Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Peter on November 25, 2012, 02:46:56 pm

Title: Developer Blog 2 - Regiment/Clan System
Post by: Peter on November 25, 2012, 02:46:56 pm
Developer Blog 2 - Regiment/Clan System

So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different!
A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.


(https://www.fsegames.eu/images/devblog2.jpg)


So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

We will see you next week!
Title: Re: Developer Blog 2 - Regimental/Clan system
Post by: Refleax on November 25, 2012, 02:49:23 pm
Enjoy!
Title: Re: Developer Blog 2 - Regimental/Clan system
Post by: PrideofNi on November 25, 2012, 02:53:53 pm
Nom Nom!
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Matthew on November 25, 2012, 02:56:21 pm
This looks so nice, can regiments add there own ranks or are they preset and would wonder how unique regiments who use completely different ranks would work? Looks amazing still waiting to get enough money to donate though. Al;so steam group is a great idea saw the little announcement pop up while I was in N&S.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F130%2F806%2Fa2.png&hash=116e7fd120fe896c754232468f734fc3074abf97)


Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Treble on November 25, 2012, 02:59:47 pm
Should add like a Union or Confederate Jacket and stick our medals on.. here let me show you.

http://29th.org/personnel/file/

That would be epic :D
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Olafson on November 25, 2012, 03:02:49 pm
This looks so nice, can regiments add there own ranks or are they preset and would wonder how unique regiments who use completely different ranks would work? Looks amazing still waiting to get enough money to donate though. Al;so steam group is a great idea saw the little announcement pop up while I was in N&S.


Well, we want that every regiment/clan has the same ranks. That way we can assure that they are historically accurate and that everyone knows what rank is what. It is sometimes a little bit confusing if you have a 85th_Pvt_Hans and a 76th_Ojajajsjsjs_Hans. They might still mean the same, but because you do not know what it means, it is difficult to get whether hes an officer or an recruit.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Peter on November 25, 2012, 03:09:21 pm
Also it fairly ruins immersion and ambience if you see a whole bunch of guys with a 101_Spacetrooper rank tag.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Gokiller on November 25, 2012, 03:11:59 pm
Lovely!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: majorbruno on November 25, 2012, 03:25:03 pm
this system is very good

but because Regiment?

would not be better to call of clan

else the names of the regiments(clan) are very large

example: The Royal Recruits » 8 years in Linebattles & Community! Recruiting] [EU/NA]
                4e Régiment de Grenadiers-à-Pied de la Garde Imperiale - [ EU ] [ Recruiting ]

because not shorten, these names

putting something  fun

example names of regiment(clan)

No Mercy
Void
Secret

something like that
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Matim on November 25, 2012, 03:28:14 pm
Also it fairly ruins immersion and ambience if you see a whole bunch of guys with a 101_Spacetrooper rank tag.

On the other side, regiments that are not English-based will have to play with ranks that are not historical accurate for their nation. I think it will be quite strange to look at french army with english ranks.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Betaknight on November 25, 2012, 03:32:00 pm
I really hope you get medals through Steam :D (So I can have something to look forward to)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Matthew on November 25, 2012, 03:55:34 pm
Also it fairly ruins immersion and ambience if you see a whole bunch of guys with a 101_Spacetrooper rank tag.

On the other side, regiments that are not English-based will have to play with ranks that are not historical accurate for their nation. I think it will be quite strange to look at french army with english ranks.

This is based in the Civil War you will be using Civil war ranks.
Private
Corporal
Sergeant
First Sergeant
Quartermaster Sergeant
Sergeant Major
Etc
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Peter on November 25, 2012, 03:55:58 pm
Also it fairly ruins immersion and ambience if you see a whole bunch of guys with a 101_Spacetrooper rank tag.

On the other side, regiments that are not English-based will have to play with ranks that are not historical accurate for their nation. I think it will be quite strange to look at french army with english ranks.
Then again I wasn't aware that France had an army in the American Civil war :p
There are regiments composed of Europeans that fought in this war, but we have decided that we are going for realism and historical accuracy, and so regiment structure will be in English.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 25, 2012, 04:04:35 pm
So you're going to force people to use a specific set of tags and ranks, simply for the sake of historical accuracy?

As an extreme advocate of historical accuracy, I have to say that this is not the route I'd have taken it, but rather to encourage such things when possible, rather than forcing them upon the community.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Peter on November 25, 2012, 04:10:46 pm
So you're going to force people to use a specific set of tags and ranks, simply for the sake of historical accuracy?

As an extreme advocate of historical accuracy, I have to say that this is not the route I'd have taken it, but rather to encourage such things when possible, rather than forcing them upon the community.

Regiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.
The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MaHuD on November 25, 2012, 04:24:34 pm
Make custom ranks a donator option?

It's just a cosmetic feature, so that wouldn't disrupt the game balance. (Like; no pay2win which is silly and stupid)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Tali on November 25, 2012, 04:34:31 pm
This as look amazing, but how do you plan to keep people from taking the same(ish) regiment names?

For example, one Regiment is called 1st Minnesota, and another guy makes a regiment called 1st Minesota, and How much will the administrators of each regiment be able to tailor for their liking?

Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Megaberna on November 25, 2012, 04:38:08 pm
I want to hug all of you!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 25, 2012, 04:42:07 pm
Regiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.
The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.

With the sole exception of the Russians*, I've yet to see a ranking system that isn't easily recognisable. Thus the issue isn't very.. prominent in the community. The one space-based regiment I've run into (The 00th, of course.) has a very simple to understand system in place. I simply see no reason to restrict what ranks one could use simply because of a fringe-group of people, who haven't, as of yet, even appeared in the community.

[* This is with historically correct ranks, as well.]

Edit; And as a further note, I really don't see why ranks would even be important. Perhaps I am alone, but when I play games, I don't play them to show off that I'm a leader, but to enjoy the game itself. (Hence my lack of identifying signature, actually.)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TeslaCoil on November 25, 2012, 04:55:22 pm
If you can form regiments freely won't there be a lot of former clanless players with their own regiment (consisting of themselves only). There could possible be more higher ranked people than actual rankers since someone without a regiment can just form his own to increase his rank. Just wondering.
I support this idea though.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Melmil on November 25, 2012, 07:17:08 pm
The sole concern I have with this new system is that it could have some unforeseen implications on the future of the community. To me, this system seems like a well-intended attempt to streamline the community. However, the system seems to be too streamlined, to the degree that the community is now provided a mold which appears to be inescapable.

