Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 980174 times)

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Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #420 on: December 08, 2012, 06:35:01 pm »
I can imagine playing this mod will be something like this (start at 0;35).


[youtube]http://www.youtube.com/watch?v=O65Lx1053D0[/youtube]

Svenson what is this.

Offline FAULTYscotsman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #421 on: December 08, 2012, 06:58:53 pm »
I can imagine playing this mod will be something like this (start at 0;35).


[youtube]http://www.youtube.com/watch?v=O65Lx1053D0[/youtube]

simply. What the hell?
a port will save a mans life, a rifle will only keep it safe


Offline Cyco_Tatertot

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #422 on: December 08, 2012, 07:24:57 pm »
Obviously its the best video ever. IMO anyway
" title="

Offline Connzcdf

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #423 on: December 08, 2012, 11:29:25 pm »
I havn't laughed so much in ages.
« Last Edit: December 08, 2012, 11:31:32 pm by Connzcdf »

Offline HammingtonMuffin

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Re: Iron Europe - WWI Mod
« Reply #424 on: December 09, 2012, 06:36:38 am »
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98


K98az


MG08/15
[close]

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
[close]

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!

Looks awesome

Offline Landrik

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #425 on: December 09, 2012, 06:51:57 am »
That Mauser is spot on! Any chance of the Gewehr 88 being available? Good for those Austro-Hungarians and Turks. :P Actually own a Turkish 88.

Looking forward to this mod! I also do WWI reenacting and it all has me HOOKED.

On the topic of "going over the top", you really are an easy target climbing up that ladder. Do it as quickly as you can and fan out. Just like they did. Also, cover to cover is a no-brainer. Well, the Germans did it by the 16/17 timeframe. 1914 was already a huge bloodbath for those Germans that lined up all pretty and Napoleonic in front of Lee-Enfields rapid-firing.

Grenades, pistols, and billy clubs are musts in the trenches.

Fantastic to hear about gas and gas masks!

Instead of heavy artillery that we see in NW, I suggest use of mortars. Something that can still blow open a MG nest and makes sense for the ranges.



Can't wait to go over the top!
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #426 on: December 09, 2012, 09:48:48 am »
Can't wait to go over the top!
My God this man is mad.

Offline Duuring

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #427 on: December 09, 2012, 11:29:52 am »
Can't wait to go over the top!
My God this man is mad.

He's not mad! He's eager for glory!

Offline Pinkamena

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #428 on: December 09, 2012, 03:12:31 pm »
No glory to be had for cowards and shirkers, now is there!?

Only through energy and force of will can we drive back the Sultan's enemies!

Offline Wolfy

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #429 on: December 09, 2012, 03:20:21 pm »

Offline Betaknight

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #430 on: December 09, 2012, 03:23:05 pm »
Ill shoot everyone with this one machine
Lets see if you seek glory or death
The first modder for NW.

Offline Wolfy

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #431 on: December 09, 2012, 04:27:18 pm »


The Weekend Massacre

Some of you may remember the "weekend massacre"Well i remember many people said that they really enjoyed it or really wanted to go.So i am going to do a event much like that but for IE and NaS regiment alike.So if you want a feel of IE before its out,come along to The Weekend Massacre  ;)This is a small simulation of what IE might be like and might calm down all the regiment that are so desperate for this mod.The evemt will be played on NaS untill IE is out.


-Rules-

1:No cavalry
2:No trolling
3:No ramboing
4:Must stay together when charging
5:One side will be picked to charge(sides change with every round)
6:Total of six rounds
7:One sapper per regiment
8:Admins have the final word


Joining up

Code
1)Regiment name:
2)Is your regiment NaS or IE:
3)How many people can you bring:
4)Leaders steam name:
5)Will you follow the rules:
PM me your applications

Times
The event will be hosted next Sunday at 7.30GMT.
Feel free to contact me via steam(Wolfy the wolf)
Join TS at 7.25 for PW and sever.The ip is 85.236.100.188:13467 

This will be updated soon :)


« Last Edit: December 09, 2012, 04:39:44 pm by Wolfy »

Offline Audiate

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #432 on: December 09, 2012, 04:28:56 pm »
 What mod will the event be played on until IE is released?

Offline Wolfy

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #433 on: December 09, 2012, 04:38:46 pm »
NaS  ;) The new fix/unfix bayonets will be pretty cool for the charges

Offline Audiate

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #434 on: December 09, 2012, 04:42:33 pm »
 It would be, but NaS and IE will be very much different... still, pretty interesting.