
Title: Re: Version 0.03 (Released)
Post by: Affjoris on January 20, 2013, 01:34:26 pm
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human Zulus aren't, it's also difficult given the Zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.


I Believe it to be a fault in the event hoster.  They need to balance players so its at least 1:2 because ofc 1:1 isn't at all fair as Zulus would just get wiped out.

But the developers want this to be a Player vs Player mod, not a player vs Bot mod. To achieve this both factions will have to be balanced, because there is no way that you are going to get a perfect 2:1 balance without admins forcing it on people. Also people like Britain more, so there most likely will be more people on Britain then there will be on Zulus.
Title: Re: Version 0.03 (Released)
Post by: Willhelm on January 20, 2013, 01:44:44 pm
Spoiler
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human Zulus aren't, it's also difficult given the Zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.


I Believe it to be a fault in the event hoster.  They need to balance players so its at least 1:2 because ofc 1:1 isn't at all fair as Zulus would just get wiped out.
[close]

But the developers want this to be a Player vs Player mod, not a player vs Bot mod. To achieve this both factions will have to be balanced, because there is no way that you are going to get a perfect 2:1 balance without admins forcing it on people. Also people like Britain more, so there most likely will be more people on Britain then there will be on Zulus.

We want it to be humans Vs bots and humans vs humans, that's why the humans Zulu has different stats to the bot zulus, which is quite noticeable when you respawn as a bot. We do want it to be balanced for PvP however we still want it to be representative of the Zulu war, so Zulus should still have to outnumber Brits in PvP. At the first tuesday event it was perfect, the Brits had 40 and the Zulus had 60, and it was very balanced with the Zulus winning 2 our of 5 rounds and all rounds being close, the Brits were using proper formations and the map wasn't flat enough for them to just camp and blast the Zulus from a mile away. We don't want to balance it by giving the British really poor accuracy or damage as that just isn't fun, the weapons of the era were essentially modern rifles, they were accurate, i feel it's better to give zulus Olympian spear throwing skills than nerf the British rifles. That way it's improved for both teams rather than decreased.
Title: Re: Version 0.03 (Released)
Post by: Scrat555 on January 20, 2013, 09:51:37 pm
Spoiler
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.

Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human Zulus aren't, it's also difficult given the Zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.


I Believe it to be a fault in the event hoster.  They need to balance players so its at least 1:2 because ofc 1:1 isn't at all fair as Zulus would just get wiped out.
[close]

But the developers want this to be a Player vs Player mod, not a player vs Bot mod. To achieve this both factions will have to be balanced, because there is no way that you are going to get a perfect 2:1 balance without admins forcing it on people. Also people like Britain more, so there most likely will be more people on Britain then there will be on Zulus.

We want it to be humans Vs bots and humans vs humans, that's why the humans Zulu has different stats to the bot zulus, which is quite noticeable when you respawn as a bot. We do want it to be balanced for PvP however we still want it to be representative of the Zulu war, so Zulus should still have to outnumber Brits in PvP. At the first tuesday event it was perfect, the Brits had 40 and the Zulus had 60, and it was very balanced with the Zulus winning 2 our of 5 rounds and all rounds being close, the Brits were using proper formations and the map wasn't flat enough for them to just camp and blast the Zulus from a mile away. We don't want to balance it by giving the British really poor accuracy or damage as that just isn't fun, the weapons of the era were essentially modern rifles, they were accurate, i feel it's better to give zulus Olympian spear throwing skills than nerf the British rifles. That way it's improved for both teams rather than decreased.

Amen.
Title: Re: Version 0.03 (Released)
Post by: BSM 'Shut up' Williams on January 21, 2013, 01:12:35 pm
Spoiler
Personally i think that the Zulu's where already underpowered in the 0.02 version, and with the reduced accuracy i only see this becoming more of a problem. In the last "battle" i went to ( Also my first ) the Zulu's didn't really have a chance until we went mostly rifles and it was a 1:1 battle. And then we still had a lot of problem with defeating the British ( I believe we won 1 round, out of 7 ). I understand where you are coming from with the reduced accuracy, but i think that would only make the game more unbalanced. I might of course be wrong.




Anyway good mod and keep it up :D

You have a point. We have to make it so that bots are really terrible and human Zulus aren't, it's also difficult given the Zulus limited variety. I think a better way to make it balanced would to be more restrictive on the British.


I Believe it to be a fault in the event hoster.  They need to balance players so its at least 1:2 because ofc 1:1 isn't at all fair as Zulus would just get wiped out.
[close]

But the developers want this to be a Player vs Player mod, not a player vs Bot mod. To achieve this both factions will have to be balanced, because there is no way that you are going to get a perfect 2:1 balance without admins forcing it on people. Also people like Britain more, so there most likely will be more people on Britain then there will be on Zulus.

We want it to be humans Vs bots and humans vs humans, that's why the humans Zulu has different stats to the bot zulus, which is quite noticeable when you respawn as a bot. We do want it to be balanced for PvP however we still want it to be representative of the Zulu war, so Zulus should still have to outnumber Brits in PvP. At the first tuesday event it was perfect, the Brits had 40 and the Zulus had 60, and it was very balanced with the Zulus winning 2 our of 5 rounds and all rounds being close, the Brits were using proper formations and the map wasn't flat enough for them to just camp and blast the Zulus from a mile away. We don't want to balance it by giving the British really poor accuracy or damage as that just isn't fun, the weapons of the era were essentially modern rifles, they were accurate, i feel it's better to give zulus Olympian spear throwing skills than nerf the British rifles. That way it's improved for both teams rather than decreased.

Amen.