I don't understand the medals, either. What bonuses would they provide, if any? And if they're just shiny things to brag about, why have them?
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Menelaos on November 25, 2012, 07:28:52 pm
1. We will run out of regiments if we call the groups regiments; I prefer company or battalion.
2. More ranking freedoms along with ingame options, make compatible with steam.
3. I like the historical part but allow people to choose.
Posting from phone so no big response ATM.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 25, 2012, 07:43:04 pm
1. We will run out of regiments if we call the groups regiments; I prefer company or battalion.

Heh.. no.
Union Volunteer Regiments, New York State
1st New York Volunteer Infantry Regiment       
2nd New York Volunteer Infantry Regiment
3rd New York Volunteer Infantry Regiment
4th New York Volunteer Infantry Regiment    
5th New York Volunteer Infantry Regiment    
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82nd New York Volunteer Infantry Regiment       
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84th New York Volunteer Infantry Regiment (14th Brooklyn N.Y.S.M.)
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Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Hugues on November 25, 2012, 08:36:31 pm
Wow I wasn't expecting quite as in-depth a system as that! I very much look forward to seeing how well this will work out..
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Diplex on November 25, 2012, 09:38:01 pm
Im all for it!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Audiate on November 25, 2012, 10:01:09 pm
 I quite like this. This game seems more and more innovative every newsletter. Keep it up, guys! ;)

 EDIT: Quick question, how will this work for duplicate regiments? As in... if a regiment has "called dibs" on a name, will there be some sort of reservation system, so that the already existing regiments, whether they be theoretical or in NaS, can get the names they currently have/plan to have?
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: James Grant on November 25, 2012, 10:01:14 pm
Sold!

Now I'm sure I want this game :)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Chequered on November 25, 2012, 10:10:30 pm
This would be awesome to see in NW aswel.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: InfamousBeats on November 25, 2012, 10:14:19 pm
Looking good :P Getting more pumped for this by the minute :D
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Coconut on November 25, 2012, 10:27:49 pm
Regiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.
The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.

With the sole exception of the Russians*, I've yet to see a ranking system that isn't easily recognisable. Thus the issue isn't very.. prominent in the community. The one space-based regiment I've run into (The 00th, of course.) has a very simple to understand system in place. I simply see no reason to restrict what ranks one could use simply because of a fringe-group of people, who haven't, as of yet, even appeared in the community.

[* This is with historically correct ranks, as well.]

Edit; And as a further note, I really don't see why ranks would even be important. Perhaps I am alone, but when I play games, I don't play them to show off that I'm a leader, but to enjoy the game itself. (Hence my lack of identifying signature, actually.)
Its kind of sad to see regiments that want to bring their own regiment into this new game but still keep their own ranks. For example the 00th, Imperial Eagle Clan, imperial Japanese army, Goons with Spontoons and the reddit. I think these regiments have unique ranks and regiment names and I would hope that they would be able to keep them.  Most of these regiments have supported NW and have never ruined my "immersion" in game. I feel its unfair to give them no choice but to change their regiment name or deal with these ranks.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Krenok on November 25, 2012, 10:31:50 pm
This is amazing!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: majorbruno on November 25, 2012, 10:32:23 pm
this game will be awesome
a very good system of Regiment/Clan System.
good story

i go be among the first to buy
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Maia on November 25, 2012, 10:33:12 pm
Looking good!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Hardy on November 25, 2012, 10:46:36 pm
just sounds epic!  ;D
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MustacheWins on November 25, 2012, 11:12:26 pm
Sounds great... Allthough i will miss the freedom to declare myself a Proconsul :-(
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Mat on November 25, 2012, 11:14:57 pm
All that news look great even if the "forced" rank system disturb me a bit.

However I have some little questions: you spoke about regiment name, but what about "bigger" structure like brigade or corps ? Because there are more than one regiment in those structure. Does this system force them to leave they corps tag or will it be include in the clan name ?

And the "regiment groups" seem not to be able to welcome more than one regiment and, in fact, even if having is own regiment in a high rank is great, the main interest of the regiments that joined a brigade or a corps d'armée is to see their brigade or corps d'armée high in the ranking. So, would it be different lists, one for regiments and another one for bigger structures or everything in the same one ?   
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: zac on November 25, 2012, 11:17:50 pm
sounds great :) ,some issues will obviously pop up but will have to wait and see..

dnt get on this forum much now but its good to see the great effort :)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Olafson on November 25, 2012, 11:18:53 pm
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: McEwan on November 25, 2012, 11:23:38 pm
Do you think it would be possible to let regiments create their own uniforms for their ingame unit? Stick a crapload of different and historically accurate coats, belts, pants, hats, etc. etc. into a unit editor, and each clan-regiment will be able to make a unique uniform for their ingame unit that they could display and show off on the "Regiments" tab. This would make the clan system even more personalized and intimate, as you won't look anything like the other hundreds of clans in the game. People could look at you and say, "Oh! He has those large silver buckles on the grey belt! He's from the 57th New Jersey!" or something of the like.

EDIT: Each clan could make their uniforms as historically accurate as they want, or make a completely custom look, but as every single uniform piece is historically accurate, they won't look too ridiculous.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Krenok on November 25, 2012, 11:31:04 pm
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...

I for one quite like the idea, it gives the game a good structure with the ranking system.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: HammingtonMuffin on November 25, 2012, 11:41:22 pm
Sounds cool, but will this mean all the regiments can have the same name? or will regiments have to change things up for themselves
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MaHuD on November 25, 2012, 11:58:59 pm
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...
For donators only, I agree!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 26, 2012, 12:35:48 am
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: McEwan on November 26, 2012, 12:41:53 am
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.
Agreed.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MackCW on November 26, 2012, 12:47:43 am
We have a board and enough goodies from donating. Honestly being able to customize your rank in game is silly and honestly I wouldn't want to be "seperate" or "special" from anyone else because I donated.

Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Millander on November 26, 2012, 12:49:30 am
I can post now.

I definitly am glad in seeing talk of dynamic ranks. many regiment's are based of varrying number of ranks. For example I plan on using this ranking system for the 33rd Virginia.

Quote
1.Volunteer: Gained upon joining. Will hold this until you have attended 10 events.
2.Private: After attending 10 events you will be promoted to Musketeer. You will have this rank untill you show yourself skilled enough to be promoted.
3.Private 1st Class: Considered a skilled Private. Members who have shown themselves skilled,active and loyal to the Company.
4.Regulars: Considered the "Shock Troopers" of the Regiment. Consisting of the extremely skilled players of the regiment. All members should aspire to be.

My tags will be For example.  33rdVA Cpt Millander
Also im interested in seeing this ranking system. I hope it will accuratly potray the skill of regiments.

I am also overwhelmly in support of  custom clan uniforms. However I think they should also be able to be edited. I personally want my rankers to be able to where whatever they want aslong as it historically makes sence for we are confederate. Mainly a mix of brown butternut blue and grey.

Also a massive question. Will donating a thousand EU to have your own class even make sence anymore
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: König on November 26, 2012, 12:50:36 am
Do you think it would be possible to let regiments create their own uniforms for their ingame unit? Stick a crapload of different and historically accurate coats, belts, pants, hats, etc. etc. into a unit editor, and each clan-regiment will be able to make a unique uniform for their ingame unit that they could display and show off on the "Regiments" tab. This would make the clan system even more personalized and intimate, as you won't look anything like the other hundreds of clans in the game. People could look at you and say, "Oh! He has those large silver buckles on the grey belt! He's from the 57th New Jersey!" or something of the like.

EDIT: Each clan could make their uniforms as historically accurate as they want, or make a completely custom look, but as every single uniform piece is historically accurate, they won't look too ridiculous.
I really like this idea.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Saga on November 26, 2012, 03:00:42 am
Are ranks going to appear on the uniform?
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Karth on November 26, 2012, 03:30:53 am
Sounds good,!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Prime on November 26, 2012, 06:49:52 am
This will be quite nice! No more rank arguments over which is right. Great ideas! :)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Marsh on November 26, 2012, 10:36:38 am
Should add like a Union or Confederate Jacket and stick our medals on.. here let me show you.

http://29th.org/personnel/file/

That would be epic :D

The 29th, you had to Treble :P

Looks great keep up the good work!!
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Desparin on November 26, 2012, 11:18:34 am
Would the implementation of a Regimental ranking system just be divided between Union and Confederacy regiments or be broken down into smaller grouping such as cavalry, infantry and arty?

Either way am highly impressed with what you guys are planning on doing and wish you the best of luck in your forthcoming venture.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: BSM 'Shut up' Williams on November 26, 2012, 11:33:10 am
Developer Blog 2 - Regiment/Clan System

So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different!
A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.


(https://www.fsegames.eu/images/devblog2.jpg)


So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

We will see you next week!



WILL THE PEOPLE HAVE RANK INSIGNIA'S ON THEIR ARM? BECAUSE THAT WOULD BE AWESOME
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Desparin on November 26, 2012, 11:38:58 am
Developer Blog 2 - Regiment/Clan System

So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different!
A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.


(https://www.fsegames.eu/images/devblog2.jpg)


So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

We will see you next week!

WILL THE PEOPLE HAVE RANK INSIGNIA'S ON THEIR ARM? BECAUSE THAT WOULD BE AWESOME

Hmm, that would be a great idea i it's possible - The only similar sort of idea that springs to mind (apologies) is the signatures (or whatever they're called) on the guns in Black Ops - some easily interchangeable areas on uniforms. Guess it would technically be no different that replacing the shield colours with a Lord's banner in Warband.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MaHuD on November 26, 2012, 11:58:40 am
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.
Agreed.

It's just a cosmetic feature.
And only the regimental leader would need to have it?

As for the pre-order specials, as far as I know that is being used almost everywhere. I don't see you complaining if you insta buy this new phone and get 2 months of free internet or w/e.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: RobbyDeRob on November 26, 2012, 01:29:53 pm

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.


I've been waiting for such a great moment! ::)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Peter on November 26, 2012, 02:05:17 pm
What you don't seem to understand is that we want these features, but it is very difficult to have cosmetic visuals like ranks on arms and custom Regiment clothes with completely free rank choice etc. We are just trying to find a perfect middle ground, where you guys are happy and we can provide the features you want the most, so if we have to sacrifice some visual gimmicks for more freedom in naming ranks & regiments so be it.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Desparin on November 26, 2012, 02:20:09 pm
What you don't seem to understand is that we want these features, but it is very difficult to have cosmetic visuals like ranks on arms and custom Regiment clothes with completely free rank choice etc. We are just trying to find a perfect middle ground, where you guys are happy and we can provide the features you want the most, so if we have to sacrifice some visual gimmicks for more freedom in naming ranks & regiments so be it.

Visuals are you said, only a gimmick. I'm perfectly happy for the representation of regiments in-game to just be solid and not having you guys faff about with cosmetics too much - I'm sure there will be some lovely Mod's/re-skins when the time of BCoF finally comes :)

Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Menelaos on November 26, 2012, 03:03:21 pm
1. We will run out of regiments if we call the groups regiments; I prefer company or battalion.

