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Topics - Babarossa

Pages: 1
1
Events: EU / 1Rhein Saturday-LB [EU] - [Closed]
« on: October 07, 2019, 09:09:55 pm »
1Rhein-Saturday-LB [EU]

Click here to check out our Friday-Siege
Click here to check out our Sunday-Linebattle
Click here to check out our Mapping Thread






Greetings to all Regiments of the everlasting NW-Community! We, the former People Regiments Official (PRO),
consisting of the 1st Rhenish Infantry-Regiment No. 25 of Lützow in cooperation with the 8 Pułk Kirasjerów and founded by
the 82nd Regiment of Foot 'General Shepherd's Volunteers', invite you warm-hearted to our Saturday-Linebattle.

We host our event every Saturday at 7pm GMT. We still hope for a large attendance and pretty evenings.




Information
Server: TS
Password: TS
TeamSpeak: ts.1rhein.de
Time: 7pm GMT
Sign up: 6:30pm GMT
Next Event: 19.03.2022



Sign-Ups:

If you want to sign up to the event, you have to join our sign up channel at our Teamspeak on Saturdays at 6:30pm GMT. Only the regiments with
the weekly slots do not have to sign up every week again but they have to join our Teamspeak in order to get the server details and to tell us their current numbers.

We offer permanent slots to regiments. Just tell us whether you want a slot. Look at the list below when you want to see which regiments got one and which slots are open.

Moreover, we opened a Steam-Group for all regiment representatives. There you will be informed about changed rules directly. Contact us when you also want to join this group.

When a regiment with permanent slot is missing without excuse the regiment has to count with the loss of its slot. If it is absent without valid excuse twice
the regiment will lose its slot immediately.

In case of a deregistration you have to contact the admin directly or checkout at the forum.

You totally accept the rules with your attendance. We thank you for your attention.




Award Ceremony
15.01.2022

Map 1:
Spoiler
[close]

Map 2:
Spoiler
[close]


Congratulation to the todays best players! We can't consider the last round though.



Rules:


Administrative
Spoiler
The Linebattle will last up to five rounds. Two maps will be played.

Officers may request to slay, kick or ban any of his members.

Every player on the server has to play with a tag. If the admin does not know to which regiment the player belongs to he will kick
the concerning player from the server.

After a mapchange the leading officers can vote on whether to "keep" or "change" the map. The majority wins the voting process.

Reviving in admin's sole discretion relating to teamkills, OA, wrong unit type etc.

In case three players from a regiment have been banned from the server the whole regiment must leave.

The admin must find a new balance when the "skill" is not equally shared.

If there is any certain phrase or rule which becomes invalid it shall not affect the validity of any other phrase or rule. If any provision
becomes fragmentary or interpretable both parties agree on analogous rules and standards according to the closest interpretation
established by the 1Rhein Admin Staff.
[close]


Settings
Spoiler
Buildpoints: 100 (2 cannons) / 120 (3 cannons) / 150 (4 cannons)
Bonuses: Off
Chance to fall: Off
Damage, when cavalryman falls: Off
Teamdamage: On (100% to friends)
[close]


Scripts
Spoiler
New Units:
Changed Light Infantry for Austria

Added Artillery Commander for France replacing the Artillery Sailor
Added Riflemen for France replacing the Marines & Sailors

Added Light Infantry for Prussia replacing the Landwehr

Added Light Infantry for Russia replacing the Militia
Added Line Infantry (Winter Dress) for Russia replacing the Partizani
Changed Cossacks for Russia

Added Artillery Commander for UK replacing the Artillery Sailor
Added Lancers for UK replacing the Horse Guards
Added Marines (NCO) for UK replacing the Sailor

Interactive Environment: *
Lumber in order to increase your buildpoints!
Cut down trees to expand your field of vision or to cast out the opposing riflemen!
Destroy ice floes to prevent the enemy from crossing rivers!

Changes:
Planks have less HP and can be destructed immediately!

* Only available on custom maps.
[close]


Behaviour
Spoiler
Do not teamkill on purpose.
Trolling is not allowed.
No glitching! (Stones, trees, …)
No Climbing unless there is any ladder or platform placed by the map itself and not by the players.
Do not destroy the structures from an allied sapper unless he tells you to.
[close]


Chat
Spoiler
Only officers are allowed to use the all chat. The all chat of the dead and the team chat can
be used by everybody.

The admins will stay on the TeamSpeak after the event and are available for requests or complaints.

Please use the chat in a respectful and appropriate way. This includes no insults, provoking, political statements, advertisements
or recruiting.

You may use any language you want.
[close]


Concerning Units
Spoiler
If a unit is not exceeding the maximum number of allowed players, supporting units such as musicians
or flag bearers are allowed to pick up muskets in order to exceed the given limit again.

Only 1 General per team is allowed. In addition, only 2 officers are allowed per unit at most.

Attending regiments may change their unit unless they do not change their unit type.

If the admin calls an Allcharge (“AC”), everybody has to follow his order and you may not fire during an Allcharge. Cavalry has to dismount. If
they are in charge at the same time the AC is called then they have to dismount as asoon as possible. The Admin may exclude parts of the map
for Allcharge.

Only artillery may use sappers!

Sailors and Partizani are not allowed.

Shotguns are not allowed.
[close]


Officer-Aim
Spoiler
OA is generally allowed for gunners and riflemen but forbidden for any other unit type.

Exceptions:

OA is allowed when
the officer charges,
the officer stands in or behind the line,
the officer stands in an open formation,
the officer stands inside a square,
the officer joins another line,
the officers line counts only 2 in total
the officer enters urban terrain
the officer enters the artillery defence,

but not allowed when
the officer takes cover,
the officer is leading in front of his line,
the officers stands next to his line and
the officer stands on a hill by himself (or something similar).

