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Topics - [Empire]Slavomir

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Events: EU / Leipzig ANNIVERSARY EVENT (250 Players) COMPLETED!
« on: August 26, 2022, 03:32:19 pm »
The Battle of Leipzig 209th Anniversary 2 Hour Event 250 Player Battle!
Is a great battle-event which will be fought in the style of "infinite-lives-battle!"
This event will have one army, the Empire army, fighting against the Coalition
(lots of random regiments).



Event Details
Date: Sunday October the 16th 2022.
Time: 19:00 to 21:00 London Time

THE EVENT WILL START EXACTLY ON TIME SO DO NOT ARRIVE LATE!
Server Slots: 250 slots.



How to play infinite-lives-battle?
In infinite lives battles, defenders and attackers have different objectives.
Defenders need to hold out positions around the map (the main one being the win-flag) for 60 minutes wit limited lives (10 lives).
Attackers need to capture all positions around the map. However, ATTACKERS MUST CAPTURE ALL FRONTAL POSITIONS before
moving on to attack the main win-flag. Attacking the main-flag position is NOT ALLOWED until frontal positions are captured.
These frontal positions will be specified very soon, in a comment post below that shows the battle map: most of them are just villages and strategic positions. In short, the attackers
must capture the field and the main battlefield of the map before attacking the final flag and its garrison. This gameplay type is made to enjoy non-stop
onslaught between two sides in which you can come up with all sorts of creative methods to fight each other! It is also made to
resemble a real-life battle by introducing aspects such as reinforcements: as you die, you revive & reform to rush to your fighting positions.

This gameplay is not for the faint of heart!



Event Rules
Because of the size and complexity of the event, the rules are simplified.
1. Rambo (solo warrior fighting) is not allowed! You must stick
in your groups and regiments when fighting!
2. Firing out of formation, and reloading out of formation is allowed!
3. Switching classes during battle is not allowed.
(ex: if you sign up as cavalry you stay cavalry for the entire event)!
4. You need at least 3-5 men to move out of your spawn.
5. Defenders have a maximum of 10 lives/respawns.
6. Attackers have infinite lives/respawns.
7. One round is 60 minutes long (2 rounds total, 120 minutes long event).
8. DEFENDERS WILL BE OUTNUMBERED BY A CONSIDERABLE AMOUNT and will have lots of building points!
9. For the first 3 minutes of the battle neither side is allowed to kill each other.
10. For the first 3 minutes ATTACKERS MUST STAY AT THEIR SPAWN AREA!
11. For the first 3 minutes, DEFENDERS are given time to get to their positions and make ready for enemy attacks.
12. ROLEPLAY IS ALLOWED AND ENCOURAGED!
Trolling and Insults against anyone in the game will not be tolerated. We are putting in 2 months of work into this event
to make it extremely good and will not hesitate to ban people: 1 to 3 warnings will be given before ban.



Class Limit Rules
Out of 250 people -
32% specialties, 68% line infantry
TOTAL of 40 cavalry (max of 15-20 per team)
TOTAL of 16 artillery men (max of 8 per team)
TOTAL of 20 light infantry/rifles (max of 10 per team)
76 specialties, and the rest 174 men are line infantry
Note: There will be a limited amount of artillery for each side placed at the spawn area arsenal
(you can not spawn artillery so protect your cannons well), and only 4 are allowed to be used at the same time!



Contact Information
Discords: Slavomir#1534, and OldGrandpaGreaves#8814.
Steams: Arroslin (https://steamcommunity.com/id/henry3515),
and [45thN]OldGreaves (https://steamcommunity.com/id/weibo44/)



Sign Up To The Event
A. Your regiment name -
B. Your regiment numbers and preferred class -
C. Your regiment leader contact information -
D. Do you agree with rules and are you ready to play (yes/no) -
Note: we already got a lot of regiments signed up for this fight ahead of time,
so this FSE is more of a summary list/extra-advertisement to invite new regiments.
We will upload the attending regiments list very soon!

