Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => General Discussion => Suggestions & Bug Reports => Topic started by: Windbusche on November 15, 2012, 12:11:37 am
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I personally want to remain neutral on this issue due to my seeing both sides, but I remember on the Taleworlds Suggestions thread this was a VERY hot topic.
Figured it should carry over.
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Personally I think it should be however accurate it was in reality, if that's what it is now then let it stay that way (although I seriously doubt that).
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I think it would be good to have the accuracy buffed a little. The damage output isn't very strong, the only way to get a one hit kill with a pistol is a headshot, and with the accuracy that isn't possible unless the target is AFK. I think we could use the pistol buff.
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Honestly after some pistol play earlier I've decided to change my mind. I'd actually like a damage boost, but very low accuracy. Firing wildly into lines and hitting someone = Profit. ;)
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With my luck that guy will be me :-[. Especially if it's Wind shooting at my line.
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No pistol buff, the sword is already overpowered. It makes the officer class the best for fighting while in reality the rankers did fighting. Pistol is for self defense.
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Pistol is for self defense.
And hilariously shooting melee pros in the face.
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Menelaos, personally I disagree on the sword part, however I do understand your point.
And Mack, you can do that just as well with a Bayoneted Musket. ;)
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Menelaos, personally I disagree on the sword part, however I do understand your point.
And Mack, you can do that just as well with a Bayoneted Musket. ;)
Yes but the pistol is much funnier ;D
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The pistol obviously shouldn't be a sniping weapon but for it to miss a perfectly aimed shot at anything 10 feet away or less is ridiculous. And it should be a one hit kill at close quarters but should lose it's power and accuracy drastically faster than muskets or carbines. So basically, if I press the muzzle of my pistol to your back and blow your chest out, you should probably be dead. Just saying. Cavalry pistols I believe should also be more powerful but have way less accuracy and range because they were described as "large bore, short barreled weapons" meaning there's a big ass ball it just couldn't hit the broad side of Honey Boo Boo past 10 feet. So basically it should be more powerful but at shorter ranges and should have less accuracy than infantry pistols.
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I presume the pistol was nerfed because of people (read Samurai) taking all captains, then grouping up with the pistol. Due to it's fast reload, it was still very effective at close to medium range, making it a pub stomp weapon. :P
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Glad I ressurected this topic. I love seeing the reasons people want/don't want something to be buffed/nerfed. :D.
I still think it should be buffed as Mongoose suggested.
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I presume the pistol was nerfed because of people (read Samurai) taking all captains, then grouping up with the pistol. Due to it's fast reload, it was still very effective at close to medium range, making it a pub stomp weapon. :P
I think Vince removed captains when we did it once back in MM ;D
In other words, the pistol is nerfed for a reason. And its not like its a main weapon or anything.
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the sword is already overpowered.
What if you took the officer's swing and skill at melee fighting, lowered it slightly, and slightly increased the accuracy of the pistol? This would make the self defense of the pistol that you explained used more often. It might work.
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The sword being overpowered is a weak argument to be honest. Its a sword, of course it's superior to the bayonet, I don't see why people think the bayonet was a perfect weapon. Bayonets were clumsy and simply a cheap means of arming soldiers with the means to kill. In real life if you armed and trained an entire line infantry regiment with swords as well as muskets you would end up with an expensive but devastatingly powerful regiment. Bayonets were simply logistically friendly and allowed infantry to defend themselves from cavalry.
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I personally think the sword is rather underpowered. You cannot fight groups as easily, albeit 1v1 is much easier. I think buffing the pistol would make an officer stand more of a chance against a group. The lucky shot that could slightly wound a man isn't enough. I think if they're close enough it should be a one hit kill, that way the officer then has a chance to fight the others more effectively.
Right now Bayonets are the preferred weapon to fight groups. And also their shots are accurate enough to end a 1v1 before they get close to even initiate it.
I believe the Pistol should at least even the odds slightly. :)
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When one team spams officers and rushes, it ends up in curb-stomp battle (officers being the ones who stomp others), making pistol stronger would make them just unstoppable.
Although pistol is more of psychological weapon when not used in large numbers, and fairly useless, there are people who can hit 9/10 shots at close ranges and rack up nice scores with it.