OA is related to all officers and generals.
[close]


Formation
Spoiler
Firing out of formation ("FooF") is not allowed. If you join another line you adopt their unit rules.

Ramboing is not allowed. Units with less than three men do not count as a unit. They have to join another unit or fall back to the
artillery to reload and shoot. Cavalry has to dismount. In addition, cavalry may only attack one unit except there is another unit closeby.
Artillery can hold its position with 1 men.

You are not allowed to join another unit with three or more than three men.

Every unit is allowed to take cover at the artillery position. It is only allowed to take cover behind defences like sandbags or earth works.
You may split up behind defensive structures and take cover behind them. FiC and RiC is still forbidden.
[close]


FiC/RiC
Spoiler
FiC and RiC are categorical forbidden unless you are inside an artillery defence (square), at urban terrain or inside houses.

The admin can decide on which maps this rule counts.
[close]



Unit Rules


General
Spoiler
The general may choose two guards playing as heavy cavalry.

The general staff is allowed to move as one unit with less than three men.

If dismounted the general and his guards count as line infantry and adopt the rules of line infantry.

The general is not allowed to attack on his own unless an Allcharge has been announced. If he comes too close (under 10 men spacings) he can be shot.

The general is allowed to defend himself and to support allies in close-combat.
[close]


Officer
Spoiler
Officers may leave their unit in order to scout.

Officers may shoot with their pistol out of formation, during the charge and during "Officer-Duels".
[close]


Medic
Spoiler
Only 1 medic per line is allowed at most. The medic does not exceed the unit limit.

Medics may move next to the line.

Medics may defend themselves in melee.

Medics are not allowed to participate in ranged combat until they reinforce their unit.

Medics are allowed to reinforce a unit. When merged with a unit medics adopt the unit rule that they attached to.
Medics are not allowed to exceed the given limit of a unit by attaching to it.
[close]


Musician/Flag bearer
Spoiler
Only 1 musician and flag bearer per line is allowed at most. The first support unit does not exceed the unit limit.
The second does. You can't exceed the limit as cavalry though.

Supporting units may move next to the line.

Supporting units may defend themselves in melee.

Supporting units may not participate in ranged combat unless they reinforce their unit.

Supporting units are allowed to reinforce the unit. If merged, supporting units count as normal soldiers. Supporting units
are not allowed to exceed the given limit of a unit by attaching to it.
[close]





Artillery
Spoiler
(4 - 8 ; 8 - 12 for two cannons)

Only one sapper per team is allowed. If two regiments share one artillery slot it is allowed to pick 1 sapper for each cannon.

Only 2 cannons/howitzers per team are allowed (Exchange rate: 1 cannon/howitzer = 2 rocket launcher but only on large maps).

There are no restrictions on how far away the artillery pieces are deployed from each other.

It is not allowed to build flying platforms, towers or similar constructions. It has to be built on the ground.

FiC is allowed for cannons but this does not include the allcharge.

Artillery Guards can spread out like light infantry at the artillery position. If they leave the position they have to form a line and behave
like line infantry. They can only spread out once the artillery piece has been unlimbered.

Explosives are not allowed.
[close]


Riflemen
Spoiler
5 - 11

Riflemen are allowed to fire in a light formation with a 5 men spacing at most

Riflemen are allowed to move in a loose formation.

Allowed to fire while retreating.

Riflemen are allowed to crouch and fire in an open formation.

Riflemen are allowed to pick up any weapons but muskets, lances or spears. Officers are still allowed to pick up muskets.
[close]


Light Infantry
Spoiler
5 - 13

Lights are allowed to fire in a light formation with 2 men spacings.

Lights are allowed to move in a line or a light line.

No firing while retreating!

Lights are allowed to crouch and fire in an open formation.

It is allowed to pick up any weapons.

Lights may take any infantry they wish but no riflemen instead.
[close]


Cavalry – Hussars, Cuirassiers
Spoiler
5 – 13

If 2 or less cavalrymen remain on a horse they have to dismount after disengaging combat.

Dismounted cavalry adopts the rules of line infantry.

It is allowed to pick up any weapons.
[close]


Cavalry– Dragoons
Spoiler
5 – 11

Mounted Dragoons are only allowed to fire when standing in a line.

Dismounted dragoons adopt the rules of the light infantry.

It is allowed to pick up any weapons.
[close]


Line Infantry
Spoiler
5 – 35

Lines are only allowed to move and fire in line formation.

Crouching is allowed behind hills, walls and fences. You may reload but do not fire.

Double ranks and columns are legal formations.

Lines are not allowed to split themselves into several smaller lines unless they have at least 20 men and 2 officers on the top.

It is allowed to pick up any weapons.
[close]



Attending Regiments
It is possible that a regiment can not attend so their slot is usable for other regiments. Just ask the admin if there is space.