Haha
Title: Re: Version 0.03 Released (Download Links)
Post by: Romulus on January 21, 2013, 02:12:37 pm
Can someone link me to the server files or tell me how to modify the Exe?
Title: Re: Version 0.03 Released (Download Links)
Post by: Willhelm on January 21, 2013, 03:21:50 pm
Can someone link me to the server files or tell me how to modify the Exe?
https://www.fsegames.eu/forum/index.php?topic=2369.0
Title: Re: Version 0.03 Released (Download Links)
Post by: Romulus on January 21, 2013, 07:14:29 pm
Can someone link me to the server files or tell me how to modify the Exe?
https://www.fsegames.eu/forum/index.php?topic=2369.0

I'm an idiot for missing that, thank you.
Title: Re: The Anglo-Zulu War, information and download.
Post by: KrispyKreme on January 23, 2013, 06:54:44 am
When I downloaded this mod and tried to install it, after i selected the language, it said "This mod requires the Napoleonic Wars expansion for Warband. Please get it on www.taleworlds.com or other places like steam, and then re-run the set up" I already have Mount and Blade Warabnd and the Napoleonic wars DLC on steam? I have no idea how to fix this. Any Ideas or suggestions?
Title: Re: The Anglo-Zulu War, information and download.
Post by: Connzcdf on January 23, 2013, 02:01:04 pm
When I downloaded this mod and tried to install it, after i selected the language, it said "This mod requires the Napoleonic Wars expansion for Warband. Please get it on www.taleworlds.com or other places like steam, and then re-run the set up" I already have Mount and Blade Warabnd and the Napoleonic wars DLC on steam? I have no idea how to fix this. Any Ideas or suggestions?
Restart your PC. I had the same error two days ago, when I re-installed my M&B mods.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Hinkel on January 23, 2013, 02:26:42 pm

Restart your PC. I had the same error two days ago, when I re-installed my M&B mods.

It has nothing to do with restart.
Its a false script in the NW mod installer, which cause problems for some users.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Connzcdf on January 23, 2013, 02:34:07 pm

Restart your PC. I had the same error two days ago, when I re-installed my M&B mods.

It has nothing to do with restart.
Its a false script in the NW mod installer, which cause problems for some users.
Sorry that's just what worked for me.
Title: Re: The Anglo-Zulu War, information and download.
Post by: KrispyKreme on January 24, 2013, 03:07:44 am
So what would you recommend doing?
Title: Re: The Anglo-Zulu War, information and download.
Post by: sally100 on January 24, 2013, 04:42:53 pm
Wilhelm i`m loving the mod - made lots of new friends there

Can i just ask are the zulus coded to run at twice the regular speed...
i know in real life the zulus could run 40 miles a day (thats an historical fact)... but in the game they can cross one horizon to the other so quickly  ;D
Title: Re: The Anglo-Zulu War, information and download.
Post by: Willhelm on January 24, 2013, 04:57:09 pm
Wilhelm i`m loving the mod - made lots of new friends there

Can i just ask are the zulus coded to run at twice the regular speed...
i know in real life the zulus could run 40 miles a day (thats an historical fact)... but in the game they can cross one horizon to the other so quickly  ;D

Light infantry have 9 agility, the NW default is 3. They need to be able to run fast and It's mainly for human players. It doesn't affect bots because they put their shields up.
Title: Re: The Anglo-Zulu War, information and download.
Post by: sally100 on January 24, 2013, 05:10:58 pm
Wilhelm i`m loving the mod - made lots of new friends there

Can i just ask are the zulus coded to run at twice the regular speed...
i know in real life the zulus could run 40 miles a day (thats an historical fact)... but in the game they can cross one horizon to the other so quickly  ;D

Light infantry have 9 agility, the NW default is 3. They need to be able to run fast and It's mainly for human players. It doesn't affect bots because they put their shields up.

Thought so...  but it makes sense.... if the zulus would plod along they would be far easier targets
Title: Re: The Anglo-Zulu War, information and download.
Post by: Gladiator on January 24, 2013, 09:19:28 pm
Amazing mod, thoroughly enjoyable!
Title: Re: The Anglo-Zulu War, information and download.
Post by: Slicechop on January 25, 2013, 04:05:45 pm
Anyone know whats wrong with my NW? I try to download Anglo-Zulu mod but when I try it says "This mod requires the Napoleonic Wars expansion for Warband." and I already have the expansion... Maybe NW installed wrong because it shows in my module folder but yeah.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Slawtering on January 25, 2013, 04:14:56 pm
Where did you get NW from?
Title: Re: The Anglo-Zulu War, information and download.
Post by: KrispyKreme on January 25, 2013, 04:26:26 pm
I have been getting this same problem for all NW mods, i download mine form steam.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Guille on January 26, 2013, 03:36:08 am
Best Mod Ever made.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Slicechop on January 26, 2013, 06:12:14 am
Where did you get NW from?
i got NW from steam
Title: Re: The Anglo-Zulu War, information and download.
Post by: Windbusche on January 26, 2013, 07:54:13 pm
Quote from: Hinkel
If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
Title: Re: The Anglo-Zulu War, information and download.
Post by: Slicechop on January 26, 2013, 10:03:28 pm
Quote from: Hinkel
If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
didn't work :(
Title: Re: The Anglo-Zulu War, information and download.
Post by: Windbusche on January 27, 2013, 12:29:00 am
In that case, very sorry. Not really sure what to do. :(
Title: Re: The Anglo-Zulu War, information and download.
Post by: KrispyKreme on January 27, 2013, 02:07:51 am
HOLY CRAP! THIS ACTUALLY WORKED FOR ME! THANK YOU VERY MUCH!  ;D
Title: HELP
Post by: Praetorian1 on January 27, 2013, 08:43:52 pm
For some reason the installer thinks I don't have Napoleonic wars(I do), i have no idea how to install it otherwise, please help.
Title: Re: HELP
Post by: Hinkel on January 27, 2013, 09:07:30 pm
For some reason the installer thinks I don't have Napoleonic wars(I do), i have no idea how to install it otherwise, please help.

Just have a look 2 postings above your posting! ;)
Title: Re: The Anglo-Zulu War, information and download.
Post by: Wismar on January 31, 2013, 06:18:48 pm
It would be really helpfull if someone told me the names of the "brf" and the "dds" files for "Natal mounted police" Uniforms and helmets. This would mean alot.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Battread on January 31, 2013, 06:51:50 pm
If people having trouble installing, cant someone create a thread how to install zulu mod, preventing people to get a bunch of weird problems?
Title: Re: The Anglo-Zulu War, information and download.
Post by: Fritz on February 01, 2013, 07:01:23 am
- download
- run the exe
- point it to your xxx:\mountblade warband\Modules\The Anglo Zulu war folder (should look like that by default)

it is important that it's installed in the mount&blade modules folder, not in NW!
Title: Re: The Anglo-Zulu War, information and download.
Post by: Pandaman on February 01, 2013, 08:15:35 am
BEST MOD FOR NAPOLEONIC WARS KEEP UP THE GOOD WORK!!!! :)
Title: Re: The Anglo-Zulu War, information and download.
Post by: Viking on February 05, 2013, 11:39:46 am
BEST MOD FOR NAPOLEONIC WARS KEEP UP THE GOOD WORK!!!! :)
Indeed, a wonderful mod.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Scrat555 on February 05, 2013, 10:19:23 pm
Just out of curiosity, what will be in .04?
Title: Re: The Anglo-Zulu War, information and download.
Post by: BSM 'Shut up' Williams on February 07, 2013, 06:17:37 pm
Just out of curiosity, what will be in .04?
[/quote
Yeah
Title: Re: The Anglo-Zulu War, information and download.
Post by: Willhelm on February 07, 2013, 11:10:17 pm
My PC broke last night and I'm probably going to have to buy a new one, the hard drive crashed losing a lot of progress, i'm going to try and get back my data, but things are on hold for now sorry.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Blame Canada on February 10, 2013, 01:07:07 am
First of all thanks for a great mod! And it is getting better all the time!

