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Topics - Gibby Jr

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1
The Mess Hall / Fietta has made the worst poll ever
« on: October 20, 2022, 01:02:34 am »
Why is it 7 days long, everyone will see and vote in 1-2 days, and why tf can't I see who's voting what while it's going on so I can enjoy the drama

2
The Mess Hall / New WSE2 Version
« on: October 11, 2022, 05:44:11 pm »
Thanks everyone that donated, the new version is made. You cannot join the server if your game version is not updated and the FOV slider cannot be used.

For players, all you need to do is download the new version (1.0.8.0 or later) and replace your existing files - https://forums.taleworlds.com/index.php?threads/warband-script-enhancer-2-v1-0-8-0.384882/

For server hosts wanting to use the feature to prevent FOV alterations via WSE2, you must install WSE2 onto your server (this has no effect on those not using WSE2) via the following instructions, found on the WSE2 thread:

"Dedicated Server
1. Download WSE2
2. Extract WSE2 files in dedicated server folder
3. Edit server_config.ini for server specific options
4. Run bat file. Example: start mb_warband_wse2_dedicated.exe --config-path server_config.ini -r Native.txt --module Native"

Then, to enable the FOV limit you must:
"Edit server_config.ini and set
iMultiplayerEventForAnnounce=105
bServerLockFov=true"



K700, the developer of WSE2, will make a solution to the FOV issue.

The solution is as follows:
Spoiler
[close]

He wants $50 and a few days to make it, but it's a solution that removes the problematic elements that some take issue with in WSE2. I am happy to front most of that cost myself, but given that there are both those who want to use WSE2 without being accused of cheating, and those who want a guaranteed means of preventing any FOV modification, I am asking that people on both sides of that contribute ~$2, $3 if they're feeling generous, to get this made.

Contact me on Steam if you're interested: https://steamcommunity.com/profiles/76561198024747179/

3
Groupfighting Teams / Renegades
« on: July 18, 2022, 11:38:02 pm »







Gibby
HiReaper


| Blacktham
| Chuckster
| Golden
| PD
| Shadey
| Voluble





🥇 | Smylie, Giorno & HiReaper's 6v6 Tournament
🥇 | ATS Classic 6v6 Tournament
🥇 | ATS Protect The King 7v7 Tournament
🥇 | EGS Season 4 5v5 #2
🥈 | European Summer Cup
🥈 | Smallsyo 7v7 (5 Bayonets, 2 Swords)
🥈 | EGS Season 4 6v6 #2
🥉 | EGS Season 4 5v5 #1
🥉 | EGS Season 4 6v6 #1

4
The Mess Hall / New-Gen Points [NGP] Update 12/10
« on: May 29, 2022, 11:40:51 pm »




 
Player Ratings
(in point order)
Tier 1
100 Python
98 Achilles
96 Bagins
93 Jakob
92 DOMI
  Tier 2
90 Gibby
88 HiReaper
87 Golden
86 Bunter_Igel
85 Narrow
84 Chuckster
82 Gerher
81 Giorno
81 TheDeaD
80 Higen
79 Blacktham
79 Zenon
77 Cody
76 Steinmann
75 Fietta
75 Marquez
74 sHype
74 Movement
74 Blitzkrieg
73 Naatsuu
73 Twister
73 Hypno
73 Axiom
72 MarxeiL
71 Ciomcio
70 Herishey
  Tier 3
69 The_Joker
68 Komar
68 Barro
67 DarkTemplar
66 Gi
66 Firefly
65 Ilypa
65 Nightwing
64 Alatriste
64 Flo
64 Mr_T
64 BlackBeard
64 Kore
63 Smallest
62 Melsyo
61 Desant
61 R1bazZz
60 Fenton
 



The Criteria:

Performances in the following tournaments are relevant to this list:
  • European Summer Cup
  • Autumn Tournament Series

Beyond this, our collective perspective was used. As far as possible, we refrained from defaulting to reputations and expectations and instead focused on players' performances in the context of their respective teams.