Artillery (FULL)
2 artillery pieces each Team

8 Pułk Kirasjerów (Weekly)
65y Moskovskiy Polk (Weekly)
Gardekorps 1. Gardefeldartillerieregiment zu Fuß (Weekly)
VIC (Weekly)

18 Pułk Piechoty (Waiting)
75e Ejército Español - 75e Spanish Army (Waiting)
1. Landwehr Regiment zu Hohenzollern (Waiting)


Riflemen (FULL)
1 each Team

[QRG] (Weekly)
Regiment des Kaiserreichs (Weekly)

Light Infantry (FULL)
1 each Team

45th Nottinghamshire (Weekly)
65y Moskovskiy Polk (Weekly)

68th (Durham) Regiment of Light Foot (Waiting)
1. Landwehr Regiment zu Hohenzollern (Waiting)
Almogavares (Waiting)


Cavalry (FULL)
1-2 each Team

8 Pułk Kirasjerów (Weekly)
14o Cavalleggeri Alessandria (Weekly)
Brigata Carabinieri (Weekly)


Line Infantry (FREE)
"Unlimited"

1. Landwehr Regiment zu Hohenzollern (Weekly)
6tesRIR (Weekly)
Regiment des Kaiserreichs (Weekly)
Royal Armored Regiment (Weekly)
Tercio (Weekly)



You want to participate?
Great! Please use our sample for the sign-up here in the forum…

Name of the regiment:
Steam-Contact:
Preferred Unit:
Sign-up period: (Once/Weekly)


… or visit us spontaneous on our TeamSpeak-Server before the event starts. We try to place regiments even short-termed.

With the sign-up you accept our rules. Please tell us your manpower before the event starts.



Find us on Steam:

Headadmin


Co-Admin


Co-Admin


Leader of the regiment


Mapper




Signed:

⁂ Major Babarossa
Headadmin and vice-leader the 1st Rhenish Infantry-Regiment No. 25 of Lützow

⁑ Colonel Filson
Co-Admin and leader of the 8 Pułk Kirasjerów/Filson Korps Grenadiers

⁎ Colonel Ryan
Assistant and leader of the 65y Moskovskiy Polk

2
Events: EU / 1Rhein Wednesday-LB [EU] - [Closed]
« on: September 25, 2019, 09:59:40 pm »
1Rhein Wednesday-LB [EU]

Click here to check out our Friday-Siege
Click here to check out our Saturday-Linebattle
Click here to check out our Sunday-Linebattle
Click here to check out our Mapping Thread






Greetings to all Regiments of the everlasting NW-Community! We, the 1st Rhenish Infantry-Regiment No. 25 of Lützow, invite
you warm-hearted to our Wednesday-Linebattle. We host our event every Wednesday at 7pm BST.

This linebattle was transferred from the 2Lr to us and we are glad to continue this event.




Information
Server: TS
Password: TS
TeamSpeak: ts.1rhein.de
Time: 7pm BST
Sign up: 6:30pm BST
End of Sign up: 6:50 pm BST
Last Event: 30.09.2020



Sign-Ups:

If you want to sign up to the event, you have to join our sign up channel at our Teamspeak on Wednesdays at 6:30pm BST. Only the regiments with
the weekly slots do not have to sign up every week again but they have to join our Teamspeak in order to get the server details and to tell us their current numbers.

We offer permanent slots to regiments. Just tell us whether you want a slot. Look at the list below when you want to see which regiments got one and which slots are open.

Moreover, we opened a Steam-Group for all regiment representatives. There you will be informed about changed rules directly. Contact us when you also want to join this group.

When a regiment with permanent slot is missing without excuse the regiment has to count with the loss of its slot. If it is absent without valid excuse twice
the regiment will lose its slot immediately.

In case of a deregistration you have to contact the admin directly or checkout at the forum.

You totally accept the rules with your attendance. We thank you for your attention.




Award Ceremony
23.09.2020

Map 1:
Spoiler
[close]

Map 2:
Spoiler
[close]

Map 3:
Spoiler
[close]


Congratulation to the todays best scored players! We can't consider the last round though.



Rules:


Administrative
Spoiler
The Linebattle will last up to five rounds. Two maps will be played.

Officers may request to slay, kick or ban any of his members.

Every player on the server has to play with a tag. If the admin does not know to which regiment the player belongs to he will kick
the concerning player from the server.

After a mapchange the leading officers can vote on whether to "keep" or "change" the map. The majority wins the voting process.

Reviving in admin's sole discretion relating to teamkills, OA, wrong unit type etc.

In case three players from a regiment have been banned from the server the whole regiment must leave.

The admin must find a new balance when the "skill" is not equally shared.

If there is any certain phrase or rule which becomes invalid it shall not affect the validity of any other phrase or rule. If any provision
becomes fragmentary or interpretable both parties agree on analogous rules and standards according to the closest interpretation
established by the 1Rhein Admin Staff.
[close]


Settings
Spoiler
Buildpoints: 100 (2 cannons) / 120 (3 cannons) / 150 (4 cannons)
Bonuses: Off
Chance to fall: Off
Damage, when cavalryman falls: Off
Teamdamage: On (100% to friends)
[close]


Scripts
Spoiler
New Units:
Added riflemen for France replacing the Marines
Added Light Infantry for Prussia replacing the Landwehr
Added Light Infantry for Russia replacing the Militia
Changed Light Infantry for Austria

Interactive Environment: *
Lumber in order to increase your buildpoints!
Cut down trees to expand your field of vision or to cast out the opposing riflemen!
Destroy ice floes to prevent the enemy from crossing rivers!

Changes:
Planks have less HP and can be destructed immediately!

* Only available on custom maps.
[close]


Behaviour
Spoiler
Do not teamkill on purpose.
Trolling is not allowed.
No glitching! (Stones, trees, …)
No Climbing unless there is any ladder or platform placed by the map itself and not by the players.
Do not destroy the structures from an allied sapper unless he tells you to.
[close]


Chat
Spoiler
Only officers are allowed to use the all chat. The all chat of the dead and the team chat can
be used by everybody.

The admins will stay on the TeamSpeak after the event and are available for requests or complaints.

Please use the chat in a respectful and appropriate way. This includes no insults, provoking, political statements, advertisements
or recruiting.

