Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Blood & Iron => Topic started by: Duke Of LongTree on June 14, 2016, 04:34:04 am

Title: Blood and Iron in ROBLOX
Post by: Duke Of LongTree on June 14, 2016, 04:34:04 am
https://www.roblox.com/games/9528010/Blood-Iron

pls kill me
Title: Re: Blood and Iron in ROBLOX
Post by: Salcos on June 14, 2016, 07:42:44 am
Sounds delicious, time to play
Title: Re: Blood and Iron in ROBLOX
Post by: Cara on June 14, 2016, 11:36:26 am
What the hell  ;D
Title: Re: Blood and Iron in ROBLOX
Post by: Parrot on June 14, 2016, 01:43:32 pm
"set in the legendary napoleonic wars" XD
Title: Re: Blood and Iron in ROBLOX
Post by: ~Midnight~ on June 14, 2016, 02:14:31 pm
"set in the legendary napoleonic wars" XD
Title: Re: Blood and Iron in ROBLOX
Post by: OttoFIN on June 16, 2016, 12:03:08 pm
Can't wait to see some ROBLOX linebattles.
Title: Re: Blood and Iron in ROBLOX
Post by: Nick Lazanis on July 05, 2016, 05:45:25 pm
Can't wait to see some ROBLOX linebattles.
Title: Re: Blood and Iron in ROBLOX
Post by: OttoFIN on July 16, 2016, 01:12:38 am
https://youtu.be/dSHYQxTk9-4
Title: Re: Blood and Iron in ROBLOX
Post by: usnavy30 on July 16, 2016, 01:23:31 am
Looks like NW musket models and sounds, more are being used in this Roblox mod.

'Kay

Seriously though, if the Roblox mod is set in the 'legendary napoleonic wars' naming the mod Blood & Iron is just false advertising if the mod does not take place during the Franco-Prussian war.
Title: Re: Blood and Iron in ROBLOX
Post by: The Mighty McLovin on July 16, 2016, 12:06:48 pm
Looks like they have influence from Warband..
Title: Re: Blood and Iron in ROBLOX
Post by: Hundredhands_Tall on February 06, 2017, 01:09:52 pm
Thread necromancy, I'm aware.

Guys, before you all start egging a little kid's game for copying your idea (which was really there before Blood & Iron started. Also, it's  Iron & Blood, get it straight, you damn Parrot) let me clear up a little bit of confusion.
CoderQwerty, the guy who developed the game, should get a pat on the back for actually making something like Mount and Blade Warband: Napoleonic Wars on another game. The concept's not new, I agree, but it's not like he's ripping the whole thing off of MnB:NW. Few pointers as to why:-
1. It features a wide choice of units, and it depends upon the map as to which class of unit is unlocked, unlike most Mount and Blade maps which feature all the classes somewhere or the other.
2. The uniform viewer is not a stationary gadget in Blood & Iron. You can literally see everything, starting from what add-on you're adding to your hair to which uniform you're wearing alongside that add-on and how it looks CLOSE-UP. You don't get to see yourself wearing a white beard and an eye-patch while you view yourself wearing a Grenadiers a Cheval uniform, do you?
3. There's a completely different variety of units to select from than as shown in Mount and Blade: Warband. Plus, there's a regular change-over of which special unit pops up for each faction (No, special, not elite. Last time we saw France change over from Legion d'Irlandaise to the Legion de la Vistule)
4. There's different animations for reloading and firing. It's an extra click to fire, in which LMB gives you a 'Make ready' form where you hold your musket up cocking the hammer, and RMB gives you a 'Present arms' form where you lower your rifle, then you can fire. The moment you left click, you're stationary, you can't move until you left click in the 'Make ready' mode again to uncock the hammer and shoulder your musket.
5. You cannot use fire-arm type weapons on a horse. Plus, there's no couching lance damage. You gotta aim well with your lance, and you gotta get off your horse as a dragoon/officer to use your carbine/pistol.
6. You don't get a choice to select between Factions. There's always the French side, and there's always the Allies side. It differs from battle-to-battle whether you're France against Russia (For example, at La Rothiere), France against Nassau (Ex. at Papelotte), France against Britain (Ex. at La Haye Sainte or Hougoumont), France against Prussia (Ex. at Wavre), France against Austria (Ex. Arcole)