I've taken the liberty to make some quick signatures (to add to your great collection)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi45.tinypic.com%2F1z55aph.jpg&hash=6d449a53990c0f9efc64c81436ceb50182f50d8c)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2gxjxba.jpg&hash=79c98a0fe408941f280d0cfd2d9fb8a23c41d861)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F2vjeonr.jpg&hash=301752f8cc54b208388511ed86d909d21067eb5e)

Edit: one more signature

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi46.tinypic.com%2Faltfur.jpg&hash=78479a98bce8c3955a48e243dea7c4a0755592ae)
Title: Re: The Anglo-Zulu War, information and download.
Post by: Betaknight on February 10, 2013, 09:07:04 pm
Some fine photoshoping there
Title: Re: The Anglo-Zulu War, information and download.
Post by: Willhelm on February 13, 2013, 12:53:40 pm
Got a new pc, luckily i'd uploaded my most recent changes to mediafire the day before my pc crashed, next update won't be far away.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Nick_1815 on February 13, 2013, 01:38:32 pm
Got a new pc, luckily i'd uploaded my most recent changes to mediafire the day before my pc crashed, next update won't be far away.

Can't wait  :D
Title: Re: The Anglo-Zulu War, information and download.
Post by: BSM 'Shut up' Williams on February 13, 2013, 07:53:19 pm
YAY!!
Title: Re: The Anglo-Zulu War, information and download.
Post by: kpetschulat on February 13, 2013, 08:09:35 pm
Got a new pc, luckily i'd uploaded my most recent changes to mediafire the day before my pc crashed, next update won't be far away.

That, sir... Is most excellent news. Can't wait!
Title: Re: The Anglo-Zulu War, information and download.
Post by: MrSt3fan on February 21, 2013, 06:03:20 pm
Is there a server file or something which we can use to host our own server?
Title: Re: The Anglo-Zulu War, information and download.
Post by: AdamUlster on February 22, 2013, 06:48:48 pm
How do you apply for admin on the sever i would like to know?
Title: Re: The Anglo-Zulu War, information and download.
Post by: av3ng3r on February 22, 2013, 07:54:32 pm
How do you apply for admin on the sever i would like to know?

https://www.fsegames.eu/forum/index.php?topic=2432.0
 (https://www.fsegames.eu/forum/index.php?topic=2432.0)
There you go
Title: Re: The Anglo-Zulu War, information and download.
Post by: AdamUlster on February 23, 2013, 11:41:10 am
How do you apply for admin on the sever i would like to know?

https://www.fsegames.eu/forum/index.php?topic=2432.0
 (https://www.fsegames.eu/forum/index.php?topic=2432.0)
There you go
Thank you
Title: Re: The Anglo-Zulu War, information and download.
Post by: FKP_Blucher on February 23, 2013, 03:50:51 pm
Is there a server file or something which we can use to host our own server?
use the nw and just delete all fac but russia and brit
Title: Re: The Anglo-Zulu War, information and download.
Post by: EdwardC on February 26, 2013, 10:03:50 pm
Love Zulu  ;)
Title: Re: The Anglo-Zulu War, information and download.
Post by: MusashiKorian on February 27, 2013, 10:26:10 am
I still mess around in this mod form time to time :p
Title: Re: The Anglo-Zulu War, information and download.
Post by: kpetschulat on February 27, 2013, 04:45:05 pm
This mod seemed to to die out... I go on, and whenever I do, it's only 1 or 2 people. What happened? People must be really waiting for the next update.
Title: Re: The Anglo-Zulu War, information and download.
Post by: DarthTaco on February 27, 2013, 07:46:54 pm
Aye, I feel as though it's lost it's popularity among the community. Events would have been great if they were more regularly hosted and advertised.
Title: Re: The Anglo-Zulu War, information and download.
Post by: Wismar on March 01, 2013, 05:38:51 pm
The next patch may be released this weekend.
Title: Re: The Anglo-Zulu War, information and download. (V.4 Has Been Released)
Post by: Dom13WorstNW on March 03, 2013, 12:12:26 am
I wish I could download mods   :'( :'( :'( :'( :'( :'( :'( :'( :'(

My computer wont let me for some reason  :'( :'( :'( :'( :'( :'(
Title: Re: The Anglo-Zulu War, information and download. (V.4 Has Been Released)
Post by: FKP_Blucher on March 03, 2013, 12:13:20 am
I wish I could download mods   :'( :'( :'( :'( :'( :'( :'( :'( :'(

My computer wont let me for some reason  :'( :'( :'( :'( :'( :'(



YOU MIGHT HAVE TO REFRESH IT
Title: Re: The Anglo-Zulu War, information and download. (V.4 Has Been Released)
Post by: BSM 'Shut up' Williams on March 03, 2013, 12:31:32 am
As soon as i come off my PC its out Dagnabit.
Title: Re: The Anglo-Zulu War, information and download. .4 Being reworked Found bugs
Post by: FKP_Blucher on March 03, 2013, 12:48:22 am
DO NOT DOWNLOAD
Title: Re: The Anglo-Zulu War, information and download. .4 Being reworked Found bugs
Post by: James Grant on March 03, 2013, 12:55:37 am
DO NOT DOWNLOAD

Then remove the DL perhaps.
Title: Re: The Anglo-Zulu War, information and download. .4 Being reworked Found bugs
Post by: Rigadoon on March 03, 2013, 01:22:47 am
DO NOT DOWNLOAD

Too late. Is there something wrong with it? Oh and since the servers are on 0.3, can you put up the link for that again?
Title: Re: The Anglo-Zulu War, information and download. .4 Being reworked Found bugs
Post by: kpetschulat on March 03, 2013, 01:39:14 am
DO NOT DOWNLOAD

