Author Topic: Suggestions and feedback [v1.0 - v1.1]  (Read 84217 times)

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Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #150 on: June 27, 2016, 12:22:16 am »
Hey Hinkel!  ;D

I have some new retextures for u  :P


Kentucky rifle

Spoiler

[close]


m1841 Mississippi rifle

Spoiler


[close]

p.s If your mod still needs my help with textures let me know and i will send you those textures ;)

p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]
« Last Edit: June 27, 2016, 12:28:09 am by Siberian Cossack »


Offline Ry1459

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #151 on: June 27, 2016, 12:48:44 am »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #152 on: June 27, 2016, 10:36:16 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #153 on: June 28, 2016, 08:57:24 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?


Offline ThePatriot98

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #154 on: June 28, 2016, 09:01:37 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?
IF you strive for realism, war of rights to go to. This game as Hinkel stated were made mainly for line battles, more like arcade style. Bleeding was made to make the line battles faster, so people wouldn't camp as much with the bleeding, and to make some new features.
Major of the 11th New York Volunteer Infantry Regiment, 1st Division, 2nd "Eagle" Brigade

Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #155 on: June 29, 2016, 09:02:08 am »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?
IF you strive for realism, war of rights to go to. This game as Hinkel stated were made mainly for line battles, more like arcade style. Bleeding was made to make the line battles faster, so people wouldn't camp as much with the bleeding, and to make some new features.

This too! ;)

Offline SwissGronkh

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #156 on: July 21, 2016, 12:45:36 am »
Fix Butterfly Hussars please  :'(  :'(

Give me the files and i'll do it for you   :-*

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Offline vtz

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #157 on: July 21, 2016, 07:53:55 pm »
What do you mean? What is broken about Butterfly Hussars?
Basically, I'm a mature person with an immature voice.

Offline wiener_snitzel

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« Last Edit: September 25, 2016, 01:20:15 am by wiener_snitzel »