Author Topic: [WBMM] Discussion & Suggestions  (Read 52963 times)

0 Members and 2 Guests are viewing this topic.

Offline lonedoge

  • Captain
  • *
  • Posts: 1160
  • artist
    • View Profile
    • youtube
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #30 on: June 25, 2020, 07:25:43 pm »
ye u cant really have any other way to measure it unless u have someone sitting in spec watching

Offline Rikkert

  • Brigadier General
  • *
  • Posts: 5814
  • Zout!
    • View Profile
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #31 on: June 25, 2020, 07:26:53 pm »
10 points to gryffindor

Offline LaPache

  • Board Moderator
  • *
  • Posts: 271
    • View Profile
  • Side: Confederacy
Re: [WBMM] Discussion & Suggestions
« Reply #32 on: June 25, 2020, 07:30:25 pm »
Gibby doing my job how convenient  :)

Offline DayBoul

  • Major
  • *
  • Posts: 1555
  • question mark
    • View Profile
  • Nick: [15th_YR] DayBoul
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #33 on: June 25, 2020, 08:14:04 pm »
dude i got that lmao, i was saying that neither personal score nor how hard a player won/lost is reflective of said player's individual performance so i dont see why mmr would be based on those. So many times ppl topscore while getting completely carried by their team

e.g LeFaisan

If you're a good teamplayer then you'll win more matches than bad teamplayers, so your mmr will be higher than them based on that.

I'm not sure what other metric could be factored into deciding mmr gain/loss. I think the most recent formula factors in the amount of damage you deal but I'm not certain about that. There's really nothing other than damage, kills, deaths and the match score that can be used to decide how much you gain or lose.
idk how NWs code is structured but for ex. there should probably be a way to implement a first-picks count (i mean the very fact that dying for the first time ingame is associated with the number "1" appearing on the scoreboard suggests that the game might be aware to some extent of the concept of dying first so there must be some line of code somewhere that can be utilized? the hard part would be to somehow merge it with the concept of rounds) which is already a much better indicator than scores, but it would both require work and still be hardly reflective of a player's performance since:
-it is a single aspect of the game
-that aspect is also one of the most likely to involve luck factors

on the contrary i think there are many other factors of one's performance that can be used to the extent practicable - first picks, 1v2-or-more clutch, fixing different values for each depending on circumstances (both have higher value in say a 14-14 matchpoint than at 0-0), the teammates' mmr, the opposing team's mmr, ect -, and thats precisely why there shouldnt be any mmr gain/loss modifiers

it would take way too much work to even begin to make it fair or accurate and all of the aforementionned is just off the top of my head. Imo what little we're planning on doing now does more harm than good so we might aswell implement no mmr modifiers at all
lying requires that one first knows the truth, bullshitting calls for no such precondition - X Æ A-12


Offline Elsse

  • Colonel
  • *
  • Posts: 1723
  • Mutual Owning with Steinmann.
    • View Profile
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #34 on: June 26, 2020, 12:29:25 am »
french servers please yes ?


Online Vegi.

  • General
  • ****
  • Posts: 6721
  • Divide and Conquer
    • View Profile
  • Nick: The King
  • Side: Confederacy
Re: [WBMM] Discussion & Suggestions
« Reply #35 on: June 26, 2020, 12:32:10 am »
french servers please yes ?
stfu
0 ping idiot MODKHQIOJZDHQIKUJDHQ£%OZµD

Offline lonedoge

  • Captain
  • *
  • Posts: 1160
  • artist
    • View Profile
    • youtube
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #36 on: June 26, 2020, 12:56:23 am »
if possible i think itd be pretty interesting to see average damage taken

Offline Cr3A

  • First Lieutenant
  • *
  • Posts: 584
    • View Profile
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #37 on: June 26, 2020, 04:37:36 am »
Damage monitoring (both dealt and received) would be a nice addition indeed imo

Offline RUS_Flusha90

  • First Lieutenant
  • *
  • Posts: 696
  • 1
    • View Profile
  • Nick: sH1pu4Ka
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #38 on: June 26, 2020, 06:52:26 am »
just one question , what will I get for being top 1 in the rating for 1 year ?
[07:00]
RTX janne:
en syö mitään kuukauteen

Online Vegi.

  • General
  • ****
  • Posts: 6721
  • Divide and Conquer
    • View Profile
  • Nick: The King
  • Side: Confederacy
Re: [WBMM] Discussion & Suggestions
« Reply #39 on: June 26, 2020, 10:11:31 am »
just one question , what will I get for being top 1 in the rating for 1 year ?
hhhh

Offline Muhataa

  • First Lieutenant
  • *
  • Banned!
  • Posts: 1976
    • View Profile
  • Nick: ex.Moderator TKC
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #40 on: June 26, 2020, 10:37:19 am »
Me when I saw the board going live



this is gonna be lit

imagine making  ''matchmaking'' with no anti-cheat on it
how retarded are you actually gonna be in order
 ;D ;D ;D ;D ;D ;D

Offline Tigere

  • Major
  • *
  • Posts: 3664
  • Führer of best team de GF, Cazadores! RIP
    • View Profile
  • Nick: TigNig
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #41 on: June 26, 2020, 12:32:31 pm »
Yes NW vErY DEad gAMe yes

Offline AccursedGull

  • Lieutenant Colonel
  • *
  • Posts: 1224
  • If you are losing the battle, just win. ~Sun Tzu
    • View Profile
  • Nick: Gull ; Broly
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #42 on: June 26, 2020, 01:03:22 pm »
just one question , what will I get for being top 1 in the rating for 1 year ?
i give you 1'000'000 venezualian bolivar so:

1) You can call yourself millionaire
2) you can afford education in uganda to become a better person


"Only when a mosquito lands on your balls will you learn to rather use precision than strength"

Offline Phailur

  • Colonel
  • *
  • Posts: 4583
  • ^ The amount of times I fucked you in your sleep
    • View Profile
  • Nick: 13e Chef de Bataillon
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #43 on: June 26, 2020, 05:17:36 pm »
Where can one find the formula for mmr?




Offline Wursti

  • Lieutenant General
  • ***
  • Posts: 4959
  • Autostunchamber
    • View Profile
  • Nick: вурсти
  • Side: Neutral
Re: [WBMM] Discussion & Suggestions
« Reply #44 on: June 26, 2020, 05:30:21 pm »
Where can one find the formula for mmr?

i think its better if the formula isnt public

they alrdy said what its about and how it works (idk if its on FSE aswell but atleast when testing)