5
Groupfighting Teams / Invictus
« on: October 12, 2021, 08:30:21 pm »



ROSTER


CAPTAIN(s)
   
MEMBERS
Herishey
Blitzkrieg
ClaSh
Gibby
Hertz
Hypno
Snikkel
ZeroNight

TRIAL MEMBERS
Butterboy Colin






TOURNAMENT FINISHES

GOLD(s)
   SILVER(s)
   BRONZE(s)
Placeholder   Placeholder   EGS S3 #3 7v7 Tournament



6
The Mess Hall / 55th Situation
« on: September 25, 2021, 04:10:15 pm »
Since the brave and confident members at the 55th high command have locked their thread, since they are so confident they are right that they don't want anyone contradicting them on there, I have decided to make a thread dedicated especially to the discussion of what happened in the 55th.


My reply to this post before it was deleted:

To be clear, neither Blitz nor myself had any intention of leaving the 55th until we were banned. It isn't really applicable to call what we wanted a coup either, since we had nobody in mind for taking the Colonel role and wanted that to be a collective regimental decision. The rest of the officers may not have agreed, but what we were saying was evidently the view shared by the vast majority of the gren company... because the vast majority of it left after you failed to reconcile the situation. This "you're a traitor", "you're trying to coup me!" attitude is absurd; why not address the concerns being voiced instead of disregarding them and pressing ban. You literally self-destructed the gren company with that attitude. I definitely wanted the 55th to win the RGL, as we won the RGT, and wanted to make a point about a consistent lineup while shaking up the traditional regimental balance. It would have been far easier to negotiate and recommit yourself than to handle things in a way that added fuel to the fire.

8
The Mess Hall / The Art of Blading - Native Podcast
« on: July 19, 2021, 04:08:23 am »


The Art of Blading is Warband's premier outlet for discussion of the game's competitive history. The Podcast is focused on engaging with competitive players from all eras, past and present, on topics as varied as their own competitive legacy, what it takes to be a top tier player and how the scene has evolved over the years. Episodes will be roughly bi-weekly, though there may be periods during which they are more or less frequent. The Podcast will always be hosted by Gibby and PuffTheDragon, featuring one or more guests on each episode.


The Hosts

PuffTheDragon

Puff entered the Native competitive scene in 2016, coming from a background of Mercs and PW. Playing alongside many other UK players over the years, his best moments can be
seen in teams like Sacrosanct and in his more recent feats leading for top teams. Combining his aptitude for leading with his survivability and spearwork, Puff has a deep familiarity with
meta concepts regarding competitive play, as well as a good mind for tactics and teamplay.
Gibby

Gibby began playing Native competitively in 2014, after a background playing Full Invasion.
Coming under the tutelage of Tobi, he found his footing using Inverse in 2015 and quickly
rose to be a top infantry in the competitive scene. Known for both his duelling and battle
abilities, Gibby has been regarded as one of the premier aggressive, or "butcher", infantry
players for several years.

9

First, a short foreword about the lists from me:

There is no way to create a list that pleases everybody; nobody likes reading a rating of themselves that is lower than their internal perception. In some ways, it is audacious of anyone to even attempt to reduce the combined experiences of hundreds of players to simple bullet points. 99% of the players listed had no say in their rating, and may quite justifiably feel as though their rating is unfair or unjust. In such a scenario it is easy to interpret your rating as an attack on your many years of playing this game and a degradation of your successes.

I can only ask that everyone remembers that this is a work of opinion. It is true that there is factual data behind many of these ratings, including dozens of tournament results which have been scoured over for many hours (big thanks to Tardet & Tiberias for allowing us to use their tournament archive). Additionally, many of the players behind the ratings have an immense amount of combined experience. For some people, knowing this group of players had a hand in the ratings will console them - they may think it reduces the bias in the lists - while for others it will create a sense of doubt about the veracity of some of the assessments which we have made. I can only ask that you trust the judgement of these players. There is further information at the end of the lists about how player and team ratings were determined.

Further, it is also worth pointing out that I myself have not been around in NW for very long. Even for the time that I have been around it has been on a temporary basis, only paying attention and taking part every few months. For that reason, I have kept my input to a minimum in the creation of these lists. I am responsible for adapting the bbcode from the Native version of this list, and I have given my opinion on some of the rankings and ratings, but my role has been limited for the aforementioned reasons.

