Like how the sounds actually have bass to them. Something severely lacking in a lot of war games. However, it also needs the higher end of the sound spectrum with the crack of the shot.
I assure you its not lacking in treble when I play the sounds individually. However if you're referring to the typical whip crack sound you hear from a rifle then be aware that that would be magnified if the muzzle velocity exceeds the sound barrier. The minie ball from a Springfield 1863 would have been moving at roughly 289.56 metres per second while the speed of sound is 343 metres per second. A WW2 Kar98 rifle on the other hand would have a muzzle velocity of 860 m/s and a nice whip like crack when firing I assume.
This is also the reasons incoming bullets from the Civil War sounded more like incoming wasps rather than the typical crack you would hear nowadays (as simulated in ARMA 2 or 3).
The rifles to me seemed more of a thick/medium thud like a small cannon with the occasional powdery splutter. I tried to find a youtube video that seems to come close, albeit video cameras can't exactly capture the deepness of the thud when you're standing close; this one does come close to capturing the overall texture of the sound:
Currently one of my major concerns at the moment is what volume intensity level to go with in regards to rifle sounds. The current sounds you hear in the dev blog for the rifles up close are at 2x increase in volume (while I've tested x3, x2 and x1) and I am not sure if the volume for those will remain the same as they may be painful over longer periods of time and tend to trump a lot of other important sounds while multiple firing sounds at that volume intensity level with bass can potentially exceed certain limits with smaller speakers etc. (This needs further testing and investigating etc but the lower volume versions of the sounds still maintain their bass/treble power but at more relative levels).
Also, adding in supremely terrifying bullet flight / ricochet sounds would be amazing.
I have linked the devs to a particular sound pack I would like for the bullet impacts and whizz sounds. Its quite expensive though so will have to see if we can attain it or not.
As a reenactor, that guy loading is a fucking pro. Even with 20th century firearms where rounds are placed on a clip in the case of bolt action rifles (it only helps out a little bit) it's tough to reload quickly.
The animations can be slowed down and the sounds have been cut up into 9 separate sounds per reload recording to allow for different reload speeds. I will obviously need to go back and edit as needed depending on the length range of the reloads.