Author Topic: North and South - 1.2 Weapon Stats  (Read 28508 times)

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Offline Parrot

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North and South - 1.2 Weapon Stats
« on: July 13, 2015, 02:25:47 pm »
Here is where you'll be able to find the majority of the weapon stats for the latest version of North and South



Pistols
Code
"Volcanic Pistol" 		weight(1.5) | difficulty(0) | spd_rtng(24) | shoot_speed(320) | thrust_damage(65 ,pierce) | max_ammo(6) | accuracy(72)
"Lefaucheaux Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Beaumont Adams Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Remington Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(72)
"Colt M1860 Army" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Colt Dragoon" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Partisan Revolver" weight(1.5) | difficulty(0) | spd_rtng(25) | shoot_speed(270) | thrust_damage(50 ,pierce) | max_ammo(6) | accuracy(50)
"Colt M1861 Navy" weight(1.5) | difficulty(0) | spd_rtng(24) | shoot_speed(280) | thrust_damage(65 ,pierce) | max_ammo(6) | accuracy(72)


 
Carbines
Code
"Burnside Carbine" 		weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Smith Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"French Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Sharps Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Enfield Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)

"Burnside Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Smith Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(58)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"French Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(88)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Sharps Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Enfield Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)

"Double Barrel Shotgun" weight(3.0) | difficulty(0) | spd_rtng(18) | shoot_speed(250) | thrust_damage(80,pierce)  | max_ammo(2) | accuracy(65)


 
Rifles - No bayonets
Code
"1854 Lorenz Rifle" 		weight(4.2) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(83)
"Sharps Rifle" weight(3.5) | difficulty(0) | spd_rtng(17) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(88)
"Scoped Sharps Rifle" weight(4.0) | difficulty(0) | spd_rtng(19) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(92)
"Scoped Springfield Rifle" weight(4.5) | difficulty(0) | spd_rtng(18) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(92)
"Hawken Rifle" weight(4.5) | difficulty(0) | spd_rtng(17) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(90)
"Kentucky Rifle" weight(3.0) | difficulty(0) | spd_rtng(18) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(87)
"Colt Repeating Rifle" weight(3.0) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(6) | accuracy(88)
"M1841 Mississippi Rifle" weight(4.3) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(85)

"1854 Lorenz Melee" weight(4.2) | difficulty(0) | spd_rtng(82) | weapon_length(104) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Sharps Melee" weight(3.5) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Scoped Sharps Melee" weight(4.0) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Scoped Springfield Melee" weight(4.5) | difficulty(0) | spd_rtng(82) | weapon_length(102) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Hawken Melee" weight(4.5) | difficulty(0) | spd_rtng(82) | weapon_length(92)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Whitworth Melee" weight(3.0) | difficulty(0) | spd_rtng(82) | weapon_length(102) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Colt Repeating Melee" weight(3.0) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"M1841 Mississippi Melee" weight(4.3) | difficulty(0) | spd_rtng(82) | weapon_length(95)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)



Muskets - Ranged
Code
"Enfield Rifle" 		weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"Harpers Ferry Rifle" weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"P1851 Minie Rifle" weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"Springfield M1842" weight(4.0) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
".69 cal. (Buck and Ball)" weight(3.5) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(72)

"Enfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"Harpers Ferry Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"P1851 Minie Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"Springfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(21) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(63)
".69 cal. Bayonet" weight(3.5) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(60)

Muskets - Melee
Code
"Enfield Melee" 		weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(104) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"Harpers Ferry Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(104) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"P1851 Minie Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(114) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"Springfield Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(114) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
".69 cal. Melee" weight(3.5) | difficulty(0) | spd_rtng(70) | weapon_length(136) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)

"Enfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(146) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"Harpers Ferry Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(146) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"P1851 Minie Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(154) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"Springfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(158) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
".69 cal. Bayonet" weight(3.5) | difficulty(0) | spd_rtng(85) | weapon_length(178) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)

Edit by Wüsti: Changed version number to 1.2, as weaponstats didnt change with new version.
« Last Edit: November 23, 2019, 07:44:28 pm by Lilja Mariasdóttir »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Adamov

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Re: North and South - 1.0 Weapon Stats
« Reply #1 on: July 13, 2015, 04:38:16 pm »
Very useful information, thanks for posting it.