You may use English and German only.
[close]


Concerning Units
Spoiler
If a unit is not exceeding the maximum number of allowed players, supporting units such as musicians
or flag bearers are allowed to pick up muskets in order to exceed the given limit again.

Only 1 General per team is allowed. In addition, only 2 officers are allowed per unit at most.

Attending regiments may change their unit unless they do not change their unit type.

If the admin calls an Allcharge (“AC”), everybody has to follow his order and you may not fire during an Allcharge. Cavalry has to dismount. If
they are in charge at the same time the AC is called then they have to dismount as asoon as possible. The Admin may exclude parts of the map
for Allcharge.

Only artillery may use sappers!

Sailors and Partizani are not allowed.

Shotguns are not allowed.
[close]


Officer-Aim
Spoiler
OA is generally allowed for gunners and riflemen but forbidden for any other unit type.

Exceptions:

OA is allowed when
the officer charges,
the officer stands in or behind the line,
the officer stands in an open formation,
the officer stands inside a square,
the officer joins another line,
the officers line counts only 2 in total
the officer enters urban terrain
the officer enters the artillery defence,

but not allowed when
the officer takes cover,
the officer is leading in front of his line,
the officers stands next to his line and
the officer stands on a hill by himself (or something similar).

OA is related to all officers and generals.
[close]


Formation
Spoiler
Firing out of formation ("FooF") is not allowed. If you join another line you adopt their unit rules.

Ramboing is not allowed. Units with less than three men do not count as a unit. They have to join another unit or fall back to the
artillery to reload and shoot. Cavalry has to dismount. In addition, cavalry may only attack one unit except there is another unit closeby.
Artillery can hold its position with 1 men.

You are not allowed to join another unit with three or more than three men.

Every unit is allowed to take cover at the artillery position. It is only allowed to take cover behind defences like sandbags or earth works.
You may split up behind defensive structures and take cover behind them. FiC and RiC is still forbidden.
[close]


FiC/RiC
Spoiler
FiC and RiC are categorical forbidden unless you are inside an artillery defence (square), at urban terrain or inside houses.

The admin can decide on which maps this rule counts.
[close]



Unit Rules


General
Spoiler
The general may choose two guards playing as heavy cavalry.

The general staff is allowed to move as one unit with less than three men.

If dismounted the general and his guards count as line infantry and adopt the rules of line infantry.

The general is not allowed to attack on his own unless an Allcharge has been announced. If he comes too close (under 10 men spacings) he can be shot.

The general is allowed to defend himself and to support allies in close-combat.
[close]


Officer
Spoiler
Officers may leave their unit in order to scout.

Officers may shoot with their pistol out of formation, during the charge and during "Officer-Duels".
[close]


Medic
Spoiler
Only 1 medic per line is allowed at most. The medic does not exceed the unit limit.

Medics may move next to the line.

Medics may defend themselves in melee.

Medics are not allowed to participate in ranged combat until they reinforce their unit.

Medics are allowed to reinforce a unit. When merged with a unit medics adopt the unit rule that they attached to.
Medics are not allowed to exceed the given limit of a unit by attaching to it.
[close]


Musician/Flag bearer
Spoiler
Only 1 musician and flag bearer per line is allowed at most. The first support unit does not exceed the unit limit.
The second does. You can't exceed the limit as cavalry though.

Supporting units may move next to the line.

Supporting units may defend themselves in melee.

Supporting units may not participate in ranged combat unless they reinforce their unit.

Supporting units are allowed to reinforce the unit. If merged, supporting units count as normal soldiers. Supporting units
are not allowed to exceed the given limit of a unit by attaching to it.
[close]





Artillery
Spoiler
(4 - 8 ; 8 - 12 for two cannons)

Only one sapper per team is allowed. If two regiments share one artillery slot it is allowed to pick 1 sapper for each cannon.

Only 2 cannons/howitzers per team are allowed (Exchange rate: 1 cannon/howitzer = 2 rocket launcher but only on large maps).

There are no restrictions on how far away the artillery pieces are deployed from each other.

It is not allowed to build flying platforms, towers or similar constructions. It has to be built on the ground.

FiC is allowed for cannons but this does not include the allcharge.

Artillery Guards can spread out like light infantry at the artillery position. If they leave the position they have to form a line and behave
like line infantry. They can only spread out once the artillery piece has been unlimbered.

Explosives are not allowed.
[close]


Riflemen
Spoiler
5 - 11

Riflemen are allowed to fire in a light formation with a 5 men spacing at most

Riflemen are allowed to move in a loose formation.

Allowed to fire while retreating.

Riflemen are allowed to crouch and fire in an open formation.

Riflemen are allowed to pick up any weapons but muskets, lances or spears. Officers are still allowed to pick up muskets.
[close]


Light Infantry
Spoiler
5 - 13

Lights are allowed to fire in a light formation with 2 men spacings.

Lights are allowed to move in a line or a light line.

No firing while retreating!

Lights are allowed to crouch and fire in an open formation.

It is allowed to pick up any weapons.

Lights may take any infantry they wish but no riflemen instead.
[close]


Cavalry – Hussars, Cuirassiers
Spoiler
5 – 13

If 2 or less cavalrymen remain on a horse they have to dismount after disengaging combat.

Dismounted cavalry adopts the rules of line infantry.

It is allowed to pick up any weapons.
[close]


Cavalry– Dragoons
Spoiler
5 – 11

Mounted Dragoons are only allowed to fire when standing in a line.

Dismounted dragoons adopt the rules of the light infantry.

