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Messages - usnavy30

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1
Modifications / Re: Have a question about Modding? Ask Here!
« on: February 03, 2021, 06:30:55 pm »
How to add a new multiplayer mode, like invasion into NW?
This requires scripting: custom scripts written of code to add functionality for a new game mode. A lot of work involved, I would imagine. It is not a simple endeavor. One would have to learn how to code first, and then seek to learn scripting or finding a scripter.

Hi, I recently followed Naveys guide on implementing fixing and unfixing bayonets. https://www.fsegames.eu/forum/index.php?topic=17793.msg733177#msg733177
I got it to work and now I'm wondering how to implement dropping or removing the little butter-swords that are meant to attach as bayonets when a bayonet is attached.
I'm only learning so an explanation would be nice if possible, Thanks
Well I'm glad to check the forum again on this occasion. Hello, I created that tutorial thread. The way it works, if I recall, we created multiple lines of code in module_items.py file of the Module System where we had separate models and item codes for fixed bayoneted muskets and muskets without bayonets (including the ranged and melee versions, as the tutorial shows). The bayonets were visual, in the sense they were not their own item code for the feature. If you are referring to the butter-swords that some infantry classes carry, those are separate items for melee weapons in the module_items file. You would need a custom script to auto-drop a bayonet when a certain action is triggered (such as switching weapons). I am not sure if there is a similar script to use as a base for this idea. It's been a long time. Hope this helps.

Edit: I did not see at first that this post was from July of last year.

2
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt
I'm glad to see Parrot's NW Epic Enhancement mod live on in 2021. Thank you for making an updated version and sharing it here.

3
Forum & Website / Re: Forum Security Breach
« on: February 03, 2021, 06:15:23 pm »
Saw the email in my Spam folder of all places. Thanks for the heads-up.

4
The Mess Hall / Re: What's behind your Ctrl + V?
« on: June 04, 2018, 08:09:23 am »

5
Iron Europe / Re: [Official Announcement] New Development Team
« on: April 24, 2018, 11:59:53 pm »
Lookin' forward to it.

6
Modifications / Re: Have a question about Modding? Ask Here!
« on: March 19, 2018, 12:00:48 pm »
Eventually, I've found a solution for my problem - I've just put old Russian infantry to new unit section  (made by Gokiller's tutorial), but without changing module_presentations.py and added my new troops to the Infantry section in module_scripts.py.
Hello Ivkolya, you may want to try fac_neutral for any non-specialized unit you want to remove. Hope this helps :)

7
Community / Re: Pride's Mod Revival Squad
« on: February 09, 2018, 08:11:44 pm »
I'd like to play Bello Civilli again or Festung Breslau.
Bello Civili was fun as a Roman civil war could get, which is to say, a lot. Forming testudo formation and musicians at your back blaring their horns in antiquity. Edit: There was a new version planned by Hinkel, but not sure if that is still ongoing in development for a new faction. As I'm pretty sure the newest version still besides light settings and new map boundaries, was the version where Ptolemaic Egypt was introduced. Moddb link seems the same if it was updated with those two differences or more: http://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-full-client

Festung Breslau had a slightly unofficial update by TheDoctor but I have no idea how that went.

Since NW itself got updated, all these mods should still work, to some degree, before seeing script errors with the oldest ones.

Anyways, is the Steam group from 2013 still the one used? I'd join it.

8
Community / Re: Pride's Mod Revival Squad
« on: February 09, 2018, 07:45:14 pm »
What mods next!?
Someone said mods? I spent a lot of time learning about mods and helping with them.

The mountandblade subreddit had a mod night for War of 1812 last year. It was quite a bunch of fun for one night to play it again. The sub board is still up for the mod, it is just not played very much nowadays. But mods in general could use a revival now and then to look back on the mods the community made here and there and back again. March of Rome was another mod that the subreddit had a mod night for. It's nice those old mods are not forgotten, I just grin with nostalgia when one of the old mods is revived for some time to enjoy again.

With that said, best of luck to the Mod Revival Squad. I may be interested to check it out sometime if there's a Steam group or something for when the revival events go down. Edit: I now see there's a TS used and a time given, any current Steam group/Discord link would be great.

I'm checking the list now of mods on the old OP. I recognize all of them, from all my days back when lurking and checking out many mods to try. The old Invasion mods were good times, I'm a bit surprised Extra Invasion is on there and other old Native mods, like the original Full Invasion (which is not 2, that's still kicking, but worth checking out as well).

Iron Europe or Blood & Iron 3.0: Age of Imperialism could certainly use some love too. I haven't played a lot of multiplayer Native-based mods recently. There's certainly some out there that are not played and underrated for their enjoyment factor or underappreciated, like Bear Force II for a Star Wars themed MP mod.

I sure got around a bit back then, just started posting on FSE again.

9
Forum & Website / Re: My resignation
« on: February 09, 2018, 06:28:11 pm »
It takes a lot of time out of a day to moderate a sub-board, let alone an entire forum. I did not see this coming but I wish you the best moving forward, Duuring. You were an active head moderator and one of the moderators who actually checked on the forum's community on a regular basis. We will see ya around still. Life goes on and it requires change, your service and impact as head moderator here will not be forgotten. 

10
Community / Re: First NW History Podcast... The history of 6teSLR Irish
« on: February 09, 2018, 08:20:21 am »
I'll give this a listen soon. Sounds interesting of a concept for a podcast and I usually don't listen to podcasts often in a week.

Edit: after listening my only feedback thus far would be to mute Teamspeak :D

Regarding Episode 3:
I didn't make the War of 1812 mini-mod or standalone mod, myself, I was the one to volunteer my time and efforts to refine the mini-mod with bug reporting and helping to develop the standalone one. Ah, some good memories, there.

11
Why don't the pictures work? It says I need to enable third party hosting.
The pictures' hosting expired on that website and account type. It happens to many pictures overtime that are posted somewhere.

12
Mapping / Re: Help with maps for new NW Patch.
« on: December 05, 2017, 09:50:17 pm »
I'm not a scener, but perhaps Blitz_craig's historical maps have what you're looking for in a handful of maps. Large maps, historical-based and detailed. If they have any version issues, I haven't noticed last time I played on servers that used these maps, primarily servers that ran siege mode.

13
Yeah I cant download this mod even after Ive played on Napoleonic wars what should I do to fix this?????

you mean how to remove the mod?
He means he cannot download this client-side mod even if he joins a regular NW server. Did you try re-running the installer after joining a server as well, Yeetmaster? In order to fix this, is to use the manual download without .exe  I will PM you the manual download link, Yeetmaster, and let me know if that works for you. (I don't want high traffic to disable the link) It should be a .rar archive instead of an .exe and the same latest version of the EN mod.

I wish .exes would play nice with users, but it seems they keep acting up and tricks like the one in my signature don't work very often now. :(

14
Other Games / Re: Star Wars Battlefront 2 - Release November 17th, 2017
« on: October 17, 2017, 07:00:59 pm »
Hopefully the campaign is amazing, I personally loved the Star Wars Battlefront 2 campaign, maybe this will be even better?
I'm content the game even has a campaign. The canon detail of the campaign could be quite amazing. Hoping it won't be super short. We'll be learning more details about the campaign, and most likely gameplay, this Thursday the 19th.

15
War of 1812 / Re: [NW][M] War of 1812: [Downloads]
« on: October 10, 2017, 08:33:59 pm »
It did, I got it working now.
Good to hear.

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