Heh.. no.
Union Volunteer Regiments, New York State
1st New York Volunteer Infantry Regiment       
2nd New York Volunteer Infantry Regiment
3rd New York Volunteer Infantry Regiment
4th New York Volunteer Infantry Regiment    
5th New York Volunteer Infantry Regiment    
5th New York Volunteer Infantry Regiment       
6th New York Volunteer Infantry Regiment    
7th New York Volunteer Infantry Regiment    
8th New York Volunteer Infantry Regiment       
9th New York Volunteer Infantry Regiment    
10th New York Volunteer Infantry Regiment
11th New York Volunteer Infantry Regiment    
12th New York Volunteer Infantry Regiment
13th New York Volunteer Infantry Regiment    
14th New York Volunteer Infantry Regiment    
15th New York Volunteer Infantry Regiment    
16th New York Volunteer Infantry Regiment
17th New York Volunteer Infantry Regiment
17th New York Volunteer Infantry Regiment    
18th New York Volunteer Infantry Regiment
19th New York Volunteer Infantry Regiment    
20th New York Volunteer Infantry Regiment
21st New York Volunteer Infantry Regiment    
22nd New York Volunteer Infantry Regiment
23rd New York Volunteer Infantry Regiment    
24th New York Volunteer Infantry Regiment    
25th New York Volunteer Infantry Regiment    
25th New York Volunteer Infantry Regiment    
26th New York Volunteer Infantry Regiment    
27th New York Volunteer Infantry Regiment       
28th New York Volunteer Infantry Regiment
28th New York Volunteer Infantry Regiment       
29th New York Volunteer Infantry Regiment    
29th New York Volunteer Infantry Regiment      
30th New York Volunteer Infantry Regiment       
31st New York Volunteer Infantry Regiment    
31st New York Volunteer Infantry Regiment      
32nd New York Volunteer Infantry Regiment
33rd New York Volunteer Infantry Regiment
34th New York Volunteer Infantry Regiment        
35th New York Volunteer Infantry Regiment
36th New York Volunteer Infantry Regiment    
37th New York Volunteer Infantry Regiment    
38th New York Volunteer Infantry Regiment
39th New York Volunteer Infantry Regiment
40th New York Volunteer Infantry Regiment    
41st New York Volunteer Infantry Regiment     
42nd New York Volunteer Infantry Regiment
43rd New York Volunteer Infantry Regiment    
44th New York Volunteer Infantry Regiment     
45th New York Volunteer Infantry Regiment    
46th New York Volunteer Infantry Regiment
47th New York Volunteer Infantry Regiment    
48th New York Volunteer Infantry Regiment    
49th New York Volunteer Infantry Regiment       
50th New York Volunteer Infantry Regiment       
51st New York Volunteer Infantry Regiment       
52nd New York Volunteer Infantry Regiment    
53rd New York Volunteer Infantry Regiment    
54th New York Volunteer Infantry Regiment     
55th New York Volunteer Infantry Regiment
56th New York Volunteer Infantry Regiment       
57th New York Volunteer Infantry Regiment    
58th New York Volunteer Infantry Regiment
59th New York Volunteer Infantry Regiment
60th New York Volunteer Infantry Regiment
61st New York Volunteer Infantry Regiment    
62nd New York Volunteer Infantry Regiment
63rd New York Volunteer Infantry Regiment    
64th New York Volunteer Infantry Regiment 
65th New York Volunteer Infantry Regiment        
66th New York Volunteer Infantry Regiment    
67th New York Volunteer Infantry Regiment    
68th New York Volunteer Infantry Regiment    
69th New York Volunteer Infantry Regiment
70th New York Volunteer Infantry Regiment    
71st New York Volunteer Infantry Regiment    
72nd New York Volunteer Infantry Regiment    
73rd New York Volunteer Infantry Regiment    
74th New York Volunteer Infantry Regiment    
75th New York Volunteer Infantry Regiment    
76th New York Volunteer Infantry Regiment    
77th New York Volunteer Infantry Regiment
78th New York Volunteer Infantry Regiment
79th New York Volunteer Infantry Regiment
80th New York Volunteer Infantry Regiment
81st New York Volunteer Infantry Regiment
82nd New York Volunteer Infantry Regiment       
83rd New York Volunteer Infantry Regiment    
84th New York Volunteer Infantry Regiment (14th Brooklyn N.Y.S.M.)
85th New York Volunteer Infantry Regiment       
86th New York Volunteer Infantry Regiment    
87th New York Volunteer Infantry Regiment   
88th New York Volunteer Infantry Regiment    
89th New York Volunteer Infantry Regiment    
90th New York Volunteer Infantry Regiment       
91st New York Volunteer Infantry Regiment    
92nd New York Volunteer Infantry Regiment
93rd New York Volunteer Infantry Regiment
94th New York Volunteer Infantry Regiment
95th New York Volunteer Infantry Regiment
96th New York Volunteer Infantry Regiment   
97th New York Volunteer Infantry Regiment
98th New York Volunteer Infantry Regiment
99th New York Volunteer Infantry Regiment    
100th New York Volunteer Infantry Regiment   
101st New York Volunteer Infantry Regiment    
102nd New York Volunteer Infantry Regiment   
103rd New York Volunteer Infantry Regiment
104th New York Volunteer Infantry Regiment
105th New York Volunteer Infantry Regiment
106th New York Volunteer Infantry Regiment   
107th New York Volunteer Infantry Regiment
108th New York Volunteer Infantry Regiment       
109th New York Volunteer Infantry Regiment       
110th New York Volunteer Infantry Regiment       
111th New York Volunteer Infantry Regiment       
112th New York Volunteer Infantry Regiment
113th New York Volunteer Infantry Regiment
114th New York Volunteer Infantry Regiment       
115th New York Volunteer Infantry Regiment   
116th New York Volunteer Infantry Regiment       
117th New York Volunteer Infantry Regiment       
118th New York Volunteer Infantry Regiment
119th New York Volunteer Infantry Regiment       
120th New York Volunteer Infantry Regiment    
121st New York Volunteer Infantry Regiment    
122nd New York Volunteer Infantry Regiment
123rd New York Volunteer Infantry Regiment       
124th New York Volunteer Infantry Regiment
125th New York Volunteer Infantry Regiment       
126th New York Volunteer Infantry Regiment       
127th New York Volunteer Infantry Regiment   
128th New York Volunteer Infantry Regiment
129th New York Volunteer Infantry Regiment
130th New York Volunteer Infantry Regiment
131st New York Volunteer Infantry Regiment   
132nd New York Volunteer Infantry Regiment
133rd New York Volunteer Infantry Regiment
134th New York Volunteer Infantry Regiment       
135th New York Volunteer Infantry Regiment
136th New York Volunteer Infantry Regiment
137th New York Volunteer Infantry Regiment       
138th New York Volunteer Infantry Regiment
139th New York Volunteer Infantry Regiment       
140th New York Volunteer Infantry Regiment    
141st New York Volunteer Infantry Regiment       
142nd New York Volunteer Infantry Regiment       
143rd New York Volunteer Infantry Regiment       
144th New York Volunteer Infantry Regiment       
145th New York Volunteer Infantry Regiment
146th New York Volunteer Infantry Regiment   
147th New York Volunteer Infantry Regiment       
148th New York Volunteer Infantry Regiment       
149th New York Volunteer Infantry Regiment       
150th New York Volunteer Infantry Regiment       
151st New York Volunteer Infantry Regiment       
152nd New York Volunteer Infantry Regiment       
153rd New York Volunteer Infantry Regiment       
154th New York Volunteer Infantry Regiment       
155th New York Volunteer Infantry Regiment       
156th New York Volunteer Infantry Regiment
157th New York Volunteer Infantry Regiment
158th New York Volunteer Infantry Regiment       
159th New York Volunteer Infantry Regiment       
160th New York Volunteer Infantry Regiment       
161st New York Volunteer Infantry Regiment       
162nd New York Volunteer Infantry Regiment
163rd New York Volunteer Infantry Regiment       
164th New York Volunteer Infantry Regiment
165th New York Volunteer Infantry Regiment
166th New York Volunteer Infantry Regiment       
167th New York Volunteer Infantry Regiment       
168th New York Volunteer Infantry Regiment       
169th New York Volunteer Infantry Regiment
170th New York Volunteer Infantry Regiment       
171st New York Volunteer Infantry Regiment       
172nd New York Volunteer Infantry Regiment       
173rd New York Volunteer Infantry Regiment   
174th New York Volunteer Infantry Regiment
175th New York Volunteer Infantry Regiment       
176th New York Volunteer Infantry Regiment
177th New York Volunteer Infantry Regiment       
178th New York Volunteer Infantry Regiment
179th New York Volunteer Infantry Regiment       
180th New York Volunteer Infantry Regiment       
181st New York Volunteer Infantry Regiment       
182nd New York Volunteer Infantry Regiment       
183rd New York Volunteer Infantry Regiment       
184th New York Volunteer Infantry Regiment       
185th New York Volunteer Infantry Regiment       
186th New York Volunteer Infantry Regiment       
187th New York Volunteer Infantry Regiment       
188th New York Volunteer Infantry Regiment       
189th New York Volunteer Infantry Regiment       
190th New York Volunteer Infantry Regiment       
191st New York Volunteer Infantry Regiment       
192nd New York Volunteer Infantry Regiment       
193rd New York Volunteer Infantry Regiment       
194th New York Volunteer Infantry Regiment
[close]
My question stands not as we would run out of immigrant regiment but what happens when 2 groups want the same name instead of a heap of cannon fodder regiment from NY ( no offenses Irish and blacks ).