It is allowed to pick up any weapons.
[close]


Line Infantry
Spoiler
5 – 35

Lines are only allowed to move and fire in line formation.

Crouching is allowed behind hills, walls and fences. You may reload but do not fire.

Double ranks and columns are legal formations.

Lines are not allowed to split themselves into several smaller lines unless they have at least 20 men and 2 officers on the top.

It is allowed to pick up any weapons.
[close]



Attending Regiments
It is possible that a regiment can not attend so their slot is usable for other regiments. Just ask the admin if there is space.


Artillery (FULL)
3 artillery pieces each Team

8 Pułk Kirasjerów (Waiting)
13 Pułk Artylerii (Waiting)
4e Régiment D'artillerie (Waiting)
1 Pułk Artylerii (Waiting)


Riflemen (FULL)
1 each Team

18th South Essex (Waiting)
77y (Waiting)


Light Infantry (FULL)
1-2 each Team

11e Régiment de Voltigeurs de la Garde (Waiting)
Brigata Carabinieri (Waiting)
18e Regiment d'Infanterie de Ligne (Waiting)
45th Nottinghamshire (Waiting)
77y (Waiting)


Cavalry (FULL)
1 each Team

8 Pułk Kirasjerów (Waiting)
1er Régiment de Hussards (Waiting)
Magdeburgisches Husaren-Regiment Nr.10 (Waiting)
2. Pułk Huzarów (Waiting)


Line Infantry (FULL)
"Unlimited"

Régiment de Bretagne (Waiting)




You want to participate?
Great! Please use our sample for the sign-up here in the forum…

Name of the regiment:
Steam-Contact:
Preferred Unit:
Sign-up period: (Once/Weekly)


… or visit us spontaneous on our TeamSpeak-Server before the event starts. We try to place regiments even short-termed.

With the sign-up you accept our rules. Please tell us your manpower before the event starts.



Find us on Steam:

Headadmin


Co-Admin


Co-Admin


Assistant


Leader of the regiment


Mapper




Signed       Major Babarossa

Headadmin of the the 1st Rhenish Infantry-Regiment No. 25 of Lützow

3
Events: EU / 1Rhein Sunday-LB [EU]
« on: May 17, 2017, 03:24:36 pm »
1Rhein Sunday-LB [EU]

Click here to check out our Friday-Siege



Caption: The 1st Rhenish Regiment of Lützow invites you cordial to our Sunday-Linebattle!


Greetings to all Regiments of the everlasting NW-Community! We, the 1st Rhenish Infantry-Regiment No. 25 of Lützow, invite
you warm-hearted to our meanwhile since several years existing and well-visited Sunday-Linebattle. We host our event every Sunday at 7pm BST.
We still hope for a large attendance and pretty evenings.




Information
Server: TS
Password: TS
TeamSpeak: ts.1rhein.de
Time: 7pm BST
Sign up: 6:30pm BST
Next Event: 21.04.2024



Sign-Ups:

If you want to sign up to the event, you have to join our sign up channel at our Teamspeak on Sundays at 6:30pm BST. Only the regiments with
the weekly slots do not have to sign up every week again but they have to join our Teamspeak in order to get the server details and to tell us their current numbers.

We offer permanent slots to regiments. Just tell us whether you want a slot. Look at the list below when you want to see which regiments got one and which slots are open.

Moreover, we opened a Steam-Group for all regiment representatives. There you will be informed about changed rules directly. Contact us when you also want to join this group.

When a regiment with permanent slot is missing without excuse the regiment has to count with the loss of its slot. If it is absent without valid excuse twice
the regiment will lose its slot immediately.

In case of a deregistration you have to contact the admin directly or checkout at the forum.

You totally accept the rules with your attendance. We thank you for your attention.




Award Ceremony
07.04.2024

Map 1:
Spoiler
[close]

Map 2:
Spoiler
... ooops - no picture! :-( ...
[close]


Congratulation to the todays best players! We can't consider the last round though.



Rules:


Administrative
Spoiler
The Linebattle will last up to five rounds. Two maps will be played.

Officers may request to slay, kick or ban any of his members.

Every player on the server has to play with a tag. If the admin does not know to which regiment the player belongs to he will kick
the concerning player from the server.

After a mapchange the leading officers can vote on whether to "keep" or "change" the map. The majority wins the voting process.

Reviving in admin's sole discretion relating to teamkills, OA, wrong unit type etc.

In case three players from a regiment have been banned from the server the whole regiment must leave.

The admin must find a new balance when the "skill" is not equally shared.

If there is any certain phrase or rule which becomes invalid it shall not affect the validity of any other phrase or rule. If any provision
becomes fragmentary or interpretable both parties agree on analogous rules and standards according to the closest interpretation
established by the 1Rhein Admin Staff.
[close]


Settings
Spoiler
Buildpoints: 100 (2 cannons) / 120 (3 cannons) / 150 (4 cannons)
Bonuses: Off
Chance to fall: Off
Damage, when cavalryman falls: Off
Teamdamage: On (100% to friends)
[close]


Scripts
Spoiler
New Units:
Changed Light Infantry for Austria

Added Artillery Commander for France replacing the Artillery Sailor
Added Riflemen for France replacing the Marines & Sailors

Added Light Infantry for Prussia replacing the Landwehr

Added Light Infantry for Russia replacing the Militia
Added Line Infantry (Winter Dress) for Russia replacing the Partizani
Changed Cossacks for Russia

Added Artillery Commander for UK replacing the Artillery Sailor
Added Lancers for UK replacing the Horse Guards
Added Marines (NCO) for UK replacing the Sailor

Interactive Environment: *
Lumber in order to increase your buildpoints!
Cut down trees to expand your field of vision or to cast out the opposing riflemen!
Destroy ice floes to prevent the enemy from crossing rivers!