List of Regiments (Austrian Team) Fighting Against 80-100 Empire Army Members (France Team)

CSC with 10-25 men infantry and lights
[VIIe]17e, 10+ men, light infantry
10thRH Hussars 5-10, cavalry
HVS with 5-10 men cavalry
13pp with 12+ men line infantry
87th with Irish Regiment with 12-14 people line infantry
1erArt with 5-8 artillery men, 1 cannon
98e with 12-20 line infantry
73e with 12+ line infantry
VIIe_8eArt with 3-5 men 1 cannon
8thBrand with 12ish men artillery 2 cannons
Greintvald with 10-15 men lancers
Legio 6-12 with cavalry
23ph with 3-7 men line infantry
5eArt with 3 men one artillery unit
(with one extra cannon reserved for another person)

A total of 120+ Austrians fighting against the 80-100 men of the Empire Army!
The event is on! Get ready for a massive epic carnage that will last 2 hours!



Additional Information
This type of event is a one time in a year thing in which almost 2 months of work is being put into to make it epic.
After this event, the Empire community will return back to continuing its regular Empire_Sunday_Event which has an FSE of its own
and a event discord. If you are interested in this regular one army versus everyone-else event then check out this discord https://discord.gg/kuEQtDZyvQ.
We will create a temporary group-chat for all non-Empire regiments so that they can come together and plan some sort of strategy to fight the Empire for
the Battle of Leipzig.

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Events: EU / Empire_Saturday_Event (EU) at 19:00 London Time! (ON PAUSE)!
« on: February 18, 2022, 10:14:33 pm »
Welcome to the Empire Saturday Event!
This is a second, new Empire event, which has a new second Empire army present in it! In short, it is (at the moment) a 40 Empire people VS everyone else game!
While the Sunday event is very experimental, this one is somewhat similiar; however, it has a super low specialties number, with only 1 artillery piece per side, 1 cavalry unit per side, and the rest is only infantry
Because of low specialties numbers, this event also has very different maps! They are often very empty and small in size. This map choice is done to give battles a tactical feeling
Moreover, this event will experiment with different gamemodes, such as sieges, capture the flag, and conquest: the main chunk will still be battle mode
Please note! This is not a regular LineBattle Event! It has some rules and basic conventions, but it is a highly experimental event: battle types and gamemode types are of various types! In this event 1 Army, the Empire, fights against everyone else (every other regiment)!



Event Rules:
The event rules are similar to the ones in regular line-battles, but there are some significant differences so please read carefully. In addition, obvious rules such as "be polite, no vulgarity, no spamming" and all of that is assumed to be a common norm in the event (just be polite people).

- BASIC Empire Event Rules (most unique are rules 4, 5, and 6 - make sure to remember those well)
1. NO FiC = Fire in Charge. NO RiC = Reload in Charge. NO FoL = Fire out-of Line Formation. NO RoL = Reload out-of Line. (Charge - refers to melee combat)
2. All Charge = no ranged combat/shooting/no-reloading, everyone goes into melee combat.
3. No Rambo = running off from a unit to attack alone. It is not rambo if the line youre with died and you are finding a friendly line.
4. Garrisoning/Holding-Defensive-Positions IS ALLOWED FOR ALL CLASSES/UNITS, the structure must be man-made (like a house or a sapper-work, not nature)
5. While a unit is in a Garrison it is allowed to FiC, RiC, FoL, and RoL while INSIDE the Garrison (5/10 men spacing next to garrison)
6. While a unit is ATTACKING a GARRISON it is allowed to FiC, RiC, FoL, and RoL while charging the Garrison (5/10 men spacing next to garrison)

HEADS-UP - These are the rules for all units that are moving/fighting around in the open nature/are-not garrisoned. In case they enter a garrison, the Basic Empire Event Rules above apply to each of them.