Also, using pistol as skirmisher ranker is quite insane. I usually can't hit anything, but with this combination I hit around 7/10 shots at medium ranges (pretty much all shots at close ranges).
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There's a simply solution to the alleged captain spam everyone claims goes on... limit the number of captains allowed in the server :/ not that difficult really, rather than nerfing pistols to combat an issue that is hardly a real issue
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There's a simply solution to the alleged captain spam everyone claims goes on... limit the number of captains allowed in the server :/ not that difficult really, rather than nerfing pistols to combat an issue that is hardly a real issue
Its not the number of captains that creates the problem, it is the teamwork of multiple people with the ability to strafe/walk as they reload and short reload times.
The number of captains is already limited :P
Besides, it's not a claim that people are abusing this. It is not the point. The point is that it is proof that the captain is a killing machine with a little teamwork, and that he possesses more of 1v1 qualities than taking down groups. Albeit, with a little skill, that isn't hard at all tbh.
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If someone is using teamwork I say that's a good thing, counter their teamwork with teamwork of your own, this is the dynamic nature of combat, the tug and pull of battle, it's how it should be. Imagine how dull the game would be if no one ever had to adapt, cooperate, or think dynamically to defeat the enemy.
I do however think that the speed of walking while reloading the pistol should be slower, it should be more like a walk rather than a trot. But I also think the pistol should be more powerful at short distances.
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I think it's a good thing this resurrected too :P
I started the last topic on Taleworlds, and I polled to see what people thought. I still think the best solution would be to increase the captain's proficiency in firearms, as it increases damage and accuracy a bit, without making the pistol too overpowered when picked up by other classes.
Here's the previous topic: http://forums.taleworlds.com/index.php/topic,251640.0.html (http://forums.taleworlds.com/index.php/topic,251640.0.html)
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If someone is using teamwork I say that's a good thing, counter their teamwork with teamwork of your own, this is the dynamic nature of combat, the tug and pull of battle, it's how it should be. Imagine how dull the game would be if no one ever had to adapt, cooperate, or think dynamically to defeat the enemy.
Please do counter a moving machine gun
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Simple, stay at a distance and shoot him, his pistol has the accuracy of a down syndrome child with a missing eye. Or use teamwork and shoot at him with infantry, if that doesn't kill him the cavalryman about to put a saber up his distracted arse will. It's called teamwork. I think you're forgetting the pistol's laughable inaccuracy. And to call an officer a moving machine gun is a hilariously inaccurate description, I've seen .22 pistols with more damage than the pistols in game and the accuracy is horrid. I've never once had a problem with taking down an officer, even without teamwork, nor have I ever seen these "moving machine guns" you speak of. They're pathetically inaccurate, have pitiful damage, and if you're at a distance they're not a threat at all unless they're unbelievably lucky.
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That what you have not seen, may still exist.
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Added a poll.
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Simple, stay at a distance and shoot him, his pistol has the accuracy of a down syndrome child with a missing eye. Or use teamwork and shoot at him with infantry, if that doesn't kill him the cavalryman about to put a saber up his distracted arse will. It's called teamwork. I think you're forgetting the pistol's laughable inaccuracy. And to call an officer a moving machine gun is a hilariously inaccurate description, I've seen .22 pistols with more damage than the pistols in game and the accuracy is horrid. I've never once had a problem with taking down an officer, even without teamwork, nor have I ever seen these "moving machine guns" you speak of. They're pathetically inaccurate, have pitiful damage, and if you're at a distance they're not a threat at all unless they're unbelievably lucky.
You have never seen true officer spam. While one pistol is pathetic, dozen of them on one place means constant hailstorm of bullets which doesn't have to be accurate as the sheer volume of fire more than makes up for it. And once they reach melee, half of them will slice you to pieces while other half will reload and pointblank you.
As for cav attacking officer spam, it's pure suicide since pistol will 1 hit kill anyone who is moving towards you on horse and they can kill most of the horses in 2-3 hits (1 for light horse) which is really easy considering fast reload and that you're not stationary target while reloading.
