This thread is for the variety of events NA1 has hosted over the years and will possibly host in the future. This thread also serves as a way to codify the rules for the public.
I will start with the events we do the most. The mini events. The Linebattle stuff will be below the mini events section. These are events that normally last a single map and have their own special rules on top of the regular na1 rules.(na1 rules can be found here.
https://www.fsegames.eu/forum/index.php?topic=2746.0 ) Normally they are done on the spot rather than planned ahead. We can however set a time up ahead of time where people can plan around it. You can suggest a time for one of the various events and if it works out, we can give it a go on that date.These events are but not limited to partisani only, cav only, and boat battles.
Rules for the partisani event.
Spoiler
- The server rules are still in effect as always.
- Everyone will be required to go partisan (no militia) with one exception.
- 1 general will be allowed per team as what is an angry mob without a leader?
- Admins will handle non partisans at their own discretion. This can include slays or possibly having the person put away/drop their infantry musket (bayonet). If you see a bayonet on the ground, do not pick it up.
- Do not teamwound or teamkill non partisanis. Notify an admin so we can take care of it.
- You are allowed to use whatever partisan weapons you spawn with or happen to find on the ground. Using the general's sword is allowed. Yes, you are allowed to fire your guns.
Cav only
Spoiler
- Server rules are still in effect. I made a map that replaces ambush fog that is cav only.
- Any class of cav is allowed.
- Certain classes will have their limit changed to make it more fun: dragoons to 10% and lancers 20%.
- You are asked to stay on your horse and remount when possible. If the round is almost over and they are dismounted, you can dismount to finish the round faster.
- Do not to go camp in the corner or the rocks and play infantry by going dragoon. You can use them as cover if you are dismounted.
- While I don't want to remove the various units that provide buffs, people may use them to delay/troll. Do not be surprised if they are turned off for the event.
Boat battles.
Spoiler
- Server rules are in effect as always. I made 2 maps(1 on naval battle and one on minden morning), one with and one without and island. These maps have the small boats you normally see and not the big one. The big one has and causes too many issues to be viable for pub play.
- Because this is just boat-on-boat fights (unless there is an island) and not a pirate-only event, you can go whatever class you want. You are encouraged to go pirate.
- You are not to stay in spawn. There are plenty of boats to use for both teams. Camping the spawn ruins the whole point of having a boat battle. Boats also respawn over time so if you are AFK and the round is still going, use one of them.
- The person who drives the boat is first come, first served. If sharing is becoming too much of an issue, then it will be like the arty rule. (You have to give it to someone else the next round should someone want it.)
- sappers are allowed to try and sink enemy ships.
There are other possible mini events like pirates only, infantry only line battle, and rockets vs. partisans. These happen so rarely that they aren't really worth writing out. (If we do a pirate boat battle, you are expected to follow the rules for both.) You can basically guess the rules by reading the rules for the other mini events. I am also open to hearing new ideas for mini events. Just keep in mind the NA1 rules and your average pub. Some events may be too intensive for them to do it.
As for the possible NA1 line battle. (Not a mini event)NA1 RULES WILL STILL BE IN EFFECT UNLESS STATED OTHERWISE. THIS IS YOUR WARNING. (na1 rules can be found here.
https://www.fsegames.eu/forum/index.php?topic=2746.0 )
- The event will be held on Thursdays at 18:00 Pacific/21:00 Eastern. Which Thursdays are to be confirmed. 4/21/16 Will be the first event. i will update the title for when the next lb will occur.
- The event is open to all regiments and public players.
Edit to make it clear. This event is open to EVERYONE. You do not need to apply. I just want to see a certain amount of people committed to going.
- The event will last an hour, regardless of the number of rounds. To avoid the question that will be asked, if it is before 9:55 Eastern, we will do another round. If it is after, we will not.* This is if we start on time. If we start 5 minutes late, then i will push the time we end back by 5 minutes.
- All regular NA1 rules will be enforced. Teamkilling intentionally is not permitted at any time, whether it is acceptable at other linebattles or not. Slurs and names with slurs in them are not permitted. Spamming the chat is not permitted. Perpetual whining while sitting in a treehouse in the corner of the map is not permitted. The server is NA1 first. Attending players should be aware of how to take screenshots in game and how to use these screenshots to make ban requests in the ban/unban request subforum. This is infinitely more effective than yelling at admins in all chat or practising jungle justice.
- Regiments may not bring more than fifteen (15), nor armies more than thirty (30). Detachments and volunteers count toward a regiments' attendance. Masquerading as a pub that is supremely interested in following your line around is unacceptable. We have your IDs. (Note: these numbers are subject to change following various inputs and trial and error) If the pop of the event is not reguarly hitting 150+, then bigger regiments are allowed to bring more. This does not mean I want to see one team taken by 1 or 2 regiments.
- While pubs will be allowed to follow any line, there will be an independent pub line. Who leads it is yet to be determined. A flag bearer will be used as a rally point for the pubs to gather around.
- Specialists (skirmishers, cavalry and artillery) will be determined by sign ups opening the week before a linebattle. Slots will be handed out based on a combination of first-come-first-serve and egalitarianism. Specialists are not guaranteed at every event. These are assigned the day or so before the event. Sometimes the day of. On the day of the event, requests for slots not already assigned are given on a first come first serve basis. I try to make sure everyone gets their specialist slot but if the pop is too low, we will limit or remove specialists until the pop is high enough. This is a rare occurrence or only lasts for a round or two.
- There are some actions not listed in the rules that are discouraged. If you charge all the way across the map, you're doing it wrong. If you split off from your unit to take a convoluted route to be a one-man flanking contingent, you're doing it wrong. If you run out in front of your line to hold up an enemy line so that your own line can shoot them, you're doing it wrong. Cavalrymen that splits off from their main unit in the middle of a melee are considered to be lost and also doing it very wrong.