Why?
Title: Re: The Anglo-Zulu War, information and download. (V.4 Has Been Released)
Post by: Willhelm on March 03, 2013, 02:33:24 am
We had some technical difficulties where the sapper wasn't working, it's fixed now and a new link will be up as soon as possible. Sorry for the inconvenience.
Title: Re: The Anglo-Zulu War, information and download.Delete .4 if downloaded
Post by: EdwardC on March 03, 2013, 03:10:05 am
So the mod is dead?  :(
Title: Re: The Anglo-Zulu War, information and download.Delete .4 if downloaded
Post by: vanzaza123 on March 03, 2013, 03:36:57 am
How to install Zulu war V0.2 I don't no 
Title: Re: The Anglo-Zulu War, information and download.Delete .4 if downloaded
Post by: vanzaza123 on March 03, 2013, 03:40:35 am
How to Download
Title: Re: The Anglo-Zulu War, information and download.Delete .4 if downloaded
Post by: Windbusche on March 03, 2013, 04:16:53 am
So the mod is dead?  :(
Where in the name of god did you get THAT idea?
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 12:09:17 pm
The Anglo-Zulu War
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F7349%2Fzulu.png&hash=4bf2ea29e19f5e4a864fe6fa40d55b700f9d59d9)
The History
The Anglo–Zulu War was fought in 1879 between the British Empire and the Zulu Kingdom. Following a campaign by which Lord Carnarvon had successfully brought about federation in Canada, it was thought that similar combined military and political campaigns might succeed with the various African kingdoms, tribal areas and Boer republics in South Africa. In 1874, Sir Henry Bartle Frere was sent to South Africa as High Commissioner for the British Empire to bring the plans into being. Among the obstacles were the presence of the independent states of the South African Republic and the Kingdom of Zululand and its army. Frere, on his own initiative, without the approval of the British governmen and with the intent of instigating a war with the Zulu, had presented an ultimatum on 11 December 1878, to the Zulu king Cetshwayo with which the Zulu king could not comply. Cetshwayo did not comply and Bartle Frere sent Lord Chelmsford to invade Zululand.The war is notable for several particularly bloody battles, including a stunning opening victory by the Zulu at Isandlwana, and the defiant victory for the British at Rorke's drift, as well as for being a landmark in the timeline of imperialism in the region. The war eventually resulted in a British victory and the end of the Zulu nation's independence.

The Mod
The Anglo Zulu war is a modification for Mount and Blade: Napoleonic wars, which seeks to bring you back to the Anglo Zulu conflict, in true Mount & Blade style. You will be able to play as the British, fighting off hordes of Zulu warriors, or play as the Zulus to drive the British from your homeland. You will use a variety of historical weapons, such as the Martini Henry Rifle, The Beaumont Adams revolver, and Zulu weapons such as clubs, spears and axes. The mod is split between Players Vs Bots and Players Vs Players, with eventual invasion style gamemodes planned for bot gameplay.

The Team
Developer/coder: Chris(Blucher) otherwise in game name is BAC_58th_Col._Gaul
Modelers: Willhelm, Bapking, Austro, Slawtering, DarthTaco
Texturers: Av3ng3r
Mapper: Garber, James Grant
Reasearcher: James Grant, Ardagh
Commnunity help: James Grant, Ardagh, Lance
Sound editor: AustinAtSt
Artwork: Candy, James Grant

Signitures made by James Grant

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F8241%2Fangloprefsig.png&hash=c2d1050ebba3eb699f90790efcd348de4e55fb22)
 (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img823.imageshack.us/img823/8241/angloprefsig.png[/img]
[/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8159%2Fzulupref.png&hash=083d4b930075cd2b50d84335ec144871bc87a0d8) (https://www.fsegames.eu/forum/index.php?topic=1362.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=1362.0][img]http://img51.imageshack.us/img51/8159/zulupref.png[/img][/url]

[close]

Signatures made by Candy.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmephu1.me.funpic.de%2Fzulu%2Fbanner.gif&hash=db4d64a2e4c9ad3419e1f710ff44f640d09c9cea)
Code
[url]http://mephu1.me.funpic.de/zulu/banner.gif[/url]
[close]

Additional Credits
Spoiler
Austro-For his revolver
The Anglo-Zulu War mod team for Napoleon Total War - Let us use their sounds for zulu's
People who have got us servers
[close]

Alpha Release

The Anglo Zulu War mod has been released. The current release is still in the Alpha stage, as such you'll notice that much of the mod is unfinished, such as remaining Napoleonic wars content. We hope that people understand this.

Thank you, have fun.



Version 0.04 Download links
http://www.moddb.com/downloads/start/51887?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fthe-anglo-zulu-war

Below is the list of main changes we have made, there are a lot of other things we have changed and added which are too lengthy to be listed.
Add 32nd Foot
Add Sailors
new sounds
Female Zulu warriors
Animations
now able have to have 500 bots ina server
other things i cant think of lol

It's a good idea to delete your old version before installing as sometimes they can become crossed.


Put up the download on another site.







WHY IS IT NOT WORKING THE MODDB IT SAYS "The file you have selected (The_Anglo_Zulu_war_V0.04.exe) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes." WHY?
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: TORN on March 03, 2013, 01:20:12 pm
Sorry i can't read your letters over your capslock
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 02:31:25 pm
I Want V4!  ;) :)
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: sally100 on March 03, 2013, 03:38:57 pm
just tried giving the download link to a friend

we get this error message

The file you have selected (The_Anglo_Zulu_war_V0.04.exe) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. To access more download mirrors we encourage you to join the community, otherwise please be patient and keep trying.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: GoblinOverlord on March 03, 2013, 04:06:08 pm
Me too!

My reaction: http://www.youtube.com/watch?v=aaSRYecKaqc&list=FL0ixK1fmw7jg_3038OPKkCA&index=2

 >:(
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: sally100 on March 03, 2013, 04:10:03 pm
Me too!

My reaction: http://www.youtube.com/watch?v=aaSRYecKaqc&list=FL0ixK1fmw7jg_3038OPKkCA&index=2

 >:(

Awww my poor goblin    :'(
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 04:22:26 pm
Me too!

My reaction: http://www.youtube.com/watch?v=aaSRYecKaqc&list=FL0ixK1fmw7jg_3038OPKkCA&index=2

 >:(

Awww my poor goblin    :'(


its a bug when bluchy cometh online again he will re-upload link i see you are eager to play femenin zulu.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: FKP_Blucher on March 03, 2013, 05:25:03 pm
Me too!