Rules For Line Infantry and Foot Guards
No FiC, no RiC, no FoL, no RoL,
- Must move and shoot in tight linear formation (half-man spacing max)

Rules For Light Infantry/Riflemen
No RiC, no FoL, no RoL . . . However, these units can FiC!
- Must move and shoot in at least a 6/12 men spacing from each other

Rules For Cavalry (all except Dragoons)
In Empire Events, cavalry can be often given carbines for usage,
In case they get guns, No RiC, no FoL, no RoL, but they are allowed to FiC!
- Must move and shoot in at least a 8/16 men spacing from each other

Rules For Dragoons
No RiC, no FoL, no RoL . . . However, these units can FiC!
- Must move and shoot in at least a 8/16 men spacing from each other

Rules For Dismounted Cavalry
If they are dismounted during battle, they must mount another horse to rejoin their cavalry unit, in case they are unable to do so, dismounted cavalry men must join any nearby unit and follow the rules of that unit (whether it is a line infantry or a light infantry or a artillery).

Rules For Artillery
No RiC, no FoL, no RoL, but they can FiC!
Artillery often makes sapper-works near their cannons, this results in making a garrison and can be used as one (counts as any other garrison, like a house)!
- Must move and shoot at least 5/10 men spacing from a cannon in case there is no artillery garrison.

In game rules
- no toxicity (tks, annoying others, etc) or spamming - it will result in first a kick, then a temporary ban...
- after first-blood (after the first team VS team death) there will be no more revives/heals unless requested (ex: purposeful tk's will get revives, just type in chats for it)
- no taking units that you did not sign up for/no-switchin in between game  - unless you get admin's permissions to change (if you signed as a hussar, remain as a hussar, admin will most likely allow to change to heavy cav if you request mid-game, just type it in global or dm Slavomir)
- if you enter an area on the map that is inaccessible (glitch or super roof hack), then you will be requested to get off from there or be teleported, otherwise there might be a slay (we always have new custom maps in each event so it could have some spots)

Sign Up List:
A. Your regiment name -
B. Your regiment numbers and preferred class -
C. Your regiment leader contact information -
D. Do you agree with rules and are you ready to play (yes/no) -

Event Discord and CONTACT information: **kinda important**
If you do not want to do the forum sign up then simply hop into the discord server and/or add+dm Slavomir#1534 in discord. The events are often concluded on a "hand-shake" type of deal with many regiments (it is quite un-formal). Additionally, the discord has a lot of content and extra information on the event in interested!

The Empire VS Regiments Event discord also offers you to promote your own events (we allow it and give admin roles there)! Here is the link https://discord.gg/s3YAukvyds
For Steam "Arroslin" is the Steam Contact. You will find it super easy it is a unique name.




3
The Empire Sunday Event
Welcome to the Empire events!
Please note! This is not a regular Line Battle Event!
It has some rules and basic conventions, but it is a highly experimental event that tries everything
from rural village-battles, to urban city-battles, to experimental amphibious-battles, etc!
In this event 1 Army, the Empire, fights against everyone else (every other regiment)!
The Empire Community, after a 4+ month break, has also completed a list of much needed
reforms for this event! View the content below!



What Is The Event Like?
These events are unique, and largely experimental. In these events, one army with [Empire] tags fights against a team of regiments. The battles are usually balanced; however, events like 70 (Empire men) versus 120 (regular regiments), or 60v90s can happen time to time. The [Empire] is usually always outnumbered by a bit. In this event, you will experience unique battles: amphibious battles, countryside battles (with villages and houses), city battles (battle mode with city), mountain battles (ex: the Alps), and more! Unlike regular line-battle events, the Empire event is always changing in terms of gameplay style. The event focuses on providing a battle experience that allows you to use your creativity and fight at the same time. Garrisoning is prominent in the event: a regiment can take a village and hold, or a regiment can build a sapper-works defense, like a redoubt.