Offline Sethja8

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Re: North and South - 1.0 Weapon Stats
« Reply #2 on: July 13, 2015, 06:22:08 pm »
love it!

Offline MaxLam

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Re: North and South - 1.0 Weapon Stats
« Reply #3 on: July 13, 2015, 10:13:48 pm »
What is "weight"?

Offline Arkansan

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Re: North and South - 1.0 Weapon Stats
« Reply #4 on: July 14, 2015, 05:58:23 am »
Thank you very much for this!

"Springfield Bayonet"       weight(4.5) |  weapon_length(158)
".69 cal. Bayonet"               weight(3.5) |  weapon_length(178)

Why are these different? I thought it was the same weapon that shot different cartridges.
« Last Edit: July 14, 2015, 09:57:19 am by Arkansan »

Offline Hinkel

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Re: North and South - 1.0 Weapon Stats
« Reply #5 on: July 14, 2015, 10:35:14 am »
Thank you very much for this!

"Springfield Bayonet"       weight(4.5) |  weapon_length(158)
".69 cal. Bayonet"               weight(3.5) |  weapon_length(178)

Why are these different? I thought it was the same weapon that shot different cartridges.

Its a bug.. it should have the same, but it was one of the last things, which was added..
It was added, after all weapon stats were rebalanced. And since its based on the shotgun code, which wasnt used.. we forgot to check the stats.

Offline Parrot

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Re: North and South - 1.0 Weapon Stats
« Reply #6 on: July 14, 2015, 10:41:20 am »
"Springfield Bayonet"       weight(4.5) |  weapon_length(158)
".69 cal. Bayonet"               weight(3.5) |  weapon_length(178)

Why are these different? I thought it was the same weapon that shot different cartridges.

Oh shit :P that's the one thing I forgot to check when adding that gun... But the one point of weight difference shouldn't really do much.
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Wigster600

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Re: North and South - 1.0 Weapon Stats
« Reply #7 on: July 14, 2015, 12:36:04 pm »
Buck&Ball best gun.

Offline preussen6

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Re: North and South - 1.0 Weapon Stats
« Reply #8 on: July 14, 2015, 10:46:56 pm »
Can we have Dreyse for Prussians ?

Offline Siberian Cossack

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Re: North and South - 1.0 Weapon Stats
« Reply #9 on: July 15, 2015, 12:37:38 am »
Can we have Dreyse for Prussians ?

how about this mod?  ;)


Offline Arkansan

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Re: North and South - 1.0 Weapon Stats
« Reply #10 on: July 15, 2015, 03:22:38 am »
@ Parrot & Hinkel
Ok, thanks for the response!

Offline TheDoctor

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Re: North and South - 1.0 Weapon Stats
« Reply #11 on: February 09, 2016, 10:13:13 pm »
Why is it that the Union howitzer doesn't have a texture resulting in it not spawning in game?
« Last Edit: March 03, 2016, 05:48:35 pm by TheDoctor »
So what you are saying is, you have a tactile mind of a potato...
--Burnout

Offline Bob_Rabbit

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Re: North and South - 1.0 Weapon Stats
« Reply #12 on: March 03, 2016, 05:35:22 pm »
i love the way buck&ball is so OP that it has a longer weapon reach, weighs less and is more accurate than a springfield  ;D

Offline Hinkel

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Re: North and South - 1.0 Weapon Stats
« Reply #13 on: March 03, 2016, 06:34:44 pm »
i love the way buck&ball is so OP that it has a longer weapon reach, weighs less and is more accurate than a springfield  ;D

Its a bug.. and was not planned :(

Offline Bob_Rabbit

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Re: North and South - 1.0 Weapon Stats
« Reply #14 on: March 03, 2016, 08:26:58 pm »
i love the way buck&ball is so OP that it has a longer weapon reach, weighs less and is more accurate than a springfield  ;D

Its a bug.. and was not planned :(

nay. buck and ball is clearly superior by default