My reaction: http://www.youtube.com/watch?v=aaSRYecKaqc&list=FL0ixK1fmw7jg_3038OPKkCA&index=2

 >:(

Awww my poor goblin    :'(


its a bug when bluchy cometh online again he will re-upload link i see you are eager to play femenin zulu.
Shall try to solve this prob! lol Damn moddb hasnt checked my file yet.... just will have to be patient. I only put the link there cause it usually doesn't take them long to make sure its not a bad file. Obviously though they taking there sweet sweet time. Srry guys i will get another link up as soon as i can
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 06:15:11 pm
Me too!

My reaction: http://www.youtube.com/watch?v=aaSRYecKaqc&list=FL0ixK1fmw7jg_3038OPKkCA&index=2

 >:(

Awww my poor goblin    :'(


its a bug when bluchy cometh online again he will re-upload link i see you are eager to play femenin zulu.
Shall try to solve this prob! lol Damn moddb hasnt checked my file yet.... just will have to be patient. I only put the link there cause it usually doesn't take them long to make sure its not a bad file. Obviously though they taking there sweet sweet time. Srry guys i will get another link up as soon as i can

Ok thank's im so eager to play.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Thvle on March 03, 2013, 06:17:05 pm
Why have you removed the link? I already downloaded it on time, thank goodness ... :S
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 06:54:51 pm
Why have you removed the link? I already downloaded it on time, thank goodness ... :S

It was a bug. Give me download link!!!!
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Thvle on March 03, 2013, 07:11:14 pm
Why have you removed the link? I already downloaded it on time, thank goodness ... :S

It was a bug. Give me download link!!!!

Sorry, I haven't link :S
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: GoblinOverlord on March 03, 2013, 07:28:22 pm
Pleeaasse, upload ze link.....  :'( :'( :'(
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: FKP_Blucher on March 03, 2013, 07:30:55 pm
Pleeaasse, upload ze link.....  :'( :'( :'(

I uploaded to Moddb again lol still getting same probs... so sorry guys
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: EdwardC on March 03, 2013, 07:42:47 pm
Eh, i'm going to wait till it all fixed, Then download  ;)
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 03, 2013, 09:40:03 pm
How long?
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Crayon on March 04, 2013, 12:49:02 am
Will it be up tonight Blucher?

I ask to save myself rechecking all evening.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: FKP_Blucher on March 04, 2013, 01:33:17 am
Will it be up tonight Blucher?

I ask to save myself rechecking all evening.

we are having major probs with sappers
 this is why its delayed
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Crayon on March 04, 2013, 01:40:19 am
Will it be up tonight Blucher?

I ask to save myself rechecking all evening.

we are having major probs with sappers
 this is why its delayed

Ah.
Unfortunate, but these things happen.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Willhelm on March 04, 2013, 01:59:34 am
Okay we're sorry for the delays, I know it's frustrating. First we had an error where the sapper hammer didn't work at all, it was just a regular weapon. We fixed that, but then we discovered the sappers hammer could place an object, but it wouldn't build it, only destroy. We managed to fix that, and the latest version should be up by tomorrow. Sorry for the delays, it seems to happen a lot in modding.
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: Davout on March 04, 2013, 01:02:54 pm
cool
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: BSM 'Shut up' Williams on March 04, 2013, 05:59:18 pm
Okay we're sorry for the delays, I know it's frustrating. First we had an error where the sapper hammer didn't work at all, it was just a regular weapon. We fixed that, but then we discovered the sappers hammer could place an object, but it wouldn't build it, only destroy. We managed to fix that, and the latest version should be up by tomorrow. Sorry for the delays, it seems to happen a lot in modding.


Aw Really Tomorrow?, Damn!   :'( :(
Title: Re: The Anglo-Zulu War, information and download.(Released Version .4)
Post by: GoblinOverlord on March 04, 2013, 07:51:57 pm
 :'( :'( :'(
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 04, 2013, 09:48:28 pm
Wheres the Download link "Download Link Now Available V4" Nu uh cant see it.
Title: Re: Download Link Now Available V4
Post by: Wismar on March 04, 2013, 10:11:53 pm
Wheres the Download link "Download Link Now Available V4" Nu uh cant see it.
I can
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 04, 2013, 10:14:52 pm
Wheres the Download link "Download Link Now Available V4" Nu uh cant see it.

Since you're my favorite crazy polak, click "THIS" (http://media1.gamefront.com/moddb/2013/03/02/The_Anglo_Zulu_war_V0.04.rar?b17f4b620c6cf1393ffa644d1ceea1519471f50243241c9c351f544aefaeb617054856f45e07ae230795c14b30a53906a278cc670925e173f63ab5fd38bd208a5077f8bcc0afbd3d37beab859fcad01c58f446a7629966ccd2873c22c43334c1afd157a6ca680bc7ce50518d6dce1ba67d9e) for the link to the download. It's a direct download. Enjoy!
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 04, 2013, 10:16:06 pm
Wheres the Download link "Download Link Now Available V4" Nu uh cant see it.
I can

I see it now.
Title: Re: Download Link Now Available V4
Post by: GoblinOverlord on March 04, 2013, 10:38:45 pm
Yay! 

Love you guys.  :-*
Title: Re: Download Link Now Available V4
Post by: Crayon on March 05, 2013, 12:41:47 am
The official server is still on v3...
Title: Re: Download Link Now Available V4
Post by: Tavington on March 05, 2013, 12:58:39 am
32nd class excellent : D
Title: Re: Download Link Now Available V4
Post by: Robinhood on March 05, 2013, 02:24:12 am
Can't wait for the servers to switch :)
Title: Re: Download Link Now Available V4
Post by: Ardagh on March 05, 2013, 02:43:56 am
The official server is still on v3...
The dev team doesn't run that server; it isn't "official" in the conventional sense.
Title: Re: Download Link Now Available V4
Post by: Rebecca on March 05, 2013, 10:21:11 am
I just downloaded this mod to play it for the first time but none of the servers have my version? O.o
Title: Re: Download Link Now Available V4
Post by: Paul on March 05, 2013, 11:34:42 am
Umm, lol, No construction hammer for the sapper xD
EDIT: XD Love the wagon as a howitzer from the movie... And the reload anims ! And uhh the superfast squatting animation :/
Title: Re: Download Link Now Available V4
Post by: av3ng3r on March 05, 2013, 01:54:03 pm
The official server is still on v3...
The dev team doesn't run that server; it isn't "official" in the conventional sense.