The 'All Time' list features the top 200 players in Napoleonic Wars history, while the 'By Era' list is limited to the top 30 for each period of time. Neither of these are ranked in order, but are in alphabetical order within their respective categories. If you have not been mentioned, please do not take it as an attack on your experience or on yourself. Nobody has the ability to accurately determine your skill other than yourself.

On to the lists. To understand this you have to understand the Official categorization of eras, so that's where we'll begin:





April, 2012
Early Competitive

Description
Spoiler
The first era of NW. Many regiments and players continued on from Mount & Musket, whilst many new talents began to emerge. This was the most "raw" era, a time before complex meta and scripted mechanics.
[close]
November, 2013
Old Generation

Description
Spoiler
As the new talents who had been introduced to Napoleonic Wars began to bloom, and as the Mount & Musket veterans consolidated their position at the top of the scene, the first true competitive era began. The 91st continued to field strong groupfighting teams, as they had done since the beginning of the module, and an intense rivalry between Melee Gods and Power Rangers, the two strongest teams of the era, saw them trading wins back and forth. Other teams like The Disciples provided a tertiary opposition, stealing the occasional win and podium position.
[close]
May, 2015
The Twin Titans

Description
Spoiler
In every good story there is a rivalry, a competition between two superpowers. The strongest players of the Old Generation consolidated themselves into one immensely strong team, TFFO, whilst the new rapidly rising French stars formed their own super-team. This era is dominated by TFFO and French Touch, with almost no other team managing to score a tournament win. Some did manage this feat, such as V75 in the 2016 GFL, but these instances were few and far between. This is arguably the most hotly contested period of NW ever, and certainly was up to this point, as the veterans of the Old Generation were put to the test by eager newcomers.
[close]
November, 2016
French Legacy

Description
Spoiler
For some this era is a dark time, while for others it is the apex of their time in NW. TFFO faltered, fracturing due to internal drama and some players retiring, and the new French stars dominated the scene. This era saw a level of dominance established by a single team that would never be seen again, with the hard work of the likes of HaZe and ExTaZz paying off in a massive way. That is not to say that French Touch & All Stars never lost a match, as they did fail to claim a few tournaments during this era, but the majority of titles went to one of their two teams. However, as this era progressed, the seeds of their downfall began to be sewn with similar issues to TFFO with some internal dissues and certain key players like Haze beginning to play significantly less. The soon-to-be super-teams Poosy and ChimpZ were both formed during this era and, while they did not find immediate successes, their perseverance would soon pay off.
[close]
March, 2018
Late New Generation

Description
Spoiler
The confidence of the French stars reached an all time high, turning from confidence to complacency. Just as French Touch had done to the Old Generation, even newer, keener, groups of players began to conglomerate into teams of their own. In an instant, the dominance of the French teams was ended, and instead Poosy and ChimpZ, under the leadership of Bagins and Voluble respectively, became the dominating forces. A resurgent TBE, empowered by the additions of Herishey and Golden, as well as various other Old Generation players, managed to win several tournaments despite the dominance of ChimpZ and Poosy. Additionally, as this era progressed, the French players managed to find their footing for a second time under the banner of Tz0. This time, they recruited various wayward talents, the likes of Marquez, to bolster their roster against the other super-teams. Whilst competition among these teams for Gold was intense, there also existed intense competition for other podium positions. Jedi, Snappers, Cazadores, DDB and Animals all managed to place in the top 3 at some point in this era, forming a strong set of challenger teams just below the superpowers of the era.
[close]
June, 2019
Remnants

Description
Spoiler
With the era of French domination well in the past and the glory of Poosy and ChimpZ fading, space was created for the newest superstars to form their own teams and challenge the established order. No other team was more successful in this than Proud Boys, who formed under Movement's leadership, and established themselves as the top team in NW for a period of time. Not long into this era, the remnants of Poosy and ChimpZ re-organised themselves with a few new additions and returned to the scene, competing at the highest level once more, but quickly dispersed into other teams. This era is characterised by the quick emergence and disappearance of teams, with the likes of Cazadores, Jedi, Toxicity Zero and Olympians all reforming and/or disbanding. Even as Warband reaches a decade of release time, with NW having been out for 8 years, and even with Bannerlord released, competitive NW continues to thrive.
[close]
May, 2020
Lockdown