I do stand by calling the groups something other than regimet.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 26, 2012, 03:16:00 pm
My question stands not as we would run out of immigrant regiment but what happens when 2 groups want the same name instead of a heap of cannon fodder regiment from NY ( no offenses Irish and blacks ).

I do stand by calling the groups something other than regimet.

I figure we'd do the same thing we do in NW. Besides, what would we do to differentiate.. say, one company of the 33rd VA from another, beyond the company designation? (Some tags in NW are bad enough. 1stEPI/FKI/WPI/WFI syndrome.)

Also, if we became single companies of regiments, the over-representation of the immigrant regiments would be increased tenfold (Literally.).

(Don't take that the wrong way. The Irish, English, Scots, Germans, Poles, Frenchmen, and the men of all the other nationalities that served on both sides were brave men. However, they've recently been over-represented in both games and the study of history itself, at the expense of the histories of the many hundreds of regiments that were made up of Americans.)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Desparin on November 26, 2012, 03:23:03 pm
My question stands not as we would run out of immigrant regiment but what happens when 2 groups want the same name instead of a heap of cannon fodder regiment from NY ( no offenses Irish and blacks ).

I do stand by calling the groups something other than regimet.

I figure we'd do the same thing we do in NW. Besides, what would we do to differentiate.. say, one company of the 33rd VA from another, beyond the company designation? (Some tags in NW are bad enough. 1stEPI/FKI/WPI/WFI syndrome.)

Also, if we became single companies of regiments, the over-representation of the immigrant regiments would be increased tenfold (Literally.).

(Don't take that the wrong way. The Irish, English, Scots, Germans, Poles, Frenchmen, and the men of all the other nationalities that served on both sides were brave men. However, they've recently been over-represented in both games and the study of history itself, at the expense of the histories of the many hundreds of regiments that were made up of Americans.)

Sorry to put a downer on things - but there were a fair few regiments commanded by non-American officers, and not to forget to mention that many men serving in "American" regiments were perhaps only one or two generations removed from being termed as immigrants themselves.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: PhonieX on November 26, 2012, 03:56:23 pm
Mhm, delicious:)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: TheBoberton on November 26, 2012, 04:10:52 pm
Sorry to put a downer on things - but there were a fair few regiments commanded by non-American officers, and not to forget to mention that many men serving in "American" regiments were perhaps only one or two generations removed from being termed as immigrants themselves.

Aye.

That's precisely why I am now advocating labeling every regiment 'Irish'.

It'd work, right? Be historically accurate, too!

I was referring to 'American' regiments, in that they were regiments that claimed no national identity, other than the nation which they fought for.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Olafson on November 26, 2012, 05:36:19 pm
We have a board and enough goodies from donating. Honestly being able to customize your rank in game is silly and honestly I wouldn't want to be "seperate" or "special" from anyone else because I donated.

Nor would I allow that to happen...
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Millander on November 27, 2012, 12:32:26 am
Is there any plans or generally agreed idea regarding how new are taken. Lets say some key makes the 2nd Maine and goes inactive and a couple months later somebody wishes to make the 2nd Maine but can't due to a group already have been made. Will there be a way to possibly remove old groups? I think a group of volunteer admins could police this problem. Say there is a Forum where u submit a request for a group to be deleted and admin looks Into it.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: DaPurpleUnicorn on November 27, 2012, 01:15:11 am
will u have different ranks for detachments for instance if a reg has a arty, line and skirm detachment will players be put in the detachments and have differnet ranks for being in that detachment
so an arty private is an arty guard
and a skirm private is a hunter
while the line is just a private
or will all detachments have the same ranks
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Audiate on November 27, 2012, 01:28:24 am
 A recommendation: I think there should be a list of ranks as default, but they can be renamed, removed, and added by leaders, to work specifically for that regiment. The creator of a regiment group should get the ability to change settings in what players can receive certain classes + benefits, as well as being able to change the "creator rank" to someone else.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Melmil on November 27, 2012, 01:34:02 am
A recommendation: I think there should be a list of ranks as default, but they can be renamed, removed, and added by leaders, to work specifically for that regiment.
To me, this sounds like the best medium between the two suggestions at this point. I'd agree with that.
 