Changes:
Planks have less HP and can be destructed immediately!

* Only available on custom maps.
[close]


Behaviour
Spoiler
Do not teamkill on purpose.
Trolling is not allowed.
No glitching! (Stones, trees, …)
No Climbing unless there is any ladder or platform placed by the map itself and not by the players.
Do not destroy the structures from an allied sapper unless he tells you to.
[close]


Chat
Spoiler
Only officers are allowed to use the all chat. The all chat of the dead and the team chat can
be used by everybody.

The admins will stay on the TeamSpeak after the event and are available for requests or complaints.

Please use the chat in a respectful and appropriate way. This includes no insults, provoking, political statements, advertisements
or recruiting.

You may use English and German only.
[close]


Concerning Units
Spoiler
If a unit is not exceeding the maximum number of allowed players, supporting units such as musicians
or flag bearers are allowed to pick up muskets in order to exceed the given limit again.

Only 1 General per team is allowed. In addition, only 2 officers are allowed per unit at most.

Attending regiments may change their unit unless they do not change their unit type.

If the admin calls an Allcharge (“AC”), everybody has to follow his order and you may not fire during an Allcharge. Cavalry has to dismount. If
they are in charge at the same time the AC is called then they have to dismount as asoon as possible. The Admin may exclude parts of the map
for Allcharge.

Only artillery may use sappers!

Sailors and Partizani are not allowed.

Shotguns are not allowed.
[close]


Officer-Aim
Spoiler
OA is generally allowed for gunners and riflemen but forbidden for any other unit type.

Exceptions:

OA is allowed when
the officer charges,
the officer stands in or behind the line,
the officer stands in an open formation,
the officer stands inside a square,
the officer joins another line,
the officers line counts only 2 in total
the officer enters urban terrain
the officer enters the artillery defence,

but not allowed when
the officer takes cover,
the officer is leading in front of his line,
the officers stands next to his line and
the officer stands on a hill by himself (or something similar).

OA is related to all officers and generals.
[close]


Formation
Spoiler
Firing out of formation ("FooF") is not allowed. If you join another line you adopt their unit rules.

Ramboing is not allowed. Units with less than three men do not count as a unit. They have to join another unit or fall back to the
artillery to reload and shoot. Cavalry has to dismount. In addition, cavalry may only attack one unit except there is another unit closeby.
Artillery can hold its position with 1 men.

You are not allowed to join another unit with three or more than three men.

Every unit is allowed to take cover at the artillery position. It is only allowed to take cover behind defences like sandbags or earth works.
You may split up behind defensive structures and take cover behind them. FiC and RiC is still forbidden.
[close]


FiC/RiC
Spoiler
FiC and RiC are categorical forbidden unless you are inside an artillery defence (square), at urban terrain or inside houses.

The admin can decide on which maps this rule counts.
[close]



Unit Rules


General
Spoiler
A general unit can only be selected by a regiment with at least two units or an admin.

The general may choose two guards playing as heavy cavalry.

The general staff is allowed to move as one unit with less than three men.

If dismounted the general and his guards count as line infantry and adopt the rules of line infantry.

The general is not allowed to attack on his own unless an Allcharge has been announced. If he comes too close (under 10 men spacings) he can be shot.

The general may defend himself and support allies in close combat (who are already in close combat).
[close]


Officer
Spoiler
Officers may leave their unit in order to scout.

Officers may shoot with their pistol out of formation, during the charge and during "Officer-Duels".
[close]


Medic
Spoiler
Only 1 medic per line is allowed at most. The medic does not exceed the unit limit.

Medics may move next to the line.

Medics may defend themselves in melee.

Medics are not allowed to participate in ranged combat until they reinforce their unit.

Medics are allowed to reinforce a unit. When merged with a unit medics adopt the unit rule that they attached to.
Medics are not allowed to exceed the given limit of a unit by attaching to it.
[close]


Musician/Flag bearer
Spoiler
Only 1 musician and flag bearer per line is allowed at most. The first support unit does not exceed the unit limit.
The second does. You can't exceed the limit as cavalry though.

Supporting units may move next to the line.

Supporting units may defend themselves in melee.

Supporting units may not participate in ranged combat unless they reinforce their unit.

Supporting units are allowed to reinforce the unit. If merged, supporting units count as normal soldiers. Supporting units
are not allowed to exceed the given limit of a unit by attaching to it.
[close]





Artillery
Spoiler
(4 - 8 ; 8 - 12 for two cannons)

Only one sapper per team is allowed. If two regiments share one artillery slot it is allowed to pick 1 sapper for each cannon.

Only 2 cannons/howitzers per team are allowed (Exchange rate: 1 cannon/howitzer = 2 rocket launcher but only on large maps).

There are no restrictions on how far away the artillery pieces are deployed from each other.

It is not allowed to build flying platforms, towers or similar constructions. It has to be built on the ground.

FiC is allowed for cannons but this does not include the allcharge.

Artillery Guards can spread out like light infantry at the artillery position. If they leave the position they have to form a line and behave
like line infantry. They can only spread out once the artillery piece has been unlimbered.

Artillery regiments in the same team are not allowed to combine their positions.

Explosives are not allowed.
[close]


Riflemen
Spoiler
5 - 11

Riflemen are allowed to fire in a light formation with a 5 men spacing at most

Riflemen are allowed to move in a loose formation.

Allowed to fire while retreating.

Riflemen are allowed to crouch and fire in an open formation.