So there you have it. Blood & Iron IS different from Blood & Iron: Age of Imperialism


Thanks,
Hundredhands_Tall
Avid critic
Title: Re: Blood and Iron in ROBLOX
Post by: janne2 on February 06, 2017, 03:00:38 pm
lol
Title: Re: Blood and Iron in ROBLOX
Post by: Duke Of LongTree on February 06, 2017, 04:34:10 pm
You should kys
Title: Re: Blood and Iron in ROBLOX
Post by: Malkolm R. Lind on February 06, 2017, 08:09:11 pm
Spoiler
Thread necromancy, I'm aware.

Guys, before you all start egging a little kid's game for copying your idea (which was really there before Blood & Iron started. Also, it's  Iron & Blood, get it straight, you damn Parrot) let me clear up a little bit of confusion.
CoderQwerty, the guy who developed the game, should get a pat on the back for actually making something like Mount and Blade Warband: Napoleonic Wars on another game. The concept's not new, I agree, but it's not like he's ripping the whole thing off of MnB:NW. Few pointers as to why:-
1. It features a wide choice of units, and it depends upon the map as to which class of unit is unlocked, unlike most Mount and Blade maps which feature all the classes somewhere or the other.
2. The uniform viewer is not a stationary gadget in Blood & Iron. You can literally see everything, starting from what add-on you're adding to your hair to which uniform you're wearing alongside that add-on and how it looks CLOSE-UP. You don't get to see yourself wearing a white beard and an eye-patch while you view yourself wearing a Grenadiers a Cheval uniform, do you?
3. There's a completely different variety of units to select from than as shown in Mount and Blade: Warband. Plus, there's a regular change-over of which special unit pops up for each faction (No, special, not elite. Last time we saw France change over from Legion d'Irlandaise to the Legion de la Vistule)
4. There's different animations for reloading and firing. It's an extra click to fire, in which LMB gives you a 'Make ready' form where you hold your musket up cocking the hammer, and RMB gives you a 'Present arms' form where you lower your rifle, then you can fire. The moment you left click, you're stationary, you can't move until you left click in the 'Make ready' mode again to uncock the hammer and shoulder your musket.
5. You cannot use fire-arm type weapons on a horse. Plus, there's no couching lance damage. You gotta aim well with your lance, and you gotta get off your horse as a dragoon/officer to use your carbine/pistol.
6. You don't get a choice to select between Factions. There's always the French side, and there's always the Allies side. It differs from battle-to-battle whether you're France against Russia (For example, at La Rothiere), France against Nassau (Ex. at Papelotte), France against Britain (Ex. at La Haye Sainte or Hougoumont), France against Prussia (Ex. at Wavre), France against Austria (Ex. Arcole)

So there you have it. Blood & Iron IS different from Blood & Iron: Age of Imperialism


Thanks,
Hundredhands_Tall
Avid critic
[close]
tbh, no one gives a fuk
Title: Re: Blood and Iron in ROBLOX
Post by: Parrot on February 07, 2017, 01:05:08 am
but isn't roblox's blood and iron set in the napoleonic wars? whereas blood and iron: age of imperialism set in the mid victorian era.

besides, this thread was made just to draw attention to the fact that both mods have the same name, nothing more...
Title: Re: Blood and Iron in ROBLOX
Post by: Coldstreamer on May 15, 2017, 05:13:14 pm
you know Ive seen this a lot its Blood and Iron for NW though, not the Victorian era like this is..