Should be updated now.

It is, since I did do a bit of work for the mod. =P
Title: Re: Download Link Now Available V4
Post by: Crayon on March 05, 2013, 03:43:11 pm
The British Sappers cannot build anything with the new patch. The hammer is there but right clicking does nothing.
Title: Re: Download Link Now Available V4
Post by: GoblinOverlord on March 05, 2013, 04:19:14 pm
Yay Boeren finally!!!!!  :D :D :D :D
Title: Re: Download Link Now Available V4
Post by: LordAdder on March 05, 2013, 05:03:25 pm
Hopefully it will work this time.
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 05, 2013, 05:04:33 pm
So, Sappers are still F'ed up. Can't build anything, and I only sometimes spawn with a hammer or shovel...
Title: Re: Download Link Now Available V4
Post by: GoblinOverlord on March 05, 2013, 06:06:32 pm
So, Sappers are still F'ed up. Can't build anything, and I only sometimes spawn with a hammer or shovel...

Don't hide behind fences and sandbags! Give the bastards cold steel and bullets!  ;D

P.S. I love the new war cries. Boeren should get Dutch warcries one day.....  8)
Title: Re: Download Link Now Available V4
Post by: Davout on March 05, 2013, 06:28:59 pm
A lot of people get kicked for no reason. Even if they have the new version
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 05, 2013, 06:52:02 pm
A lot of people get kicked for no reason. Even if they have the new version

Really?
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 05, 2013, 07:06:29 pm
A lot of people get kicked for no reason. Even if they have the new version

... for cheating, nonetheless.
Title: Re: Download Link Now Available V4
Post by: Gokiller on March 05, 2013, 07:13:51 pm
A lot of people get kicked for no reason. Even if they have the new version

Really?

No he's just talking bullshit... Well obviously..  ::)

Anyway, the new sounds and animations are a nice touch in the right direction. :) However the bayonet speed is horrible.
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 05, 2013, 07:17:10 pm
A lot of people get kicked for no reason. Even if they have the new version

... for cheating, nonetheless.

It says ive been kicked for cheating why?
Title: Re: Download Link Now Available V4
Post by: av3ng3r on March 05, 2013, 07:28:15 pm
It's some sort of bug. I'll try uploading the files to the servers again, when I can and see if that fixes it.
Title: Re: Download Link Now Available V4
Post by: Wismar on March 05, 2013, 07:29:20 pm
The download doesn't work! I come to the website press the download, it counts down and boom, "website wasn't found"!
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 05, 2013, 07:31:14 pm
The download doesn't work! I come to the website press the download, it counts down and boom, "website wasn't found"!

DOwnload it through moddb.
Title: Re: Download Link Now Available V4
Post by: Wismar on March 05, 2013, 08:03:49 pm
The download doesn't work! I come to the website press the download, it counts down and boom, "website wasn't found"!

DOwnload it through moddb.
Not available via any mirrors...

Edit: Got it to work.
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 05, 2013, 08:14:14 pm
Wheres the Download link "Download Link Now Available V4" Nu uh cant see it.

Since you're my favorite crazy polak, click "THIS" (http://media1.gamefront.com/moddb/2013/03/02/The_Anglo_Zulu_war_V0.04.rar?b17f4b620c6cf1393ffa644d1ceea1519471f50243241c9c351f544aefaeb617054856f45e07ae230795c14b30a53906a278cc670925e173f63ab5fd38bd208a5077f8bcc0afbd3d37beab859fcad01c58f446a7629966ccd2873c22c43334c1afd157a6ca680bc7ce50518d6dce1ba67d9e) for the link to the download. It's a direct download. Enjoy!

Click "THIS." I made the file a direct link, so when you click it'll open the files.
Title: Re: Download Link Now Available V4
Post by: Bioz on March 05, 2013, 09:46:14 pm
Cannot find the page... :S
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 05, 2013, 10:12:58 pm
The link is not working for you?
Title: Re: Download Link Now Available V4
Post by: Arsenal_Warband on March 06, 2013, 03:33:45 am
 >:( the file is a RAR file and wont be accepted in modules folder D:
Title: Re: Download Link Now Available V4
Post by: kpetschulat on March 06, 2013, 03:55:34 am
It's an installer, and it'll automatically place the mod into your modules folder.
Title: Re: Download Link Now Available V4
Post by: PhilipWarfare on March 06, 2013, 09:02:03 am
Gamefront doesn't work for some specific countries anymore (apparently). I can't download it either, from Sweden. And on moddb there are no available mirrors.
Title: Re: Download Link Now Available V4
Post by: Scorpia on March 06, 2013, 12:28:20 pm
Works for me, just found no servers. Expect from one. yay!
Title: Server Hosters Download this version and update server
Post by: LordAdder on March 06, 2013, 09:02:49 pm
It keeps on saying I don't have Napoleonic Wars installed when I do....
Title: Re: Download Link Now Available V4
Post by: Arsenal_Warband on March 07, 2013, 11:37:05 pm
The installer does not show up i click on the rar file and Mount and blade opens with all the modules and anglo zulu war isn't in there :(
Title: Re: Download Link Now Available V4
Post by: Siberian Cossack on March 08, 2013, 09:03:27 am
why those who have downloaded the installation file, do not upload it to other file hosting? :(
Title: Re: Download Link Now Available V4
Post by: Wismar on March 08, 2013, 10:12:22 pm
Can someone link me a download that let's me play the new units?
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 08, 2013, 10:13:54 pm
Can someone link me a download that let's me play the new units?

+2,000,000,000
Title: Re: Download Link Now Available V4
Post by: Wismar on March 08, 2013, 11:37:04 pm
Any news about when we will be able to play as the new units?
Title: Re: Download Link Now Available V4
Post by: Wismar on March 09, 2013, 09:53:15 am
A lot of people get kicked for no reason. Even if they have the new version

Really?

No he's just talking bullshit... Well obviously..  ::)

Anyway, the new sounds and animations are a nice touch in the right direction. :) However the bayonet speed is horrible.
It's not bullshit! I get kicked all the time!
Title: Re: Download Link Now Available V4
Post by: sally100 on March 09, 2013, 03:27:56 pm
Anyone struggling read the separate thread i made with a very simple solution

(made it because it will simply get pushed back in this thread and ignored)
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 09, 2013, 03:44:20 pm
A lot of people get kicked for no reason. Even if they have the new version

Really?