Description
Spoiler
With an unprecedented global pandemic in full effect, every player found their life affected in one way or another. For many, this meant more time at their PC and more time to play. During this period, the matchmaking client launched and, despite an initial wave of popularity, quickly faded to obscurity as the excitement subsided. This era saw the relative weakening of the typical titan teams, compared to other eras, as other competitors rose to the challenge and won stunning victories. In some part, this is due to the lack of enthusiasm and lack of consistent participation by some of the strongest players/teams, though primarily it is due to the severe underrating of a substantial number of quality players. Jedi Masters in particular managed to be the most consistent force across this era, winning one less tournament than Proud Boys but scoring many more second places than any other team (3). Additionally, traditionally unstoppable forces such as Poosy and the French teams disbanded and reformed in various different states. Due to the lack of consistency in roster, form and participation by these various French teams it was made impossible to credit them accurately. Though a short era, this was a remarkable period in the history of the game due to the unusual circumstances surrounding it, making it an appropriate addition to the all time list.
[close]
November, 2020

June, 2021
End of Lockdown

Description
Spoiler
Lockdown was finally over and seemed out of sight for this period for most nations meaning some players went as we expected and matchmaking died down a bit again, though remained active. ChimpZ failed to reach the consistency everyone expected with the roster they had but still had very strong performances overall, Grouped impressed with a less 'stacked' roster having a great season in the tournaments they lasted and Litost maybe didn't reach the heights they expected after their initial tournament but remained consistently on the podium spots. During this era we saw the rise and fall of many very strong teams like  Litost, Grouped, ChimpZ and Pattern Masters in a fairly well contested season. Litost, ChimpZ and Patterns all had their time in the spotlight at different points throughout the season but Litost being the most consistent came out on top overall.
[close]

February, 2022
Post Lockdown

Description
Spoiler
During this period we saw a decline in players like we had prior to the lockdown era(s) as expected a few players began to drop out, especially at the top end of the competition. Originally I chose the end of the third season of the EGS (European Groupfighting Series) to be when we updated this list as we hoped the main core of players would keep going until the end of this but we saw many teams and players drop out before the update, unfortunately. In season 2 we hoped to see a close cut competition between Proud Boys, Poosy and Amaterasu but in the end it fell short. After some poor performances from Proud Boys we saw them disband mid Season. Poosy had a similar case where many of the players as Poosy members often do lost motivation and their roster was not as active as they'd have liked. Overall Amaterasu was then able to dominate this season apart from one tournament which Poosy managed to win, though they still had a reasonable level of competition with the weakened Poosy team and the mid-season formed team, Legends. This was very similar to season 3 where we hoped to see a close season between Envy and 10c but much 10c also disbanded after several key players lost interest and stopped playing competitively. This left the gate open to Envy who again for the most part dominated the season with little competition. We saw some lower-level teams such as Enigma, Invictus and Animals also perform well over the two seasons each claiming several second and third places.
[close]


10
The Warband Crossover-Cup / [TWC] Grand Finals ($1000 prize)
« on: December 19, 2019, 03:39:41 am »



GRAND FINALS

NW Map: Custom_Map_1

17.12.2019 - 23.12.2019





Snappers
0
-
0
Frontline Tactics

   





Napoleonic Native Noobs
0
-
0
ChimpZ


   



11
The Warband Crossover-Cup / [TWC] Semi Finals
« on: December 12, 2019, 12:39:34 am »



SEMI FINALS

NW Map: Custom_Map_1

9.12.2019 - 16.12.2019





Snappers
20
-
8
Napoleonic Native Noobs

   





ChimpZ
14
-
16
Frontline Tactics


   