The creator of a regiment group should get the ability to change settings in what players can receive certain classes + benefits, as well as being able to change the "creator rank" to someone else.
So when you say that the creator would be able to change settings in what players can receive certain classes and benefits, do you mean that the regiment leader would be able to control who is able to play as any of the classes, a drummer for example? I'm afraid I didn't quite understand what you meant.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MackCW on November 27, 2012, 01:35:50 am
We have a board and enough goodies from donating. Honestly being able to customize your rank in game is silly and honestly I wouldn't want to be "seperate" or "special" from anyone else because I donated.

Nor would I allow that to happen...

Although that golden Enfield, with diamond bands/sights and a platinum bayonet that you're handing out on the donators board is appreciated  ;D

Spoiler
I'm joking of course
[close]
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Karth on November 27, 2012, 02:00:22 am
A recommendation: I think there should be a list of ranks as default, but they can be renamed, removed, and added by leaders, to work specifically for that regiment. The creator of a regiment group should get the ability to change settings in what players can receive certain classes + benefits, as well as being able to change the "creator rank" to someone else.

Or maybe a leader can start a poll on which rank they would like to either add/change/delete whatever, and other leaders may have the chance to vote on that so that it becomes the default.  The leader would also probably have to provide a rationale for the change, and include sources if its historically accurate or whatever..
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Audiate on November 27, 2012, 02:48:24 am
A recommendation: I think there should be a list of ranks as default, but they can be renamed, removed, and added by leaders, to work specifically for that regiment. The creator of a regiment group should get the ability to change settings in what players can receive certain classes + benefits, as well as being able to change the "creator rank" to someone else.

Or maybe a leader can start a poll on which rank they would like to either add/change/delete whatever, and other leaders may have the chance to vote on that so that it becomes the default.  The leader would also probably have to provide a rationale for the change, and include sources if its historically accurate or whatever..

 Not all regiment/regiment leaders want to use the same ranks, so I don't think they have to use all the same ranks. It should be formatted to work for specific regiments, otherwise, special ranks that are regiment specific, whatever they may be, wouldn't be available. I also think that sub-groups/detachments/regiments should be available. The most obvious one would be artillery, or skirmishers, or cavalry, but it also extends to things such as the Zouave Cadets for the 11thNY, which functions with separate ranks from the rest of 11thNY. So I think there should be sub-systems in the regimental ranking structures, and I understand that this works for some regiments and their artillery detachments, for example.
 I think a diagram could help explain... I might work on one later, if this was confusing. I should also include that the format of a regiment should be able to change. This works for things like the Tercios (I apologize if I misspelled that). This definitely requires a diagram of sorts, I'll be sure to make one later.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: MackCW on November 27, 2012, 01:34:32 pm
On the Regiment/Clan page of the BCoF, could it be easier for the leader to make his rank structure and share it with his community like a custom skin.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Rejenorst on November 28, 2012, 05:59:25 am
Although that golden Enfield, with diamond bands/sights and a platinum bayonet that you're handing out on the donators board is appreciated  ;D

Spoiler
I'm joking of course
[close]


Platinum bayonet? Do I sense a steam achievement around the corner? Haha
would be amusing: Rusty Bayonet achievement (stab 25+), silver bayonet (+50), platinum bayonet (100+), Gold Bayonet (200+), Diamond Encrusted Bayonet (300+), Bling Bling Bayonet (insane +).

Lol Iunno I just like the sound of Platinum Bayonet.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: T.Conroy on November 29, 2012, 03:01:49 am
haha yes rej that would be so good
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Jacob on November 30, 2012, 01:20:16 pm
Zomg want noww
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Wolfe on December 01, 2012, 04:25:46 am
Sounds great :)
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Jacob on December 01, 2012, 10:57:37 am
Sorry to ask an irrelevant question, but if you were to go down the route of finding a publisher, who would you approach and why?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Willhelm on December 01, 2012, 11:35:56 am
This looks so nice, can regiments add there own ranks or are they preset and would wonder how unique regiments who use completely different ranks would work? Looks amazing still waiting to get enough money to donate though. Al;so steam group is a great idea saw the little announcement pop up while I was in N&S.


Well, we want that every regiment/clan has the same ranks. That way we can assure that they are historically accurate and that everyone knows what rank is what. It is sometimes a little bit confusing if you have a 85th_Pvt_Hans and a 76th_Ojajajsjsjs_Hans. They might still mean the same, but because you do not know what it means, it is difficult to get whether hes an officer or an recruit.

If you have ranked and unranked matches, you could only have mandatory historical ranks for ranked matches.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Olafson on December 01, 2012, 05:21:12 pm
Sorry to ask an irrelevant question, but if you were to go down the route of finding a publisher, who would you approach and why?

We do not plan on approaching any publishers unless something unforeseen happens.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Jacob on December 01, 2012, 05:52:26 pm
Thats why I had an if in it :P I wanted to know who you would eventually consider, if you had to :P
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Olafson on December 01, 2012, 08:19:54 pm
No one. We will do it without.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Cop on December 01, 2012, 10:02:13 pm
Alright, I like some features and others I am definitely against.

Quote
Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.
I quite like this. A more intricate steam page would be extremely useful.

Quote
Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.
This is good, and I'm all for this because it's basically how the steam groups work right now. If a member leaves the regiment, then they can leave the steam group.