The Nature of the Empire Event
It is a unique Warband Napoleonic Wars event in which three key factors make it unique,
1st - one united army, the Empire army, fights against its enemies on the battlefield
2nd - the opposing sides have different army builds (one side can have more/less manpower and/or more/less specialty classes selected)
3rd - the battle map is a custom made (terrain advantages and disadvantages exist for the opposing sides)
In short, it is a event where the Empire army, fights against a group of regiments, where the
army builds differ from conventional Warband NW events, and where there is a custom made
map. These three notes are the key factors that make the Empire event unique.

Event Rules
The event rules are similar to the ones in regular line-battles, but there are some significant differences so please read carefully. In addition, obvious rules such as "be polite, no vulgarity, no spamming" and all of that is assumed to be a common norm in the event (just be polite people).

BASIC Empire Event Rules
1. NO FiC = Fire in Charge. NO RiC = Reload in Charge. NO FoL = Fire out-of Line Formation. NO RoL = Reload out-of Line. (Charge - refers to melee combat)
2. All Charge = no ranged combat/shooting/no-reloading, everyone goes into melee combat.
3. No Rambo = running off from a unit to attack alone. It is not rambo if the line youre with died and you are finding a friendly line.
4. Garrisoning/Holding-Defensive-Positions IS ALLOWED FOR ALL CLASSES/UNITS, the structure must be man-made (like a house or a sapper-work, not nature)
5. While a unit is in a Garrison it is allowed to FiC, RiC, FoL, and RoL while INSIDE the Garrison (5/10 men spacing next to garrison)
6. While a unit is ATTACKING a GARRISON it is allowed to FiC, RiC, FoL, and RoL while charging the Garrison (5/10 men spacing next to garrison)
HEADS-UP - These are the rules for all units that are moving/fighting around in the open nature/are-not garrisoned. In case they enter a garrison, the Basic Empire Event Rules above apply to each of them.

Rules For Line Infantry and Foot Guards
No FiC, no RiC, no FoL, no RoL,
- Must move and shoot in tight linear formation (half-man spacing max)

Rules For Light Infantry/Riflemen
No RiC, no FoL, no RoL . . . However, these units can FiC!
- Must move and shoot in at least a 1 to 4 men spacing from each other

Rules For Cavalry (all except Dragoons)
In Empire Events, cavalry can be often given carbines for usage,
In case they get guns, No RiC, no FoL, no RoL, but they are allowed to FiC!
- Must move and shoot in at least a 1 to 4 men spacing from each other

Rules For Dragoons
No RiC, no FoL, no RoL . . . However, these units can FiC!
- Must move and shoot in at least a 1 to 4 men spacing from each other

Rules For Dismounted Cavalry
If they are dismounted during battle, they must mount another horse to rejoin their cavalry unit,
in case they are unable to do so, dismounted cavalry men must join any nearby unit and follow
the rules of that unit (whether it is a line infantry or a light infantry or a artillery).

Rules For Artillery
No RiC, no FoL, no RoL, but they can FiC!
Artillery often makes sapper-works near their cannons, this results in making a
garrison and can be used as one (counts as any other garrison, like a house)!
- Artillery men are to shoot at least 1 to 4 men spacing from a cannon in case there is no artillery garrison.

In Game Rules
- no toxicity (tks, annoying others, etc) or spamming - it will result in first a kick, then a temporary ban...
- after first-blood (after the first team VS team death) there will be no more revives/heals unless requested (ex: purposeful tk's will get revives, just type in chats for it)
- no taking units that you did not sign up for/no-switchin in between game: unless you get admin's permissions to change (if you signed as a hussar, then
play as a hussar, the admins will most likely allow to change to heavy cav if you request mid-game, just type it in global or dm Slavomir)
- if you enter an area on the map that is inaccessible (glitch or super roof hack), then you will be requested to get off from there or be teleported,
otherwise there might be a slay (we always have new custom maps in each event so it could have some spots)

Sign Up List
A. Your regiment name -
B. Your regiment numbers and preferred class -
C. Your regiment leader contact information -
D. Do you agree with rules and are you ready to play (yes/no)

