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Messages - usnavy30

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31
That's good to hear, how did you fix the annoying bug eventually?

32
General Discussion / Re: Help wanted for upcoming Napoleonic Wars patch
« on: August 24, 2017, 10:42:34 pm »
3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.
I've been around modding this game for a while now, but I'm no scripter nor do I know how better AI work to prioritize destroying defenses.. far as I know bots just do that if it is in their immediate way to hit a player.

33
Community / Re: Help wanted for upcomming Napoleonic Wars patch
« on: August 19, 2017, 08:19:59 pm »
A community tailored patch huh? This is really minor but how about the 33rd Regt. of Foot officer using the same stovepipe shako in the troop code as the ranker?

34
Modifications / Re: Have a question about Modding? Ask Here!
« on: August 17, 2017, 12:05:52 am »
Ive had this issue when adding new units the drummers and fifers are not able to play music. Any help with this?
Locate the troops in module_scripts, for example trp_british_drummer and add the lines where you need them in the two separate lists of troops scripted to play music.

35
Off Topic / Re: Movie & TV Show Critic Thread
« on: July 23, 2017, 08:37:57 pm »
https://streamable.com/zeuhc
Nice find.
Spoiler
I heard about this MCU Infinity War idea as a rumor but that confirms it.
[close]

36
The Mess Hall / Re: Memes
« on: July 10, 2017, 06:30:03 am »
Those damn Minion memes..
;D
[close]

37
Hello,please how is possible joit to the game?Where is download for this "pike mode?I have all mods Zulu,Napoleon only this I no have?HOw is possible join and where is download?

Thank you
This mod, Pike & Shotte is under development. It is not released yet. That is why this topic is located in the 'In Development' board.

38
Modifications / Re: Have a question about Modding? Ask Here!
« on: July 04, 2017, 02:52:11 pm »
I am making a faction ovhaul for NW but i need some help with renaming

First of - is it possible to rename "ranker"?
You can rename officer, drummer and all that but i can't find the ranker in "troops.txt"
Is this possible?

Second of where should i go to rename the faction itself?

Some help would be appreciated
Yes it is possible, "Ranker" can be changed in strings.txt file and to rename a faction, edit the languages -> en -> factions document spreadsheet with Notepad or Microsoft Excel.

39
Modifications / Re: Making free custom skins
« on: July 03, 2017, 06:20:29 am »
89th (The Princess Victoria's) Regiment of foot

Custom Banner for Flag barer and In game (Last Page, Middle Row, Middle- Red Cross) (If Possable)
Spoiler
[close]
Reskin for 5th Kings German Legion
Ranker -Flute - Bugler - Flag Barer - Officer
If you can change baggage on the saddle to say 89th


Found this online image , but cant find the download
Spoiler
[close]
This regimental reskin has been done previously by Blitz_craig for the War of 1812 mod. That is where the online image is from. You can use that for your own personal use, Blitz_craig left the forums and form of contact a while ago.

41
Modifications / Re: Have a question about Modding? Ask Here!
« on: June 17, 2017, 09:38:50 pm »
Now im making a skin for my regiment and i've came across something new for me.
In brf model looks fine and has epaulettes, but in-game they dissapear
BRF
[close]
in-game
[close]
Could be a shader issue on the epaulettes or the epaulettes should be rigged?

42
Other Games / Re: E3 2017 - New Poll!
« on: June 16, 2017, 01:47:26 am »
Enough cringe and awkwardness to fuel a battleship.

43
"Everything is proceeding as I have forseen."
So far so good. Really good. I wanted to see some singleplayer gameplay but this is really fine. For one, thank gosh no more paid DLC locked maps that split up the community at large. I'm debating which system I would get this game for though, couch co-op is nice, but so is community atmosphere or size.

The pre-alpha state of the game was the main source of my nitpicks. There is even video of EA/DICE/etc pls with the combat rolling in four directions now.
https://clips.twitch.tv/GlamorousFurtiveDonutPlanking

If they fix the pre-alpha ness (same death sounds, Boba Fett's flamethrower melee not working, etc) of the game by the time of the multiplayer beta, it will be very pleasing.

44
Other Games / Re: E3 2017
« on: June 12, 2017, 06:49:14 am »
Wow, that Bethesda conference was really bad. I was really hoping for a lot more. :/

I was expecting Todd to show up at the end with a big reveal, but I guess we'll have to wait until next year to see what his team has been doing.
Yeah, Todd Howard was nowhere to be seen at all this time around. That Creation club system concerns me though with how vague it was on details of how it would work. Like are those 'credits' earned in game or by being a part of the community on forums or do you have to spend money to easily acquire credits or to just acquire them at all? If the latter is the case, well I'm glad the Nexus is around and defiantly existing against Bethesda.net in terms of mods hosted. Freckn' hell.

More info on the Creation Club
https://creationclub.bethesda.net/en

Now I'm not a Fallout modder (I'd like to) but I remember last time with the paid-for mods fiasco and how that turned out because of sudden reveal and modders receiving like only 25% of the revenue.

Quote
How do I get Creation Club content?

Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.

Quote
Are Creators Paid For Their Work?

Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.
How much are they paid, full or receive just a cut from credits sales? Do the platform stores also get a cut of the money, and does this mean modders receive less than reasonable?

Quote
Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.
They say it isn't paid-for mods but you must use credits to own the content and those credits are purchased in the platform's store.. probably for money. Which how much of it goes directly to the mod creators? At least existing mods will probably not be able to take advantage of this system. However, this seems to be round 2 of understanding Bethesda's intentions with mods.  :-\

45
Other Games / Re: E3 2017
« on: June 12, 2017, 06:41:45 am »
Doom/Fallout 4 VR, Skyrim for Nintendo Switch, Creation Club?, new Wolfenstein, new Evil Within, new Dishonered. Elder Scrolls Legends card game expansion, other advertisement like Quake Champions and esport event. At least it was less cringy by getting straight to the good stuff - trailers. (Besides that god-awful Switch pun) As expected the BE3 event this year would be less foreshadowing of the most desired titles, like as most want, Elder Scrolls VI announced in development. Which it probably is not yet. Overall slightly disappointed but only because I don't follow Bethesda's other IPs as much.

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