Quote
Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans
Forced ranks should definitely be thrown out. I have read opinions and developer responses but this is definitely a trademark of the community, be able to "form" your regiment. (forming=Name, ranks, tags, etc) I agree with Coconut when he says that regiments like the 00th, Rddt, and SaDragoons (as well as any regiment that is created) shouldn't have to submit themselves into the system. That's part of what makes the community such a great thing. There is so much diversity and creativity involved in forming and running a regiment, and if regiment OWNERS want to change the ranks, then by god, they should be able to. We shouldn't be limited to what FSE gives us in terms of community. I'm not being hostile here, only stating my opinion.

I also think that the forums, FSE forums, should still be a major part of operating a regiment and organizing events, etc. I didn't see any implications that it was going to change, so we're all good there. I think we can all agree that it is basically a common standard to have a thread on the forums if you own a regiment. I'm sure that will continue into BCoF as several threads exist there now, anyway.

As for the ingame tags: I like the idea of having auto-tags. But since we shouldn't do the forced ranks thing, here is a suggestion. A regiment page should have a place where the founder/owner can put there tag (similar to the Planetside 2 outfit tags) and then list the ranks and their abbreviations, that way, the community can maintain the diversity and uniqueness. This works because when a person joins a regiment, they are added to the regiment page, and that will automatically give them the tags in game, because it's already set for them in the regiment page. Promotions should work regimentally, where the regiment owner/officers can go to a member list, find who needs to be moved up a rank, and then tag them as the new rank, therefore changing their tag ingame. (Please give some feedback on this idea, as I think it would be a happy medium for everyone)

Quote
Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.
I like the idea of medals, but I also have a suggestion.

Medals however, in my opinion, should definitely be universal. That way all players know what a person did if he is wearing a certain medal. In addition to the medals players can receive while playing in public servers, medals should also be an option for regiment owners to adjust. Similar to my rank tags idea, the regiment owner could set what medals are available, and then the owner/officers could award medals to members as well.

Also, I think there should be a way to transfer ownership of a regiment page to another person. Regiments like the 1stEPI have had several changes in command, and ownership of the regiment page should definitely transferable. I'm sure you guys had that in mind, though.

Quote
Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

I'm a bit confused about this. Are you referencing 1v1's? Will this be a certain option that will be select-able in the admin menu? That way after the battle concludes it will go on the regiment's score, therefore raising/lowing the regiment name on the regiment ranking list?

Quote from: McEwanMaster
Do you think it would be possible to let regiments create their own uniforms for their ingame unit? Stick a crapload of different and historically accurate coats, belts, pants, hats, etc. etc. into a unit editor, and each clan-regiment will be able to make a unique uniform for their ingame unit that they could display and show off on the "Regiments" tab. This would make the clan system even more personalized and intimate, as you won't look anything like the other hundreds of clans in the game. People could look at you and say, "Oh! He has those large silver buckles on the grey belt! He's from the 57th New Jersey!" or something of the like.

I think this is also something to consider. This could be another thing that would be customizable for the regiment owner, for his regiment. He could select from a small variety of relating uniforms and whatnot, that way his members can be identifiable ingame. It's kind of similar to the banners we use in NW, just more realistic. However, this could also be a problem as well, that's why I said "small variety of relating uniforms", to prevent extremely strange looking combinations and whatnot.

I imagine that the regiment pages will have similar steam tools, such as announcements and shizz. I'm sure you're already all over that, though.

Anyway, I hope to hear a response on the above suggestions. Thanks for reading.
Title: Re: Developer Blog 2 - Regiment/Clan System.
Post by: Jacob on December 02, 2012, 10:23:44 am
Must...Read...Wall of text.....
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Penquin on May 12, 2013, 03:09:51 am
What you have so far for regiments sounds Astonishing! But.... Here are my concerns



If your planning to do a battalion with separate Company's there should be a way to add in the letter or number of the Company into the tags for example: 10th Pvt. G (Username) The G for company G.


Another thing should be an organizing system for the in game regiments. Again, For company's you can have the players sorted by company or any other way you could need.

Third, You should have separate Regiment medals. A way where you can add/remove the medals of a player in the regiment (Not the regular medals. Regiment medals) If they have earned it.

Any way, Looking good :).
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Audiate on May 31, 2013, 10:37:23 pm
 Firstly, two things. Why do you use so many lines, and why did you necrobump this thread?

If your planning to do a battalion with separate Company's there should be a way to add in the letter or number of the Company into the tags for example: 10th Pvt. G (Username) The G for company G.

Another thing should be an organizing system for the in game regiments. Again, For company's you can have the players sorted by company or any other way you could need.

 Same thing, basically. Here's a suggestion! Not including companies in in-game names. It's a more professional thing to have everyone know where they belong.

Third, You should have separate Regiment medals. A way where you can add/remove the medals of a player in the regiment (Not the regular medals. Regiment medals) If they have earned it.

 I think they were already thinking about adding this.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: 20th Texas Volunteers on June 10, 2013, 08:44:30 am
Hello, Sorry to be alittle late to the party but i have to ask. Is there going to be a minimum number of players to start a regiment? Like in RuneScape where you need 4 other people before you can actually create on to prevent a massive number of 1-man Regiments?. And Secondly, for groups in NW like the French Army who I a part of, Will there be a way to link up multiple regiments in a company or battalion with this system or have to stay separate?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Hugh MacKay on June 10, 2013, 07:04:09 pm
^^ have wondered about that too. How can it be prevented that people just reserve several regiments or doesn't delete it when it disbands?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Odysseus on June 20, 2013, 03:50:58 am
Alright so after reading this I would like to put in my two cents.

I do not like the idea of a "built in rank system". Regiments should be able to customize their ranks, not being bound to a historical preset.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Audiate on June 20, 2013, 04:03:22 am
I do not like the idea of a "built in rank system". Regiments should be able to customize their ranks, not being bound to a historical preset.

 Someone didn't read before posting. That issue has been addressed a ridiculous amount of times.

 Seems like you don't do much reading in general before you say things. Huh.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Odysseus on June 21, 2013, 04:04:21 am
Alright so after reading this I would like to put in my two cents.
Yes, I did read actually. I even said I read. I just wanted to throw my view in. It is an area for discussion after all.  ::)
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: kpetschulat on June 21, 2013, 06:40:39 am
Hello, Sorry to be alittle late to the party but i have to ask. Is there going to be a minimum number of players to start a regiment? Like in RuneScape where you need 4 other people before you can actually create on to prevent a massive number of 1-man Regiments?. And Secondly, for groups in NW like the French Army who I a part of, Will there be a way to link up multiple regiments in a company or battalion with this system or have to stay separate?

