Author Topic: *MOV_BGP Saturday @8pm EST Event[DISBANDED]  (Read 1789 times)

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Offline Bevramos

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*MOV_BGP Saturday @8pm EST Event[DISBANDED]
« on: November 20, 2015, 12:50:41 am »
Welcome! The MOV_BGP is proud to host an excellent event. It will happen on saturday, 8 pm EST.
                                         

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EVENT DISBANDED

                                             
Information:
                                    The event will be hold on the MOV_NER_Linebattle.
                                    •The event will take place at 8 pm EST.
                                    •The event will consist of two maps, 3 rounds each.
                                    •If we feel the event has gone too quickly there will be a fun round at the end.
                                    •Sing Ups will start at 7:30 pm EST on our Teamspeak3: 167.114.170.52:32126


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Rules:
                                       
                                    • If 3 men or less remain you have to join an another, anything else it is ramboing.
                                    • No Trolling.
                                    • No TeamKilling.
                                    • No Ramboing.
                                    •You may FOC(Fire On Charge)
                                    •You may not FOL (Fire Out Line)


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                    Main Admins:
https://steamcommunity.com/id/Bevramos/
https://steamcommunity.com/profiles/76561198056219422/
https://steamcommunity.com/profiles/76561198038994203/

 Steam Group of the event:
https://steamcommunity.com/groups/BGPNAEVENTS


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Class Information:
Line Infantry
Spoiler
- 3 men make a line, You may fire when in a line formation and static.
- Allowed 1/2 man spacing, You may not crouch while firing or reloading.
- May form double ranks if you choose, front rank may kneel.
- May crouch when not in combat.
- Must move out in a line!
- May ONLY be armed with an Infantry Musket!
- Each Inf Regiment may have "attached" skirmishers either Rifles or Lt Inf, these units must stay within 10 yards of the main body but can act in all respects as a normal skirmisher.  Infantry units of 9 men or less can have 1 skirmisher 10 or more can have 2.
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Rifles(Max 16)
Spoiler
- Are only allowed to spawn rifles, but can pick up a musket later if they want.
- May use 5 man spacing and may fire when in a static state as long as they are a maximum of 5 yards away from their closest next unit member.
- Do not  have to be in a line to fire and can take cover behind rocks/trees while observing proper spacing.
- May move out in a “blob” formation.
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Cavalary♞(Max 16)
Spoiler
- Dragoons are allowed to fire while on horseback while static and grouped together, maximum spacing 3 horses.
- May FOC as long as they carry the charge into melee
- Must ride together, must charge together.
- Should be of a uniform type
- Dismounted Dragoons act as Lt Inf

General's Guard Cavalry (Max 6): (full credit to Les of the 2e for this idea)
- Consists of the General and up to 5 heavy cav types
- May FOC as long as they carry the charge into melee
- Must ride together, must charge together.
- Should be of a uniform type[
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Artillery(Max 20 /ArtyGuards counts)
Spoiler
- Must use 2 cannons and 1 Howitzer
- Arty Guards are played as Light Infantry regardless of the troop type you select (no rifles) even when away from their guns.
- No more than 15 yards from the guns or defenses when with their guns and can act individually without formation or spacing requirements.
- May have 2 sappers and any mix of men they choose
- Build points will be 75 per side
- We will allow two Regiments to come together to form this Grand Battery, the organization and communication is their responsibility
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Regiment application:

Code
Regiment Name:
Estimated attendence:
Prefered Unit:
Have Teamspeak(Yes/no):
Steam of the leader:
« Last Edit: December 10, 2015, 04:00:59 am by Bevramos »