Author Topic: Napoleonic Wars: Mapping Support  (Read 199496 times)

0 Members and 1 Guest are viewing this topic.

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #30 on: February 20, 2013, 12:37:15 am »
Have you people even played Native? Jesus.
Enlighten us, instead blaming us! It's a good question (and me either couldn't answer). :o



Offline Comrade Temuzu

  • Sergeant
  • *
  • Posts: 164
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #31 on: February 20, 2013, 12:12:35 pm »
If you've ever played singleplayer, you more than likely have walked in the towns. In towns, you can walk inside several buildings, by entering the building. This is done with passages. When activating a passage, it loads a new scene, for example a tavern. In multiplayer changing from one scene to another is not possible, but teleporting between two passages is, much like in PW.

Offline MaHuD

  • Major
  • *
  • Posts: 949
    • View Profile
    • Reveran
  • Nick: MaHuD
  • Side: Confederacy
Re: Napoleonic Wars: Mapping Support
« Reply #32 on: February 20, 2013, 01:07:22 pm »
Quote from Exilian forum
Quote
Passages
These are points at which the player, when facing the BLUE FRONT of the passage, can jump to another scene (or a different point in t he same scene). Which scene it is is defined in module_game_menus.py.The Entry Point defines the Entry point the player will come in at in t he new scene, and the Menu Item defines which scene the player goes to.
In ALL CITY SCENES (Castle, Tavern, Streets, Shop)
0 - Castle
1 - ----
2 - Castle
3 - Town Centre
4 - Tavern
5 - Shop
6 - Arena

In castles;
0 - Inside
8 - Courtyard

Guide found on the taleworlds thread for scening: http://forums.taleworlds.com/index.php/topic,163368.0.html
Took me half a minute to find...
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #33 on: February 20, 2013, 04:11:45 pm »
If you've ever played singleplayer, you more than likely have walked in the towns. In towns, you can walk inside several buildings, by entering the building. This is done with passages. When activating a passage, it loads a new scene, for example a tavern. In multiplayer changing from one scene to another is not possible, but teleporting between two passages is, much like in PW.

Isn't that what I said? ''Tried to say''...  :P
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline HappyBanana

  • Donator
  • *
  • Posts: 111
  • I like Bananas
    • View Profile
  • Nick: HappyBanana
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #34 on: February 20, 2013, 06:28:40 pm »
Quote from Exilian forum
Quote
Passages
These are points at which the player, when facing the BLUE FRONT of the passage, can jump to another scene (or a different point in t he same scene). Which scene it is is defined in module_game_menus.py.The Entry Point defines the Entry point the player will come in at in t he new scene, and the Menu Item defines which scene the player goes to.
In ALL CITY SCENES (Castle, Tavern, Streets, Shop)
0 - Castle
1 - ----
2 - Castle
3 - Town Centre
4 - Tavern
5 - Shop
6 - Arena

In castles;
0 - Inside
8 - Courtyard

Guide found on the taleworlds thread for scening: http://forums.taleworlds.com/index.php/topic,163368.0.html
Took me half a minute to find...

thx Mahud, I problably havent been searching the forums good enough, I couldnt find anything about how it worked :\

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #35 on: February 25, 2013, 05:57:26 pm »
Can somebody please help me out with the ladders?
I want the ladder to go away when the wall prob gets destoyed!

Please respond ASAP so I can continue work :p.

-Dekkers
« Last Edit: February 25, 2013, 06:01:53 pm by Dekkers »
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Tali

  • First Lieutenant
  • *
  • Posts: 747
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #36 on: March 22, 2013, 02:16:18 pm »
How do I properly create Conquest Capture-points, as well as make the map playable in conquest mode?

Offline Hawk2991

  • Private
  • *
  • Posts: 7
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #37 on: March 27, 2013, 02:55:05 pm »
Can someone please help me install a custom map on my server, Im new to all that stuff and have no clue what im doing lol!

Any help would be appreciated!

Thanks

Offline ZeroSkilled

  • First Lieutenant
  • *
  • Posts: 371
  • Ex-Mapper
    • View Profile
    • My Deviantart link!
  • Nick: ZeroSkilled
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #38 on: March 29, 2013, 01:27:30 pm »
A question, What do "weather" and variable do you use to get the falling snow into the map?

I have a thought that it could be rain but I have no clue on what value that would be :P


Kind regards,
ZeroSkilled


Nevermind found it! :D
« Last Edit: March 29, 2013, 01:49:58 pm by ZeroSkilled »
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut


Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #39 on: May 05, 2013, 04:37:53 pm »
Hey there fellow mappers! I seem to have a problem which I do not understand. I made a map based on the map "Beach". Now I inserted a siege marker (Entry point 66).
I copied the scene file, changed the name to make it Fort Fleetwood in order to get it into the siege mode. I can play the map fine, but the flag is not lowering. Anyone know what I've done wrong? =)
Penn and shitz

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #40 on: May 05, 2013, 04:51:05 pm »
Did you remove all entry points to be sure? Did you test it in Siege Mode (not Editing Mode)? There is a flag pillar prop what looks exactly like the flag spawning from entry point 66, don't use/place that! It causes problems with entry point 66.



Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #41 on: May 05, 2013, 05:17:53 pm »
Did you remove all entry points to be sure? Did you test it in Siege Mode (not Editing Mode)? There is a flag pillar prop what looks exactly like the flag spawning from entry point 66, don't use/place that! It causes problems with entry point 66.

Well, the map has alot of flag pillar props as it is a custom made ship on it. But that is no where close to the flag, does that mess it up?


edit: found that the map were stuck on one of those headquarters poles, I simply moved that pole on top of entry point 66 and now it works!
Case closed! Thanks for mentioning the prop problem.
« Last Edit: May 05, 2013, 05:49:10 pm by Penn »
Penn and shitz

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #42 on: May 12, 2013, 10:24:26 pm »
How do you got the restroom working?
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #43 on: May 12, 2013, 10:39:28 pm »
Place restroom - done! Place restroom_door in the door window if you want a restroom with a door! It's really simple!  :D



Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #44 on: May 12, 2013, 10:44:03 pm »
but i cant use it.
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3