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Simple, stay at a distance and shoot him, his pistol has the accuracy of a down syndrome child with a missing eye. Or use teamwork and shoot at him with infantry, if that doesn't kill him the cavalryman about to put a saber up his distracted arse will. It's called teamwork. I think you're forgetting the pistol's laughable inaccuracy. And to call an officer a moving machine gun is a hilariously inaccurate description, I've seen .22 pistols with more damage than the pistols in game and the accuracy is horrid. I've never once had a problem with taking down an officer, even without teamwork, nor have I ever seen these "moving machine guns" you speak of. They're pathetically inaccurate, have pitiful damage, and if you're at a distance they're not a threat at all unless they're unbelievably lucky.
You have never seen true officer spam. While one pistol is pathetic, dozen of them on one place means constant hailstorm of bullets which doesn't have to be accurate as the sheer volume of fire more than makes up for it. And once they reach melee, half of them will slice you to pieces while other half will reload and pointblank you.
As for cav attacking officer spam, it's pure suicide since pistol will 1 hit kill anyone who is moving towards you on horse and they can kill most of the horses in 2-3 hits (1 for light horse) which is really easy considering fast reload and that you're not stationary target while reloading.
What he said ^
With moving machine gun I meant officers in plural. If as little as two officers cooperate the sky really is the limit, as you have mobility and still can offer a barrage quicker than any unit type in-game. It is surprisingly easy to head-shot incoming horses with pistols, as Opo mentions, and how is anyone going to alone dispatch two swordsmen? You need to severely outnumber them in some cases.
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You can't seriously be telling me that you think 2 captains working together forms some kind of unstoppable killing machine from hell. They have no accuracy, 2 pistols is not enough to suppress even 1 musketeer. And under no circumstances will you ever find a dozen captains in one game unless the server allows it. And beating a captain in melee is not impossible for one person unlike you seem to claim. It takes this little thing called skill. Victory isn't given to you, you have to fight for it
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To be fair, if the two captains get close enough to accurately hit you with a pistol in the first place as an infantryman, you're doing it wrong. And even so, strafe and stab. Easiest solution, just like the one to Dragoons. I still think the pistol needs a buff.
I was on Official US 1 earlier, one pistol kill, a headshot, by a dragoon. I played for three maps.
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In close range (say...10 feet) Im very accurate with a pistol but why not buff it some more.I can get more pistol snipes lol :)
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The fact that they are innacurate is hilarious
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I would support a pistol buff if the couldn't reload on the fucking move.
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They're being buffed already. WPF being raised ten, I believe? Something around those lines.
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They're being buffed already. WPF being raised ten, I believe? Something around those lines.
1. Pistol buff
- two proposals: either more accurate or same accuracy, but it should kill at close distances with one shot Increased the firearm skill for all troops (this only applies to pistols!) it was on 10, which is so low it caused bugs, set it to 30, seems to hit within the circle now. To balance the pistols I made them reload slightly slower now.
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I've seen it, I was simply trying to recall it off the top of my head. All I'm saying is it got buffed.
No need to go all 'Search Function' on me. :'(
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I'm pretty sure it is getting an accuracy buff in the new patch.
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As Mr. Function above said, aye, it is. 20 WPF, so yes, more accuracy. ;)
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As Mr. Function above said, aye, it is. 20 WPF, so yes, more accuracy. ;)
Oh, sorry, didn't see that. It's what happens when you're on your phone and it takes you to the last post straight away...
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Trust me, I know the feeling. ;)
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I've seen it, I was simply trying to recall it off the top of my head. All I'm saying is it got buffed.
No need to go all 'Search Function' on me. :'(
You're excused.
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Really if they remove the hilarious pistol accuracy which occur while the person is moving, I'm happy already.
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WEll, in real life, pistols are pretty accurate, considerin the length of the barrel and the time they were made, they were (if I remember right) accurate to up to 20-40 feet.
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When one team spams officers and rushes, it ends up in curb-stomp battle (officers being the ones who stomp others), making pistol stronger would make them just unstoppable.
Although pistol is more of psychological weapon when not used in large numbers, and fairly useless, there are people who can hit 9/10 shots at close ranges and rack up nice scores with it.
Also, using pistol as skirmisher ranker is quite insane. I usually can't hit anything, but with this combination I hit around 7/10 shots at medium ranges (pretty much all shots at close ranges).
Hate to necro this thread, but this is untrue, skills have no effect on pistol accuracy, the accuracy of a pistol weapon is the same whoever uses it.