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Events: EU / 15th Regiment of Foot Friday Public Naval Linebattle!
« on: July 11, 2014, 03:40:12 pm »THE 15th REGIMENT OF FOOT FRIDAY PUBLIC LINEBATTLE
HOSTED ON 15th_NAVAL_BATTLE
NO SIGN UPS NEEDED!
NAVAL BATTLE FOR THIS WEEK!
The 15th Regiment of foot will be hosting a public Linebattle every Friday for a while to give the non-regimental players of the game a chance to experience a taste of what Napoleonic Wars events are like. The event will be hosted every Friday from 7:00 p.m. GMT onwards. The server name will be 15TH_NAVAL_BATTLE at the time the event takes place and we will utilise the same banlist as the HvB. No sign ups are needed as this is a public event! Trolls and troll groups will not be welcomed and will be dealt with appropriately!
If you have any questions regarding this event or anything you wish to discuss feel free to add me on steam [15th] Colonel Cenkris
This Weeks Nations will be UNITED KINGDOM Vs FRANCE
LINE INFANTRY RULES
Spoiler
*May only fire when in a FULL line formation or a properly formed anti-cav formation.
*May only start a melee charge after forming up into a proper line and only from a close distance from the enemy
*No weapons may be fired during the charge.
*May not crouch except when formed in an anti cav formation or a double rank.
*Must maintain a line formation at all times.
*May not reload out of formation or in the charge.
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain a line formation.
*May only start a melee charge after forming up into a proper line and only from a close distance from the enemy
*No weapons may be fired during the charge.
*May not crouch except when formed in an anti cav formation or a double rank.
*Must maintain a line formation at all times.
*May not reload out of formation or in the charge.
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain a line formation.
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CAVALRY RULES
Spoiler
*Must maintain cohesion.
*Dragoons may fire weapons off horseback buy only when halted and in a line formation.
*No weapons may be fired during the charge.
*Dismounted Dragoons are classed as Line Infantry in terms of rules.
*Dragoons may fire weapons off horseback buy only when halted and in a line formation.
*No weapons may be fired during the charge.
*Dismounted Dragoons are classed as Line Infantry in terms of rules.
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LIGHT INFANTRY RULES
Spoiler
*May use 2 man spacings in their line.
*May crouch.
*May fire in charge
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain formation.
*Must maintain cohesion.
*May crouch.
*May fire in charge
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain formation.
*Must maintain cohesion.
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SKIRMISHER RULES
Spoiler
*May use 5 man spacings.
*May crouch.
*Must maintain cohesion.
*May fire in charge
*Must equip only cavalry muskets or rifles at the start of the round but may scavenge freely for weapons during the battle.
*May crouch.
*Must maintain cohesion.
*May fire in charge
*Must equip only cavalry muskets or rifles at the start of the round but may scavenge freely for weapons during the battle.
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ARTILLERY RULES
Spoiler
*May use either howitzers or cannon but may not take more than 2 artillery pieces in total.
*Artillery Crew may not leave their guns under any cirumstances and can only fire weapons when formed in a line.
*Artillery Guards must obey the same rules as Line Infantry and as such may leave the vicinity of the artillery guns. If an Artillery detatchment doesn`t meet the minimum requirements for the numbers to make a line then they must have their members go artillery crew.
*Artillery Crew may not leave their guns under any cirumstances and can only fire weapons when formed in a line.
*Artillery Guards must obey the same rules as Line Infantry and as such may leave the vicinity of the artillery guns. If an Artillery detatchment doesn`t meet the minimum requirements for the numbers to make a line then they must have their members go artillery crew.
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RULES FOR GENERAL`S
Spoiler
*Maximum of one per Team
*May scout ahead of the army
*The leading officer of a regiment may only go general if he is given permission to do so.
* On horseback Generals may only engage enemies when fighting alongside friendly cav.
*Generals must dismount to fight alongside friendly infantry in an engagment.
*May scout ahead of the army
*The leading officer of a regiment may only go general if he is given permission to do so.
* On horseback Generals may only engage enemies when fighting alongside friendly cav.
*Generals must dismount to fight alongside friendly infantry in an engagment.
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GENERAL RULES
*Anyone who breaks the rules may be dealt with at the admins discretion!
*Everyone except Artillery Crew & Generals must join another line when they number 3 or less, Cavalry must dismount at this point!
*No teamkilling!
*No Ramboing!
*No trolling!
*No abusive behaviour!
*No Spamming!
*No musketoons!
*Obey the admins!
*No glitching!
*No prolonging the round!
ALL CHARGE RULES
*When a round has gone on too long or there are very few people left alive an admin will call an All Charge. At this point everyone must stop shooting and charge their enemy. Anyone of any class that shoots during an all charge will be slain immediately!