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Events: EU / *NEW* ♞2Lr Wednesday Flagspawn Linebattle♞ -- (Closed)
« on: April 28, 2021, 03:25:56 pm »Welcome to the Wednesday event of the 2. Leib Regiment
General Rules
No trolling, no spamming, no cheating etc.
No climbing
There will be two rounds each event
The word of the admins is final (Discussions may take place after the event)
If your attendance is seven or below you may not spawn with a flag
Specialists will be limited to one unit per team and include the following: artillery (consisting of two cannons or one cannon and a howitzer), cavalry, light infantry and rifles
Spawn Camping is forbidden (However raiding the arty position is allowed as long as you retreat back to your half after the raid)
Officer aims will be slain unless class specific rules state otherwise
Flag Spawn Rules
Line, Lights and Rifles will spawn with a flag
Each team has a certain amount of tickets used for respawning
Upon reaching 0 tickets there will be no more respawns
A flag is worth 20 tickets
You respawn at your units flag when at least 3 allies are in a 10m radius of it. Enemies in this area prevent you from spawning
The respawn timer will be 30s
Cav will only be able to pick up flags when dismounted and only respawn when they return to spawn
Artillery will always spawn at a fixed points
A flag can be captured by picking it up and holding it for 60s
Burning ammo for artillery will be enabled (Behaves like a howitzer. Good for area denial etc.)
The linebattle will have the following scripts:
Flagspawn - every line, light and rifle unit will have their own flag (they carry it with them) at which they will spawn, once they died
Explosive rounds for artillery (shots that form a small fireball upon hitting)
General Rules
No trolling, no spamming, no cheating etc.
No climbing
There will be two rounds each event
The word of the admins is final (Discussions may take place after the event)
If your attendance is seven or below you may not spawn with a flag
Specialists will be limited to one unit per team and include the following: artillery (consisting of two cannons or one cannon and a howitzer), cavalry, light infantry and rifles
Spawn Camping is forbidden (However raiding the arty position is allowed as long as you retreat back to your half after the raid)
Officer aims will be slain unless class specific rules state otherwise
Flag Spawn Rules
Line, Lights and Rifles will spawn with a flag
Each team has a certain amount of tickets used for respawning
Upon reaching 0 tickets there will be no more respawns
A flag is worth 20 tickets
You respawn at your units flag when at least 3 allies are in a 10m radius of it. Enemies in this area prevent you from spawning
The respawn timer will be 30s
Cav will only be able to pick up flags when dismounted and only respawn when they return to spawn
Artillery will always spawn at a fixed points
A flag can be captured by picking it up and holding it for 60s
Burning ammo for artillery will be enabled (Behaves like a howitzer. Good for area denial etc.)
The linebattle will have the following scripts:
Flagspawn - every line, light and rifle unit will have their own flag (they carry it with them) at which they will spawn, once they died
Explosive rounds for artillery (shots that form a small fireball upon hitting)
Special rules for some classes
[Line Infantry] No unit cap.
[Line Infantry] May not fire in charge.
[Line Infantry] May not reload in charge.
[Line Infantry] Must stay in formation the entire time.
[Line Infantry] Has to join another unit, when there are less than 3 men.
[Line Infantry] Every spawn costs 1 ticket.
[Line Infantry] May pick up flags.
[Line Infantry] Will spawn with a flag.
[Artillery] May bring one (1) sapper. May only place 1 earthwork per cannon. May only place 1 set of sandbags per canon.
[Artillery] Sappers are not allowed to use bugs and to explode crates.
[Artillery] Is allowed to exchange one of their cannons with a howitzer.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] If you are moving away from the artillery position, you need to form a line and follow the rules of Line Infantry.
[Artillery] Artillery-officers are not protected from officer aim.
[Artillery] Every spawn costs 4 tickets
[Artillery] May pick up flags
[Artillery] Will not spawn with flags
[Artillery] Will however always respawn at spawn and may move to their unit alone
[Artillery] Anti Cav buildings are to not be abusive
[Line Infantry] May only use muskets.
[Light Infantry] May have two person gaps and may crouch.
[Light Infantry] May not fire in charge.
[Light Infantry] May not reload in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation. (Needs to shoot in line).
[Light Infantry] May not 'officer aim'.
[Light Infantry] Every spawn costs 2 tickets.
[Light Infantry] May pick up flags.
[Light Infantry] Will spawn with flags.
[Light Infantry]
[Cavalry] Maximum of 12[Line Infantry] May not officer aim.
[Light Infantry] Maximum of 12.[Light Infantry] May have two person gaps and may crouch.
[Light Infantry] May not fire in charge.
[Light Infantry] May not reload in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation. (Needs to shoot in line).
[Light Infantry] May not 'officer aim'.
[Light Infantry] Every spawn costs 2 tickets.
[Light Infantry] May pick up flags.
[Light Infantry] Will spawn with flags.
[Light Infantry]
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] Dismounted cavalry (if enough to form a unit) must follow the rules of the Line Infantry.
[Cavalry] May not ‘officer aim’.
[Cavalry] Officers may not shoot with their pistol when their unit is charging.
[Cavalry] Every spawn costs 3 tickets
[Cavalry] May only pick up flags whilst dismounted
[Cavalry] Will not spawn with flags
[Cavalry] When three or less they must return to spawn at the next opportunity to respawn
[Riflemen] Maximum of 12[Cavalry] Dismounted cavalry (if enough to form a unit) must follow the rules of the Line Infantry.