12
The Warband Crossover-Cup / [TWC] Knockout Stage Week 1
« on: December 05, 2019, 05:16:01 pm »


KNOCKOUT STAGE - WEEK 1

2.12.2019 - 9.12.2019


NW Map: Custom_Map_1


Snappers
0
-
0
96y


Napoleonic Native Noobs
0
-
0
BELEDIYE SOVALYELERI


ChimpZ
0
-
0
VICIOUS


Frontline Tactics
0
-
0
Forgotten Few


13
The Warband Crossover-Cup / [TWC] Group Stage Week 3
« on: November 29, 2019, 03:52:23 am »


GROUP STAGE - WEEK 3

25.11.2019 - 2.12.2019


NW Map: Custom_Map_1


Snappers
24
-
0
Animals


Community Elon Musk
13
-
18
BELEDIYE SOVALYELERI


ChimpZ
24
-
0
23rd


Forgotten Few
24
-
0
Parayı Almaya Geldik


Frontline Tactics
24
-
9
VICIOUS


The Best Ever
24
-
0
Gretzens


Napoleonic Native Noobs
24
-
0
The Four Lions


96y
24
-
0
Légionnaire Français


14
The Warband Crossover-Cup / [TWC] Group Stage Week 2
« on: November 20, 2019, 09:14:51 pm »


GROUP STAGE - WEEK 2

18.11.2019 - 25.11.2019


NW Map: Custom_Map_1


Snappers
24
-
2
Community Elon Musk


Animals
14
-
14
BELEDIYE SOVALYELERI


ChimpZ
17
-
9
Forgotten Few


23rd
24
-
0
Parayı Almaya Geldik


Frontline Tactics
21
-
7
The Best Ever


VICIOUS
17
-
11
Gretzens


Napoleonic Native Noobs
18
-
11
96y


The Four Lions
0
-
24
Légionnaire Français


15
The Warband Crossover-Cup / [TWC] Rules & Regulations
« on: November 15, 2019, 06:44:40 pm »


»RULESET«


» INDEX


Behaviour Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Group Stage Format
§ 5 Knockout Stage
§ 6 Scheduling
§ 7 Maps & Factions

Roster Rules
§ 8 Team Rosters
§ 9 Player Names and ID's
§ 10 Multiteaming

Match Rules
§ 11 Match Server
§ 12 Spectators
§ 13 Gathering Players
§ 14 Match Format
§ 15 Substitutions
§ 16 Tie Breaker

Appendices
» BEHAVIOUR RULES


§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules.
(2) In order to maintain a serious and professional environment, players must be respectful and polite towards their opponents and anyone else on the forum sub-board and the tournament servers. If a player shows a poor attitude and displays rudeness or immaturity, he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from the tournament, depending on the weight of the crime.
(3) Any team or player that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the admin's discretion, up to and including disqualification from the tournament.


§ 2 Cheating

(1) It is strictly prohibited to gain an advantage by modifying texture files or using game modifications such as aimbots or autoblock. Every player that is found to have modified texture files or using game modifications in order to gain an advantage will be banned from the tournament and his or her team will have to forfeit all relevant rounds.
(2) In case you are unsure whether your game modification is allowed, ask the administration for clarification in your specific case.
(3) The modifications listed in Appendix A are allowed.
(4) When requested by the match referee, players must take a screenshot of their game view while holding any kind of ranged weapon or, if they have no ranged weapon, their melee weapon, spear or lance. Players should ensure the screenshot contains the referee message, the scoreboard and buildings or players. Concerned players must post their screenshot within 30 minutes of the match ending on the forums or send it to a tournament admin or the match referee. Failing to comply with any part of this rule may result in a penalty for that player.
(5) When requested by a tournament administrator, players will have to either record or stream their footage of all the rounds they took part in. They can also request to use the software MOSS while the tournament match is happening. The consequences that happen when not delivering any kind of proof that has been requested will rely on the decision that the main admins of the tournament consider.


» TOURNAMENT FORMAT


§ 3 Tournament Format

(1) The tournament will be split into a group stage and a knockout stage, each lasting 3 weeks.


§ 4 Group Stage Format

(1) The group stage will see all seeded teams from the tournament split into different groups. Among each group, each team will have to play every other team once.
(2) To determine the final rankings within the groups, the following priorities will be taken into consideration:
  • Points (3 per win, 1 per draw, 0 per loss).
  • The highest number of wins in case of a draw on points.
  • The highest round difference in case of a draw on points and wins.
  • The highest quantity of rounds won in case of a draw in all previous cases.
(3) Two teams will advance from each group to the knockout stage. In the group stage table, those marked in green are set to advance to the knockout stage and those marked in red will be eliminated from the tournament.