No he's just talking bullshit... Well obviously..  ::)

Anyway, the new sounds and animations are a nice touch in the right direction. :) However the bayonet speed is horrible.
It's not bullshit! I get kicked all the time!

Me too!
Title: Re: Download Link Now Available V4
Post by: FKP_Blucher on March 09, 2013, 04:29:02 pm
Sorry guys i have been busy to answer of fix anything.  redownload the mod. Tell the server providers to update their servers. I believe the man that gave me a original download link from gamefront had the wrong script file "which is prob why you all get kicked from a server is cause ur script file is different).
Title: Re: Download Link Now Available V4
Post by: Wismar on March 09, 2013, 05:23:37 pm
Sorry guys i have been busy to answer of fix anything.  redownload the mod. Tell the server providers to update their servers. I believe the man that gave me a original download link from gamefront had the wrong script file "which is prob why you all get kicked from a server is cause ur script file is different).
Please don't use Gamefront in the future! Gamefront doesn't work in these countries:
Argentina
Mexico
Chile
Spain
Thailand
Poland
Colombia
Brazil
France
Venezuela
Italy
Peru
Uruguay
Malaysia
Turkey
Indonesia
India
Ecuador
Costa Rica
Honduras
Hungary
Philippines
Portugal
Romania
Russian Federation
Serbia
Singapore
Sweden
Japan
Indonesia
Title: Re: Download Link Now Available V4
Post by: Windbusche on March 09, 2013, 06:10:20 pm
And that's a shame, but it still has one of the faster DL speeds.
Title: Re: Download Link Now Available V4
Post by: Wismar on March 09, 2013, 09:48:33 pm
And that's a shame, but it still has one of the faster DL speeds.
Well if they want a larger community they shouldn't use gamefront.
Title: Re: Download Link Now Available V4
Post by: Windbusche on March 10, 2013, 12:05:52 am
And if they want to get it out faster they should use Gamefront, then upload to an auxiliary site.
Title: Re: Download Link Now Available V4
Post by: Tip on March 10, 2013, 12:53:03 am
Gamefront never worked for me, and this new download thing just says that "The file you have selected (The_Anglo_Zulu_war_V0.04.exe) is not available via any mirrors."

Please try to upload it onto some other hosting!
Title: Re: Download Link Now Available V4
Post by: Wismar on March 10, 2013, 02:53:21 am
Gamefront never worked for me, and this new download thing just says that "The file you have selected (The_Anglo_Zulu_war_V0.04.exe) is not available via any mirrors."

Please try to upload it onto some other hosting!
If you become a member at moddb you will be able to download easier.
Title: Re: Download Link Now Available V4
Post by: RagingWomble on March 10, 2013, 08:19:16 pm
Should it be taking me 1 hour?
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on March 10, 2013, 08:30:21 pm
Depending on where you are then yes.
Title: Re: Download Link Now Available V4
Post by: Ardagh on March 11, 2013, 09:06:19 pm
The Nexus link is finally being uploaded to; there've been problems with uploading in the past, which i seem to have worked out, so hopefully that link will be up by tonight.

Thanks for being patient, and I hope you all keep enjoying the mod!
Title: Re: Download Link Now Available V4
Post by: IndiaQuinn on March 12, 2013, 10:03:39 pm
Is there a new release?
I was able to play v4 without any trouble last week, than 15 minutes ago I got the cheat kick for the very first time. Redownloading the mod now.
Title: Re: Download Link Now Available V4
Post by: Furrnox on March 16, 2013, 04:40:51 pm
any additional mirrors ? Because that one is bugged for me.
Title: Re: Download Link Now Available V4
Post by: Desert Thunda on March 25, 2013, 07:36:29 pm
Is there a new release?
I was able to play v4 without any trouble last week, than 15 minutes ago I got the cheat kick for the very first time. Redownloading the mod now.

Uninstall and re install
Title: Re: Download Link Now Available V4
Post by: MPC on April 22, 2013, 06:55:48 am
I have not read all of the pages, so sorry if this has been asked before. Any plans on a new version soon? This is one of the funnest mods I've played since The Deluge, and I hope you guys will continue improving the game :)

Edit, stupid of me, I just found this by Blücher: https://www.fsegames.eu/forum/index.php?topic=4014.0

Anyway, Blücher, I hope you guys do update this game in the future, its one hell of a mod!
Title: Re: Download Link Now Available V4
Post by: Combine on April 25, 2013, 06:20:39 am
Hey guys,

Looking forward to trying this mod, I very much enjoyed The Deluge and I like the look of this mod even more. Unfortunately I have the same issue as a few other people where the installer says I am missing Napoleonic Wars even though it is installed and up to date (steam version). I tried the fixes people suggested (regedit the cd keys) and even did a standalone install using the TaleWorld downloads.

It would be awesome if someone could upload a .rar of the Anglo-Zulu v4 module so people could manual drop the files into their modules folder to get it running. Please help ! would be greatly appreciated!

I think I just found the solution! This might be a guaranteed fix for everyone.

Since I knew I just needed to get the files from the exe, I checked google for a program that could extract files from an .exe without loading it. I found this program called Universal Extractor here : http://legroom.net/software/uniextract

Once installed I dragged the zulu installer under the "Archive/Installer to extract:" path and set the destination directory to the folder I made on my desktop. It ran quickly and now I have the files I would have gotten if the installer worked for me.

Note: It's important that once you finished extracting the files out of the exe, you open the resulting folder and find the mod files in a folder called : {app}. Take the files in there and create a new folder and title it after the mod, place the files inside and then move it to your warband directory in the modules folder. It should work now, before I realized this it wouldn't appear in the modules list.

