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Topics - Weejock McFiddles

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Regiments / The Death Korps of Krieg 18+ EU/NA
« on: February 19, 2014, 08:57:02 pm »
The Death Korps of Krieg



What is the Death Korps of Krieg?

The Death Korps of Krieg is the name given to all of the Imperial Guard regiments that originate from the devastated,
post-nuclear Death World of Krieg in the Segmentum Tempestus. Krieg was the site of a rebellion against the Imperium of
Man over 1,500 standard years ago in the 40th Millennium and was bombarded with nuclear weapons followed by five
hundred years of grinding warfare to purge the heretical rebels. After all those years of nuclear destruction and bitter trench
warfare, Krieg was reduced to a scorched, radioactive husk of a world composed of dust and mud whose surviving people
were forced to retreat into underground hive cities to survive the toxic planetary environment. The Death Korps of Krieg is a
siege specialist regiment of the Imperial Guard and the regiments raised on Krieg seek to repent for their former treachery
against the Imperium by displaying a disturbing disregard for their own lives in combat. Death Korps troops excel at wars of
attrition and defensive combat in particular.



What we are about.

We are a small group of friends that have been playing Napoleonic Wars for a long time and are moving onto something
 else. We also decided that we want a more mature setting to play games in. We are mostly interested in accepting 18+ members.
If you are younger than that but still interested in a mature gaming environment you can apply and join for a trial period. We chose
this Warhammer 40K regiment/corps as all of us were 40K fans when we were younger.

Back to the serious stuff.

Death Korps Officer

Death Korps Officers, right up to the level of regimental command, typically lead and fight from the front -- this is not so much
a conscious decision as a simple expression of the Death Korps mentality, as every Krieg Guardsman expects to fight and die for his
 Emperor. To this end, officers commonly equip themselves for the front line with grenades, powerful sidearms and either a Chainsword
or Power Sword. Command squads wear their squad insignia (a "C" for command) on their right shoulder. Officer's helmets typically
bear an ornate Imperial Aquila. Unlike many other Imperial Guard regiments that draw their troops from worlds with a long-standing
militarised culture (such as the Mordians or Jantines for example), Krieg itself has no standing aristocracy or hereditary officer class.
 Instead its officers are drawn from the body of the rank and file. This means that the majority of the Death Korps officer cadre has
been promoted through the ranks through a mixture of ability, seniority and often, by dint of simple survival. As veterans of the Death
Korps' way of war, they have no regard for high casualties, which has led to morale problems where senior Krieg officers have been
placed in charge of non-Krieg regiments in a wider theatre of war.


Death Korps Watchmaster

A Death Korps Watchmaster is the equivalent of a non-commissioned officer with the rank Sergeant in other Imperial Guard
 regiments. Infantry platoons form the bulk of the Death Korps siege regiments' manpower. Each siege regiment consists of five
companies, which are broken down into ten infantry platoons and one heavy weapons platoon. Each company is led by a Death
Korps Captain who is assisted by one Veteran Watchmaster. Each platoon consists of a command squad and up to six infantry
squads. These squads are led by the Watchmasters who act as squad leaders. The Watchmaster is assisted by an appointed
senior guardsman, usually the longest serving guardsman in the squad. Like their fellow guardsman, Watchmasters have been
indoctrinated since birth in the martial traditions of the Korps. They are highly proficient with all the basic weapons of the Imperial
Guard and most especially with the bayonet, and favour the bayonet charge in battle. They fearlessly lead their squads across
"no-man's land" to storm enemy trenches and defences. Having no fear of death himself, a Watchmaster demands and expects
nothing less from their men.


Death Korps Guardsman

Each Death Korps soldier is fully trained to the standards expected for combat-readiness set down by the Departmento
Munitorum, with particular emphasis placed on hazardous-environment survival and endurance, and physical and mental
 resilience. Proficient in the use of all basic Imperial Guard weaponry types as well as the use of grenades and explosives,
a Death Korps soldier is also proficient in rapid and skilled construction of trench works and defences. They are also exemplary
hand-to-hand combatants, with bayonet-drill being practiced from childhood. Accuracy is secondary in Death Korps weapons
training to fire discipline, with the ability to maintain continuous fire en masse as part of an infantry formation considered to
 be of paramount importance. Death Korps Guardsmen have a tendency to be highly insular, unemotional and often taciturn
to the point of silence outside of their duties. They also display a high degree of fatalism and an unusual morbidity of habit,
such as carrying relics, ossuaries of bone or other memento-mori about their persons as a form of religious observance to
honour those who have fallen in the service of the God-Emperor.