The Event Reform and Overhaul!
After playing for over two years of Empire events, the ideal formula for making Empire events is finally created!
We formalized the nature of the event, and have a list of completed actions that will show imporvement in the event.
1. the creation and effective function of an Empire staff member team
that will work on organization, community building and management
2. effective admins and stable admin team
3. appropriate responses during events (event circumstances) by the admins
4. recognize and formalize the nature of the event: it is a unique event where
there is no 1 to 1 balance: teams will often have different numbers of cannons,
cavalry, lights, and manpower, all that adjust to making the irregular event,
such a nature will demand polished up event rules
5. polished up event rules - all specialties (cav/lights/arty) that signs up is warned & noted
that they may be forced to play as line infantry during an event in case event circumstances demand it
6. ensure that the weekly event has every battle individually organized in a unique manner, from
the custom map to the class limits to the attendance number, all factors must be included in the planning stage
so that uptake "actions that address unforeseen circumstances" will be a highly unlikely action to occur

The Specialties Safeguard Rule - While Playing The Event
Since the event often does not have a basic one to one balance in terms of specialties and manpower―the two sides often have different amounts of light-infantry/riflemen, artillery, cavalry, and manpower on the teams―a safeguard rule is put in place to ensure that the balance of classes in the event does not ruin the gameplay. The Specialties Safeguard Rule: All regiments that play for specialties in the Empire event (light infantry, artillery, and cavalry) can be forced to play for line infantry in case there are circumstances that demand such an action in order to improve the overall gameplay balance. Why is this rule now in place? The nature of the Empire event is that both sides have specific advantages and disadvantages. This feature allows us to create unique battles. In real life battles opposing sides would often have different army compositions: some had more men, some had more cavalry, some had more artillery, some had more terrain advantages, etc (all sorts of circumstances can be listed). This uniqueness and type of realism is what allows Empire to create super fun and unique events that are not repetitive and boring like the standard Line Battle events. However, to ensure that such a battle is balanced in terms of gameplay is a difficult task. Because of this, we have a safeguard rule that will allow admins to interfere to fix any unforeseen issues & problems regarding the unique gameplay-balance of the event. All regiments signing up for specialties will be warned of this rule and obliged to obey it because the unique nature of the event demands it! Otherwise an event can go really wacky and not good.
The Planning Safeguard Policy - While Organizing The Event
In order to avoid the necessity to use the Specialties Safeguard Rule, the planning safeguard policy is put in place in order to prevent any event issues from even appearing at the event thanks to the remastered organization of the events. In short, a improved way of organizing the events will minimize the risk of gameplay problems arising in the event. Instead of organizing the event by just listing the attending enemy team, a chart that lists out the detailed strengths of both sides is employed. The Planning Safeguard Policy: For every event that takes place, the new organization chart will show both Empire and Enemy regiments, show their listed strengths in manpower, show their specialties, and show clear advantages and disadvantages that each side has on their side of the battle map and field (mainly the terrain and garrisons). How does it look like? Think of one of those historical battle documentaries where you get to see the strengths of both sides and their advantages & disadvantages: the same will be done for each Empire event and the chart will be shown to all groups taking part in the event. By having a chart like this one, the event will be able to make necessary balance edits (before the actual battle is fought) and decrease the chances that the specialties safeguard rule will have to be used. This way, we greatly decrease the chances of having any wackiness appear in the event.

Event Discord and CONTACT Information
If you do not want to do the forum sign up then simply hop into the discord server and/or add+dm Slavomir#1534 in discord. The events are often concluded on a "hand-shake" type of deal with many regiments (it is quite un-formal). Additionally, the discord has a lot of content and extra information on the event in interested!

The Empire VS Regiments Event discord also offers you to promote your own events (we allow it and give admin roles there)! Here is the link https://discord.gg/kuEQtDZyvQ
For Steam "Arroslin" is the Steam Contact. You will find it super easy it is a unique name.

Some Event Videos and Pictures:




(there is a lot more videos and pictures on the discord)




If you have any questions just
add and dm Slavomir#1534 in discord. Thank you!

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