[Cavalry] May not ‘officer aim’.
[Cavalry] Officers may not shoot with their pistol when their unit is charging.
[Cavalry] Every spawn costs 3 tickets
[Cavalry] May only pick up flags whilst dismounted
[Cavalry] Will not spawn with flags
[Cavalry] When three or less they must return to spawn at the next opportunity to respawn
[Riflemen] May not spawn with or loot bayoneted weapons.
[Riflemen] May fire in charge (except in 'allcharge').
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] If they are less than 3 men, they'll have to join the artillery, but they'll keep their special rules.
[Riflemen] Every spawn costs 3 tickets
[Riflemen] May pick up flags
[Riflemen] Will spawn with flags
[Riflemen] May Fire in Charge, but not Reload in Charge
[Riflemen] May officer aim
[Artillery] No unit cap, but only one officer per canon + one supervising officer [Riflemen] May fire in charge (except in 'allcharge').
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] If they are less than 3 men, they'll have to join the artillery, but they'll keep their special rules.
[Riflemen] Every spawn costs 3 tickets
[Riflemen] May pick up flags
[Riflemen] Will spawn with flags
[Riflemen] May Fire in Charge, but not Reload in Charge
[Riflemen] May officer aim
[Artillery] May bring one (1) sapper. May only place 1 earthwork per cannon. May only place 1 set of sandbags per canon.
[Artillery] Sappers are not allowed to use bugs and to explode crates.
[Artillery] Is allowed to exchange one of their cannons with a howitzer.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] If you are moving away from the artillery position, you need to form a line and follow the rules of Line Infantry.
[Artillery] Artillery-officers are not protected from officer aim.
[Artillery] Every spawn costs 4 tickets
[Artillery] May pick up flags
[Artillery] Will not spawn with flags
[Artillery] Will however always respawn at spawn and may move to their unit alone
[Artillery] Anti Cav buildings are to not be abusive
[Artillery Guard] "Arty Guards" need to select the "Artillery Guard" unit to benefit from the following rules.
[Artillery Guard] Artillery-guard is not allowed to ‘officer aim’.
[Artillery Guard] May Fire in Charge (FiC) but may not Reload in Charge(RiC) unless they are taking cover in their "defence facility".
[Artillery Guard] The defence facility is the Anti-cavalry square and it is not allowed to incorporate the entire artillery position.
[Artillery Guard] Must follow the rules of Light Infantry near the cannon, when not standing in their defence facility.
[Artillery Guard] When not firing, no formation is required.
[Artillery Guard] If Arty Guards leave their artillery position, they must follow the rules for line infantry.
[Artillery Guard] Artillery-guard is not allowed to ‘officer aim’.
[Artillery Guard] May Fire in Charge (FiC) but may not Reload in Charge(RiC) unless they are taking cover in their "defence facility".
[Artillery Guard] The defence facility is the Anti-cavalry square and it is not allowed to incorporate the entire artillery position.
[Artillery Guard] Must follow the rules of Light Infantry near the cannon, when not standing in their defence facility.
[Artillery Guard] When not firing, no formation is required.
[Artillery Guard] If Arty Guards leave their artillery position, they must follow the rules for line infantry.
Unit sizes
Line Infantry: 4-30
Grenadier: 4-15
Light Infantry: 4-12
Artillery: 1-15
Cavalry: 4-12
Riflemen: 4-12
Contact 1: Quartiermeister Powerfighter
Contact 2: Flügeladjutant Unholy
Contact 3: Oberst Ipoa
Teamspeak: 2lr.linebattle.org
Thanks to Nightwing for making this table!
Line Infantry: 4-30
Grenadier: 4-15
Light Infantry: 4-12
Artillery: 1-15
Cavalry: 4-12
Riflemen: 4-12
Wednesday
Sign-Up
7pm BST/ 8pm CEST starting at the 18th of May
Sign-Up
Quote
Code[u]Sign up for Wednesday[/u]
[b]Regiment-Name[/b]:
[b]Steam-contact[/b]:
[b]Class[/b]:
[b]Expected attendance[/b]:
[b]Permanent?[/b]:
[b]You know the rules and promise to pass them to your men[/b]:
Contact 1: Quartiermeister Powerfighter
Contact 2: Flügeladjutant Unholy
Contact 3: Oberst Ipoa
Teamspeak: 2lr.linebattle.org
Prussia | United Kingdom | |
Line-Infantry (full) | Line-Infantry (open) | |
2. Leibregiment III. Königliche Bayerische Infanterieregiment 1. Landwehr Regiment zu Hohenzollern | [L-G]Preobraz 2e Regiment de Grenadiers de la Garde Impériale 45e régiment d'infanterie de ligne tba | |
Light-Infantry/Riflemen (full) | Light-Infantry/Riflemen (full) | |
2. Leibregiment 1. Marine Battaillon | 31e Régiment de Voltigeurs Infanterie Regiment Nr13 | |
Cavalry (full) | Cavalry (full) | |
2. Leibregiment | 1º Regimiento de Zaragoza | |
Artillery (full) | Artillery (close) | |
2. Leibregiment | [L-G]Preobraz |
Thanks to Nightwing for making this table!