So if you are looking for a nice group of guys that aren't 15 or squeeky come join us in our
glorious fight for the emperor.


Yes we did. Add AmrasCalmacil, elliot_olol or Freddyuno on steam for more info.

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Regiments / Scovaud Grenadier Battalion (EU)
« on: November 29, 2013, 11:19:13 am »
     Scovaud Grenadier Battalion     




Contact Info


Regimental Officers


Teamspeak 3 Address: fra01.mainvoice.net:7069


About Us

The Scovaud Grenadier Battalion is a regiment that was formed 12 of December 2012 by a group of players that were members of a North and South regiment. The 8th Mississippi Infantry. Deciding that North and South was no longer for us. The SGB then disbanded in March of 2013. The regiment has now been reformed with almost only original members. The SGB fields a wide variety of people with varying levels of skill and age. Most people in the regiment have close to or over 1,000 hours played. Making us an experienced group of players. The SGB focuses a lot on discipline and having fun. After all if you aren't having fun there is no point in playing. This being said we do things with the idea of "if its going to be done, do it properly" This means that during line battles and trainings we have strict rules in effect. This leads to a high standard of player in the regiment.

We have a nice diverse player group, our members come from all over Europe. We have a lot of Scandinavian, Dutch and English players. The Dutchies congregate, it's scary. We have no recruitment requirements. Age is not an issue as long as you are mature and you know what you are doing. No previous experience is required but it's always a bonus.

Our regiment has developed a nice community within it. There is almost always someone sitting on teamspeak and playing something. So feel free to swing by if want to have a test line battle or if you just want to play something. 



A Bit O' History


Austrian grenadier battalions were named after their commanding officer. Each one was raised as required. There is a whole list of Grenadier battalions coming from different parts of the empire. Each with unique uniform representing where they came from. Grenadiers had existed in the Empire's army for a long time. Serving as the best of the best. With height and service requirements each grenadier battalion was a force to be reckoned with. Although the uniforms changed over time. The values remained the same large strong men to act as shock troops. Serving the Empire from start to finish the Grenadiers earned their reputation. 


Joining


If you want to join or have any questions feel free to add any of the officers. Or just join the teamspeak.

P.S.Our un official name is the Super Gay Brigade

I present to you our anthem


                                                       

3
North & South: First Manassas / Weejock McFiddle's Battle Report 4/12/2012
« on: December 05, 2012, 04:41:16 pm »
Weejock McFiddle's Battle Report


Hello ladies and mentlegen, my name is Weejock McFiddles and i run the 8thMS. Many people know me as the ass hole that runs the 8thMS. The 8thMS participates in many a line battle throughout the week. Be it official or just for fun the 8thMS stand ready. There are probably many opinions on how the 8thMS play and also why we do as we do. Therefore i present my glorious battle log. Enjoy!

Also I decided that im too lazy to post pictures. Why, you ask? Because fuck you. That's why.

We start this glorious battle report with a small side note. IWelly (Col of the glorious 8 man lines that are the 5thNY) made Feldsau host this because he couldn't show up. Thank you Feldsau for helping. Also i pitched in and did the sign ups. For the geniuses that decided to bring two members of their regiment to the sign up. Don't do that. Its not like it makes you seem more important. Bring whoever is in charge period. After cranking ye olde brain cogs into gear i got the teams balanced and the event started. Small balancing problem as people apparently have no idea how many they are bringing. Teams balanced and then we actually started.

Round 1: This is the round where we spent damn near 5 minutes getting the new guys of the 8thMS and some random dickless incompetents to get into their proper lines as we were using dual lines that round. Then we walk up the Mt. Everest of fucking Warband to try to catch up with our one artillery gun run by the 13thBR that apparently broke the sound barrier half way up the mountain. As we reach the top of the hill, we accidentally the whole Union team. I ordered my regiment to fix bayonets and take as many as we can with us. As I assured myself that we were screwed beyond comprehension. Now the 8thMS managed to do sufficient damage to the Union scum so that the 13thBR could take over and finish them off. Just as the last 8thMS member hits the dirt, the massive cavalry unit that was the 1stVA(8 men) comes over the hill and charges the 13thBR.(around 15) Now the 13thBR would have won easily as they were in cover and in tight formation. Naturally the 13thBR were riflemen. Because in a match where we are facing cavalry they don't want bayonets. Now im assuming the grand plan was to either shoot them off their horses or mercilessly beat them to death with their rifle butts. Glorious plan. Except my guys can shoot better with bayonets fixed then the 13thBR can with rifles.(All hail the glorious 8thMS) The 1stVA charged and massacred them. Their captain was left took quite a few with him, I was 'mirin the sword skills. Then he died too. Win Union Scum.