§ 5 Knockout Stage

(1) The knockout stage will see the advancing teams placed into a single-elimination bracket, where the quarterfinals, semifinals and final will take place following the same format as the group stage (one full Native match & one full NW match, both played as 4 sets of ft3). The winner of this phase will be determined as the winner of the tournament.


§ 6 Scheduling

(1) All official TWC matches must take place in the time frame given by the tournament administration.
  • Group stage - From Monday the 11th of September to Monday the 2nd of December. One Native match & one NW match per week.
  • Knockout stage - From Monday the 2nd of November to Monday the 23rd of December. One Native match & one NW match per week
(2) Matches must be played by midnight GMT on the date given in the fixture thread. The default time for matches between teams will be 18:00 GMT on the Sunday of each week. The default time will be enforced only in the case of a disagreement between teams in scheduling their matches.
(3) Teams may agree on a non-default time by posting in the fixtures thread.
(4) If neither team manages to schedule their match correctly, it must be played on the default date/time. However, if irregularities happen in the process of scheduling that match (including the private chats), the admins will always have the last word in order to decide the official day and time (based on evidence from both sides).


§ 7 Maps & Factions

(1) Maps and factions will be selected by the administration using a random number generator through the group stage and maps will be picked by teams for the knockout stage.
(2) The list of the maps and factions used can be found on this thread.
(3) A faction may be repeated, meaning there might not be four different factions in each match, at all stages of the tournament. With that being said, we will aim to avoid such a repetition as often as possible. In a similar way, maps will not be repeated through the group stage; once one is drawn in a match, it will be banned in the next randomisation, until the knockout stage is reached.



» ROSTER RULES


§ 8 Team Rosters

(1) Every team has to provide the tournament administration with a roster consisting of at least eight players, all of whom must own valid, legally bought copies of Mount & Blade: Warband. The failure to provide eight or more players (names and IDs) before the first official match results in the team's expulsion.
(2) There is a strict roster cap of 13 players for each team.
(3) Any player who has played in a tournament match for a team will be able to leave or be removed from that team, but won't be able to play for any other team in the tournament.
(4) Should a player not be on a roster and play for a team, that player (if eligible) will be deemed to be added to that teams’ roster. If that player is not eligible that player and that team will face punishments ranging from a simple warning to a ban from the tournament. The team is responsible to make sure that the player is eligible according to the roster rules.
(5) Once a player is removed from a team's roster and replaced with a different player, that first player cannot be added back to the concerned team (provided they have played a match with this team). This is to avoid abuses of the roster rules by adding & removing NW or Native players to gain an advantage on each module.


§ 9 Player Names and ID's

(1) Each team member may be listed by one name only in the team roster. During matches, players should play with that name, including a team tag.
(2) Any game ID listed to a player in a team roster must be unique to that player. Players using a game ID that has been used by any other player at any point in time are not eligible to play, and any rounds played using such an ID will be forfeited.
(3) Players must use the ID(s) associated with them on the rosters.


§ 10 Multiteaming

(1) It is strictly prohibited for a player to play for more than one team during this tournament. If a player is found to have played for more than one team at any point, he or she will be banned for the rest of the tournament.
(2) In that instance, the second team that player played for (as determined by the admins) will forfeit all rounds where that player took part in the game or figured in the roster, and admins will make all necessary changes to restructure the tournament, replacing the team if they took an undeserved spot.



» MATCH RULES



§ 11 Match Server

(1) All official matches must be played on dedicated tournament servers. Exceptions can be made at the admins' discretion if doing so provides a better playing environment.
(2) Tournament officials will determine which server teams play their matches on and inform captains of the decision. This may be changed by the agreement of both teams if a suitable server is available. Any change of server must be announced in the fixture thread before the match.
(3) For Native, the following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: 100% to friend; 0% to self, Round Time: 180 seconds, Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100, Camera: team member’s view, forced MoF spawn at 2 minutes 20 seconds (140 secs).
(4) For NW, the following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: 100% to friend; 0% to self, Round Time: 900 seconds, Game Type: Battle, Respawn time: 5 seconds, Camera: team member’s view. The factions used should be "United Kingdom" & "Empire Français". Additionally, Foot Guards & Light Infantry are banned; all players must use either a Line Infantry Ranker or the first Marine unit.
(5) In case of a dispute or if both captains are unsure about the server location they should be picking for their matches, an admin should be contacted to work out the fairest solution for both teams.