Game works now 
Title: Re: Download Link Now Available V4
Post by: Betaknight on April 26, 2013, 10:48:43 pm
The Mod is dead. right? Or am I wrong?
Title: Re: Download Link Now Available V4
Post by: Furrnox on April 26, 2013, 10:52:50 pm
The Mod is dead. right? Or am I wrong?
The development is dead but there is still some people playing it including me :)
Title: Re: Download Link Now Available V4
Post by: LKJP on April 30, 2013, 09:43:10 pm
if anyone wants to join a reg for it add [33rd] Liam on steam
Title: Re: Download Link Now Available V4
Post by: LordAdder on May 01, 2013, 06:09:09 pm
if anyone wants to join a reg for it add [33rd] Liam on steam
I don't think this is the ideal place to recruit.
Title: Re: Download Link Now Available V4
Post by: Arsenal_Warband on June 02, 2013, 09:17:28 pm
ADMINS -- PEOPLE FROM MANY COUNTRIES CAN NOT DOWNLOAD FROM GAMEFRONT THAT IS WHY THE MOD HAS SO FEW PLAYERS, PLEASE PUT UP A NEW LINK SO THIS MOD WILL BE MORE POPULAR.......and when is 0.05 coming out?
Title: Re: Download Link Now Available V4
Post by: Wigster600 on June 02, 2013, 10:43:27 pm
ADMINS -- PEOPLE FROM MANY COUNTRIES CAN NOT DOWNLOAD FROM GAMEFRONT THAT IS WHY THE MOD HAS SO FEW PLAYERS, PLEASE PUT UP A NEW LINK SO THIS MOD WILL BE MORE POPULAR.......and when is 0.05 coming out?
You are an idiot.
Title: Re: Download Link Now Available V4
Post by: Ardagh on June 03, 2013, 10:19:47 pm
ADMINS -- PEOPLE FROM MANY COUNTRIES CAN NOT DOWNLOAD FROM GAMEFRONT THAT IS WHY THE MOD HAS SO FEW PLAYERS, PLEASE PUT UP A NEW LINK SO THIS MOD WILL BE MORE POPULAR.......and when is 0.05 coming out?

The mod's dev cycle is finished man, we won't be making a 0.05 (In the foreseeable future).
Our DL link is the DL link that's there to stay, I'm afraid.
Title: Re: Download Link Now Available V4
Post by: av3ng3r on June 06, 2013, 05:03:53 pm
If the download link doesn't work for you for some reason, try this.
https://www.dropbox.com/s/c8zgpfcwjbm8hno/The_Anglo_Zulu_war_V0.04.exe (https://www.dropbox.com/s/c8zgpfcwjbm8hno/The_Anglo_Zulu_war_V0.04.exe)
Title: Re: Download Link Now Available V4
Post by: Desert Thunda on June 14, 2013, 10:32:48 pm
There are still about 12-25 people on the server daily, if you count the usual trolls it's a reason people leave.

Title: Re: Download Link Now Available V4
Post by: Stjef on August 05, 2013, 10:21:07 pm
There are still about 12-25 people on the server daily, if you count the usual trolls it's a reason people leave.

Too many trolls and a few server admins.
Title: Re: Download Link Now Available V4
Post by: kpetschulat on August 05, 2013, 10:36:57 pm
I'm actually still an admin on the official servers. Thing is, I can't quite muster up the will to redownload this dead mod just to punish idiots trying to have fun like the rest of you guys. This mod was kind of doomed from the start, in my opinion. It lacked actual event organization, let alone breech-loaders vs. melee was never fun anyway.

This mod kind of turned into one of those invasion mods some people play from time to time. I suggest following a larger mod like Blood and Iron, Iron Europe, or many of the Warband mods like L'Aigle, Grim Future 40k, Skirmish: Warhammer, and the Imperial Simulacrum.
Title: Re: Download Link Now Available V4
Post by: Thvle on August 14, 2013, 07:32:11 pm
this mod is dead? :S
Title: Re: Download Link Now Available V4
Post by: kpetschulat on August 14, 2013, 07:51:54 pm
Yes it is.
Title: Re: Download Link Now Available V4
Post by: Desert Thunda on August 16, 2013, 10:34:26 pm
this mod is dead? :S

Good Morning?

Its been so for weeks.
Title: Re: Download Link Now Available V4
Post by: tsk92 on October 07, 2013, 01:35:10 am
My god this mod is cool! Great work.
Title: Re: Download Link Now Available V4
Post by: Ardagh on October 07, 2013, 11:31:38 pm
My god this mod is cool! Great work.

A bit late to the party, aren't we ;P

The original AZW is no longer under development, but I've been given the go-ahead by Blucher (The old mod team leader) To continue development on my own. Stay tuned for AZW:Resurrection, the latest update to The Anglo-Zulu War modification :)
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on October 07, 2013, 11:43:21 pm
YAY!!
Title: Re: Download Link Now Available V4
Post by: LucasAvis on October 08, 2013, 09:32:00 pm
My god this mod is cool! Great work.

A bit late to the party, aren't we ;P

The original AZW is no longer under development, but I've been given the go-ahead by Blucher (The old mod team leader) To continue development on my own. Stay tuned for AZW:Resurrection, the latest update to The Anglo-Zulu War modification :)

I would be happy to host the new updates on the server :D
Title: Re: Download Link Now Available V4
Post by: BSM 'Shut up' Williams on October 08, 2013, 10:12:09 pm
What are you planning for the new updates?
Title: Re: Download Link Now Available V4
Post by: Charles William on October 10, 2013, 02:07:19 am
My god this mod is cool! Great work.

A bit late to the party, aren't we ;P

The original AZW is no longer under development, but I've been given the go-ahead by Blucher (The old mod team leader) To continue development on my own. Stay tuned for AZW:Resurrection, the latest update to The Anglo-Zulu War modification :)

good to see AZW Resurrected  8) goodluck again
Title: Re: Download Link Now Available V4
Post by: Ted on October 17, 2013, 04:27:14 pm
Great work guys! I really like playing Zulu! :)
Title: Re: Download Link Now Available V4
Post by: -~Carson~- on March 18, 2014, 11:41:41 pm
I love this mod wish it was more active thoe
Title: Re: Download Link Now Available V4
Post by: MPC on March 19, 2014, 12:17:43 am
I love this mod wish it was more active thoe

Jepp. Out of all the mods thats been made for Warband, this one is the one I love the most, closely followed by The Deluge.
Title: Re: Download Link Now Available V4
Post by: turanafon on March 20, 2014, 11:19:32 pm
I love this mod wish it was more active thoe

i totally agree with you , this could be epic with more  red tunics fighting together
Title: Re: Download Link Now Available V4
Post by: timmyrules56 on March 23, 2014, 05:53:10 pm
Im setting up a regiment for this mod, for any of those players who feel there is a lack of unity between all the zulu mod players.
The regiment will focus mainly on the british but will play a little bit of the zulu warriors from time to time. The regiment will also try to cover all aspects of the warfare at that time and use historically accurate tactics and methods.
If you are interested PM me or add me on steam: [30th]timmyrules56
hope to see a bit of activity in the mod and hopefully we can form a bit more of a community for the mod too.
Title: Re: Download Link Now Available V4
Post by: turanafon on March 25, 2014, 01:16:12 pm
count me in timmy