Round 2: Last round didn't go too good and that Mt. Everest wannabe blocked the view of the Confederate spawn. So "about face and follow that horse's ass". We followed the artillery horse onto a hill and pulled a Union. Now I must stress that I did this because last round we kinda ate shit. I wanted to play it safe. So we started the fire, dug a latrine pit and started looking for a fresh water source. We camped the shit out of that place. Relatively un eventful. The Union scum tried hard to no avail. Win to the Glorious Confederate.

Round 3: Now this is where is gets tactical. For the first time in a while the two companies actually split up. As we left the spawn we moved towards the hill where the artillery was last round. We saw the union were taking up a position towards the back of the map. So we split up to try to create some form of cross fire. It seemed like a good plan. I must admit I was going to use the Southern Sentinels as a distraction and get them butchered, but being the lovely, kind and caring person I am, I felt that I had to be said distraction. So to try to give the second company a chance to take the one out of two positions on the hill. We ran up as a distraction and just plainly said "died a lot". The second company took said other fortification and commenced the fire fight between the two regiments. 8thMS did some fine shooting, other regiment didn't seem to be watching their screens. It was clear that if either regiment charged they would be obliterated. The 13thBR finished their business on the other side of the map. Then moved over to help the remaining 8thMS who had been whittling the other regiment down man by man. The cannon was set up and the one gun bombardment commenced. One cannon ball flew threw two Union scum to many a players disbelief. This furthered my belief that all union regiments are some how cheating. I have not figured out how yet, but my quest will continue. Win to the Glorious CSA.

Final Round: The map has now changed from random plains with Mt Everest on it to Maryland my Maryland. Now.You listening? IT IS FUCKING TERRIBLY MADE.(beautiful but shit) For starters that thing lags like fuck. Now most of you are thinking, "get a better computer" that's not what im on about. That map is made so badly that the sounds are 1.5 seconds to 2 seconds behind. Then on top of that they had to make the fences different. Damn man. Damn. You couldn't just leave it the way they were could you? Hurray for invisible walls. But i digress. Having no idea what i was doing considering i had never really played the map for more than 5 min I decided that moving out of spawn was a solid tactical move. I moved up to some fences so i could assess the situation. I saw the Union scum off in the distance. So I decided to hold. Now this was a pretty standard fire fight. People died on both sides. Everyone played nicely according to the rules. Oh wait. 3rd Louisiana tards decided that ramboing like no tomorrow would be their style of play. Spread out thinner than horse shit laying on a busy road. Fucking stay together next time. 2nd company went in and died i believe. Then we did the same. You would think that was the end of it. Then you have a geniuses of the 13thBR artillery. They had set up explosive crates in the back and tried to pull something clever. The only thing they did was kill one of their own and almost crash the server. I've been told to inform you tards if you pull that again. You wont be allowed back. Although i must say that you damn near redeemed yourself when a guy killed 2 people including Feldsau with a cannon lighter. Well done good sir. Win: Union Scum

PS. I must mention two things that happened in the Event on Saturday of 1/12/2012 the Union Army Line battle. We had one glorious artillery chap who apparently could move at speeds that would cause most men to void their bowels. So a good old fashioned well done to you Potus( sorry don't remember what reg). Also as the final kill of the final round winning the match for the CSA. I shot Lance with help of my manly-ass distraction of a engineer Luc.


4
North & South: First Manassas / Weejock McFiddle's Battle Report.
« on: November 25, 2012, 01:45:12 am »
Weejock McFiddle's Battle Report


Hello ladies and mentlegen, my name is Weejock McFiddles and i run the 8thMS. Many people know me as the ass hole that runs the 8thMS. The 8thMS participates in many a line battle throughout the week. Be it official or just for fun the 8thMS stand ready. There are probably many opinions on how the 8thMS play and also why we do as we do. Therefore i present my glorious battle log. Enjoy!