Riflemen are allowed to pick up any weapons but muskets, lances or spears. Officers are still allowed to pick up muskets.
[close]


Light Infantry
Spoiler
5 - 13

Lights are allowed to fire in a light formation with 2 men spacings.

Lights are allowed to move in a line or a light line.

No firing while retreating!

Lights are allowed to crouch and fire in an open formation.

It is allowed to pick up any weapons.

Lights may take any infantry they wish but no riflemen instead.
[close]


Cavalry – Hussars, Cuirassiers
Spoiler
5 – 13

If 2 or less cavalrymen remain on a horse they have to dismount after disengaging combat.

Dismounted cavalry adopts the rules of line infantry.

It is allowed to pick up any weapons.
[close]


Cavalry– Dragoons
Spoiler
5 – 11

Mounted Dragoons are only allowed to fire when standing in a line.

Dismounted dragoons adopt the rules of the light infantry.

It is allowed to pick up any weapons.
[close]


Line Infantry
Spoiler
5 – 35

Lines are only allowed to move and fire in line formation.

Crouching is allowed behind hills, walls and fences. You may reload but do not fire.

Double ranks and columns are legal formations.

Lines are not allowed to split themselves into several smaller lines unless they have at least 20 men and 2 officers on the top.

It is allowed to pick up any weapons.
[close]



Attending Regiments
It is possible that a regiment can not attend so their slot is usable for other regiments. Just ask the admin if there is space.


Artillery (FULL)
2-3 artillery pieces each Team

XVe_8eArt (Weekly Substitution)
1. Bergisches Infanterie Regiment (Weekly)
Königlich Bayerisches Leib-Regiment (Weekly)
VIC (Weekly)

23rd (Break)

1stGLI (Waiting)
Regiment des Kaiserreichs (Waiting)
18. Pułk Piechoty (Waiting)


Riflemen (FREE)
1 each Team

1stGLI (Weekly)
Königlich Bayerisches Leib-Regiment (Weekly)

1º Batalhão de Caçadores (Bi-Weekly, next: 31.03.2024)

1st Brigade 56e Regiment d'Infanterie de Ligne (Waiting)
kk Legion Erzherzog Karl (Waiting)


Light Infantry (FULL)
1-2 each Team

DDA - Kgl. Holstenske Jægerkorps (Weekly)
Regiment des Kaiserreichs (Weekly)

1º Batalhão de Caçadores (Bi-Weekly, next: 07.04.2024)

1st Brigade 56e Regiment d'Infanterie de Ligne (Waiting)
1. Bergisches Infanterie Regiment (Waiting)
23rd (Waiting)


Cavalry (FREE)
1 each Team

1stGLI (Substitution)
Königlich Bayerisches Leib-Regiment (Weekly)
Magdeburgisches Husaren-Regiment Nr.10 (Break)


Line Infantry (FREE)
"Unlimited"

1. Bergisches Infanterie Regiment (Weekly)
1º Batalhão de Caçadores (Weekly)
1stGLI (Weekly)
1stReddit (Weekly)
1er régiment d'infanterie légère (Weekly)
23rd (Weekly)
Gardekorps (Weekly)
Königlich Bayerisches Leib-Regiment (Weekly)
Legio XIII Gemina (Weekly)




You want to participate?
Great! Please use our sample for the sign-up here in the forum…

Name of the regiment:
Steam-Contact:
Preferred Unit:
Sign-up period: (Once/Weekly)


… or visit us spontaneous on our TeamSpeak-Server before the event starts. We try to place regiments even short-termed.

With the sign-up you accept our rules. Please tell us your manpower before the event starts.



Find us on Steam:

Headadmin
https://steamcommunity.com/id/yannick2597



Co-Admin
https://steamcommunity.com/profiles/76561198180747201



Leader of the regiment
https://steamcommunity.com/id/xGeeckux/



Signed       Oberstleutnant Babarossa

Headadmin of the the 1st Rhenish Infantry-Regiment No. 25 of Lützow



4
Events: EU / 1Rhein Friday-Siege [EU]
« on: January 28, 2016, 07:55:03 pm »
1Rhein Friday-Siege [EU]

Click here to check out our Sunday-Linebattle





Welcome to the 1Rhein Friday-Siege forum thread. This siege was transferred from the 65y to us and we are glad to continue this event.



Information
Server Name: TS
Password: TS
Teamspeak: ts.1rhein.de
Time: 7pm BST
Sign up: 6:30pm BST
Next Event: 19.04.2024



Sign-Ups:

If you want to sign up to the event, you have to join our sign up channel at our teamspeak on Fridays at 6:30pm BST. Only the regiments with
the weekly slots do not have to sign up every week again but they have to join our Teamspeak in order to get the server details and to tell us their current numbers.

We offer permanent slots to regiments. Just tell us whether you want a slot. Look at the list below when you want to see which regiments got one and which slots are open.

Moreover, we opened a Steam-Group for all regiment representatives. There you will be informed about changed rules directly. Contact us when you also want to join this group.

When a regiment with permanent slot is missing without excuse the regiment has to count with the loss of its slot. If it is absent without valid excuse twice the regiment will lose its slot immediately.

In case of a deregistration you have to contact the admin directly or checkout at the forum.

You totally accept the rules with your attendance. We thank you for your attention.