Refer to this. I posted this idea a very long time ago, and it was taken into consideration. https://www.fsegames.eu/forum/index.php?topic=2341.0
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Menelaos on June 21, 2013, 08:31:48 pm
That link is broken, was it deleted?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Odysseus on June 21, 2013, 08:49:00 pm
Donator's board.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: kpetschulat on June 21, 2013, 11:51:12 pm
I'll quote it. Sorry.

Hello community,

So, last night, while laying in bed having one of my almost daily anxiety attacks, I thought of a most novel idea for Battle Cry of Freedom that would be great for the clan/regiment system. Let's say there are these six clan/regiments that are very much in good relation with one another, and want to form an alliance of sorts. The clan/regiments are the 2nd, 4th, 5th, 27th, and 33rd Virginia Infantries and the Rockbridge Artillery Battery. Get where I'm going with this? Would if these clan/regiments were able to form together and create the 1st "Stonewall" Brigade? How awesome would that be? Now, the benefits of doing something, such as this, would allow for the clan/regiments better stability, allow for maybe "Brigade Battles," and people will know who is part of this most famous brigade.

On the note of browsing for clan/regiments, which was mentioned a whileback, when people look for them, they can also have an option to search "Brigades." When searching for a Brigade, a list of all the Brigades will pop (I.E. The "Stonewall" Brigade, Braggs Brigade, Irish Brigade) where the person who is browsing can click on the brigade, and on the side if a dialog box it will have information about the clan/regiments that make up the brigade.

Active Brigades:
1st "Stonewall" Brigade
2nd New York "Braggs" Brigade
Union "Irish" Brigade
...
...
...









This is the list that would pop up
when you click the "Brigades" tab.
                    1st "Stonewall" Brigade:
Infantry
2nd Virgina Regiment of Volunteers
4th Virgina Regiment of Volunteers
5th Virgina Regiment of Volunteers
27th Virgina Regiment of Volunteers
33rd Virgina Regiment of Volunteers
Cavalry

Artillery
Rockbridge Artillery Battery




The person browsing for a brigade
clicked the "Stonewall Brigade" and
a small dialog came up with the regiments
that are in the Brigade.


I just thought this would be an excellent addition to BCoF. It would make browsing for clan/regiments a little bit easier and it'll allow the person browsing to pick a Brigade they like and a regiment within it. Once accepted into a clan/regiment part of a brigade, the player as well, becomes part of the brigade and is listed in the clan/regiment he is in.

I'd love some feedback from the community. I just thought this would be a most excellent addition to the BCoF "browsing for clan/regiments."

Thanks,

kpets
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: regwilliam on June 24, 2013, 11:16:45 pm
thank you so much love being in regiments
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: MR_Cheath on August 02, 2013, 01:17:26 pm
hey, this ounds really nice! wait, american ranks Pvt etc. NOOOOOOOOOOOOOOOOOOO! were all doomed!
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Menelaos on August 02, 2013, 02:20:10 pm
You're concerned about American things for an American based war?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: MR_Cheath on August 02, 2013, 02:36:40 pm
You're concerned about American things for an American based war?
Yes, Americans are free to use it for the European thingyso why shouldn't we be?
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: kpetschulat on August 02, 2013, 06:59:10 pm
Where do you see that Americans use American ranks for European "things?" This is the American Civil War, not the European Civil War.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Riddlez on August 02, 2013, 07:31:10 pm
Where do you see that Americans use American ranks for European "things?" This is the American Civil War, not the European Civil War.

Makes it fucking matter. People should be free to use whatever rank they choose.

Perhaps they should offer it as a choice. Which Riddlez thinks they already do.

Stop whining about everything that displeases you.

Please do not think a post is automatically of a displeased tone if you think it sounds that way. More than that, don't make a bid deal out of it; matters are you'll make the situation worse.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: kpetschulat on August 02, 2013, 07:46:57 pm
How did what I said come off as whining? Are you here to instigate another fight? Of course people are allowed to use whatever ranks they want, I simply said that this is the American Civil War, not the European Civil War, thus the main use of American ranks.

Seriously, every time I see you comment, it's some snobby remark to someone.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: ClearlyInvsible on August 02, 2013, 10:40:08 pm
How did what I said come off as whining? Are you here to instigate another fight? Of course people are allowed to use whatever ranks they want, I simply said that this is the American Civil War, not the European Civil War, thus the main use of American ranks.

Seriously, every time I see you comment, it's some snobby remark to someone.

Just ignore him man, he's only looking for attention. He's like O'Finnigan.

I've been actually curious how this could be implemented into BCoF. Does that mean that the person gets chevrons in game to reflect his rank? (You're a Corporal in an infantry regiment, you get two blue chevrons).
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: Riddlez on August 02, 2013, 10:48:33 pm
How did what I said come off as whining? Are you here to instigate another fight? Of course people are allowed to use whatever ranks they want, I simply said that this is the American Civil War, not the European Civil War, thus the main use of American ranks.

Seriously, every time I see you comment, it's some snobby remark to someone.

Just ignore him man, he's only looking for attention. He's like O'Finnigan.

I've been actually curious how this could be implemented into BCoF. Does that mean that the person gets chevrons in game to reflect his rank? (You're a Corporal in an infantry regiment, you get two blue chevrons).

Riddlez was of the understanding that it would be displayed in the name, the rank.
But that you must choose the class, which you can custimize the rank in game.

Riddlez's question is, how does one get the authority to change one's rank.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: ClearlyInvsible on August 03, 2013, 12:09:58 am
By being an officer allowed to do so in a regiment.
Title: Re: Developer Blog 2 - Regiment/Clan System
Post by: ClearlyInvsible on April 30, 2014, 09:31:10 pm
Can we get an update on the whole tag system ingame/ranks on uniform/custom uniform thing?

Because if need be, you could use a system like in APB where you're able to choose clothes and then put decals onto said clothes (So you could place a ranks on the sleeves or shoulders for example)