I start with the 9:30 GMT line battle hosted by the Union Army. From the beginning then. My regiment and I join the server (Union 2nd Division Server) as usual the password is sauron. Not saying Feldsau has some odd obsession with Lord of the Rings, but Feldsau has some odd obsession  with Lord of the Rings. Then out of all the people on the planet i see Speirs is running the server and not SaintKyle (will gladly take explanations for this). The same guy i remember rage quitting when some criticised his commanding skills in the 63e(assuming its the same guy). Always fun to a familiar face. Major General Genius then sets the team kill limit down to 0 so a single accident gets a person kicked from the server. Thankfully Col. Hershaft of the 1st Marines fixed it(much appreciated). On to the actual fighting.

Round 1: My company and I moved over to cover the crossing on the far left whilst Cpt. Redneck's Southern Sentinels move around to garrison the town. Now to my great amazement the Union weren't camping (crazy right?). They had managed to cross the bridge in no time(well done union). Therefore my company and I managed to be one hell of a distraction on the side of the bridge and managed to secure many a kill at the cost of only 2 players. Then we proceeded to the crossing where the 1stGA were just getting shot at by the 11thNY. We went on to cross the river and charge the 11thNY from the side and we survived with 4 guys left including myself. Shout out to the 1st Marines artillery solid amount of kills that round, well done. Win CSA.

Round 2: This round both companies went hard right to try to flank any Union that wanted to go across the bridge and hopeful get a go at their artillery. Also i believed there would be some crossing far right. I was wrong. Not knowing what to do i panicked a little and ordered us to go submersible. We walked across the bottom of the river and appeared on the other side. I then ordered the charge on the 11thNY. Having not seen the other Union Regiment sweeping around. We mostly just died a lot. A little shout out to our Regular Mafiaman for taking 4 of the Union scum with him. Then we all just sat and watched the match. The frenchmen 3eRGO sat behind defences and just got shot a lot. They were about as useful as a cock-flavoured lollipop. 1st Marines did well plenty of kills etc. Win Union Scum.

Round 3: This is where it gets interesting. Lt Col of the 1stGA says he has a plan and that i should follow him. I figured since i was out of ideas why the hell not. So both companies follow the 1stGA. I was then told some sort of regiment was behind a rock and that i was tasked with taking them out and that the 1stGA would secure the crossing for us. Okie Dokie. Run my company towards the rock seeing some pretentious general on a horse riding around. Look right and fuck me an entire regiment was behind the rock(So that's what he meant). Turn to charge kill the pretentious general. Turns out to be the all knowing admin Speirs and the 7th Maine. They ate the fat one and that was the end of that. Turns out the 1stGA didn't secure shit. They just died a lot. That plan goes out the window. We move over to the river crossing and shoot at the 11thNY. They killed one of ours and we killed 3 of theirs. Assuming we would stay in place they left the crossing. We crossed the river and came up behind them. They were running to the union's lovely little camping spot by the river. We came up behind them and they lost about half their guys to us shooting them. Also their artillery. Then the 8thMS proceeded to try to take out the last of the Union scum in the town. Union camping all day erryday as per usual. We couldn't take it on our own. And the Union scum won that round too.

Round 4: Map change. Both companies move to the left to cover a crossing(as this is usually a hotspot on this map). We realise very quickly that due to cannon fire and copius amounts of fire from the other side of the river its not going to work. Therefore i hide my men temporarily and then request a glorious charge across the river. All regiments join in and die in a glorious blaze of musket fire and bayonet duels. The mongoloid Tercios, refusing to speak English as usual don't participate. They decided staying in the village was better. Admittedly i did underestimate the number of regiments on the riverbank. My bad. Win Union Scum.


Round 5: Final round. They 8thMS (both companies move quickly to the bridge) I order us to hold the middle island and we do so in a glorious blaze of death and festiveness. Killing at least 2 for every man we lose. The fire fight lasts for quite a while both sides losing men. Then i ask my men to shoot the idiot on the top of the rock. Goes down like a sack of potatoes. Also 3 strategic masterminds ran up to some rocks close to the bridge and got shredded in seconds. Well done you guys. The frenchmen(3eRGO) stayed in the houses in the back living up to their glorious French reputation. Then the 1stGA failed horribly on the crossing the enemy team crossed and we had to retreat and then we lost horribly after our own 1stLt HarryFlashman took out 4 Union scum with a pistol.

This is my first attempt at this shite. I'm sure some people will think this is funny others will think its rude a disrespectful. If i mentioned you here its because i believe you stood out. Be it for good or bad reasons.  There will be some pictures uploaded in not too horribly long.

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