Rules:

Settings
Spoiler
Buildpoints: 100/0
Bonuses: Off
Defender lives: 6
Password: will be changed within the last minutes of a round!
Rounds: 2 rounds of 25 minutes each
Teamdamage: On (100% to friends)
[close]

Scripts
Spoiler
New Units:
Changed Light Infantry for Austria

Added Artillery Commander for France replacing the Artillery Sailor
Added Riflemen for France replacing the Marines & Sailors

Added Light Infantry for Prussia replacing the Landwehr

Added Light Infantry for Russia replacing the Militia
Added Line Infantry (Winter Dress) for Russia replacing the Partizani
Changed Cossacks for Russia

Added Artillery Commander for UK replacing the Artillery Sailor
Added Lancers for UK replacing the Horse Guards
Added Marines (NCO) for UK replacing the Sailor

Changes:
Planks have less HP and can be destructed immediately!
[close]

Behaviour/Chat
Spoiler
Free use of allchat.

The admins will stay on the TeamSpeak after the event and are available for requests or complaints.

Teamkilling on purpose is not allowed!

Glitching is not allowed! (Stones, trees, etc.)

No Climbing unless there is any ladder or platform placed by the map itself and not by the players.

Do not destroy defences of an allied sapper unless he tells you to.

Trolling is not allowed!

Do not insult other players! (Including sexism, racism, homophobia, nazism, etc.)

Political statements are not allowed!

Recruiting is not allowed!

Do not speak any other language than German or English!
[close]

General Rules
Spoiler
Fire in Charge (“FiC”) or Reload in Charge (“RiC”) is allowed!

You are only allowed to move out with a unit of 4 or more players gathered as one unit. This does not count for the attacking
artillery which is allowed to move out alone in order to man the cannon.

Do not form ant trails! (Loose formation when moving out)

Defenders are allowed to leave the castle with a minimum of 6 people. It is not allowed to attack the enemy's spawn.
Keep in mind that at least half of the team has to stay inside the walls.

If a unit is not exceeding the maximum number of allowed players, supporting units such as musicians or flag bearers
are allowed to pick up muskets in order to exceed the given limit again.

Supporting units such as musicians or flag bearers are allowed to fight in close-combat.

Do not take more cannons than allowed.

There are only 2 officers, 1 flag bearer, 1 musician and 1 medic per line allowed. You can chose 1 sapper per line and if you are larger
you might have 1 sapper each 10 men you bring in. This includes the sapper (9+1).

Sailors or Partizans are not allowed!

Shotguns are not allowed!

If there is any certain phrase or rule which becomes invalid it shall not affect the validity of any other phrase or rule. If any provision
becomes fragmentary or interpretable both parties agree on analogous rules and standards according to the closest interpretation
established by the 1Rhein Admin Staff.
[close]



Unit Rules

Artillery
Spoiler
3 - 13 men
Given artillery pieces on the map can be used!
Attackers are not allowed to exceed the limit of 6 cannons. Positioned artillery pieces on the map are integrated into the limit.
If there are several artillery regiments on a team, artillery pieces must be shared.
You are allowed to move the artillery pieces.
Rocket troops are not allowed!
It is allowed to pick up any weapons.
[close]


Sapper
Spoiler
Maximum 1 Per Regiment OR 1 Each 10 Men (9+1)
100 build points (may be increased on the day depending on the map and popular demand) for defenders only
No building for attackers!
No plank spam! (Max. 30 planks - so you can jump over - on the ground, 8 planks max. to repair a wall)
No TNT!
No flying objects!
No blocking doors such as earth mounds!
Not being a prick!
No sapper towers/teleporters/ladders/staircases over the walls!

[close]


Riflemen
Spoiler
4 - 12 rifles
5 men spacing maximum
Allowed to move in an open formation
Riflemen are allowed to pick up any weapons but muskets. Officers still are allowed to pick up muskets.
[close]


Light Infantry
Spoiler
5 - 15 muskets/carabiners
3 men spacing maximum
When attacking the fort, must be in a (light) line formation
No shotguns/rifles
It is allowed to pick up any weapons.
[close]


Infantry
Spoiler
4 - 30 muskets
It is allowed to pick up any weapons.
[close]



Attending Regiments
It is possible that a regiment can not attend so their slot is usable for other regiments. Just ask the admin if there is space.

Artillery (FULL)

1st Prawns (Weekly)
65y Moskovskiy Polk (Weekly)
Nr21 Infanterie-Regiment (Weekly)
Regiment des Kaiserreichs (Weekly)


Gardekorps - 1. Garde-Feldartillerie-Regiment (Rotating)
AR_Nr1 (Rotating)
1. Bergisches Infanterie Regiment (Rotating)


[HLI] Hungarian Line Infantry (Waiting)
VII_8e Art (Waiting)
115e Art (Waiting)


Riflemen (FULL)

1º Batalhão de Caçadores (Weekly)
24th Regiment of Foot (Weekly)


Light Infantry (Currently Closed)
NONE


Line Infantry (FREE)

1º Batalhão de Caçadores (Weekly)
2ndKGL (Weekly)
IVe 21e Régiment d'Infanterie de Ligne (Weekly)
24th Regiment of Foot (Weekly)
65y Moskovskiy Polk (Weekly)
AR_Nr1 (Weekly)
European Legion (Weekly)
[KSA] Åbo Läns Regemente (Weekly)
[KSA] Svea Regemente (Weekly)
Königlich Bayerisches Leib-Regiment (Weekly)
LegioXIII (Weekly)
Nr21 (Weekly)




Find us on Steam:

Headadmin
https://steamcommunity.com/id/yannick2597



Co-Admin
https://steamcommunity.com/profiles/76561198180747201



Leader of the regiment
https://steamcommunity.com/id/xGeeckux/



Signed       Oberstleutnant Babarossa

Headadmin of the the 1st Rhenish Infantry-Regiment No. 25 of Lützow



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