§ 12 Spectators

(1) No spectators are allowed on the server during official matches aside from tournament officials, who do not need to get permission to spectate a game.
(2) Accredited streamers do not need to get permission to spectate a game, but they must have permission from a tournament official. Other streamers must have permission from both teams in advance of the match start time.


§ 13 Gathering Players

(1) Both teams have 15 minutes to gather their players on the agreed server. If a team fails to turn up with eight players 15 minutes after the agreed match start, the other team will be awarded a default win in case it's demanded. If an emergency occurs, a team captain can contact expire any referee or admin before the 15 minutes are up to get an extension. If the reason is valid enough, the admin/referee will grant 10 extra minutes that are added to the already 15 previous minutes, making it 25 in total.
(2) Teams are not obligated to wait more than 5 minutes between maps and sets and are allowed to enforce a restart after these periods of waiting.


§ 14 Match Format

(1) Each Native match consists of 2 maps. Each map consists of 2 sets and each set will be first to 3. After the first set on each map, the teams will swap spawns and factions.
(2) Each NW match consists of 1 engagement on the official tournament map. Four sets will be played, each as a first to three. Teams do not need to swap sides/factions.
(3) The match result will be determined by summing all the rounds from both modules to determine the winner.
(4) The team shown on the left side of the fixture is Team A, the team shown on the right side of the fixture is Team B. The map shown on the left side of the fixture is Map A, the map shown on the right side of the fixture is Map B. The faction shown on the left side of the fixture is Faction A, the faction shown on the right side of the fixture is Faction B. On Native, this means that Team A starts as Faction A on Map A. Team B starts as Faction A on Map B.
(5) Each team must field 8 players. Teams that show up with less than 7 players forfeit the match. Once the match gets started, allowances will be made for crashes up to two players. A team is not allowed to go under 6 players at any given point. If a team goes under 6 players, they have to forfeit any remaining rounds which will be added in favour of their opponent to the final score. The only exception is if a massive crash happens or there are technical issues on the server causing these dropouts.
(6) In the case of a default, rounds played are recorded as played and non-played rounds are recorded as the defaulter losing all remaining rounds. If a team drops out of the tournament, all results versus that team will be revoked to every team unless they were 12-0, and the new result will be set as a default win, making all the round changes in team scores to a 12-0 win on each module.
(7) In the case of a score dispute, where the match was not supervised by a referee, logs will be checked to verify the victor.


§ 15 Substitutions

(1) On Native, substitutions are allowed only between sets. On NW, players can be substituted in at any time.
(2) An exception can be made in the case of a player crashing. A player crashing must be proven by any means by the team or player involved. This is possible as any member of the team can record the moment of the crash, the player can take a screenshot if his warband crashes, and the players can take a screenshot of the teamspeak dropout in case his computer crashes or loses internet connection. All substitutions justified by a crash must be proven to an administrator or referee once the match finishes. The proofs and reasons will be judged by the admins and referees, and they'll determine if it’s a legit crash. In case of deception or lack of evidence, the substitution will be considered cheating and the team will forfeit all the rounds where the substitution had an effect until the player substituted came back and reconnected. Forfeit rounds will stop taking into count once that set is done. Keep in mind that cases of deception also fall under rule 1 and are thus subject to that rule.
(3) A player who is entering the game as a substitute of a player who has crashed will join in as the same class that the previous player was playing.
(4) A player who is substituted in the middle of a set should come back and rejoin the field as a player (not spectator) as soon as the round ends, sending back to spectator the same guy that came on his place.


§ 16 Tie Breaker

(1) No match may end in a draw during the knockout stage. Should a match end in a tie after regular time, the teams must play a tiebreaker.
(2) The tiebreaker is a first to 3 on each module.
(3) The tiebreaker on Native has to be played on Winterburg. The factions on each side will be mirrored and randomised for that match.
(4) The tiebreaker on NW will be played on the tournament map.
(5) In the case of a draw at the end of this, the teams must repeat the tiebreaker on both Native and NW until one team is victorious.
(6) The size of the match for tiebreakers is 8v8.




Credits for the ruleset goes to the WNL admins, for both the wording and the layout of most of the thread.

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