- Regiments are encouraged (but not required) to use the official FSE Teamspeak (ts.22nd.eu) for the purpose of coordination. It will also be helpful for any curious pubs who may want to join your line
- Medics are currently allowed. we ask that there is only 1 per reg. Medics are NOT allowed to build defences. Sappers for arty can build defences and should they want to, heal as well
GENERAL EVENT RULES
- All regular NA1 rules will be enforced. Any behaviour that would get you banned any other day of the week on NA1 will still get you banned during the linebattle.
- All units must maintain some semblance of cohesion.
- Pistols are considered melee weapons for the purpose of the rules.
- Lone soldiers may not attack another unit unless continuing a charge.
- Event admins may order everybody to charge in order to speed up a round. Shooting is not allowed after that point.
- If fewer than five (5) remain on a team, formation rules will be waived.
- Scouting is permitted, but do not use this as an excuse to rambo.
- You do not have to be in a line to fire from a house. If you are outside shooting in, you must be in a proper line
- Follow any instruction posted in global admin chat. Admin and event rule complaints go to Thunderstormer on the forums, not in all chat on the server. General NA1 rule complaints go to Vincenzo on the forums, not in all chat on the server. The server is not your soapbox.
- Regiments that have trouble following the rules or break the rules en masse will be punished.
- Admins reserve the right to change the event rules at any time.
INFANTRY RULES
- This section applies to regular line infantry, foot guard, marines, line militia, partizani and, unless otherwise noted, UK 51st, French 15e and Austrian Grenzers
- Must be in something resembling a stationary line of three (3) or more to fire
- Proper spacing for infantry is less than one (1) avatar's width
- May only crouch if not in combat or in the front rank of a multiple rank line
- If reduced to less than three soldiers, a unit must either charge or immediately join another line. The remaining soldiers may not ambush another line and may only charge if sighted by the line they intend to charge.
- A unit may include one (1) officer and a limited assortment of musicians and/or sergeants
- Grenzers may not spawn with rifles unless otherwise noted
SKIRMISHER RULES
- This section applies to riflemen as well as UK 51st, French 15e and Austrian Grenzers who are skirmishers for the event
- No more than fifteen (15) skirmishers may wield firearms at any given time on a team
- Must be in a "formation" including three (3) or more to fire
- Proper spacing for riflemen is five (5) avatars' widths; for musket-wielding skirmishers, it is three (3)
- May crouch at any time
- A unit may include one (1) officer and a limited assortment of musicians and/or sergeants.
CAVALRY RULES
- This section applies to hussars, lancers, dragoons and heavy cavalry
- No more than fifteen (15) cavalry may fight for a team at any given time
- A unit may include two (2) officers. These count toward the maximum limit.
- A unit may include musicians and flag bearers. These do not count toward the maximum limit until they engage.
- Dismounted cavalry are considered light infantry
- Cav does not have to dismount due to low numbers. Lone cav are allowed to attack on their own
- Dragoons must be stationary to fire. Proper spacing is three avatars' width
- Cav are to try and fight as a cohesive unit. Lone cav running off and fighting from the rest of the pack will be considered ramboing.
ARTILLERY RULES
- This section applies to artillery crews and their accompanying foot soldiers
- No more than ten (10) individual may make up a crew. Includes rankers, trains, officers, sappers and artillery guard. Excess artillery guard must act as line infantry.
- May spawn two guns (howitzers, cannons, or one of each). May spawn two rockets in place of one gun.
- May fire within five paces of an active gun or rocket (one that is being loaded, aimed or fired)
- May crouch
- Artillery guard not near an active gun are considered line infantry.
For now, we have no rules regarding generals. We may not allow them unless stated otherwise at the event. They may end up being used as some sort of rallying point for the pubs. Not all of the pubs will have teamspeak.
and a general note i want to make abundantly clear.
Personally, I want this to be as free as possible. I want to be lenient as possible where possible. The better everyone cooperates and follow the rules, the smoother it goes. The pubs will more than likely have trouble at first and need some guidance. With that being said, regiments/players attending agree to follow these rules. It is your job to let your members know about them and to ensure that you and they follow them. Ignorance is not an excuse. The rules are pretty simple. Follow these and the regular NA1 rules and you will be fine. Do not teamkill and teamwound, even between and after rounds. Do not use slurs or names with slurs in them. While many events allow these or do not care, this is NA1. It has a use outside of the event, unlike other servers. I will not allow a double standard to develop where breaking X rule was allowed 5 minutes ago and now it's not. It will cause too much trouble. I don't make the rules, I just enforce them. If you think slurs, teamkilling, whatever should be allowed, talk to Vince. Do not bother arguing with me or my staff about it. If you wish to make an admin complaint, send to it to me via PM here on the forums. Do not argue with the admins in-server. Suggestions about the event rules are welcome. Either talk to me about it here or via PM. Keep it civil.
This event, if it happens, is done by the admins for the community. Do not abuse the admins, as they are volunteering to do this. The more you cooperate, the better it goes. It is not easy admining an event, and some of my staff have not admined a linebattle before. It will be a learning process for quite a few of us. Depending on the week, I may not be here and other admins will step up and take care of the event. During the event, it will be best if the Regiment leader or the officer in charge does the talking for the regiment to the admin staff. I will ignore spam from the rank and file regarding an issue.(and spam is against the rules as well) Be sure to check your lines for any bush pirates. We will probably have our share of them or just normal trolls. They will be banned.
link to my presentation file.https://www.fsegames.eu/forum/index.php?topic=31092.msg1437062#msg1437062